Level 79 - B.I.O. Freaks & Powerpuff Girls Chemical X-traction - Fighting Over Holiday Gifts

Transcript
Is how we kick off the holidays.
Rudolph the Red Nosed reindeer had a very shiny nose boom and
if you ever saw him you would even say it closed.
Come on, come on.
All of the other reindeer used
to laugh and call him names.
They never let Paul Rudolph join
any reindeer games.
Then one foggy Christmas Eve,
Santa can to say, come on,
Rudolph, which you'll know so
bright, won't you ride myself right?
Get all the reindeers love him.
And he shouted out weakly,
Rudolph the Red Nose reindeer.
You went out of his story
forever.
You went out of his story.
You went out of his story.
What?
What?
Welcome to Remember.
Welcome.
It's the holidays.
I'm tired.
I was just sick.
I'm feeling a little bit better, but we're here.
Everyone welcome to remember 64, where this week, yes, we are
ending off 2025, kicking off the holidays, all that fun stuff.
It is time for a game gift exchange.
My name is David Pitrangelo and well, I think I'm just ready to
chop off some limbs but also get a little cartoony at the same
time.
I think if we combined both our
powers, Jiggy, we would be able to figure this out.
This, of course, is Remember 64, where we play and discuss the
good, the bad, the ugly and everything in between.
For the Nintendo 60 Fours library.
Jiggy, look back.
How are you?
The city of Townsville is under attack by some freaks.
Also, I I am not powerpuff girl person in any way whatsoever.
I love that.
That's what it's that it's
Townsville I.
Love Townsville, Yeah.
Townsville, Townsville, everyone, If anyone has not seen
social media posts, if they have not seen or heard us talk about
what we might be doing this episode, before we kick off a
couple of things.
Here we are playing Powerpuff
Girls, Chemical Extraction and
Biofreaks.
How this came to be was Jiggy
Lookback had an idea about like
a month ago or something like that and said, you know, I was
trying to figure out a way to kick off the holidays or do
something sort of like holiday themed.
Last episode we talked about snowboard kids, which was super
fun.
But then you said, well, why
don't we like do some sort of gift exchange thing, right?
I think you mentioned something like that and we'll just like
both pick a game that neither of us have played.
I thought that was going to be a tough task because it feels like
Jiggy has played everything so far.
And it's me who usually comes in saying I have no idea what this
game was, I've never played it, blah, blah, blah, things like
that.
But we found two, and just by a
coincidence, without even knowing, or at least I didn't
know that Powerpuff Girls was a fighting game, we have two
fighting games pitting off against each other for the
holidays.
It.
Was awesome.
So a really good coincidence.
I think that's really going to work out for us.
So we're going to talk about both these fighters, both these
games.
Biofreaks came out a little bit
earlier.
Pop up Girls is a late release
actually, which I didn't really realize.
So that's kind of crazy and we'll get into both those games
in in just a SEC.
But because we are at the end of
2025 here, I just want to say thank you to everybody.
I think in the last year and a half, pretty much as soon as we
welcome the child into our lives, it's been, it's been
busy, it's been hectic.
And there's been times where
either recording or potentially releasing of episodes have been
a little bit more inconsistent or I've been more on top of
things or less on top of things.
And you know, a lot of people
have stuck with us.
More people have actually been
listening, watching and joining.
And I appreciate that.
I whether it's through effort of either of us sort of talking to
people or putting things out there on social media or just
naturally things happen.
I'm happy that people are still
with us and I'm happy that people continue to join us and
we're going to keep doing awesome things in 2026.
But for now, in this moment, I just want to say thank you to
everyone that's listening and watching.
And Jakey, to you too, man.
Thanks for sticking with my
disorganized life of it's great as organized as I can be at
least.
I don't know.
It's great.
I'm just waiting for the day
that we do a live show right from Canada.
You're gonna, you wanna come up here?
We're you're welcome.
Yeah, that'd be fun.
You're welcome to.
I've never been to Canada.
I'd love to go to Canada.
You live so close and you never
went a few hours N hey that's crazy.
Over the border.
Wow.
That's awesome.
I mean, I never went to the area
that you grew up and it was only like a probably a 5 hour drive
for me and I've never been there.
It's so close.
I had plenty of friends that
would go up north into Canada for like winter break or
whatever, or to go, I don't know, whatever they do.
Whatever.
Yeah.
Lumberjacking I I'm not sure what.
Yeah, Igloo building.
We can do that in our backyard.
We don't need that, but.
Bathing in Maple syrup.
You know the, the.
Yeah.
Get the real Maple syrup.
With the Yeah, oh, it's a huge
difference, I'll tell you that.
It's like, well, we had it.
We had Maple trees in Wisconsin and I, I've been to like Maple
tree tapping farms and stuff, but something tells me it's
just, you know, it's like just a little bit better over there.
You know, it's like the grass is just a little bit greener.
The Maple is just a little bit more syrupy, or the syrup is a
little more Maple Yi.
Don't know.
I mean the leaf is in our flag, so it must mean must.
Mean something?
It means something.
Yeah, it must mean something.
I wouldn't be surprised if it's
very, very similar though, honestly.
Like the tree is the tree.
So right, right.
You do get the real stuff and then you get the stuff that is
clearly just manufactured.
There is a significant
difference 100%.
So if anyone ever gets a chance
to and they haven't, it is worth your time and money to sort of
seek it out.
So anyways, thank you very much
everybody.
I just want to say that off the
top, 'cause I did not want to forget.
We're going to kick off a couple of fun things as the year comes
in.
We have at least one game that
we've picked out to start 2026.
We don't have the exact date
that we're going to be back.
Holidays, life, family, things
like that are getting in the way.
But we'll we'll figure it out.
Keep an eye on social media at
Remember 64 Show and Jiggy look back to sort of figure that part
out.
But we're going to be playing
Animal Forest.
That's the full name, right?
Is that what it is?
Animal Forest, which is the
unreleased slash I.
Think it was.
It was released only in Japan.
Only in Japan.
For the N64 it is Animal
Crossing on GameCube but on N64.
But on N64, yeah.
And if you ever watch, have you
ever seen any footage from like early, like it was Space World
2000 or 99?
Nintendo actually showed off a
couple of really quick snippets of it, say this is what's coming
up in like the next year for the
N64.
It never came out in North
America.
And then at that same space world is when they unveiled the
GameCube.
So it kind of like left people's
head that, you know, everything was GameCube from that point.
So so I believe that was probably 2000, but that's kind
of the only like footage that we got of it unless you actually
played the game itself.
So I think we're going to play
that to kick off the year and keep an eye on us for exactly
when that's going to be.
Probably the first couple weeks
of January, but we'll let you guys know.
Is there a full fan translation for Animal Forest now?
Paul from Remnant Controllers is joining us again, asking us I
think.
I think there is.
I think there is.
I know that Jiggy directed me
towards the actual copy of the game, but I haven't fired it up
yet.
So actually I haven't checked if
that one has it.
But you know what?
It might be something worth doing because it might be some
instructions and stuff that we can't quite understand, but like
I know how.
To play Animal Crossing, it's
fine.
I mean, I do too, but I don't
know.
I want to say what are the
what's the writing like?
He's there.
Charlie Brown.
Yeah.
Charlie Brown Christmas.
Check that out, too.
OK, before we get to the games, one thing I want to do this is
if anyone has not heard or seen voice cast dot app slash.
Remember 64 is a way that you can leave us a voicemail, but
for a little bit of time now, I think I have it for at least a
month or two at the moment.
You can leave a text message to
us and send into the show.
So if you're not comfortable or
don't want to set out to, you know, record your voice and ask
us a question or talk about the games we're playing or anything
like that, no problem.
This is an option for you.
You can just type it and you can choose whether to have it
dictated to us as well.
So I put this up the other day
and someone did send one in, which is really nice.
And they did do the audio version of their text message.
So I'm going to put that up.
