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1 year ago

Level 76 - Space Station Silicon Valley - Charming Your Pants Right Off!

Transcript

In 2001, Space Station Silicon
Valley disappeared. 900 years later, it returns discovered the
mysteries of Space Station

Silicon Valley.
The first gift, designed exclusively for Nintendo 64, is
available now first.

We can keep dancing.
We can keep dancing.

Welcome to Remember 64, where
this week we're saving animals in space.
Sort of kind of maybe.

Hello everyone, and welcome to
the show.

Hello if you're a returning
listener or viewer and welcome if this is your first time
joining us.

And of course, welcome to
everyone that is in the chat watching this live stream and
recording of Remember 64.

A rare run, but something that I
think we're I'm going to try and continue because this has been a
lot of fun.

We've had a pretty good showing
the last little bit.

But my name of course is David
Pitrangelo and I'm a robotic

Frankenstein terrorizing Silicon
Valley.

Ha ha ha.
Take that Apple Meta and open

AI.
Oh, wrong Silicon Valley.

Sorry, sorry.
Oh, also here in N64 we play and discuss the good, the bad, the
ugly and everything in between.

And the Nintendo 64's library.
Here we are live.

I've already screwed things up.
Jiggy, look back.

Hello.
Hello, I'm here and I have, I don't, I don't wanna spoil the
ending so much, but I'm gonna spoil the ending here right at
the beginning and just be like, what if AI was controlled by
just one big brain and it's like not, not a computer chip, but
like a literal brain.

Literal giant brain.
Yeah, that would be crazy.

It would be crazy.
It would be crazy more interesting I think.
Yeah.

And then it's like, what were
the intentions of AI in the beginning?
Like that's.

Right, that's.
Right.

AI has got some crazy stuff,
man.

Yeah, crazy stuff.
I it's, it's an interesting time and this is an interesting time
to be playing a game like this,

I would say in a way, but Space
Station Silicon Valley is what we're playing this week.
This is something that has been requested a few times, and more
specifically by Jiggy Lookback's cat that is currently in the
stream, right?

Now she will not leave me alone.
That's fine.

That's like stream starts.
I'm going to jump on your lap.

Let's go purr away.
The more the merrier.

But but Tim has, has been one of
the people that has chimed in over the course of probably like
the last year, I would say on and off saying hey, space
station, Silicon Valley, come back and play that play that
play.

That's a good one.
That's a good one.

And always saying like, you know
what, yes, I need to get it 'cause I personally have never
played it.

I knew we were talking about
this when we ended our last episode recording that I didn't
even know what kind of game this was.
I just knew roughly what it looked like.
That was it like I didn't, I was it like a platformer?
Is it a puzzle game?

Is it, I don't know, yes, Shorts
like it just.

Yes.
Yeah.

Actually, yes to both of those.
Yeah.

But you know, I, I really didn't
know.

It sort of seems like one of
those cult classics or hidden gems, like definitely one of
those that I've talked about over the years from the show,
saying it just was nothing that was on my radar at the time, so
I just knew nothing about it.

It's more just through talking
to people like Jiggy and hearing from Tim and other people that
have chimed in saying that this is a game that we should play
and talk about.

So here we are, Space Station,
Silicon Valley.

We'll get to that in just a SEC.
I do want to make sure because I

I forget to sort of plug it
sometimes and I should, but voice cast dot app is a great
way to be involved with the show and give us your opinion on
games we've played, are playing things you want us to cover on
the show, whatever.

There's basically a voicemail
app is what it is.

So you can go and chime in and
you can leave a message that is

I think 2 minutes or less I
think is the Max.

Maybe it's 5, can't remember
exactly.

I.
Think it was longer than two but

I don't.
Yeah, I think it actually goes up to 5 is what it is, but let
you know that's Two's Two's pretty good.
And the reason why I I sort of encourage it is because it's a
great way to hear from the audience and from viewers and
everything.

And we've had a few over the
last little bits.

One of them specifically is Paul
from Remnant Controllers, who's in the chat again this evening
and in the the stream this evening.
But when I put the call out to say, like, what do people think
of the Castlevania games, which we did recently in our spooky
season October coverage of games, and Paul had something to
say about that.

So I'm going to pull up his
message and this will be his opinion on the Castlevania games
because why not?

What do we got?
Here we go.

It played through Cornell's
campaign in Legacy of Darkness over the summer.
Gothic vibe, great fit for this time of year.
The soundtrack is nice.

It complements the visual style
well.

On the visuals, they leaned into
the realistic approach at a time it was awkward to do so.
So not the best looking game on the 64, not the worst.
Controls are manageable though.

I think anybody without some N64
controller experience is going to struggle to grasp the scheme
at first, so don't give up.

Maybe try using a different
controller.

The platforming I enjoyed more
than I thought I would felt great every time I thought I was
about to fall to my death, and

Cornell would pull off a nice
fringe ledge mount.

So much praise to his upper body
strength.

He saved the day.
Lastly, I wanted to mention what's going on with Mary Aldry.
I want to stay here with my vampire husband.
So can you go save my kid?

That woman needed to get a grip.
I love the show.

Y'all keep the episodes coming.
Amazing.

So there you go.
So that's hearing from around, right?
Hearing from fans, yeah, 100%.

Like a lot of those things we we
talked about and we were just like, yeah, yeah, no, that's
especially that ledge grab, right?
Yeah, yeah, I love that ledge grab.
Surprisingly reliable.

Yeah, well, it's true.
I think that surprised us too when we talked about it.
So yeah, I know it's good to hear from people and good to
sort of have people that have.

