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Remember 64
Your Go-To N64 Podcast
4 years ago

Level 10 - Should You Choose To Accept It

Transcript

The man you were looking at is
Ethan honey.

He will be your quick man as
usual for the situation.

Welcome to remember 64 where
this week, we attempt The

Impossible.
Welcome back to the show.

Everyone.
My name is David Petraeus.

Hello?
Hi.

I'm Luigi.
Hi.

Hi everyone.
Hi Amy.

We do for third.
For the third time, we are doing an episode together and for the
second, I guess official time.

We are now co-hosts of this
awesome podcast.

So, thanks everyone for taking
this journey so far with us and we're going to Play.
Collect study discuss.

Everything that goes around the
Nintendo 64 and it's awesome game Library as well.
This week Luigi, and I have chosen to accept a mission
before it self-destructs within about the next 30 to 40 minutes
or so hope now, hopefully, hopefully, we'll be able to get
out in time.

All right.
What are we going to be talking about and discussing Sir with
Mission Impossible, 64 Mission,

Impossible, 64, the game that
is, we'll get into it, but the game that is very Loosely based
on the movie.

That came just a couple years
before.

Ethan Hunt is featured in it and
I can't find any other nothing that we got to probably.
I tried to get this far into this game as I could and oh boy.
Yes.

Another thing we will have to
discuss You're here that in just a couple minutes.
So this time we thought we really wanted to do some do a
couple things different.

Now, this shows going to evolve
a little bit obviously already has where now there's two of us
doing it a couple new segments.

We don't have a guest at this
time, but we will over the next few episodes.
If you are listening to these in order, but I thought, you know,
what Nintendo Power was such a huge part of us growing up in 10
to power gamepro, all those types of magazines.
And, you know, I figured, let's let's look through to see how a
Nintendo Power talked about a game like Mission Impossible.
Yeah, I sometimes I have.

Okay, ideas and this one I just
thought I would, I would keep going on.
So Nintendo Powers were always like magical, like I never
considered that.

I could actually have a
subscription that just didn't seem like a possibility for some
reason.

So whenever like one of them
came around and it was useful for like whatever.
Game we were playing.

They just seem like a magical
item.

Get like, from any video game.
Like, oh, you found the thing and fall out the gives you more
points.

Yeah.
Or like, we were saying before we hit record the, the map of
the 2D levels that were just stretched across the page and
showed you all the secrets were and all the Collectibles and
stuff like that.

That is so invaluable.
It's crazy.

It's crazy.
How amazing that was that you could get that and not even
actually it's not even just a description.
Like it was a visual

Presentation, and you could
follow along with it and its just, oh man, that sounds
intended power at its best.

Yeah, at its worst.
Sometimes it was just just a PR machine.
So you know, it was your video games.
Yeah, that's really what it was.

And I pulled up the Nintendo
Power for July of 1998 when this game was out, okay?
And they had a small little section on it.
The front of the cover was a WCW game.
I think it was the Stage of salt 1, which is, which is a cool
game and we will get to wrestling games for sure.
But mission impossible, it was kind of buried in the, in the
pages.

It was down to page, 50.
Something, I believe in issue, 1, 10 July said this was, this
was like the month, the game came out.
Like, yes, that's why I was very surprised.
Yeah, basically, what they did here, a Nintendo Power. 110 on
page 52.

It looks like Yes, it's 52.
That the good old 52 that page, they say that they're going to
give you some hints, but then you'll see as I read this, they
decided to not do that.

But the teaser at the front of
the table of contents, said, turn to page 52 for hints.
So then here it is.

Well, till then kind of got in
the way.

Yeah, yeah.
Here it is.

It's here at last in fo G.
Impossible places you in the role of a super agent Ethan Hunt
for twenty three stages.

Sounds like a lot of covert
Intrigue this N64.

Thriller includes some of the
action, feel that made GoldenEye 007 a hit interesting word in
there.

I would say a lot with
challenge, logic puzzles Feats of skill and linking Cinema
scenes.

Since so much of the game
involves puzzle-solving, we felt it was important to limit our
coverage to key tips.

Okay.
This issue of Nintendo Power will self-destruct in 15
seconds.

Yeah, don't turn.
Don't turn to the last page quickly.
Don't go to page 52.

Read that page.
Last page 53, has the explosive gum?
Yeah, yeah, don't press it together too much.
Yeah.

So they definitely limited these
tips that they teach.

They were going to talk about
because basically all they did was do the short description of
all of the missions or at least a handful of the missions.
And then the objectives, which in this game, if you haven't
played it, all you need to do is press start and you can read
that yourself.

Ya go and there's like a small
little screenshot beside each one that doesn't really tell you
much.

So for example the very first
mission has Ethan Hunt looking at a security guard, I think it
is and It says, look for an important person, not a guard
using the face mask tool, that's it.
Okay?

That's all it tells you I mean
it's something cool so it's they describe each level or it's just
words and a couple of square screenshots on a couple pages
and then they move on to the next game.
And that is because as we'll find out each level is very
large are large.

So a quick summary of each Area
isn't really helpful.

No, there's there's one, there's
one map for the KGB headquarters.
I'm not sure if you made it to that one, but it's actually one
of the smallest levels.

Yeah.
And they all had fit, it all short to the screen, but it has
one of the no one can see this as we record it.
But that's it.

It's just basically a blue a
blue print outline with just the name of each room.
And that's, it doesn't say where you start doesn't say where the
exit is, it just shows that and that's it.
So that's a little Nintendo

Power time.
We're going to do versions of that as the show goes on, but I
thought it was a little funny that yes, it was released this
month and that was kind of a limited coverage that gave it
which is unfortunate.