They have a question for us that
I looked at and, and we'll talk about that for a quick SEC
before we get into our games.
Hey Dave and Jiggy, long time
listener and happy to see things still rolling into 2026.
My question for you guys into the holidays and New year is
what console feels holiday to you?
Is it 1 you got as a gift once or a handheld on vacations?
For me it's the GBA playing it in the car and in the den where
I slept visiting family often in the early 2000s.
And happy holidays to you and all the nerds out there.
Hey Dave and I clicked it again.
So great question.
You can leave a name or not, but this person decided to say that
their name was Banjo.
So thank you, Banjo.
Legit.
Legit.
Yeah.
So if I were to ask you Jiggy,
or if if Banjo were to ask, what console feels holiday to you?
Is it the N64?
What is it?
It's kind of an interesting question.
It's not like the game or tell me your experience.
It's like, what is it?
I don't know.
I found it.
I found it interesting.
That's a cool question.
I'm, I'm actually, I'm gonna
throw a curveball in this one.
Yeah, I got the N64 on
Christmas.
It's definitely like a key
Christmas memory.
I also got my Game Cube on
Christmas, which is also a key
Christmas memory.
But for some reason, I'm gonna say the Nintendo Wii.
I'm gonna throw this out there.
And the reason why I say the
reason why, Dave is because when
I had my Nintendo Wii on
Christmas, I got a got a bunch of games and we would often go
to family members houses.
Like we like a new person to be
like 01 year.
It's my grandma's house.
One year it's our house.
One year it's my aunt's house.
Like we just like kind of rotate between all these different
houses.
And we went to my aunt's and I
brought my Nintendo Wii and my cousins and I spent like the
entire day playing it.
And that is like one of my
favorite Christmas memories.
And even though I I actually got
the Wii like before Christmas, but it was just like, I don't
know is the new thing.
It was just it was a lot of fun.
It was a good memory.
I.
Think I think that that totally makes sense.
I don't think that's a curveball.
I think that's exactly, I think that's kind of what the spirit
of this question is, is not necessarily like what like
banjo, quote UN quote, Banjo says the GBA that they didn't
explain if that was a gift that they got for Christmas, but they
used it during holidays or
Christmas, right.
So in a similar way that you say
I when I, when I read this, I
think it was yesterday when I got it, I immediately went to
the SNES because I remember opening what is now my favorite
game of all time on Christmas morning was Dunking Khan Country
2.
So I remember opening that on
Christmas, getting it.
But it's not like that was the
console or the game I always played on Christmas.
I actually would say that it is the N64 because it gave us the
chance for the first time to sit down and play as a group or a
larger group at least.
And all and all my cousins,
because at that time I would have had six or five other
cousins that would have come over and same thing.
We sort of swapped houses.
And whatever.
And it would encourage people that didn't normally play a
game, which would be a couple of my other cousins or my uncle or
something like that, to say, sure, let's play a couple of,
you know, not full games, but a couple of, you know, turns of
Mario Party.
Or when we got No Mercy, for
example, we played it all the time and didn't get together
with all my cousins as frequently as the older and
older we got, right.
When you get into the 2000s, for
us, it just sort of happens, right?
And the 64 was a perfect excuse to make that.
And I'm probably kind of mixing up different holidays and stuff
here and there, but I would go with the 64 if I if I didn't
specifically have that memory of opening up Donkey Kong Country
2.
Oh, that was the game.
OK.
Donkey Kong Country Two, Yeah.
Yeah, that was the game that I opened up on Christmas.
It's my favorite and I still have the cartridge.
Like all that is a core memory for me, and I think it's stuck
because I ended up liking the game so much.
But as far as like a console itself, I think the 64, like
we've talked about probably 100 times, it brings people together
and that was the goal of it and
I think it worked so.
Yeah, I was like, I have a core memory of a game opening up, a
game that feels a bit more random to me, 'cause like, it
didn't come with the console.
I just randomly got this game
for Christmas and it's one that
I vividly remember opening up
and just loving to this day.
Mega Man Battle Network 4, Red
Sun on Game Boy Advance and I, I freaking love that it's still
one of my favorite Game Boy
Advance games.
Maybe that's why I remember it 'cause I just like, played that
game and I just never put it down.
It's so good.
Yeah, yeah, I mean it.
It's just certain things stick out for different reasons.
And you know, it's it's interesting end of the end of
the year, it's holidays, regardless which holiday you
celebrate.
Like it, there's just something
about like reminiscing and stuff and somehow that stuff just pops
back up into your head.
So I think that's kind of a
perfect question.
So so that's awesome.
Thank you for sending that in voice cast dot app slash
remember 64 either a voicemail for free or at least for now, I
believe I have it for at least a month.
So the month of December and part of January, you can send in
a text message as well.
I'll see if I can continue that.
But for now, let us know any of your thoughts on the show games
you're playing, games that are coming up, just thoughts in
general.
Happy to hear from you.
So, OK, let's get into these games.
We are talking a holiday gift exchange.
Yay.
I'm so happy you gifted me
Powerpuff Girls.
Yeah.
I think you got the better end of the stick from being real
here.
OK, all right, here we go.
All right, so here's what we're going to do normally.
Normally, I think we usually queue it up and say, hey, let's
talk about you.
How did how did you play this as
a kid and things like that.
You know, you remember this.
What's your early experience?
But because we both never played
these games before, let's start with each other's games and what
we thought of it now, I think that's sort of a little bit of a
different way to do it.
So Jiggy, I've been talking
enough.
I need a drink of water,
although I could get another drink if I wanted to.
What did you think of biofreaks?
And also kind of, I guess the
sort of tee it up.
Do you, did you know or do you
know anything about biofreaks going into this?
No, did not know anything about biofreaks other than I had seen
the game cartridges.
Just like all over the place it
feels like.
Is this the same team that did
War Gods?
Yes, yes.
Yeah, so like war gods, I did not play that, but I also saw
that one everywhere.
They were like, yeah, now I
haven't.
Played.
Games.
And I just thought it was funny.
I found that they were made by the same person because I was
like, oh, this is like one of those games I just saw
everywhere and I just never played it.
I don't think also Midway, like
Midway, kind of had games
everywhere.
Yeah, it's midway, right?
So.
It's but yeah, I, I had, I was
going in with no knowledge, no knowledge, no background.
I actually didn't even know it was a fighting game until you
were laughing that I sent you a fighting game.
That's awesome that we both didn't know that.
Yeah, it was great.
Did you, did you like it?
Did you enjoy it?
Is there anything I think is
what, what, what overall thoughts?
We'll get into some details, but overall thoughts.
Character wise, I, it feels very like 90s ridiculous.
Like I have a game on Dreamcast called Heavy Metal.
It sort of reminded me of that.
It's sort of like Doom sort of,
you know, just the cheesy 90s character, like all these
characters that are like synthoids and cybernetic and
like I played as what is his name?
Like Minotech or something.
It's like a mini, a robotic
minotaur.
Robotic minotaur?
Yeah, I like him.
Yeah.
He was, he was pretty cool.
So like that part of it I really
liked.
I thought the characters were
just silly and over the top and interesting.
The stages were pretty much like pretty basic.
I don't know that there's anything like super memorable
and the gameplay, I'll be honest with you, I I wasn't a huge fan.
It felt like a really, really basic fighting game and I kept
trying to combo greater than two and it felt impossible.
It felt like anytime I do anything I really like two hit
combo and I'm like 2.
But I told you it was more than
one, so that that feels good.
I guess.
You.
Know so I'd be tapping buttons
like trying to make it do more than more combos and it just
wasn't happening.
You know, it's not killer
instinct.
And there's a there's a point
where you just start like shooting projectiles and then I
feel like that's how you win.
You just stand in the end and
shoot the projectiles and you do have a shield which basically
turns you into Metal Mario, low polygons and all, and your meter
just slowly drains.
But it just feels a little like
this is kind of crazy.
I don't.