Yeah.
Get a grip, Mary.

That's right, Paul, it's good to
to hear what people have and when people have experience,
especially for me, when, like I said, there's a lot of these
games that I just knew nothing about or knew very little of
until going in and, and knowing that people had experience, have
enjoyed it.

All those types of things.
I I love hearing about that stuff.
So you know, again, that's a that's a, an episode in a game
or a couple of games that we already covered.
But if you have something you want to add and chime in, play
it on future episodes and all that, all good.
Or if you got to it later or something like that.
So voice cast dot app slash

Remember 64 is where you can
find that.

And of course, remember 64 show
across social media right here on YouTube where we're streaming
live.

Give us a follow and tell your
friends and thumbs up and subscribe and all those types of
things.

Yeah and of course with Jiggy
look back as well 'cause he's doing awesome stuff over there
before 1.

Last thing before we get to
Space Station Silicon Valley.

How's perfect dark going, buddy?
Speaking of YouTube.

I think I'm going to finish it
this Friday.

Plus bonus missions.
I actually beat the attack ship which is like probably probably
the hardest level in the game.

I don't know, one of one of the
like top 3 for sure.

Wild yeah it took a while, but
we're we're on the last mission and I felt like if I pushed last
stream I would have been able to beat it.
But I, you know, when I'm streaming for like 4 hours or
five hours, I'm like, all right,

I'm getting sleepy like.
That's a lot.

Yeah.
And it's intense too.

It's not like you're doing
something that is like you got to pay attention because of the
way that the game changes and how hard it is at the time and
all that stuff, right?

So that's a huge part.
It's going great though, like so close like I was.
At least I was through more than half of that mission already.
So.

Next Friday, like it's going to
be it, we're going to do some of the bonus missions just for
funsies, and that's going to be a wrap on Perfect Dark for me
for pretty much the rest of my life.
I'm just kidding.

Every time I ask you about it,
I'm like, oh, it's been this long, it's been this long and it
just keeps get taken long.

It's it's difficult.
I honestly, I, I praise your, your dedication and your, your
skill to to get it done so.

I'm nothing if not persistent
and annoying, and that game is going to know just how annoying.
Just how annoying.

I will not quit.
That's right so that's tricky look back on YouTube and on
social media as well.

OK Sir, let's get to it.
We go into this game and you had experience playing this of.
Course I did of.

Course you did, because it's a
hidden gem and it was definitely one of those things your dad
brought home from a garage sale,

I assume.
So there you go.

OK, it is this was no, this is
actually this is yet another one of the games that I acquired
from the movie rental store situation closing out.
This is one of those fun fact.

I actually should if I have the
image somewhere.

I found an image that had a good
portion of the actual like boxes that I got the games on.
So like I I found a bunch of them at my mom's.
I don't think it was all of them, but it was like maybe like
15 games or so and I had the box like the like rental cases and
it said like what games there were Tonic trouble, Silicon
Valley.

I think Hot Wheels was one of
them Iggies wrecking balls.

Like it was like Glover was in
there.

And the place I discovered like
fun fact the place was called

Mega Video.
Mega video.

Mega video which sounds dope as
heck.

It's just I love those sort of,
you know, smaller privately owned mom and pop shop type
video.

We had a couple here that were
that were the same.

We never had what we did
eventually.

But for the longest time, there
wasn't enough people in the area that I grew up to even have
something like a Blockbuster.

So it would be a couple of like
mom and pop shops in the area and like that was it.
And Blockbuster actually was never as big in Canada as it was
in the States.

So there's that too.
But but there's definitely a handful of them as I got older
for sure.

And then they eventually, I
think, I think once they started expanding in Canada, they died
shortly after.

So he can blame us if you want.
I will.

Definitely not Netflix.
I think we still have 1 floating around.
I think.

I think it's still like a live
there's one.

There's one.
Independently owned, yeah.

I don't remember where it is,
but it's pretty cool.

But anyways, Space Station,
Silicon Valley.

Yeah, I played the crap out of
this when I was a kid.

It's actually, dare I say, one
of my favorite N64 games because it's just so silly, outlandish
and fun.

Like it's, it's just fun.
It's so bizarre and I did not know a single person that had
this game growing up aside from me.
Like no one even knew about this game.
I would share it with people growing up because I just
happened to acquire it from this random rental store closing out.
And hey, look at this.

I mean, you're playing, you're
playing as a sheep floating in the air like a little cloud and
like.

I love how it acts like
incredible.

I I love that little touch
because it looks like a cloud, like the actual body of it.
I was like, oh, this looks like, like I honestly thought to
myself, yeah, this looks like a cloud.
And then it moves like a cloud.

It's amazing.
It's great.

Yeah, this is like the second
second.

Or third stage of the whole
game, something like.

That yeah, this is the this is
the beginning.

So I would say the the thing I
remember most about it growing up was I liked hunting for the
different animal types and specifically the different
animal, different animals with like mechanical augmentations
because they will give you like normal ish animals.
But then there's always some variant where it has wheels and
it moves super fast.

Like this mouse, for example, or
like, yeah, or like there's a

Bunny with like its ears are
basically like a propeller and you can fly around with it.
Like there's some, there's some just bizarre stuff in this game.
And if I had to describe it to someone, I don't really know
what I'd say.

I feel like I've struggled to
describe this game because it's like you're, it's a, it's a
platformer, but it's also like.

It's like a light collectathon
'cause there's stuff to collect, but it's not all 100% necessary,
you know?

Like you don't need to 100% the
game.