You said that you check the the
next issue too.

And just not know nothing there.
August August had pretty much the same thing with like a
couple of extra like longer tips.
I just wanted to see what they did the month of and that's
that's all they had and it's sold to rough it.
It feel bad, I feel bad.

I feel bad for the for well, the
Nintendo Power segment will only be as good as Nintendo Power
allows it to be.

So look forward to it.
Next episode.

Exactly.
Looking forward to the next level.
Exactly.

Okay, so, I just want to remind
people that every once in a while and social media put out
something called the nerd question of the day.
I thought it was a fun way to kind of get people involved and
give us sort of a couple of answers.
I'm just going to tease that right now.
We're going to do a couple of answers at the end of the show,
so stay A tuned for some of those.
The question this time was what was or what is the best game
based on a movie somewhat similar to what mission
impossible?

Was we got a couple of fun
answers there, there's tons of answers.
I didn't want to limit it to just retro games or anything.
I figured was just named anything you know, because
there's so many out there so I thought we'd give that a shot.
So stay tuned.

I have a couple of answers of
that and before we get into the game, one more thing, sir, as we
always do, let's bust out the history books.
Time to go back to July of 1998,

I'm learning.
Okay, July 2nd, Harry Potter and the Chamber of Secrets, which is
the second book in the series, is officially published in the
UK.

Okay?
So are you Harry Potter guy?

Yeah, I've seen the movies.
See, I have read the first book.

I have seen the first movie
multiple times.

Yeah.
And that's it.

Okay, yeah.
Fine.

All right, whatever I have, I
have a distinct feeling.

I would like these movies, my
wife loves the books, she's read the multiple times, she loves
that, everybody's so, at some point I want to, I she's seen
all the Star Wars and experienced.
Everything Star Wars that I have since we've been together in the
last 15 years.

I think it's only fair that I
experienced Harry.

Oh, it's well yeah.
I think you kind of do do on that one.
Yeah it's been a little while.

Yeah probably probably time.
Yeah.

Alright July Teenth 1998, The
Mask of Zorro is released in theaters that was a big deal.
I saw that movie in theaters.

I think I saw, I think I saw it
in theaters.

I might have been just old
enough to be able to go.

I might have seen that twice.
Yeah there's a heck of a movie, it's super fun.
Yeah.

Yeah that was a good.
Yeah, that was pretty.

I like that movie.
I remember really, really being into that movie.
So and finally July 24th.

Or 1998 Saving Private Ryan hits
theaters.

Oh okay.
So talk about different movies but also, yeah, so huge movie.
That is it that is a big deal movie.
Yeah, they yeah, they let that one.
Go on on TV once a year in my country which is a big deal
because at that who can't put the too bad stuff on network
television.

But yeah, you're like, it's
important that opening half hour that opening.
Section of the movie, is some of the best filmmaking for a movie
like that.

So, I thought I'd had I had to
mention it, because it is one of the biggest movies of the last
25 years.

I would say a good movie, it's
yeah, it's heavy stuff.

Yeah.
It's heavy suffix as heart heart heart, to sort of cover, when
we're trying to have fun with

Mission Apostle video.
I mean, yeah, there's a lot going on that movie.
It's good this but it's good.

Yeah, exactly.
All right, sir, let's put away the history books.
A little Bit, let's talk about the game itself.
Good morning mr.

Hunt, it seems that your old
friend Bethel, precocious gone active.
Again, we have information that he is in possession of five
nuclear detonators and that he's found a buyer in a country, Rife
with terrorist activity.

We do have a little more history
books, I guess.

We'll keep the Wayback machine
as we talked a little bit about ocean software because I did not
know they were involved in this game until going to play.
I sent you a message being like, is my old Nemesis.
I see you again, you have returned.
Yes, yes, the ocean software is pretty.
I don't want to call him

Infamous but, you know, kind of
a license house.

They had a bunch of Studios that
they would publish their games, usually using their licenses or
porting arcade games, which is basically licensing an arcade
game.

For Home console or ZX Spectrum
or whatever, they originated in

England and the 80s.
So you know what that means?

Oh, in the 80 know I don't.
What does that mean?

Oh just lots of isometric games.
Yeah, 80s, the 80s, British game development.
Lot of isometric game.

Right.
Which when you sent me, oh I didn't realize this was ocean.
I was like, well, yeah, you know honestly I A associate them with
that to like automatically like, regardless of when they
established or whatever, when I see that logo or hear that name
or sit on a box art like, 100%.

That's what I'm thinking, too.
Yep, you're not wrong.

So that also a little, a little
opaque tough to tough.

The really parse what you're
supposed to be doing a lot of the time.
Another thing I equate with ocean games, this one a little
bit like that but we'll get into it.
Yeah, I was surprised.

Just with, with some of this
game.

But yeah, we could talk about a
lot of the history of ocean.

But around this time they had
just gotten acquired themselves by info G.
It was kind of like a who's kind of like ocean soft but one step
above them on the food chain and so they kind of got guard them
and step up.

Yeah.
In the same way so but yeah, I guess this was this was being
developed for PC at the I missed that part, interesting.
Okay, I could see that.

I mean, I could I could look at
even just look at some screenshots or quick video of
this and be like, oh, this feels like a third person or if they
turned it the first person, let's say like I could I could
see this being on a PC around that time that it about fits the
look and feel of it.

Yeah.
Okay.

Yeah.
Yeah.

It sounded like it was starting
to sound pretty cool.

What they wanted to do with it.
It but it just been stuck in development hell for way too
long.