Know yeah it's OK so for me obviously having having
experience with this this was one of those games where I think
oh Matthew in the chat says he never heard of biofreaks yeah I
that's The thing is is kind of what Jiggy was saying is like
maybe you may have seen or heard the name but not really made any
connection or really Drew never really got drawn to it or
something so I think for for me this was one that we rented did
not own but rented a decent amount and it was one of those
ones where you could kind of get away with renting something and
not getting in trouble with it if you were too young 'cause it
was on Nintendo and you're like cool but then you realize you
know you you know that the guy on the box or you know that you
saw in the magazine that these people can cut their limbs off.
And they, Oh yeah, that part was cool, you know?
Like all those things.
Yeah.
So all those things were there.
And I think that's kind of why
this game sort of stuck with me.
Or at least it was always like,
hey, I remember playing that with my brother and 100% I
remember playing this like I, we definitely played this.
I, I doubt we really knew what we were doing because it's, it
feels like it's not that easy to pull off the combos like you're
saying.
This is not Mortal Kombat.
This is not killer instinct.
It's not one of those games,
even if it really wants to be.
It does not play as great as I
remember.
That's for sure.
But the ideas are good, so there's that.
I just, I just wish that the combo system was better, that
you could pull off the combos better for sure.
Yeah, 'cause I think I would hit like 3 maybe.
Impressive.
Sometimes I was going to say
sometimes 4, but definitely was an accident and it, and it's
hard because at a certain point you hit you, you, you run into
your opponents that are just essentially juggling you.
And I have, I could not get myself out of those loops and
stuff.
It's kind of like being stuck in
the corner in Street Fighter, for example, where it's kind of
hard to get yourself.
Out of like.
It's, it's that and it's still early 3D fighting.
You know, I've played Mortal
Kombat 4 for the show a couple
years ago, early 3D fighting as well.
I didn't really like that game.
I didn't think that the 3D did
anything for it because there was no significant interactivity
with the world or anything like that.
In this.
You do have some possibility of
that, but I don't think any of the rounds last long enough for
you to really experiment, unfortunately.
So I'm, I think I, I may have liked this more because my
nostalgia tells me I should like it more, but I don't, I don't
think it's great.
Unfortunately, I don't think
it's executing what it's trying to do.
And that's unfortunate because I was hoping, I was hoping I'd be
chopping off limbs and telling you that this was awesome just
like I remember.
And it's just it's just kind of
OK, I think you.
Feel like you feel like it.
It could be like one of those epic 90s fighters that's just
over the top silly and sort of like obscure and people don't
talk about it, but it you know, it would have been good.
I I don't know.
It's it's very I would say it's
low to mid, Like I'm I'm not a huge fighting game person
either, but the fighting games I do like usually have like really
cool mechanics or something's interesting about them.
Like I'm really drawn to it, right.
And this one just didn't really, it didn't really gravitate like
I do like the characters.
I think the characters are kind
of silly and over the top like this girl's, like a Pixie fairy
robotic.
Yeah, she's always got the the
Pixie it.
Looks like Cameo but robotic
robotic wings and stuff.
But but but able to chop limbs.
But able to chop limbs, which I like.
I wish you could implement that better, but unfortunately for
me, that's the it's the combo system.
And like that, that's what holds it back for me more than
anything else.
But like other fighting games,
the N64 is not known for their fighting games, right?
But like Killer Instinct Gold, I would play that over this for
sure.
I don't even know what.
There is trilogy I think is on on here too.
So, but, but again, it's those are the older games and it's
just a compilation or.
Whatever, right?
So.
Yeah, I think one of the one of
the selling points of this game and like I mentioned and you've
we we just touched on is, is being able to like decapitate
your enemies.
So for example, the sort of
like, I guess you could call him the kind of mascot, the guy
that's on the cover of this, which let me see, I'm going to.
Bullseye or no?
No, no, it's not bullseye.
Nintendo Power magazine, everybody look at that.
It's what's his name?
I will pull up the characters.
Here we go, zipperhead.
Zipperhead, Yeah.
So the the Nintendo Power magazine, as you see here on
page 38 and 39 of issue 109, which by the way is the Banjo
Kazooie.
Makes man.
Yeah, it's the June, June of 97,
I guess that would be or 98.
Yeah.
So that's one of the first
Nintendo powers that I picked up.
And just by chance, it's the same one that has biofreaks in
it.
So that's kind of cool.
Just by coincidence.
So, yeah, zipper heads kind of,
you know, the sort of mascot in a way, because he's on the cover
and it looks really intense.
He's got all these like big
bolts or, or almost like tank shells stuck in his chest.
He's got an arm that is a chainsaw and another arm that is
like a machine gun.
Like crazy intense stuff.
That was really cool.
Theoretically in the game, him
and other characters like him can have their limbs chopped off
and then they can't use that arm in the middle of the fight.
So if you were using a projectile with them and you
managed to chop off the arm that has a gun on it, now there's no
projectile.
Similarly to Pixie Lady over
here, she had half her arm chopped off.
Now she only has one sword instead of 2.
Cool idea dripping as she's fighting.
Yeah, the blood's dripping off like the it's a great idea.
It's just, I don't, I anytime it happened, which was not
frequently enough, it was by accident.
Like there there needed to be an easier way to not necessarily
make it simple because then it would feel like, oh, well,
that's just the game.
It's just press, you know, right
on, on the in the C buttons and boom, the arm chops off.
Like it shouldn't be that simple, but like, that's isn't
that why we're here?
And and we couldn't quite do it.
And and you know what's also weird too?
It's pseudo 3D.
Like all the all the game is 3D
modeled, but like it's a 2D fighter, but the camera will
like randomly move and then you all of a sudden you're moving
like forward and back.
And it's not an arena fighter,
it's not 3D, it's 2D.
But this causes a lot of issues.
I actually had a fight where I was on a platform, Yeah, I used
my jet pack.
I flew up the enemy I was
fighting.
Also there's jet packs.
Everyone there's, Oh yeah, there's jet packs.
And the enemy I was fighting just like fell through the floor
because the camera rotated and then they were stuck and I was
like.
Whoa, can I?
Do it.
And I I sat there and just kept
firing my weapon.
Eventually she got out, but it
was like, this is ridiculous.
Really.
That's Oh yeah.
I mean, I could, I could see
that happening because it just feels like as much as the game,
as much as the game.
Like, I don't know, it's, it's
hard to say 'cause I don't think the game is broken.
There are some annoying parts of of the fighting like like this
person's doing it, like you were saying, just spamming
projectiles is a thing that you can do.
I don't know that you can win later fights, but it is
something you can do to sort of strategize and be a little cheap
and stuff.
But it still feels like the game
could have those broken elements like you're describing.
I don't know why, but it just feels like one of those types of
games.
And unfortunately that's just
the development of it and lack of Polish and stuff.
So yeah, I, I, I wish the game was a little bit tighter.
You know, I think there's elements of it that I would have
appreciate a little bit more.
Like you're saying, it's the,
the stages are semi 3D.
Like there, there is
interactivity with some of them, like the one we were just
watching for example, has like a, you know, fire behind you
and, and you can knock, you can get knocked in or you can knock
your enemy into it and then you light on fire and you lose some
of your health.
Like OK, that's kind of cool.
Another one has like a chain or something that's turning and it
can, you can push someone into it and then it's either probably
going to lose 1 of their limbs or something like that.
Like OK, cool, I like that.
But again, it's really hard to
pull off.
It's really difficult to sort of
make that stuff happen.
And that's kind of one of the
point of games like this is to make that happen.
And it didn't.
I wanted to like it more.
JK.
Yeah.
I really, really did.
This is so what's interesting is
we're talking about sort of how it's made and whatever and
things like that.
So developed by Sapphire
SAFFIRE.
So they made a bunch of games.
Actually for 64, they made a bunch of games.
They made Rampage World Tour
Rainbow 6, the Xena warrior
Princess game.
I don't know if you're.
Oh Dang yeah, we'll get to that eventually.