Or at least as far as I can
tell, you didn't have to.

But.
It's also got the same appeal to me that a game like Pokémon has
with like all the different creatures and like collecting
and like hunting for him and stuff.
So it's, it's kind of this bizarre, like middle ground and
it's just, I don't know.

We should probably just describe
the gameplay because this is probably not making sense to
anyone who doesn't know what this game is like.
Well, you're also trying to describe the gameplay, so that's
the thing.

Well, that's like, I mean, the
premise.

The premise?
So the premise, the premise of it is that.
Yes, Dave, tell us the premise.

How do you how do you describe
the setup of?

It is like.
There's this.

There's this old space station
that was called Silicon Valley like 1000 years ago or something
like that, and it got lost in space and they thought it was
long gone.

There was I don't they, they
they it somehow shows up back in the orbit, something like that.
It all sort of happens in the first couple minutes of like an
opening thing that they explain it to you.
The characters you play as end up crash landing onto it.
I feel like I'm missing something there in the setup.
So, so basically it's like, it's like this space station shows up
after it's gone for what is it 100 years or 1000 years or?
I think it's like a crazy amount.
It's like 1000 even a hundreds a lot.
So whatever, yeah.

Yeah, it was gone for a long
time and then it just randomly shows back up and it's like been
taken over by all the animal robotic.
Robotic animals.

They're all robotic.
None of them are real.

They're all robotic.
Which I didn't realize.

Honestly, going into this I
thought these are all real animals based on screenshots and
things like that.

Like I just had no idea which
lets them have fun with it, right?
So anyways, yeah.

And I think I'm trying to
remember, is it on a crash course with Earth or something?
Or were they just sent to investigate?
I think they were just sent to investigate because there was
what's that group that was going to go find it or something and
then they were lost or something.
I don't know.

They give you a reason that
you're on this space station and you're I guess technically
you're you're this duo.

One guy is like the pilot and
the other guy.

The other character is a robot.
That robot falls to pieces when you crash and you are basically
just it's it's ship or a chip.

Sorry, it's chip.
So that's whatever the the the.

Yeah, you're like.
Processor or your microchip or whatever.
Yeah, looks like a little spider kind of running.
Around it's CPU or whatever, yeah, yeah, yeah, yeah.
It uses your little yeah, yeah.

It looks like it's like a
typical if you open up an end or something, yeah, you just like
crawls around like a little little bug and you can
essentially possess any of those robotic bodies so that you're
like going around.

Characteristics and their
attributes and things like that.

And you solve.
Essentially solve puzzles and find a way to collect as much
like energy and stuff I think is.
I can't remember what they use, the exact word they use, but you
have to find ways from switching from one animal to another to
another to another in order to accomplish your goal.
To collect the right amount of things you need to do and
collect the parts for the robot in order to get off the space
station while also capturing animals, the robotic animals
that were there in the 1st place for science, I guess I don't
know, That's kind of.

For science.
For science, I mean, that's the setup.
The gameplay is jumping from animal to animal, robot to
robot, and using their different attributes and their different
speed and their their jumps and their this is a dog with a
rocket on its back, and there's the sheep that floats like a
cloud.

Like Jiggy said before, all
these little things that you have to sort of figure out, how
do I utilize this in order to complete the 2-3, sometimes 4,
you know, missions that I have in this particular level.
And then you go on to the next one, it gives you another setup,
move on to the next one, give you another setup.
And you're in different areas of the space station.
So there's outdoor, there's snow, there's sort of, I don't
know if it's considered underground or sewers.
Like there's a whole bunch of different things.
And yeah, and it just gives them more reason to have fun with
different scenarios and different ways to use different
types of animals.

They all look like familiar
animals, but they're all robotics.
So they have, some of them have, like Jiggy said, strange
attributes and and different abilities and stuff like that.
So is it a puzzle game?

Is it What's that?
Get a rocket squirrel.

Rocket squirrel.
Yeah, that's right.

Literally just fly around like
crazy.

Yeah, yeah, there's there's
they, they do some weird things.

So like, but also to like the
the rat is like one of the early ones you get.
And yes, it's a robot, so it has like this really speedy movement
or something like that.

But if you played a game that
was just you're a regular mouse or regular rat, you'd expect,
oh, I'm this small little thing that's speeding around the level
and whatever.

It kind of makes sense, you
know, like it kind of feels like, yeah, that's what this
thing would do even if it was a real animal.
And they just sort of make it more cartoony and, and, and just
kind of have fun with it and stuff.
So I don't know if that's a really long way of explaining
what it is, but it's kind of hard not to.
You have to explain everything, otherwise you understand
nothing.

Yeah.
So I got to tell you, I didn't really understand what the hell
is going on at first.

So I was like, I crashed landed.
There's a bunch of stuff happening.
I knew what to do.

Sort of like generally speaking,
like OK, I'm this little chip and I have to go and jump from
animal to animal or whatever.

And like that's fine, there's
nothing wrong with that.

But it doesn't really hold your
hand to kind of just throws you in it and says here just figure
it out and whatever and that.

And I guess that's OK.
But for the first couple levels, as simple as they are, they
definitely took me longer than they probably should have, like
just to.

Understand, I mean, it's also
like exploring and like it is a big emphasis on exploring and
like creativity, which I think is a good like strong aspect of
this game.

Can I just ask you blindly, did
you have a favorite animal of what you played?
I don't know how far you got in the game, but.
I almost 100% completed it like or at least at least play almost
almost played every level I can't remember.
It's that kind of game.

It is, yeah.
Hold on.