And when info G came in, they
put a new team on it.

Task them with getting it into a
playable.

Shippable State, get it out the
door and the platform was changed as well, and there was a
new Target platform, a new

Target platform was set the
64dd.

Yes.
Alright, the first times, we're talking about this, Peripheral I
guess you could call it or add-on or yeah, shouldn't drive
like tower Tower.

Yeah yeah very Sega Tower piece.
I mean it would have put games on a floppy.
Basically.

I was a disk drive but yeah,
yeah.

So the 64dd was a way to expand.
What the console could do.

I guess.
Yeah, good larger games.

I could do more.
Memory more memory basically is what it was but it never came to
pass no ever and they were really banking on it.
I think in this game it sounded like there's some cool ideas,
they wanted to have it so you could face shift with anyone in
the game as opposed to just specific people or but that
would have meant you'd have to plan out every single scenario
like Just the just the manpower to to diagram.
All of that out.

Let alone write all that code.
Yeah, in a game that did not have much space to begin with.
It was like, yeah, maybe we can attend a decently sized the
game, you know, like it's not a tiny game whatsoever and I'm
very simple.

It is a very large is a much
larger game than I thought it was going to be me, too, me,
too.

Yeah, absolutely.
That's pretty much what I remember.
Yeah.

But yeah, based on that, it
sounds like they're going.

For, you know, a Hitman Style
game before Hitman if you almost an immersive Sim.
But these are, you know, different levels sectioned off.
But if they had, you know, put this in one big area for the
entire game and you could have faced whopped with anyone like
just thinking about it in those terms that that would have been
pretty cool.

But yeah.
Absolutely.

It would have been.
I'm especially at that time.

You like the possibilities are
endless and that's Something that it always felt like
possibilities were endless, you know, in the 90s and, and all
this, but it never really was, and let's because it wasn't
possible.

So, ya know, like today,
obviously, which is fair enough, but if they were able to pull
something like that off for something like a like, the 64
would have been insane.

It would probably saying.
Yeah.

Yeah, I mean, I think you can
see the limitations of the system and maybe what they were
hoping for in someone like the ground effects.
Did you get to a point?

Where the smoke alarms were
going off or look at there was a fire going off.
Yes, yeah.

It was like a fate yet.
They'll get the place stuff in the vents for there for a fake
fire.

Mmm.
And and when that, when that scenario finally comes to pass
the ground looks really awful and it's because the 64 could do
very detailed textures, but it couldn't do many of them, and
you had to like, stretch them over vast.
Distances because in order to make it functional in anyway.
Yeah.

And and so you can just see like
the limitations of like well that's going to have to look
like that because we were hoping for more power maybe or
something along those lines.

Yeah yeah exactly because the
basically if anyone hasn't played I think it is the third
level or stage whatever you want to call it.
Maybe I think it's the third one.
Maybe it's yeah.

Yeah you basically get these
little devices that you put around.
In vents that are on the floor as you are undercover as a
server and then later on in the level of those get activated, I
guess off-site or just outside,

I don't want ya.
Someone asked about this activates them and it's like a
fake fire.

So it gets all the firemen to
come out whatever.

And, you know, and the game also
has, this is again, the memory problem and all that and
everything want to do with the game, like you're describing and
like the game chugs along a little bit here and there I
think like Because there's a lot going on is that the whole floor
is moving and and that's understandably hard to pull off.
And there are a lot of NPCs moving around and they are on
paths and there are God, I hmm.

I did not get past that area so
they didn't, that's tried so hard.
I tried so hard to get to, you know, like as far into this game
as I could, but the guards kept just popping out of the corners
and taking me out, there were so many of them.
There's so many in that spot.

Yeah, yeah.
And I was I got to the point where I got to the bathroom, but
I died in the bathroom waiting for or trying to meet up with
the yeah.

I'm just glad I'm getting way
ahead of the game but not us.

Right?
It's fair enough.

But yeah, trying to wait up for
my new disguise basically.

Yes, yes, exactly.
Yeah.

So it's it's interesting because
you wrote down here that it sort of seems like They really want
to pull off like if anyone wants to think of something that was
as more recent that's a big great game.
It feels like they were going for hit man.
That's yeah they were going for which only came out a couple
years later.

So yeah so they were just before
that.

Yeah.
So similar you know great minds think alike kind of idea I guess
like with these guys and went from Hitman did but they just
were limited and it's unfortunately I think it's
unfortunate.

It's just stuck with the PC but
they need Zach.

Nice team.
I mean because in programs of the one that made the decision
of, I don't know man cake.

Let's kick this out the door.
So who knows why this this heading?
I-64 was made.

Yeah alright so all of this
overall though the game actually did not too bad it's sold just
over 1.2 million copies worldwide.
Not amazing, not bad.

But you know he slap a mission
impossible, name on it.

You look like cool sir.
Of puzzle action.

E third-person thing.
Yeah, I mean, it got me to rent this game a few times and I was
younger.

I know that that's how I
experience that.

I never owned it and played, you
know, for, for days and days and days at a time, but I pick it up
on a Friday night and I played for the weekend, which I think
this game is, it's better if you don't this game and spent a lot
of time with the because I get the feeling that it's a lot
cooler, when, you know, How to all the little secret things you
could possibly be doing?

I don't know, it's pretty
straightforward.

They basically tell you where to
go from point to point to point.

So yeah, yeah it.
But you really have to I guess we could just get into a how it
all starts in a really.

Yeah.
Yeah.

Essentially.
I was so overall, I was actually impressed with the presentation
of this game even though it does have some trouble, keeping up at
points.