And they worked with Blizzard.
This is on N64 specific, but
they worked with I.
This blew my mind.
They worked with Blizzard to make the StarCraft expansion
Brood War for PC when that came out.
Interesting.
I was like, what?
That's what, That's crazy.
I know it only came out like, I
don't know, like 10 months after the original or something like
this.
They must have needed some help
or something, but I was just like, Jesus, they even did that.
And then this is what they did to like, oh man, Starcraft's
amazing.
So that was a little, a little
unfortunate.
It's, it's good.
It's just not great.
I would say it's OK at best.
It's just OK.
I'm not even going to say it's
good.
I this is, it's a, it's like if
5 was like mid, I would probably give this a four.
I would say it's a little under mid.
OK fair enough.
It just wasn't it wasn't my
thing.
I think if the combo system
works I would like it better.
It it, but it would, but it
would make a big difference because then you're able to pull
off these crazy things.
And even if you accidentally cut
a limb off or something, you know, like it's just yeah, I, I,
yeah, I wish there was just a little bit.
There's some, there's something there, but it's something there.
It's just it's, it's underneath something.
It does give the vibes of being very unpolished but could be
unfinished too, I don't know.
It it could be, yeah, that could
be part of it.
And it was just sort of not, not
necessarily pushed out there, but it just wasn't the priority.
Yeah, we're like, yeah, just put it out.
We're done with it.
Yeah, but like, there's lots,
there's all these like ideas, right?
There's all these like backgrounds, this world that
they've built of all these like corporations and different parts
of the world that are.
Neo America.
Yeah, Neo, like all right, cool like, you know, that's
interesting.
Everyone has like a deep
background and stuff like, you know, there's.
I do like lore, that is cool.
Yeah, there's tons, tons of lore
like here.
Where's the Minotaur guy that
you're Minotech?
Like the beast bred for bull
fighting.
Minotech has been created solely
for the Secret Games.
There you go.
These are called the Secret
Games.
However, the Bulldozer secretly supports the Underground, and
his close combat skills may help him defect there.
Sure.
I guess that sure.
Indeed.
And then they have a list.
This is all from the Nintendo
Power episode, or I think the
episode Nintendo Power Magazine.
I'm going to pull that up so
people can see it.
Look at that a little bit
better.
Look at that Banjo Kazooie bio
freaks.
Oh, look, we got a little
sighting of Quest 64 in here and then I believe, where did I say
it was on page 38?
Oh, like Banjo Kazooie breaking
down?
Look at all this.
More Banjo Kazooie.
It's like, it's like the feature
game, 'cause it was the month that it came out, I totally got
there's biofreaks.
There we go, biofreaks.
Yeah, they, they went for it, you know, they went for.
It hang on, go back.
Yep.
Go back full 3D aerial fighting.
Shut up.
You literally go.
You hold B, you go up and down.
That's true.
And it's like super fast too.
It's super fast.
It's not as intuitive as they
probably are selling it to be.
No.
Not even close.
They say interactive arenas.
OK, I'll give them that.
Shields up.
Shields up, yeah.
Limb loss.
Those things do happen occasionally.
It stands out like a freak in the fighting genre.
Since when has hacking off opponents arms while flying
freely about booby trapped arenas ever been the norm?
OK, what's the next page say?
Next page, I believe I've
switched a different page.
Here is all the characters.
All the characters.
Characters and then couple stuff
about like about their moves and their arenas things like that.
So and that's it it's it's 6 pages, which is not nothing, but
you know, they break things down.
Excuse me well, and then in this in this same issue, they have
the now playing section where they actually have the radiance
of all of it.
So flipping through Nintendo
power, they have they gave biofreaks so oh so in this
issue.
So Banjo Kazooie also was the
first review.
Any guess what that was what
they rated it on Nintendo Power
June.
They gave it a A10. 9.2.
Yeah, they couldn't give it a
10.
Can't give it a 10.
Can't do.
That no, we can't do that.
We didn't even give Mario A10.
That's probably true, actually.
I don't know.
Did they have ratings for Mario?
I feel like they came out around that time.
Yeah. 9.2.
Yeah.
There you go.
Paul says best be a 10.
Nope, it wasn't.
Matt also says that Zena was a
game.
Yeah, I didn't know it was a
game either.
And it was filmed in New
Zealand.
That's right, it was.
So Biofreaks got a 7.8.
Oh wow, that's generous.
That's like an IGN scale.
So the other game and this issue
that we have to other thing, other game in this issue that we
have to that got a lower rating than biofreaks, which I feel is
probably not going to be the case when we get to it.
But off road challenge, which is
OK, which is a racing game with
like it's also a arcade game that they brought to the 64 that
got a 5.8 and this got a 7.8.
We need to explore off road
challenge.
Yeah, holy crap, I wanna, I, I
would love to read what they said that they justified a 7.8.
I will.
I mean if they gave it like a
six or something I could at least understand that, but 7.8
is pretty high. 7.8 here it is.
I'll see if I can zoom it in.
Oops, all the audio listeners are loving this.
There we go.
Enhance Enhance Biofreaks has a
certain flash and appeal, but it may not have lasting replay
value that die hard fighting fans want.
But that's still but in that they still gave it a 7.3 in that
explanation.
I like the variety of fighters,
arenas and options from Scott,
Terry says.
Torn limbs and splattered blood gets old after a few matches.
Paul.
It's only a flesh wound.
Nice, Paul.
I like that, Paul.
I didn't know you wrote for
Nintendo Power.
I could see this game being more fun having a buddy to play with
your brother or something like.
Yeah, that might have been why
it's stuck with us more is because of that.
Whoops, I just flipped the page by accident.
'Cause if I played this with my brother, I probably would have
more fun.
Like I had it, like I said it,
it reminds me a lot of heavy metal, though.
Heavy metal is better on the
Dreamcast.
And that's the game I played with my brother.
And I actually really enjoyed it versus like playing it by
myself.
I was like, yeah, OK, whatever.
But playing with my brother, it was a lot of fun.
So I feel like maybe this one, give it, give it a chance with
maybe I'll have my nephew play it one time.
I'll just be like, hey, just play this with me.
Let's see if it's more fun that way.
Yeah, cause 'cause then you can also set your own rules kind of
thing like Oh no projectiles or oh let's try to push each other
into the things on the on the map and see what happens.
Like those types of things you can do without having to have
the pressure of.
Also, the game is not easy.
I don't know, but I got my butt kicked by the AI multiple times.
I I got through the first few fighters fairly easily, maybe
losing a round or two at the most.
And then when I got to, I think if the fight against eight or
nine different ones, when I got to like 7, sometimes even six,
it was a struggle.
It was hard and I was like she's
and then I switched it to easy and it was the same fucking
thing.
By the time I hit six or seven,
it was like they, they just ramped up the difficulty like
nothing.
Yeah, it was really hard.
So I got to the boss once, the final, the final boss once, that
was it.
And then I got my butt kicked.
That was fast, so yeah, OK too.
Much better SO.
That's right, that's right.
It is what it is bio freaks also
available on other platforms, but we played it here in the 60
four 7.8 from Nintendo power and us here on N64 definitely less
than that.
So OK, man.
I could have seen that cover though as a kid.
I would have been like, oh, that's like Resident Evil.
It's gotta be like a survival horror game like it.
That's what it looks like.
Right, that's true.
Whatever, it is a cool cover.
It is cool creativity.
There's lore, like you said, there is stuff here.
It's just not enough, I think for it to be something that
lasts longer than that.
It's.
Like your art project in first grade, it sucked, but then
they're like, hey, you get an A for creativity.
Participation ribbon.
I got a few of those.
Growing up, you did great.
You did great, kid.
OK, let's talk Powerpuff Girls.
But before you do that, why
don't we do this?
A lot of a lot of people had
their hand in this game.
This is very long.
How are these logos still going?
Oh, there's the menu.
There it is.
Yeah, What movies?
Oh, it's Tim and Eric's billion dollar movie.