I played it.
I played, started playing it a couple weeks ago, very much,
almost like the next day after we recorded our Castlevania
episode, 'cause it was like, I don't know how long this game
is.

I don't even know what the fuck
this game is like, You know, I was just like, I got a job and I
didn't want you to tell me either.
I was like, I just want to figure it out.
And then, you know, you kind of you kind of get it in the first
first hour, first half hour for sure.
Also, this particular rabbit, while it's not my favorite, the
way that the rabbit acts is you can't walk forward.
You literally have to jump and hop the entire time.
And as annoying as that kind of is, I just love that that's the
attitude and the approach that they took with it because they
could just make it a rabbit that.
Walks around and has a really high jump.
Makes this, you know, boring sound every time you do it.
But no, instead just to move a foot you have to hop, you know?
Yep, 100%.

And I like that stuff.
So did I have a favorite?

Was it the is it a bear?
Yeah, the bear was kind of cool.

I actually like the simple ones,
honestly, maybe because I didn't have to think too much.
So like the the Penguin, I think in this level, there's a
Penguin.

The penguin's cool.
He just kind of run around, just throw snowballs, you know?
Yeah.

So that was kind of fun and I
think it was the bear that I liked, the dog and the wolf and
stuff.

They're kind of the same to me.
I didn't feel like a massive differences.
They're basically the same.

The reason why I kind of like
the Penguin is more for like ease of use of some of the
levels that it's in because a lot of the pretty much all the
time, if you want to possess or take over that particular
animal, you have to find a way to knock it out.
So you kind of have to like disable it, not kill it, but
disable it so that you can hop out of the current animal into
the other one.

And sometimes some of the
enemies or other robots that you have to knock out are a little
overpowered compared to what you're currently using.
And with a Penguin, I could stay at a little bit of a distance
and just spam the snowball button quite a bit.
So it made that sort of that part of that mission a little
bit easier.

So that part of it was kind of
good.

And I think this actually might
be the one level I was thinking of at 1st, and this might be the
first or second time you use it, but that was one of them.
Yeah, that one in the bear was kind of cool.
What about you?

Did you have a favorite or did
it change this time is my part of my question too.
Well, I like the kangaroo.

Oh.
Yeah, the kangaroo.

Yeah, Yeah.
That's actually.

That's pretty cool.
Kangaroo's cool.

I also like.
I think he's a turtle.

He's like a tank.
He's like a turtle.

Yeah, I would say that's a
turtle.

Yeah.
It doesn't quite look like a turtle, which is kind of funny.
It kind of looks.

Like, I think it's supposed to
be a turtle, but it's, I think, yeah, it's, I mean, I think that
every time you possess an animal, they give you like a
different description or whatever, right?
So that's the other.

That's what we should point out
before we even like even describing these is like, even
if you're not sure what each one does, it gives you a chance to.
It gives you stats on every robot that you possess.
So it's like, oh, this is ability one, this is ability 2.
And then it gives you like funny little things.
That's how much it weighs.

And this is like little things
like that that don't really make a huge difference.
So when you go into it, you can kind of have a general sense of
like, oh, OK, the Penguin throws a snowball, the rabbit jumps
high.

The what's it called?
The the sheep floats like OK, I kind of get it and then you can
play around with it.

It lets you sort of mess around
a little bit and stuff anyways.

And then you have like the
variants of I, I would feel like every animal basically has like
a base form and then it has like an augmented counterpart, almost
like they've been experimented on, right?
Yeah, that's actually pretty much what it probably is, right?
That's that's what they're going for, I think.
Like the Penguin was like a normal Penguin and it throws
snowballs, but then it's got the like the king variant where I
think it has rocket blasters in its butt.
And just like flies.

For no reason.
It's amazing.

That was cool too.
Oh you know what?

It's really cool.
I don't like how slow it is, but

I liked the idea of it.
Like early mission Rat King.

Oh yeah.
Because I like that you, you basically like go to the, the
other rats and they just like start following you like a
little posky and you feel like you're just like a little gang
of rats.

Yeah, 'cause it looks kind of
cool.

Yeah, it's like a point.
Yeah.

It's like cinematic down a
tunnel.

They're all like with you.
You're just like, let's go mess up those squirrels or whatever
they are.

Start the war.
And they just go out and they just attack everything.
It's awesome.

That's great.
Yeah, that, which is kind of funny because it's it's not like
a mechanic that you have really even come close to to doing up
until that point.

A lot of it's like a solo
venture where you're like, OK, jump from this to this to this,
solve this puzzle.

OK, I got the sheep.
Oh, now I got the rabbit.

Now I got the wolf and I got the
and then it's and then it's that, and you're like whoa.
All right, let's do this right.

We're part of a team.
I didn't realize.

It's such a, it's just such a
bizarre concept of a game and I just love to the variety.
Like that's like a huge draws.

There's just a crazy variety
like, oh there's my, there's the rabbit with the copter dude.
Yeah, and then the rabbit ability where he just like his,
he's like basically Thumper like he.
Just keeps hitting the.

Ground love that that's that's
awesome.

So here here's sort of my a
little bit of my journey.

The variety is what kept kept me
going with this for sure.

I think the way that it displays
and controls sometimes I was like this feels not as in as
smooth or not as tight as I wanted it to be.
It's hard to hard to pull off.

There's a decent amount going on
here.

They're trying to create all
these different scenarios and there's like, you know, the
other like this for example, that were watching the rabbit
sort of dropping the bombs, all these flying and stuff is a lot
of things you have to sort of use and figure out and stuff.
So like the controls felt a little too floaty to me
sometimes, but I think they sort of focus on other things and not
necessarily things being really tight or whatever.
And that's totally fine.