Like we were We just mentioned
stuff like performance wise, but as far as like it starts the
game with like just like I said with a Nintendo Power
description, there's like cinematic scenes.
They try to make this game very cinematic.
This is a dense game.

There is dialogue, there is
yeah, like there's a lot there's a lot more going on here that I
thought at first.

Yeah, I don't remember any of
the voice acting any of these cutscenes.
I mean, we can call them Cut scenes because they are fully
voice-acted.

Yeah, this is a fully scripted
game.

You are working together with
your on like the radio with your team meeting up with them
stealing stuff and giving it to them on sight.
Yep.

Splitting up getting back
together.

Yeah, it's cool.
I'm kind of into it right.

I was I'm sitting there doing
the first couple missions going like oh man yeah they went for
it.

This is yeah.
I mean even though it's not perfect this is sweet.
Owen controls like crap.

Garbage dude.
Okay, so so on the previous level of if you have heard us,
talk about Wayne Gretzky's 3D hockey and 3D hockey, 98, we
talked about the controls and changing controls and making it
to how you want to play the game and stuff.
And with this, I didn't mess around with changing controls.
I actually don't even know if you can, but I don't, I don't, I
can't wrap my head around some of the decisions they made with
these buttons, I just do not understand.
What they mean?

Yeah down down see brings up a
secondary.

I like an item wheel.
Yeah which once I got used to it made sense because it's right
there it's right next to the A and B buttons.
I was like okay that's fine, you know and then you just keep
pressing it to scroll through stuff but it has this very
Ocarina of Time.

Majora's Mask thing.
Well, my job more and Majora's

Mask thing where, like, you walk
up to someone and they're like, but the thing that you want to
put on to see and then give it to them with see kind of thing
to it.

Yeah, your Ethan Hunt doesn't
just give them the key card or whatever, right?
And just go up to the door at least some of the doors.
You can't just go up to some of the doors and just open it
because you have the key card right to select the key card.
But while you're standing in front of that door, Well, if
you're standing in front of the door, maybe off to the side you
might need and and Ethan will say to himself.
Hmm.

It seems like the key card
doesn't work on the door.

Maybe I should use it on the
door control panel.

Like, thanks.
Ethan, maybe I'm standing five feet too far to the right five
feet.

It's like less than two
sometimes.

Oh, my goodness.
Ethan just put the card in the door.
Like, let's go.

Come on.
I think part of the struggle for me is when it's third person II,
I prefer third-person action games.
I think we talked about this.

When we talk about Shadows of
the Empire, like, I do like seeing the character and the
environment a little more.

So, I do like that, but there's
a lot of tight spaces in this game and the camera controls our
problem.

Yeah, you cannot.
Are they a problem?

David because you can't see
anything around you even though it's third person, like, I don't
understand how you're supposed to did you find the camera
controls?

I mean I sort of did there on
the plus pad.

Yeah.
But you have to reach over with the other hand to mess with the
camera.

Yeah.
It's not a good decision.

No, it's a terrible decision.
Why wouldn't it just me?

I don't know.
I mean I guess I understand why

I said is, you know, it's Z or
Zed whatever you want to call it.
This is what is the control that time?
Okay, I said ZX Spectrum earlier.
It's cool.

Yeah, I don't know.
I'm north of the Border yourself of the Border It is what it is.
It's unfortunate.

You know, I'm down here, I
guess.

Yeah.
So it's the camera controls are not only on the other side of
the controller that you can't use at any point that you're
doing anything else, really?

But also, you can look around a
corner.

Let's say it's a sort of like,
you know, cheat the area, I guess if you want, well the
second you move the camera moves back behind you, right?
And that was really cool, though.
It was like a nice little built-in.
You know, Peak Duck and Cover mode almost.
Yeah.

But so I appreciate using that
I'm fine with using it but like,

I know what I like just my
camera.

Yes.
What do you like?

I like this is a this is an
improvement over GoldenEye.

Is I like that?
When you do bring up the

Crosshair and you move it, it
stays where you moved it.

It doesn't just yeah, doesn't
pop back to the middle.

Mmm.
That right is a great addition when you're using a 64 joystick,
Yes, that's actually a really good point.
I never even thought of that, that that is what it does and
and it makes sense.

I mean that's what we would be
used to now.

Right?
So, that makes sense.

I found controlling the first
person if you want to call it.

The first person aiming to be a
little bit, you know, Tommy.

Yeah.
But I didn't actually use it that often.
I would, I would find a guy down a hallway and they'd be shooting
at me and I would just press shoot and then eventually two
bullets would hit them and they'd fall.
And yeah, I use the first person mode to turn the Camera.
Yeah, that was looking at away and it was just being annoying.
I would I would hit that and the cameras do that with around.
So yeah, I didn't really use it much for tactical reasons
either.

Yeah, so there's a couple
levels.

I think it is, the previously
mentioned KGB, headquarters, based on where you made it.
It's just after that, they can stabbing a great dinner party.
You know, KGB headquarters, exactly, right.
Like you're just just another, another guy at a dinner party.
That's right.

When the ground starts light it
on fire, there's a one point where your you have a disguise
of, I don't know, some general or something like that.
Yeah, it will we get it.

We get the Ambassador and and I
don't know if it's if his name is Ade or if he's the
ambassador's aid but everyone kept referring to like oh the
Ambassador.

Every time I messed up the
ambassador's the traitor.

And I was like, yes, I read
ambassadors Aid, I don't maybe my name is Aya day or some I
guess.

I mean II know.
That's the thing.