Where the movie they have to make a movie like out of a they
have a billion dollar budget or something.
It's supposed to be the greatest movie of all time.
Oh, that's right.
And like.
I have seen that. 90% of their movie they have like a 2 minute
short and then before it it's just like logos of like Schlang
Entertainment, Schlang productions sponsored by
Schlang.
Like it's like all these things.
It's hilarious.
Amazing OK so this is powerpuff
girls chemical extraction.
This is the game that Jiggy
gifted me virtually first place.
So I will as I said before, we
neither of us played the games that we gifted each other.
So to cover that I played this for the first time again, had no
idea that this was a fighting game and thought, OK, this is
going to be sort of a 2.5 D.
You know, beat em up was kind of
my my thought or maybe sort of feel like a 2D platformer Allah
SNES but with powerpuff girls, just with some, you know,
Polygon assets instead of what you would find on the Super
Nintendo or genesis or something.
Not the case.
This is a closed arena fighter
with a pretty tight levels.
I would say for the most part.
And I think after I got over or once I figured out the systems
of the game, which I tried to go in without looking at the manual
at first, which I had to do, which doesn't happen often, but
I did have to do that to figure a couple things out.
I was like, OK.
I kind of get this.
I just don't think that the depth was there, but it's.
Fun.
Yeah, it's fun, you know.
It has it has ideas like biofreaks, but it's I think some
of them are executed far better.
I think partially because you
can just have fun with it and it's a cartoon and like they
make them easier to pull off too.
So maybe it's not a combo system, but there's a there are
systems at play here and when you can pull them off, it's at
least satisfying, right?
So I liked it.
I didn't love it, but I enjoyed it more than I was scared.
The 1st 20 minutes I was like, aha, jiggy, I'm going to I'm
going to shit all over one of your childhood games.
I don't, I don't know, I'm going to be the bad guy.
I.
Wasn't too attached to it to be
fair, but.
You never know, right?
Sometimes you could be.
It's totally fine.
But but, but I got I got a handle on it.
I played through it a couple times and and I liked it and I
thought it was pretty good.
Again, the depth isn't huge.
The replayability is kind of like so, so if you're just
playing on your own, but for the most part, pretty fun, pretty
fun and goofy, which you know, for a Cartoon Network show is
kind of what it should be.
So yeah, yeah, yeah.
I kind of had a good time with it.
So that's my only current experience from the last couple
of weeks.
Jiggy, what about you?
And had it been a while since you played it?
Yeah, absolutely.
Haven't played it since I was a
kid.
Maybe, I don't know, 2004,
maybe, maybe earlier, I don't know.
Yeah, 'cause this is.
Late, this is a late release
game, so for you it's kind of perfect because you got your N64
slightly later, let's say, and you sort of were rolling into a
lot of games.
Yeah.
So and you sort of rolled into a lot of games, maybe more likely
that you would play a game that was released in 2000, for
example, like this than some other people like myself where I
only played a few or maybe just a couple that were released that
late.
So yeah, anyways, go ahead.
I think this is part of the haul that I got honestly, the
legendary haul on that I talked about on this channel of 20 to
30 games.
Whatever it was.
I'm pretty sure it's one that when I sent you the image of all
the cases that I found, I'm I think it's in there.
Could be wrong, but I'm pretty sure it is.
Yeah, I so funny enough, I liked a lot of classic Cartoon
Network, like what I would probably consider like the prime
Cartoon Network window where they had like Dexter's
Laboratory, they had The
Powerpuff Girls, they had, gosh,
Johnny Bravo, I guess.
The Bravo sort.
Of like a like, it was like the
Hanna Barbera stuff was always
on there.
And then it was like
transitioning out of that and they started having all these
like really good original
Courage the Cowardly Dog, stuff
like that.
This is like from that era.
It's of it's pre SpongeBob right
That's.
It's around the same time as
SpongeBob I would say.
Is it, Did it start that early?
Yeah.
Yeah, SpongeBob was like late 90s.
I remember the first episode of
SpongeBob too.
I remember watching the first season not knowing that it was a
new show, you know, I know that.
Yeah, I liked, I think.
I think it was more of a Cartoon
Network kid than a Nickelodeon
kid though I did watch like
Rugrats and stuff, but Cartoon
Network had all the samurai Jack
Oh.
Samurai Jack is so good.
Yeah, dude, it had it had all
those like good things, but
Powerpuff Girls is one that I I
actually did really like.
And going back and like, playing
this game, going back and looking at even old, like, clips
from the show, it's like, weird.
Like why?
Why is it weird you seem so disturbed?
I think him in particular is like such a weird character,
just the way he talks.
Yeah.
It's just bizarre.
But I do have vivid memories of
like the intro of the show and being like, it always started
out with the narrator and be like the city of Townsville.
And then he'd always be like it's under attack and and it'd
be just something ridiculous happening, right.
And all these characters are just amazing.
Like they all have tons of personality.
I'm trying to remember, is it the gang?
Green Gang is what they're actually called the all the
green guys, like the guys that that were just fighting in this
video, the like the heavier guy.
I I am not, I am not the person
to know because I did not grow up watching Powerpuff Girls at
all.
Yeah, I think, I think it's the
gang, Green gang.
I could be wrong, that sounds
right, but I don't know.
Yeah, but they did that.
And then Mojo JoJo.
Mojo JoJo, Who is.
I know that.
He is the monkey here with the
big the big hat, and under his hat is just like a mutated
brain.
It's a big brain.
You know, I have vivid memories of my dad.
My dad latched on to not, not that he watched this cartoon at
all, right?
He just heard the name Mojo JoJo
one time and he and he heard how he said it and he would just be
like randomly he'd be like Mojo.
JoJo.
No way really.
Yeah, he just thought it was
funny.
And I agree.
I think it's funny.
Mojo JoJo.
He's a freaking great character.
Matt King Alexander says this
game looks cool.
It does look cool and I think it
looks kinda.
It's got a good it.
Has a good style and it's it's actually very similar to there's
like a Tom and Jerry game as well that's made by the same.
Team yeah, by the same team, which I didn't realize.
I I, I figured that out.
I wrote that down.
VIS or Viz Interactive Yeah made
Tom and Jerry and Earthworm Gym
3D, Sir Earthworm Gym 3D.
Oh man, there it is.
Yeah.
Which you could kind of see
based on the way this looks that the Earthworm Gym 3D model and
like the way that game looks is kind of feels like they're
trying to recreate a 2D cartoon, which is what they're doing
here.
Like it kind of, I mean, I know
that's just sort of Earthworm
Jim's goofiness and was coming
from a 2D game, but you could see that if that was the only
Earthworm Gym game, to me, it feels like, Oh yeah, that could
have been a cartoon like that.
Not, and we've talked about it,
but there was a cartoon too.
So.
But I could, I could see why that would, you know why they
would be involved in that game too, develop that game too.
So yeah, anyway, sorry, go ahead.
I would, I would totally argue that this game is like a really
it's a fairly good looking N64 title.
I would I would almost say you could probably convince people
it's like a a Dreamcast game.
Really.
You think you go that far, eh?
I.
I think so 'cause it's just, it's got like a very, the very
cartoony style, like everything's simple, but it runs
well and.
It's.
Oh, it does.
Yeah, it looks like relatively
clean, like even like the the models and stuff.
I don't know.
They did a really good job.
I I think the models look great.
Honestly, I really like when
when a team can pull off taking 2D models and really properly
recreating them in 3DS.
Sometimes that's easy, sometimes
it's not.
You know, it's just sometimes
the, the design or the arch style doesn't really, you know,
lend itself to making that happen.
But in this, you know, like, I don't know what this character's
name is.
I can't remember with the curly
hair.
I don't remember her name
either.
But for example, her hair is
flat in 2D, unlike The Powerpuff
Girls who have theirs in like 3D
models and stuff.
And that's the way she looks in
the show as well.
But even though it looks like
that in this game and everything around her is in 3D, it still
fits like it still.