So at first I was a little
worried.

I was like, I don't, I don't
know if I'm going to like how this drives with me or if I'm
going to have a good time sort of doing the platforming stuff
or whatever.

But then I just kept wanting to
just use as many different robots and abilities and things
as possible that I didn't really care about.
The small very, very, like, honestly, like that point sort
of nitpicky things.

And I just wanted to keep going
and see what they did next.

Because like you said, there's
sort of the variance and stuff too, which adds to it.
It's not like, oh, the rabbit shows up again 55 levels later,
it's the same one.

No, it's now, it's now it's a
helicopter and a bomber.

That's right.
Great.

Cool.
That's awesome.

You never know what to expect.
Exactly, Yeah.

And one of the things that I
also really liked about it is yeah, it's a little bit blocky
because of just the the polygons and sort of just the way that
the that these games are made at this time.
But I like that.

And this is something that I I
noticed even before I looked it up, but it to me, it's looks
like they're going for like a claymation type of luck.
So I don't know if you have ever, I mean, you know what
Claymation is, but if you watch like Wallace and Gromit or know
what Wallace and Gromit, yeah, that's what their inspiration
was.

And that's the first thing I
thought, yeah, it's so good.

Wallace and Gromit.
I remember watching Wallace and

Gromit when I was a kid, before
even knowing what it was.

You know, like, just like.
There's OK, I'm gonna, I'm gonna say two things.
Yeah.

One, there's a really good video
out there.

I don't know who makes it, but
I've watched it and it popped up on my feed and I kind of want to
watch it again.

Yeah, because I don't remember
it, but it's something like

Wallace and Grammet was
terrifying.

And it's like, yeah, the
claymation, like old claymation, like that is totally terrifying.
Yeah.

Like very uncanny valley.
Like scary.

And like weird, weird body types
and shapes and things like it's not, they're not going for
realism, but there's aspects of it, like you said, uncanny
valley for sure.

I could see that.
That being said, do you know who

Millie Bobby Brown is from
Stranger things?

She had, there's a video, I
think it's for Ladd Bible where she she's eating like a carrot
or something and she's talking about how she didn't like to
peel it like she always would just like eat the outside,
right?

And she's like, she says
something like the dirtier the better and she's like the
dirtier the better.

And she smiles and it looks just
like Wallace from Wallace and

Gromit.
And so people like, just like, flipped the screen over to like,
Wallace and he's like, yeah.

And it looks like it's like she
has the exact same smile.

It's so funny.
It cracked.

I could.
See it, I can look it up.

I could I could.
I could picture it though.

For sure.
So freaking funny.

The Datia, the beta, then it
pops to Wallace.

It's like the same face.
I I'm I'm team her, by the way, where I don't, I don't need to
peel carrots and just I'll give it a rinse.
I don't need to have it have dirt on it but like.
I'll give it a rinse.

Just yeah, iron or a rinse or
two.

Right out of the garden.
I, yeah, I'm not going to pull it right out of the ground and
then eat it, but I'm, I'll, I don't need to peel a carrot.
I'm also someone who, like, doesn't like baby carrots.
I think they're weird and gross.

Yeah, baby carrots are kind of
like great baby.

They taste like, they taste like
water, like why am I eating this?
Tastes like nothing.

I'm a big carrot person but if I
was going to do it I would raw dog it.
Yep, and big one.

Sure, you know hey to each
throne.

Hey, if that's you know what I
meant.

If that, if that gets you to eat
your vegetables, I'm not going to stop you.
That's that's all I got to say.

Yeah.
The parent to me, the parent to me says, hey, at least you ate
your vegetables all.

Right.
Cool.

But yeah, no, I, I, I I love
carrots.

Carrots are great.
I love carrots, but it has to be like a carrot, not a baby like
baby carrots are.

They're weird.
They don't feel natural.

Like they they don't taste
natural to me.

It doesn't taste like a carrot.
It just tastes like something crunchy.
If a crunchy thing had no flavor, that's yeah.
Like how disappointing would it be if that's your crop?
Like I want to pull out a giant carrot from the ground and then
this little you pull out this like big stem and like this
little itty bitty little thing.

But like, it feels like a baby
carrot isn't even.

I don't I don't even know how
baby carrots are they like just really small carrots.
I think they're.

Just really shaved.
They're really shaved back so that they can make multiple
carrots out of like multiple baby carrots out of 1.
Little little thing.

I could look it up and we can
look, we look into it right now.

How are baby carrots made?
Maybe there's somewhere on the space station.
There's there's a little thing that tells us.
There's a carrot and then there's the king carrot and
then.

The king carrot that all the
baby carrots follow.

Right.
And then there's the giant tank carrot with a rocket on its
back.

And then the the medium sized
one that has the the propeller.

Up top, Yes, Yes, exactly.
Yeah, that's the tonic trouble territory we're getting into
now.

That's exactly what I was.
Yeah.

That's exactly what it sounds
like.

Which, again, game I have very,
very little experience with.

On the list everyone, just like
everything else.

So you, you've liked this.
Do you remember?

Sort of like completing this
when you were younger, Like did you go through the whole thing?
I assume it feels like one of those games that that could be
like, this is a good game for a younger generation too, or
someone who's kind of learning how to do puzzlers or plat 3D
platformers and stuff.

Because it's not overly
difficult, but it's not holding your hand either.
Yeah, I think I'm gonna actually show this one to my nephew
because I for exactly what you just said.
But I also think it's one that could keep him, like, really
engaged because the variety's just like, so crazy.
Like it's just constantly changing and not the same thing
over and over.