There's a lot going on.
Like you said and this one - it's a little bit convoluted but
at least it's interesting.

Yeah, kept appreciating the fact
that they went for it.

Yeah.
Which total which made me feel a little bit better about the game
like, huh expected to go in and sure.
We're complain about the controls which I think are legit
problem.

You know, depending on certain
missions or certain areas and stuff.
That way he jumps is sort of just like this little bunny hop
that gets you nowhere.

There's one point in the game
where you have to jump over squares on an electrocuted
floor.

Yeah, and I was just like, not
fun.

Oh my God, it is not one at all.
So brutal, the first time I did it, I ran past the enemies
because the bullets actually don't hurt you that much.
And I was just basically just hopping through just basic We
playing it like a platform.

Okay, bye guys.
Bye.

Okay, bye.
And then, I made it to the end.

I press the button to sort of, I
guess opened, the door or whatever it was come on.
And then the lady that's helping you runs by and they just shoot
her and they just have killer right away.
I'm sick.

So that was really fun.
Yeah.

So we can pay me back.
They went for it though because in other games, potentially, or
in other games that we may have played the be like, oh, you beat
that part because you got to the end goal.
You have to make sure that you do everything in between.
And so that those guys that pop out, they were shooting at you,
that's all RNG they could, it could be an explosion, it is
most likely going to be an electrocution.
And in addition to that, a guy could come out the door.
Yeah.

So it's not every time will that
happen.

Yeah.
Which I thought was kind of enjoy one of the times.
Every time it happened to me where I had like a guy at four
of the Five Doors.

Yeah.
Because I was tripping these left and right?
Yeah.

Oh and it's crazy because they
can shoot you three times and you would lose.
I don't know.

Let's say an eighth of your
health.

Hmm.
And then you hit one electrocuted Square on the
ground.

Empty tomb.
There goes a third of your health.
Dude.

It was like yeah, Italy.
I would say, I would put it like we're pushing 28% here.
All right.

It was a lot.
It was it was, it was an excessive amount of Health for
each time you mess that up.

Meanwhile, this guy can't
cheese.

No, listen to you.
So, so that brings me to my thing that was going to say
about the KGB level, and then this one as well.
Same thing, I put the gun away and I just ran right up to the
guys and I started punching them.
Okay.

It's a good.
It's a good move.

Yeah.
Because they don't punch you until you get close enough and
the game again kind of goes for

I want to call it realism.
I don't know if realisms all right, way to say it but let's
say you have a gun.

Yeah, you have a gun in your
hand and you want to go punch the guy because he's too close.
You have to wait for him to put it into his pocket or wherever
is holster or whatever and then punch at that point, you're now
behind on the fight.

So I start from the beginning of
the level, I put the gun away, the first thing I do, and I just
run Up to these guys and I just punch them to or five, ah, / and
move on because they if they have their guns out and you run
up to them while they're shooting at you and, you know,
you ducking shucking and jiving on them.
It when you get up in their face, they have to also put
their gun away and so you can just get, you know, set in on
them.

Yeah.
So so that KGB area is like, this big Square.
This is, I think, just after that electrical Fleur Fleur.
Just after it, it's a big square with one hallway in between.
Yeah, it's like the it's one that has like the hit an office
with the cameras and stuff that one.
And then like suddenly guys with fire extinguishers or firing
fire extinguishers at you, and that's stronger than a bullet.
I don't.

Right of course.
Well, I mean, you know, that that's Soviet fire extinguisher
technology.

They were famous for.
I mean, if anyone's going to have a strong fire extinguisher
right God, I mean, you know, it's probably actually not what
puts out fires Actually, just snow from Siberia.
Yeah, just shot out through a cannon, but it doesn't, it
doesn't put fires out.

It just kills you.
Yeah, it's just really, really cold.
Yeah, that's pretty much it.

Yeah, it's basically really cold
snow.

That's it.
But those guys kept coming, they keep populating until you finish
that mission.

I ran around with no gun.
I picked up all their ammo.

So I had to poop ton of ammo for
the next level and I just kept punching them all and I just
cheese the level and it took a little longer but I was like
Papa papa and I never, this is more fun.
It's it is actually kind of fun and I had enough Health that
even though they shot me a couple times, but never mind one
guy, but each they shot me.

I was actually fine and I got
out of there.

Okay.
All right.

So that's, that's how I choose
that every once in a while.

But, I mean, it's fairly old
games.

Got to do that.
You gotta do it, right?

So you speaking of speedrunning,
like dude, I actually okay, so

We were I was recording earlier
with, with my Zelda show and one of my guys I'm watching a Zelda
show O chat of the wild where we review Zelda games, and Zelda
likes we realize that.

Oh yeah, we could probably say
that we are the number one zelda-like podcast on the
internet because I'm sure there's there's a fight up for
Zelda, but nobody else talks about Zelda.
Like so we're good there.

Yeah, I mentioned that I was
playing through this game and

One of my host was like, oh, hey
because I tried to look up, hey, you know, what's the, what's the
speed run?

Like, you know, and it's an hour
long.

Okay.
But there wasn't much activity behind the game these days.
And so, when he was like, yeah, no, good citizen.
Just ran it on hotfix like last week, like, oh no way.
Is it go?

Yeah.
So I check that out and he's apparently from our town, he's a
smash fighting game player, okay?
But he, he runs he used to run

Mission Impossible, 64 and has
the record still.

So that's, yeah, I checked out
some of that pretty wild.

You just a lot of running past
stuff, but with the game, controls the game controls suck.
That's, that's why it would be so hard to do, right?
And, and, and like you mentioned before, it's the again, this is
A small game, these levels are large or at least a decent of
any time you go outside.