Works.
Yeah, it feels right.
I don't know, it looks, it
actually looks more interesting,
I think.
And if they were to just make it like a 3D model, I don't know.
Yeah, well, if his 3D model would just like, you know, like
an orange ball.
But now it's.
It kind of stands out and pops a little bit.
It looks more like a 2D drawing, just like this guy was his name
Fuzzy Fuzzy.
I don't remember his name, but
like his hair is also like a 2D like image and it's got the 3D
antennas coming out.
I think it it's a very cool like
cell shaded sort of a look.
That's what I think cell shaded
style games hold up way better in these early generations.
That's why I think Wind Waker still looks good when I go back
and play it.
Yeah, I still have to play that
game.
I also if you throw them on an
emulation or the analog 3D or something and.
Yes.
Did you play it on that did?
You Yep, I actually, I've been messing around with my analog a
little bit more and got I sort of fine-tuned the settings in
very nice and updated the OSI did everything and so now it's
it's running pretty good.
Love it pretty good It ran it
ran both these games ran totally great totally fine on on the
everdrive on an actual N64.
So that was great and what's
cool about this is because as of right now, I I don't have it
plugged into my screen that I'm looking at right now because
sometimes I'll play it actually on my PC screen or one of my PC
screens and I had it on my bigger TV in the other room
here.
And this game, because it's less
because it's much more bright, obviously less muddy and things
like that.
Even though it was blown up in a
far too big screen, still looked totally fine.
You know like it's just I, I know we're talking a lot about
the aesthetics of it and stuff, but I do think it goes a long
way because it just makes the game more fun.
I think to be able to say like look, I'm bringing these cartoon
characters to life and throwing items at each other and stuff
like that.
So yeah, let's talk a little bit
more about the gameplay because that's one of the reasons why
maybe we would have preferred this over biofreaks, let's say.
What?
What do you remember actually
from from playing it?
And like, did that stuff sort of
stick because it's a fighting game?
Yeah, it's a 3D arena, picking up crap and throwing it.
I mean, that's what I remember the most.
OK, Yeah.
But but I do remember those
quick attacks of jumping in the air, flying briefly, and just
like do, do, do, do, do, do, do.
It's like the superior method of
attacking for sure.
I could, I could, and I like
once I figured out that that was the most effective thing, I was
like, oh, I'm going to use this when I can.
But I found it fun to do other things too.
But I could see the jumping and diving and stuff be super
annoying when you're playing that against and with someone
else.
Yeah, it's who can do it.
Because then you're both trying to do it and it's just.
Yeah, it's one of those games that I remember vividly, like
picking up crap and just like, chucking it at my friends, like,
over and over and over.
Like, it's one of those, that's
how I played the game mostly.
But I did think it was cool how
you could like fly around true 3D aerial combat.
It actually is much more the limbs chopped and shots fired.
That's right.
The the thing that I wish
because of the things that we're talking about, flying around and
throwing object, I wish the levels were a little bit bigger.
Yeah, they're really small.
They're a little too
claustrophobic because the game moves pretty fast and I think
that if you had a little bit more space sometimes picking up
an item before you throw it, you'd have a chance to even
react in any way.
And I'm not saying that every
move you do need to be able to be pulled off because then it
just feels easy or cheap or whatever.
But to have a little bit of a better chance to pull those
types of things off and make it more of like a well-rounded,
more interesting, sort of like deeper combat system, if you
want to call it that, I think that would be better.
But all again, all these ideas that they have are are cool and
great.
So for example, so if anyone
hasn't played this and isn't watching right now, basically
you're within an enclosed space or inside a bank.
Sometimes you're inside City
Hall.
I think it is you're in a farm, you're in Mojo Jojo's lab.
Like these are the different locations that you're going to
fight in against the various enemies and villains and stuff
from The Powerpuff Girls series.
And you know, there's a punch
and a kick, but they don't really do anything because when
you get too close, you kind of just, I don't know, there's just
not enough.
The game doesn't doesn't move
slow enough to make a close range kick and punch be all that
valuable, I find.
So instead what you're doing is
you're double jumping and flying around as a powerful of girls,
for example, and then hitting kick and sort of doing a dive
kick towards your enemy.
That's the effective thing that
Jiggy was talking about.
Alternatively, you can pick up
items with one of the C buttons, press it and throw it at the
enemy and that does a decent amount of damage and it drops.
Is it the chemical?
Is that what it is?
The chemical X.
Yeah, Chemical X.
Yeah, so each character can accumulate three of those.
And then when you get 3, you can pull off like a super move,
which for the Powerpuff grows is like a laser shot out of their
eyes.
But you have to the only way to
to get those is to throw items at the enemy, at your opponent,
and then pick up the thing that they drop.
And then you can press, I think it's B or something like that.
And then you just pull off your your special move.
So stuff is there.
I just wish there was more space
to do the stuff.
Yeah, it almost feels like they
they were trying to strike that balance of having basically one
screen for both characters at the same time.
Versus, that's right, that's right.
Yeah, and it feels like they were the sacrifice was the size
of the levels, because if you look every level of your
position where it shows you the enemy you're facing and then
like basically the whole map and like 1 and it'll zoom in.
But it really doesn't zoom out if they I I think it's just a
choice they made to make the character models like bigger.
Right.
Sure.
They zoomed out and just made these.
I would say each stage should should be like twice as big as
it is.
They all feel very small.
There is like cool items to like mess with in it but it's a tight
space.
I wish you'd just pack the crap
out of it, make it huge and give give the weapons or the the
items a little bit more variety besides just picking up and
throwing them.
Yeah, because everything acts
the same.
Yeah, everything acts the same.
It might break a little different, but like, imagine
having a chair and you swing it and it's smash, you smash it
over in like wrestling style, and then you have a tire and you
throw it, it bounces or something.
Like just like those little people added variety change sort
of things would make this game a little bit more entertaining.
Because the reality is like I think the game is fine.
I'm not going to say it's good or great.
I think it's fine.
I think it's a a step above
biofreaks as far as like game mechanic implementation goes.
I think it's just like a bit under baked.
Right, right.
Like it needs a little more.
It's just a little empty and bland.
Although it has a lot of a cool graphical style, it's just a bit
blah.
Yeah, you know what it was
reminding me of a little bit.
And even though they're
completely different games, and also maybe it's just because
it's a cartoon or whatever, it's kind of like the Scooby-doo game
we played a couple years ago.
Yeah.
Where cool ideas, looks pretty good, plays well, those types of
things, you know, But it feels like there's something there
that needed to be added to fully make it more well-rounded or to
give it a little bit more depth or whatever.
We sort of talked touched on some of those points and maybe
one thing would do it.
Maybe if the levels were bigger,
that would be enough.
And this would go from, you
know, oh, this feels like a six to oh, this feels like an
eighth.
This is something that, you
know, something like that, for example, if you want to put
ratings to it and stuff.
But you know, I was sort of
trying to figure out like what would be that one thing that
would really push it over the edge.
I do think that larger levels would make a huge difference for
me, and similarly to bio freaks,
I feel like the health pool is
too small.
I don't like when fighting games
last forever.
I don't want to have a 5 minute
round and do that three times.
But you load it in the fight's
like 10 seconds.
You're like.
Yeah, like it's just it's way too fast sometimes.
And if you are doing the jump kick, jump kick, jump kick, like
we've been seen in in this stream here a couple times that
we're watching in the gameplay, we have been talking about this
game for less than 20 minutes.
And I'm going to pause it right
here.
This person has played all three
of The Powerpuff Girls, I believe on easy.
So there's that too.
All three of The Powerpuff
Girls, every single level beat every single person in less than
20 minutes.
And I know fighting games are
also meant to be played together, and that's totally
fine.
But if there's a little bit more
of those little things were sort of changed, I feel like you'd
add, even if the the items, like you said, didn't act totally
different or have variety or whatever, you still need to have
a little bit more of a robust sort of single player, I think.