But yeah, it's definitely.
I did finish it when I was a kid.
I don't know if I did it so like

I've definitely played every
mission, but I don't know if I did it legally or if I like
enter the cheat code to unlock everything and then like went
through and started like I don't know who knows how I did it as a
kid, but I played it a lot.

So I'm, I'm pretty sure I, I did
every mission because I wanted to find like all the different
animals.

Yeah, I remember, I think.
A big deal to me.

Yeah, well, and also too, like
you could be in the same, I don't think, I can't remember if
they call them worlds or biomes.

I don't know what they call
them, but each one of those sort of series of of levels around
the sort of like circle that you sort of complete in.
None of those.

I mean some of them, you know,
they share themes, but none of them are exactly the same
either.

And you can go back and play
them anytime you want to kind of find the rest of the
collectibles you didn't get to and things like that.
Like there's a lot of reason to go back if you want to collect
everything.

So the variety in the creatures
and the robots, sure, but also in the levels.
And I think a lot of the the sort of little tasks that you're
doing and stuff too are different enough.
And they're written in a funny way, which I think, you know,
maybe might go over some kids heads.
But like, you know, there's one where there's a couple where you
have to like flip a switch on like a big electronic thing or
something, right?

Which actually we just sort of
saw.

But the way they explain it is
go check out that weird computer looking thing.
Like that's what it says.

And I think that's hilarious
because it's like you're like, what am I supposed to
everything?

Yeah, the thing, the computer
thing or the electronic thing, like that's literally what is
what it says in the description of the task.
And I find that to be great, that that's just, you know,
great.

Sort of.
I mean, I, I say Wallace and

Gromit, one of the reasons why
is because when I was looking up for development for the game is
that we're going for like a very

British humor, which is exactly
what that is, sort of a dry humor that was very different
compared to other games around this time or of this genre.
And I think that part they definitely nailed based on the
way it looks and based on the way it's written and things like
that, which is which is great.

So.
Yeah, I can't.

I mean, I can't really speak for
PlayStation so much, but certainly for N64.
There's not really a game like this like this, is it?
This is the only game like this.

Yeah, and it's the only one.
Like that's the other.

Well, technically, technically,
I don't know if you knew this, I didn't know this, but there was
a sequel.

Technically I did.
Not know this.

Release for PlayStation only in
Europe.

What?
Yeah, it's apparently called

Evo's Space Adventure.
Let's see what.

I oh wait a second, is it a
sequel or is it a remake of this game?
Oh, I guess technically it's a remake.
I did know about this actually.

Yeah, yeah, yeah.
So it says low Poly PlayStation port.
OK, there you go.

I said sequel but port that was
only released in Europe despite being on the CD-ROM and actually
is missing some levels more than half of the frame rate and uses
a completely different soundtrack.
And then according to the cutting room floor, which is a
great website to check out if you want to see like unlocked
stuff and things like that for for old games at least.
At the very least, however, it fixed the 100% completion bug,
which apparently on the 64 version you can collect
everything, but it never really tells you that you 100%
completed it, which.

I think I want to say that it
was something else.

It was like you couldn't, you
couldn't actually collect the last.
Oh, is that what it was?

OK.
Yeah, it was something like that, Like you're locked.
Like you can't, you just can't get it.
And but there's also like, there's a big controversy with
the expansion pack, The first version of this game, if you
have the expansion pack, it will not boot past the like, intro
sequences.

Yeah, it just like crashes the
game as if like there's AI mean there's a bug, there's a bug in
the game essentially.

That's that's what they're like.
We don't know what to do with all this memory.
And if you put in the jump the normal N64 jumper pack, it
works, or if you have the expansion pack, it does not
work.

And then they made a revision
and obviously all future, future ones were compatible with it
worked.

It didn't do anything, it just
fixed the bug.

Yeah, the game is the same.
It just fixed that, that particular bug.
Oh, Tim says you can't collect everything because there's a
trophy that you cannot get.

Yeah, Tim says.
I'm annoyed because I'm at work right now.
I know because you're in a completely different part of the
world.

Me and Jigg are getting close to
bedtime.

This guy's in the middle of his
work day.

So I'm actually very excited
because there's a holiday this week for me and for some reason
it's on Tuesday, but it means I have to go to work tomorrow and
then I have off the next day, which is kind of nice.
Ours is the same.

Ours is the same.
Yeah, cool.

Ours is like our veteran's day.
It's.

Yeah, that's exactly what it is.
Is there oh, it is veteran's day, OK yeah, ours is
Remembrance Day.

It's the same thing so for the
same reason, right.

So yeah, it's that's that's I, I
find that so what's crazy to me about this, about when things
like that happen in games of this generation, it seems like
it happened a lot with

PlayStation and 64, or at least
my knowledge or my memory of it over the last several years that
they re released games.

Yeah.
I mean, I know that's the only way you could do it.
I understand that.

But it just feels like, how
would you like, would you go out and have to buy?
You have to go and buy it again.

Like if you bought this game and
you want 100% complete it, the only way to do it is to fully
purchase this likely $80 cartridge or whatever might have
been at the time, pretty close to that, I would assume.
Again, just so you could, but how would you?
Also, you ever know about that unless you were reading the
magazines and stuff, which not everybody was.
And I don't know, would Nintendo

Power be advertising that?
Maybe.

Would Game Pro be?
Maybe.