These levels are big yell, these
crates around.

There's a multiple buildings,
you have to go in and out of we we do, we did skip over the,
what is it?

The nuclear waste dungeon seller
of the KGB headquarters.

Apparently, they keep a bunch of
toxic barrels under there that we had with our way.
So crates.

Right beside them as well.
Yeah.

You know, that's naturally.
OSHA friendly.

Yeah, I guess you do.
I guess.

I mean, we don't have our own
toxic basement.

Maybe that's what we would do as
well.

If we did maybe I don't know.
Maybe there's one at the CIA.

Who knows?
Yeah, we don't know.

All right, we don't know.
I mean, at least I'm saying, I don't know, I don't think if you
stay right, right, it could be standard protocol for all for
all, I know you could.

Really seem to know.
So I won't ask cannot confirm or deny right necessarily but
clearly deny also cannot confirm the David Rumsfeld.
Yes.

Yeah.
You mentioned that one hour time frame again because these levels
are so big because the controls are really janky, a lot of the
time, there's a lot of repetition and so that actually
do something I can speedrun or honestly just to get through
each level.

Ville goes back to one of the
first things that you said when we got into it is that renting
this game is not really the best way to go about it at the time.
But yeah, it takes repetition to know where to go and get
yourself through the level smoothly without being almost
dead and without having a guard catch you in without having to
like, you know, be arrested or whatever you want to call it.
And like, I guess that's the puzzle like element, right?
I guess that's what that is.

It's kind of a man.
Save game.

Um, they and you know, they tell
you where to go.

They tell you like the you have
a minimap with dots on it, they don't necessarily yell at you.
Like, why haven't you gone here yet?
That's right.

You know, you run around the
the, the one I was doing was where we had to get, we had to
change out of our ambassador close into our general clothes.
So we looked at general or mauve?
And and so yeah, that one, there was one thing I didn't find or I
hadn't picked up and it was on the table in the room, where
they were keeping our friend in her cell initially.
Yes, yes, okay.

So I did a lot of running around
the level Not knowing what I was doing.
Just looking for stuff, but ya know once and sometimes, you
know, every once in awhile, the little, you know, a little mini
map Circle in the top, which I guess is sort of like a radar
every once while that helps you, you know, it says, like red is
usually this green is usually that not everything's on that
but not.

Everything's on there.
Exactly.

Like one of those things in that
exact level.

I think it's the I want to say
it's the it's the face swapper thing but I can.
Oh yeah, because items just like, in a closet it's like in a
but they don't tell you look for it in the closet.
Yeah.

Which is okay.
I guess it says, I put the face

Whopper in the hallway and I was
like, okay I'll look for that hallway.
Yeah.

And then everything's a hallway.
Yeah.

But then the next area was the
hallway and I was like, wait, is the face Whopper in here?
We already already.

Did that?
I know I found it.

It was literally the first first
room that I walked in.

Like I found it, but I can do
that.

I'll die Ronnie died and the
dudes face.

Yeah.
And then I'll die and then I'll be like, okay well now we know
where that is, right?

I'll do two more things and then
I'll die and then I'll go and do the next.
So I guess in that way.

Yeah.
And you know what?

And it's a pretty some some of
those levels are small enough that you can remember where
everything Thing as and where to go, even if you'd like, don't
write it down or anything like that, right?
But some of the larger levels than it just gets tedious
because now you are.

Like I got to I think the fifth
or sixth one again you're outside again in Russia and it's
snowing just like the first level and sure I'll even the
first level itself on a single one of the more for.
Did you did you do the the wire

Foo stuff I did?
I got into this.

Oh my God, I'm so jealous.
Okay, tell me, tell me everything, tell me everything.
Because it because I died right before?
I think it's you get to an interrogation scene and you use
the gum to like blow up the entire gas.
And then you have to say that's actually a very long level
because you have to, you have to escape through the whole station
and whatever.

And that one's that was actually
one of the tougher ones.

It took a little while.
I actually really enjoyed that one because there's a lot of
different stuff that you had to do.
Like you have to spray the cameras and things like that
which is kind of in.

I like stuff like that.
And lots of cool stuff of course

I love how you pick it up and he
sprays it and it's blue and he's like blue.
My favorite color or something like that.
Oh button with a touch of blue and it's like a voice over 2
which is funny.

It's not written text.
You just says of a touch of blue.
It's great.

Okay.
Yeah, so I get you get to that.

I think it's either the next
stage or two stages after that.

Okay, you're not too far and
Thankfully, the controls aren't as much of a struggle as they
are when you're playing the other parts of the game.
Okay guys, is it kind of like a quick Time Event setup like
you're moving into position or you're just dodging you're
pretty much just dodging.

Okay, lasers that are kind of
coming across you, okay?

So there's no, there's no button
prompts to kind of say like, you need to go this way.
You need to go that way.

Then you just have to sort of,
go down, up down, like, it's, you're sort of just rappelling
up and down, kind of idea and you just make yourself.
You go down to the bottom and you get to the, the computer,
like he does in the movie.

It's almost played out the exact
same way, except there's no sweat physics in this game so he
right have to drop this wet but other than that, it's it's it's
pretty good.

They did a good job honestly.
Yeah, funny, that that they made to Blockbusters 64 titles out of
these action movies, that had come out.
Two years prior.

Yes.
Yes, exactly.

And, you know, I think we talked
about about this when we're having an idea of extremely
similar to, yeah, we're the idea of doing this game and I go,
this is this is great, it will get the golden, I will get
there, you know, it's obviously going to be a big one and we'll
find our way there.