And there's not.
Neither of these games have
that.
Neither of them do.
I think unfortunately and and the thing about Powerpuff Girls
is, is there is a single player mode with the but you'd think
with three different Powerpuff
Girls you'd have something
different, but they're all pretty much exactly the same
like.
I was, I was waiting for the
Super move or the special move to even be different.
It's the same.
Yeah, nothing to go to the
multiplayer and play as the other characters now.
There you go.
I guess that's the difference.
You have experience with that?
I do not.
Do you recall?
Yeah, Mojo JoJo, man.
Yeah, easy go too.
Yeah, of course.
I actually I did play as him a little bit.
Him I did not, I just.
Freaked me out and I liked I
liked how bizarre him was.
I'm just trying pull pull up
some of the gameplay see if anyone has gameplay of or is
this the P multiplayer is the
PS1 version yeah whatever PS1
whatever it's the same same game pretty much yeah I've.
Same game.
Is it the same?
I don't even know is it.
Well, it's name the same.
Same the same.
But does it play the same?
You know that's not always the case.
I'm sure lots.
Of I bet the PS1 version is
inferior, I bet I bet everyone's just like, oh, it's the worst
version, but it probably has like more music that doesn't
loop as often.
So it's probably like, oh, but
if you would do the music, it's like great.
I'd rather a better graphic.
Oh, it looks different it.
Looks way different.
Whoa, it looks brighter.
I would say the.
Angle the colors are more
saturated.
It looks like it's running at a
lower frame rate though.
Yeah, 100%.
Geez, that's.
I would actually, I would
actually say I think it looks better.
You think it looks better?
I don't know.
I think it runs crappier but I think it looks better.
Like the colors are way more poppy and oh that's different.
Player one wins.
Player one wins.
OK, so there's a couple, they got a couple of little extra
flourishes.
But let me let me say this
though, this is clearly an emulator or that that this
person's playing on which up reses all the textures and
everything, so it probably doesn't actually look like this.
Right, right.
That's true.
If we actually, yeah.
Anyways, yeah, I think every
once in a while it would be nice to have like like you said
there, there's a single player here, but it doesn't quite do
anything.
I guess did.
You Do you remember having a pretty good time playing
multiplayer, or was this mostly like a single thing that you did
when you played it growing up?
No, I played, I played it mostly
multiplayer I think.
Oh, nice.
I don't know that I ever actually did all of the single
player.
This would just be 1.
I just break out randomly with my friends, be like when we want
to change up something, just play a couple hectic rounds and
then switch it off.
I don't think I ever spent like
a great deal of time playing this game, right.
Hours.
And hours of it or yeah, but it
was it was a fun little beat em up and just play it every once
in a while sort of a thing.
Yeah, I think that that that's
one of the things that's that is better about this game compared
to biofreaks, for example, if we're going to compare the 2, is
that this is much easier to pick up and play.
And even if you don't really know what you're doing yet,
which is what I felt like when I first started, you can figure it
out.
Maybe not button mash per SE,
but if you're playing with someone, for example, like, you
know, we used to have these games where we would play, I
don't know, Halo, for example, for a really long time or No
Mercy for a, for a very long time and stuff and have a group
of four to eight people.
Like especially with Halo, we'd
have sometimes 10 people, 12 people playing.
It was crazy.
And it's like, OK, I'm done
being competitive.
We can play something that has
competitiveness in it.
But I'm, I kind of just want to
just do something more chill and just sort of, yeah, in the thing
we've been doing for the last at that time was probably like 6
hours straight of something, right?
Wouldn't that be nice?
Let's put on, let's put in
Powerpuff Girls.
You don't have to think too
hard.
It's colorful, it's fast, it's
fun.
Let's just, let's just do that.
It feels like one of those games.
And I think it succeeds at being one of those.
And yeah, and I, I think that's all it needs to be, really.
And and it's good enough.
OK I just had to ask ask Google
to see what version was preferred by people and it said.
Actually, the PlayStation version is generally considered
better than the N64 version due to the added voice acting,
actual cutscenes, better story presentation, some gameplay
tweaks.
Despite both versions suffering
from awkward controls and PS1 jank, the PS1 version offers a
fuller, more polished experience with unique music for each stage
and a more balanced fight system compared to the N64's
potentially cheaper mechanics, making it the preferred choice
for fans.
I could see that you know, if if
we played this and and noticed those differences, I could see
why that would be the case.
Like even this I, I paused this
on like a loading screen, which the N64 doesn't have loading
screens.
Always a nice bonus.
This looks cool.
Look at this.
It's like a 3D rendering.
Yeah.
For like, I like that.
That's fun.
At least they're doing something with it, you know, doing.
Something yeah, it's, I mean, it sounds like it's like very
minor, like very minor tweaks that people just say this is the
slightly better version.
It's one of those things, but
it's funny usually, I think I generally don't think the PS1
versions are usually regarded as the best version of anything
aside from like aside from like they always say the music is
better.
Well, like, duh, you're using
ACD and like, maybe they'll be like, oh, it has better texture
variety or something.
But generally the N64 games
looked better and ran better.
And yeah, I don't know.
And arguably played better with the analog stick.
I don't know.
Yeah, the controllers control
would work a little bit better it.
Really depends I guess, but I would say generally I.
I remember we, we sort of went through this too, and we're
talking about Nightmare
Creatures.
That was one that was also out in PlayStation and like it had
better music and like, I think one of the levels might have
been a little bit different or something like that.
But then it just looked a lot muddier and grimier for
whatever.
Reason the fog was like way
worse.
Yeah, way worse, like things
like that, because it needed to load in a different way and all
that kind of stuff.
And it's like, oh, OK, well, you
know, I could see why.
Yeah, that's that's so that
makes sense.
And I could see why a game like
this that doesn't need to do that.
It might have some flourishes and stuff that make it better,
but it's not changing the things that we were talking about where
it's like we'll do something with the with the weapons or
with the items.
Make the stages a little bit
bigger.
I guess if it moves slower
because of frame rate, I guess maybe it feels like the stages
could be a little bit more suited to the speed.
But I don't think that's a feature per SE, right?
Or intentional.
So you were saying bio freaks
gets you sort of like just below mid or something.
I think this gets me just above that, I would say.
I think that that's one of those things where I like it.
It's hard to go back on my own, but I think I would.
I can.
I could see why I would enjoy
this more playing with other people like you did most of the
time.
And I can see the mechanics like
like we were talking about being a little bit more fun, just
general fun compared to what
Biofreaks offers, so.
Yeah, looking at looking at all the reviews and stuff like
Biofreaks, I think is generally praised higher than this game,
but I also think people wouldn't take this game seriously.
Oh, I didn't.
So like.
This, this is not going to work.
This is going to be silly I
guess.
Yeah, I think if you directly
compare the two like I, I'd stick by my like below mid
biofreaks.
This is probably right at mid.
Yeah, I'm pretty.
I'm pretty safe with that.
Yeah.
I don't think it's a bad game at
all.
I don't think it's a great game
either.
Yeah, yeah.
It's it's it's.
And maybe it's a competent game.
It is competent for sure.
Maybe some of the sort of
reception part of it too is like, oh, it's it's 2000, it's a
late 64 game.
It should be doing more kind of
thing.
And I can see that argument.
I've made that argument about games that we've played before
too, where it's like, well, this is so late in life cycle, why
isn't it doing more?
I get that.
So that could have been part of sort of the reception of it and
and that's totally fine, but also, you know, you can still
have a good time with it.
So it's.
It's a cartoon.
Get over.
It it's a cartoon.
That's right, it's a cartoon.
Get over it, everyone.
OK, Biofreaks and Powerpuff
Girls Chemical extraction.
Those were our gift exchange
games for 2025.
As many chances as we get over
the next several years, if we are still kicking, we are going
to be doing this.
I like this idea.
This is great.
It'd be harder and harder to do
because we recover more and more games, but.
Oh, we'll find some weird ones, dude, we're gonna.