But you'd have to catch it and
be looking for it really to know that difference.
Yeah, unless you went to game a game store or something, like a
game, old GameStop, EB Games or something and they like told you
that that happened with this game, 'cause like I could see, I
could see like me getting it and like it just wouldn't boot or
whatever.

And my dad would be like, oh,
it's defective.

It's not working.
Or like, maybe, yeah.

That's what you would assume,
right?

Like you would.
Turn it, get another, and then it would not work on the same
spot and be like, OK, this game just doesn't work.
What's going on?

And maybe there's a way like how
would we dive into that?

I, I have honestly, even being
older than you, there was no way that that that finding a
different solution to it would ever really exist.
It'd be like, oh, this, this game just sucks and it's broken.
That's it.

That would you know, and
thankfully that never happened to me any games we purchased,
but I'm sure it might have happened with some games
potentially that like if you rented it, you'd be like, OK, I
guess you know, something's wrong with this particular
version because it's been rented a million times and something's
wrong with it or whatever.

I'll just rent something else.
I'll bring it back tomorrow and rent something else.
That that would be the the mentality and it's just, it's so
wild to me.

I know it's just technology and
just how things advance, but now there's a fix for it.
And then the only way to do it is to literally print the entire
cartridge again, do it all over again.
It's an expense and time and effort for the company, for the
distributors, for the people that want to or may not want to
buy it.

Like it's just a whole line, a
whole mess of stuff and it just, it's so crazy to me that they
even bother to re release it as part of it like.
I mean that's a pretty big like game breaking bug though when
you have a.

That particular one is yeah, for
sure.

Yeah, yeah, like Tim is saying
in the chat, like Ocarina of

Time re released to get rid of
the Islamic chants in the Fire

Temple and they also changed the
color of Gannon's blood.

Which is interesting originally.
I remember that.

Yeah, originally it was red, and
then because apparently that's not OK, they made it green,
which makes it OK.

Green.
It's the exact same scene, everything's the color's
different.

Green.
Yeah, I don't know, weird times.

You can't.
You can't mix him up with a real person if his bud's green,
obviously.

Obviously.
Obviously the other thing, Oh yeah, Walray 64, I thought that
was great.

Like there's the humor of this
of this game is a huge selling point for me because even now
with more technology and voice, more voice acting and, you know,
lots of talent behind writing with bigger teams and all that
kind of stuff, to pull off humor in games is difficult.
It doesn't happen smoothly most of the time, even nowadays,
right.

And they could they pulled it
off with this.

I think, look, is it
outrageously funny?

No, but it's charming and it's
cute and it's fun and one of those games that just does not
take itself seriously.

And to me that's that's a
selling point.

I think that whole like
beginning intro sequence with

Evo and I don't remember his
name, but the the old looking guy, like he he they basically
start like just smacking each other because they're like
irritating and the robot just freaking knocks him out that
punches him really hard and he's like.
Fights him right back, yeah.

He's just like his jaws, like
knock like so funny.

It's a, it's a, it's, they treat
it like a cartoon, you know, like a, like a Hanna Barbera
cartoon type of thing.

Dry humor of, you know, British
humor, like we've mentioned, like all those things exist.
So yeah, go to the interaction.

I want to hear it too, because I
think like the sort of like weird voice work.
Do you want to call it that?

I'm trying.
Yeah.

That's the long play.
Also good music I like.

I really like the music I.
Thought it was.

Fun.
Yeah.

The other thing too, with with
the spaceship that we're looking at right now, it, I don't know
if it still looks like this, but it looks like the old MTV Awards
spaceship that we used to have in the trophy.
It's an Alexa, I think it was

MTV.
Oh, Nickelodeon.

Sorry, Nickelodeon.
What's it was?

It cracks me up.
Oh damn, and like punches him in the face and just knocks him.
Just backhands him.

Like just smack a love story.
Between a dog and a sheep.

And then it just kills the dog
or kills a sheep.

Yeah, yeah, I could just the dog
first.

Yeah, he loves me.
Oh, no, it is the dog, Roger,

No.
Anyways, it's, it's, it's good.

Like they, they set up the humor
of it really well, I think.

Oh yeah.
Then he ejects and then all the different, his body parts go
everywhere.

Yeah, I, I, it's, it's still
difficult to pull off good humor in games.
And yes, this is all physical humor and stuff, but it works, I
think.

And that's, that's one of the
best parts of the game.

So.
And I, it was interesting that after the fact, I looked up when
I was looking up sort of how they, who made the game and what
they were known for before this.

We talked about these guys not
too long ago, but is it oh so in the middle of development?
So before the 64 came out, this was in development in 1995.
Then take 2 bought the team that made this and what happened was
all the same people were making it.
They kept it going.

This was one of the first games
they made, but they also made body harvest.
So this is sort of a, when you think about it and part of when
I looked into it was that body

Harvest we sort of said, or at
least I said at the time when we did that earlier this year, sort
of felt like a semi open world, early open world type of type of
game.

Yes, they're still segmented
levels, but you can do a lot in a big space and move from
different vehicle to vehicle to vehicle.
That's kind of what you're doing here.
The levels are smaller, but you are going into technically you
could call them different vehicles that have different
abilities and different weapons eventually and stuff like that.
And you could see the sort of connected tissue between these,
between the two games and how

Body Harvest just is a bigger
version of this with a larger, you know, world and more, I
guess aggressive vehicles because they're like, you know,
guns and rockets and ships and things and, you know, things
like that more sort of military based or whatever.
And, you know, I, I was surprised by body harvest.
I really liked it.

And I was surprised by this.
I liked it a lot as well.

So I does team make some good
stuff?