But doing a different type of
action game that I only remember renting a couple times and
probably not even making it as far as I did this past couple
weeks.

Yeah.
I had a honestly and way higher on this game than I thought it
was.

V /.
I know and what elderly?

Yeah, I thought I was going to
just be and yes, again, we've talked about it already at,
there's some struggles with it.

Other than that, I am actually
way more impressive this game than I thought, I would be, oh,
I was, I was super surprised at how much I enjoyed an ocean
game.

I maybe maybe just I gave it
knowing going in knowing that it was one.
And not immediately seeing maybe if I had, like, turn the game on
and see never been like, ah, you assholes but, but, but I saw it
like before I even got into the game.
So but but yeah, like it's, there's a lot going on.
There's like the different objectives and it scratches,
this like Adventure game itch.

Do you know, like not in a
point-and-click way but it's still an Enter game in here as
well as action.

And so yeah, it Nails some of
the Spy craft stuff.

Yes, it Nails.
Some of the action stuff to there's there's fighting on top
of trains later.

Yes, yes I did see that.
Eventually you have to go back and replay some of the levels.
Again, I don't know.

I honestly I just think this
game is, I'm impressed.

That it's so ambitious.
I think that's the biggest thing.
Yeah.

Yeah, he kind of tell that it's
a it was good that it was going to be a PC game.
Yeah, they had.

They had a grand announcement
for this console.

Yeah, I'm very surprised.
I was not expecting to walk away from this game and you know,
hey, I did not get nearly far enough into this game as is as I
should have but stuff too.

It's a tough game.
I don't, I don't have a lot of hate for it so you know, usually
when people get mad at you,

Like, well, you didn't play
enough of it.

You how can you hate it?
I try to play.

I try and beat games of.
I'm going to talk about, I'm like, you can't always do it but
yeah, yeah, I didn't quite get there because it just takes a
lot of.

It takes a lot of time.
It takes a lot of time.

There's a lot of repetitiveness
when you fail and everything.

So I just couldn't quite get
there, but I actually, I think

I'm gonna actually finish this
game.

All right, I think I'm going to
go back, man.

I think if anyone's listening to
this right now, I'm going to,

I'm going to wrap this game up.
Up and in level 11 or 12, depending on when we record
those episodes independent, when

I can finish this, okay, I will
discuss how this game ends and how I thought it was from start
to finish as opposed to, from start to three-quarters of the
way through.

Yeah, I will.
I will put my word on that.

I will write.
I will keep playing it.

Yeah, I look forward to it.
I've enjoyed it that much, which is again such a surprise.
It's weird.

It's really weird.
It's yeah.

And they Kind of, I think after
this, the the name ocean just sort of went away.
They got folded into info G.

Well actually, they got folded
into Accolade.

Oh and then Accolade and ocean
got folded into info G, which eventually renamed to Atari
Atari and sorry comes up again, which they bought at re use the
info G name for a while, then decided, hey, we own Atari, we
should use that name, and this is a different attack.
This is an entirely different

Atari than the one we talked
about and Wayne Gretzky.

So This is Jack tramiel so Atari
and I don't think we're going to have an Atari published game on
the 64 from Atari Corp.

Because ever thought of that
they were doing the Jaguar at this point and want and and
driving that train into the ground.
Can you drive trains into ground?
I guess he found a way man.

Jack tramiel found a way.
All right.

I don't know if you made the
Jaguar then I guess you can essentially You have enough
ambition and yeah under where there's a will there's a way you
know Revenge will drive you to do crazy things including
drivetrains into ground.

So different Ataris there's this
to Ataris floating around right now, be careful, be careful with
their kids.

Yeah.
She's just Choose Wisely and at this era of video games and the
during the 64 era, you have to be careful.
Oh yeah.

Well I almost played an Atari
Corp game.

That was close.
Oh thank God, Atari games.

Is here.
Thank God.

I have remember 64 to tell me
not to yes.

All right, so if anyone hasn't
check this out as a chance to check out Mission Impossible, I
think we recommend it.

It's not going to be a perfect
experience, but I think I've honestly, I think after you get
past that first level, which I think is one of the weakest
ones.

Well, one of the weakest ones,
but it is very much tutorial.

It really low-key short Bare
Bones, you can fail it a lot.

I didn't understand that I was
supposed to go.

Drop a mine on a boat at first.
No me neither.

I got caught.
Yeah, I got caught multiple times doing that but it was, it
was both a good and bad intro to the game.
Because when I got to the next area, I was like, oh my God,
there's like eight sections in this level.
Yeah, yeah, but I think it, I think it improves, I guess my
point is that, I think it improves after that first one.
So, if it feels a little bit slow, or it doesn't feel like
you're kind of Kind of thing play the first couple and go
with it and and you know, if it's like a cup of tea, so your
cup of tea, that's totally fine obviously.
So but I think we were both impressed and and are happy that
we were able to get to the Mi 64.
Question of the day.

Question of the day.
Alright amazing intro to the answers for the nerd.
Question of the day, we are now going to have that as a bumper
every single time.

It's it's a guarantee.
It's just gonna happen now, okay?
Some of the answers that you guys gave us in social media.
I love RoboCop, the old Robocop game from NES.
Okay?

Was pretty guy member.
Be very difficult from what I remember, one of my friends.
His older brothers had it, I played, I played a lot of
RoboCop 2 over hook up to, which

I don't know if it was good or
if I just told myself it was good because I had it and I
played a lot but I remembered it being okay.
Yeah.