I'm sure we could even find like
Japanese versions of games and
like things like that, like you.
Get a train simulator game and
you're going to get a special controller in the mail.
Great, great.
If you can find a way to ship
it, NI would love to see that happen and I and I would play
the hell out of it. 100%.
Matthew in the chat says Rayman
2, the PS1 port was the worst one.
Love the PS2 version of Rayman two.
Yeah, that's something that that
Jakey's definitely talked about
a bunch 'cause you have tons of experience with that particular
game for sure.
And you definitely mentioned it
when we were talking about Great
Escapes.
So which?
OK, really good point.
Let me let me just say something.
Please do.
Rayman 2 on NSO.
Fantastic edition by the way.
Unexpectedly, Tonic Trouble gets
an NSO release.
How the Frick do we get Tonic
trouble before Donkey Kong 64 or
Diddy Kong Racing?
Like what?
This makes zero sense to me.
Tonic Trouble is 1.
I put on my like 10 weird N64
games I liked growing up video and that's yeah, that's
definitely one.
If we haven't chatted about it,
we gotta chat about it soon.
No, that's one that we, I think
because I think we recorded our last one, our last episode.
That was one that I think that those games, like that game just
got announced to be coming out on NSO.
It was like they just came out or just about to, and we gotta
queue that up for early 2026.
I think that's gonna be one that
we cover early 'cause I'm excited to do to play it and I
feel like I'm kind of busy at the beginning of the year.
It'd be good to take it with me.
So I'll probably play the NSO
version, which would be nice.
So, so that that'd be perfect
for that.
So because I do have the
expansion pack now for Switch, so I'll be able to play it and
try that out.
So that's something else to look
forward to.
Of course, Animal Forest, the
unreleased, at least in North
America version of Animal
Crossing, That is what we're going to kick the year off with,
at least with that one.
Stay tuned to figure out exactly
what day that's going to come out.
But let's say mid ish or maybe slightly early January, we will
figure it out.
Hopefully we'll do a live
recording.
If not, look up for us, your
podcast feed, YouTube and social media to find out exactly when
we're going to be dropping that and recording that.
But if you want to play along with us, find a ROM to play it
or the Japanese version of the game and you want to play Animal
Forest and Tonic Trouble.
Those are ones that we'll be
playing early in 2026.
But until that time, Jiggy look
back, have a happy holidays.
How how you doing the next
couple weeks?
You can keep yourself busy or
gonna take a little break, a little breather.
No, I'm keeping myself busy.
I don't break.
I like how you sigh like.
Yeah, I know.
I I am actually playing through the country games, the DK
country games and I've been.
Did you finish?
2 the other day, yeah, like you did, yeah.
I did one and two in one stream, just the main story and none of
the bonus levels.
Maybe I'll go back to it, but I,
I feel like it's, it's a little much to do it.
It's like a 10 hour thing, right?
If you're trying to do all the bonus levels and stuff.
So I was like, I hit that 5 hour mark, my eyes start like
shutting.
I'm like, you know what guys?
We beat K Rule.
I was actually like in the
second game, I was flying through it.
I flew through it like and then
I felt like I got stuck on K
Rule's fight in that game.
It's not.
It's not easy.
Dude I got stuck on that
particular boss for like way too long.
Like an hour was just dedicated to that and I was like, man, I
don't remember struggling this hard.
And then the first game was the opposite.
It was like I didn't struggle at all with K rule, but the rest of
the game I was like Oh my gosh.
Late levels in the first one get
really tough.
The first couple worlds you're
like, OK, I got this.
And then they really start
ramping up in 2.
I feel like it's it's a much
smoother ride.
Ramp up for the yeah, ramp up
for the difficulty, and it's been a while since I've played
the game to entirety, or at least played the K rule fight or
battle, whatever you want to call it.
But I do always recall that being pretty pretty tough.
Yeah, it's a tough one.
I'm about to hit up three this
this coming week, so Merry
Christmas.
Yeah, Merry Christmas to you.
It's a donkey.
It's a donkey.
It's a Donkey Kong Christmas.
Everyone Donkey Kong Christmas.
Yeah, so we are recording this
on December 22nd.
I'm going to try and get this
out.
If you're watching this right
now, everyone in the chat, I'm going to try and get this out
before Christmas.
If not, you will be hearing and
seeing this just after, before the new year comes around.
So regardless of what holiday you're celebrating, happy
holidays, everyone follow, remember 64 and Jiggy look back
right across the board.
And again, just I really
appreciate everybody listening, watching, commenting, people
like Paul and Matt coming in the chat.
Jiggy, you know, like I said earlier, dealing with my crap
and my inconsistencies.
It's all right, we feed offering
each other's energy, I feel.
That's right.
What little thereof the.
One day he's like, he's like,
you want to do it Monday And
I'll be like, sure.
And then I'll be like, oh, man, dude, I I don't know about
tonight.
And then it'll be like the
opposite.
He'll be like, well, what about
Tuesday?
Yeah, sure, let's do it Tuesday.
If we go on Tuesday, it's like, ah man, I don't feel good, but
we always make it happen.
Eventually it.
Happens the day goes like down the line and then.
Finally, it happens.
I, I wish we could say like,
hey, every single, every single
Tuesday, we'll do our every
other Tuesday, we'll do our live recording, but it's just, it's
too hard to do.
So we just have to, yeah, push
it out there on our on our feeds and, and let people know that
way because.
Life in your 30s and especially
when when you have a kid.
Yeah.
Yeah, and then he has a kid.
And then he started daycare and
for the last the, the 3 1/2 weeks he's been in daycare,
we've been sick for two of them.
So there you go.
So it's it's been kind of rough.
That's what happens.
Daycare is a cesspool for bacteria dude.
Like all little kids just get.
Like go to.
Daycare, they come home, they're snotty, and then you just like,
well, we're all going to be sick, might as well just make
some commitment.
I I actually would recommend to
everyone it's well if you have a little kid, don't.
Hang out at a daycare?
No.
No, no, no, no, no, no no no no.
If they go to daycare, OK when
like just go pick them up, come home.
Like do this at about like maybe like beginning of December, like
maybe the second week of
December, like just have them
like a poll at daycare or something and then have them
come home and everybody gets sick.
Like don't wash your hands.
Make sure everyone gets sick.
Get it all out of your system right before the holidays so
that you aren't all sick during the holidays.
Which which pretty much is exactly what happened to us.
Not not because we told him to go lick.
A bowl man.
Yeah, go see that thing over
there.
Just just go.
Maybe not outside, but just inside.
Yeah, it's not a Christmas story.
Yeah, we we got, we got sick like a week after he started.
That went away, wasn't as bad.
And then literally yesterday, so
the Sunday leading up to
Christmas, we started feeling
better.
So we all of last week was rough
and my wife just started feeling better today.
And I kind of turned the corner a little bit on Saturday night,
I would say.
So it was like 9 days I would
say in this House of that.
And our kid didn't get sick, we
did.
So I actually think in a way, as
much as I laughed and as much as you're, you're saying something
sort of funny, it kind of is true.
Because now we're.
Gonna be no, no, I'm
legitimately recognize like like do it like at least then it's in
your control when you get sick.
Doctor Jiggy coming at you.
I don't remember 6 point.
There we go, Doctor Jiggy.
All right, everyone, thank you again for sticking with us
through 20252026 is around the corner.
Everybody have a safe, happy and healthy holiday and we'll see
you at the beginning of the year.
Julie, look back.
Thank you very much.
Again, thank you all for being in the chat with us and we'll
talk to everybody soon in 2026.
Ciao.
Goodbye.
We've got two VERY different fighting games we've each never played before, so we thought we'd "gift" them to each other for our holiday episode!
We've played B.I.O. Freaks and Powerpuff Girls: Chemical X-Traction!
Plus, we hear from a listener about holiday memories!
Keep an eye out on Youtube as we also chatted about 5 stand out games we played on the show in 2025!