Yeah, exactly alien isolation.
Which is sort of loosely based on the Alien movies and stuff
that game, I don't know if you play that game, it is, it is
great.

I've watched the Team Four Star
Krillin voice actor, play through that game.
Nice.

We have three here and one
response here from Watcher

Joshua that says The Lion King
on Super Nintendo.

Yeah.
GoldenEye, which again will get to okay.
And then the first couple of

Spider-Man games that came out
for PS2 and Xbox and GameCube and stuff, which I think we're
pretty solid.

Yeah, Spider-Man 2, people,
people remember that one fondly,

I recently been playing
Spider-Man 2018 and it is fantastic.
Isn't it good man?

It is it is what it is, what you
think or what people think when they think back on Arkham City,
that's what this game is.

Arc of Arkham City, Arkansas
City, Arkham Origins, those games are great.
But but this game is better, it is.
Oh yeah, oh yeah, it is better.

Yeah, it's my love.
I love Arkham Asylum.

I it's one of my favorite games
ever.

I actually think it's the best
out of the series, because by far because it being contained.
I knows what it is.

Works better.
Yeah, I know.

But I really Ali and I really
enjoy flying around Gotham in

Arkham City and having fun but
and it's cool just to get into random fights and stuff but
yeah, it's just not as good as

Arkham Asylum man.
Yeah.

Yeah.
The spider most recent

Spider-Man game is, I don't have
to play station anymore, but I had a PS3 and for it is one of,
if not, the only game that I platinum's because I won't to do
everything in that game.

So, you basically, Have to play
the whole game, do all the add-ons, and collectibles em,
you know that kind of bullshit that comes along with those
types of?

Yeah, I can't see myself doing
that though.

Yeah.
And then you have to play it again on the harder difficulty,
which doesn't give you any spidey sense and all that when
you're fighting very similar to what the Batman games do, where
there's no like you know, indication that.
So it does a lot of things like that and you can only take a few
hits and that's it we just have to go through the story.
You don't have to collect anything again but the fighting
so fun swinging around they did such a good job in In that.
So many people have played that game.
Now, I'm just sort of, like preaching to the choir, but it
is.

Yeah, excellent game is.
And I've only, I've only owned a

Sony system fairly recently and
so I have one Platinum with the

Astro Bot game 405.
I want to try those games so bad.
So good.

There I heard, they're amazing.
Such a Charming game.

I love it.
I had to platinum it but then I almost I am like one thing away
from Platinum.

A different Insomniac game,
which was the Ratchet and Clank reboot.
So, yeah, it's a recent one, hmm?
Yeah, something about Insomniac

Games, man.
They're pretty pretty good.

I won't.
This is my third one.

I played Sunset Overdrive.
And yeah, a rational plan ahead.

Yeah, Sunset Overdrive is now on
Game Pass, which is when I played it just a year and a bit
ago.

Yep.
Is that me too?

And it is, that is a that is a
video game, man.

Yeah, that is good.
That is a video game.

Oh yeah.
So exactly play play an insomniac game wherever they
wherever you find them is what

I'm saying.
Exactly and look forward to our next nerd, question of the day
as well.

Well come up with something.
So until that time patreon.com slash remember 64 show you can
help us choose what games are going to be coming up forward as
well.

And we're going to try and find
guests and get more discussion going on with that.
Also, I've been putting out many episodes in between because
these episodes are 42.

Six weeks in between.
I'm talking about all the other games that I've been playing
most recently, I was away for a week at a cabin or Cottage or
whatever you call it where you're from, and I played a
whole lot of Game Boy and Game

Boy Advance games, including
something that was Pokemon related, but is not one of the
main line Pokemon games, so it was Pokemon pinball and it's
amazing.

Just so, you know, it is.
So it is, it's amazing crew, it's awesome.
It's one of the best Pokemon games fight me.
It's one of the best-selling.

Game Boy games.
It's so good.

It's excellent.
It has a rumble Pak man.

It has a rumble.
Pak come on on a Game Boy.

Light on.
Get on board.

Yeah come on.
Okay so those are out there as well as long as a buck a month.
That's all it is so we'll keep expanding the show.
Let us know what you think as well whether it's whether your
Patron or not, let us know what you think of the show.
If you want to add anything take anything away, change certain
segments, anything like that, we're always open for those
Indians, you know whatever get was Sir to you know a host or
two.

Placement, you know, somewhere
in there.

That's fun.
This is fun, like at all, it's all bad.
We did.

It was fun while it lasted.
You know what?

At least we got to do a mission,
that was not impossible.

It wasn't, it was possible.
I didn't I played on possible mode.
It's a good game, everyone go back and play.
It suffer through some of the controls and early stuff.
After that mission Apostle is a good N64 game.
Also you can find us at remember 64 show where all the cool kids
are on Twitter, which Instagram & even Talk every once in a
while.

I decide to do some fun, stupid,
goofy stuff.

So you can find that there.
Do the 64 dance do the 64 dance to, I'll come up with a 64
dance.

There you go.
We should do that for next time and if yeah, if you want to let
us know about the about the show, you want to see what's
coming up next when I give us a shout, all in social media, no
problem or email us at remember 64 show at gmail.com so easy to
find their everything's kind of under the same name and until
next time stay pixelated, my friends.

Welcome to Level 10 of Remember 64 where we choose to accept an semi-impossible mission with Ethan Hunt and the Gang

It's time to chat about Mission Impossible AND hear some of your favourite video games based on movies in the Nerd Question of the Day!

We've launched a Patreon page where you can get all episodes early, help me shape upcoming episodes, and even hear what else I've been playing away from the N64!

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