Does team make?
Stuff, Yeah.

It's just bizarre.
They just go for it, man.

That's all it is.
They just go for it and full send.
It's great.

Yeah, yeah, it's, I don't think
this game like for me is like 100% like a home run.
But I think it's, if people haven't played it like I hadn't
you, you should, you should give it a shot for sure.
You play a couple hours of it and you'll really get a good
variety.

And that's all it took for me to
say like, hey, I just want to see what other things are doing,
how many more silly ideas they're going to come up with.
And that's all I needed personally to to want to play
more so.

Yeah, this this made it on my
top ten weird N64 games.

I loved growing up video and I
just I just freaking love this game.
I don't know it's it's fun, it's silly, it's wacky.
You, you could play it for an hour and experience so much
variety of gameplay.

Like everything's locked in the
concept of a platformer, but like, it's just so weird, man.
And I love it.

I love how weird it is.
It's yeah, you're you're not really going to play anything
like it.

You know, you're you're going to
have like shared elements, like

I said, even with body Harvest,
even though it's the same team, like a little bit of the collect
a thon thing like I mentioned, but nothing.
It's still not that game, you know, like we had a hard time
describing it a little while ago because it's hard to equate this
to anything else.

It's hard to say, hey, this
feels like this game, 3D.

It feels like a 3D platformer
with some puzzle elements, but that's kind of it.
That might be familiar, you know.
Yeah, it feels like it's a game where they created a concept
where they could basically craft every level the way they wanted
to, and they weren't like locked in a format.
Right.

That's a good point.
Yeah.

It does kind of feel like they
just, they had this idea, they let them go for it, and then
they said, oh, we're going to go for it.
Yeah, it's like, it's like not one idea, but they found a way
to make the like 20,000 ideas cohesive.
Yeah.

That's true, yeah.
I just dig that.

I love it.
It's just so creative.

I've never played another game
like it and I honestly think it plays pretty well still.
Even.

Going back to it, I'm like, it's
pretty solid.

It's got it's quirky, like early
3D stuff going on, but that's pretty par for the course, I
think if you're used to 64 games, like, yeah.
Yeah.

You're not going to be out of
place.

Most of these most of these
games like this is still technically somewhat early.
I mean, well, actually it's kind of right in the middle 98.
So I, I think, I think there's aspects of this that could be a
little sharper and stuff, but it's nothing that's going to
that would ever deter me from continuing to play it, you know,
or telling people like watch out for this.
This is like the worst part of the game.
There's nothing like that here that I would, I would really set
any kind of warning bells or anything for anybody.
I think you just, you got to go in and just have fun with it and
just expect to have random shit happen.
Honestly.

Like it's just it's a game of
random ideas like you said, like 20,000 different ideas that for
the most part I would say just all come together in a weird
wacky game like that is that's a good way to put it.
Like weird weird wacky puzzle platformer that's.
Weird wacky puzzle platformer?

There it is.
That's that's the name of the game.
That's Silicon Valley.

Horror.
No, I'm just.

Kidding.
The humanity.

It's.
There's no humanity.

Very, very, very difficult to to
describe, but simple enough to play, I think.
So I think that's also a good selling point for it too, is
that you don't have to think too hard.
You just have to sort of mess around with things that allows
you to do that.

There's no clock to tell you,
hey, you got to make sure you finish this in a certain time.
Like you can just explore these little levels and none of them
feel too big.

I thought was was a good thing.
So I think the level design is kind of it's kind of good
because you could very easily see a game like this, like if
you took, I mean, body harvest at some points felt a little too
big.

It felt like you were wandering
or backtracking a little too much and stuff.
I think you mentioned that even more more than I did.
And it's true that is a lot of it.
It is a faster game.

So you know, you're going around
in big ships or tanks or vehicles or whatever, but this
doesn't have any of that.

This is here's the
self-contained part of the ship with a bunch of robotic animals
in it.

Figure out how to use them to
your advantage.

That's that's what they did.
And with a bunch of weird different ideas to make that
happen A. 100% I think it actually it it works out better
to have.

I don't know how many levels are
in this game, probably like 70 maybe, I don't know.
No, it's not quite.

I mean, well, it's quite a bit
actually.

I would say probably at least I
was going to say 40.

I'm going to check 40. 50.
Yeah, it's a decent amount.

A couple, a few dozen for sure.
Yeah.

I think like each section,
you're probably right.

With 40 it's probably each
section has like 10 levels like each environment.
Roughly that.

Yeah, because you've got the the
base like sort of field environment and then you've got
the winter area and then you've got the jungle and you've got a
desert.

Yeah, right.
And all those ecosystems are really fun to explore and get
different animals, and you get different animals according to
the environments.

So it's really fun.
Yeah, they're not completely randomized or whatever.
You're not going to do that.

Oh, I'm looking at speed runs
too.

Oh geez, Trying to look at how
many levels there are.

But having having, you know, a
bunch of smaller scale levels aids in that like variety of
gameplay because you never get stuck on anything for too long.
That's right.

That's a good way to put it too.
Yeah, exactly.

It's it's just enough to want
for you to to push forward and it, and it's also one of those
one of those games because of that, because some levels feel
longer than others because you do have to do go back to certain
animals and certain robots to complete this.
And then you jump to that one, then you got to go back to that
one.

And then you get, you know, a
little bit of that.

I wouldn't call it backtracking,
but there is a little bit of sort of planning of where you
need things to go and how to jump from one to the other.
But none of it really feels too long.
And you could just play one level and you get a variety even
in that one level.

And that's not something you can
get with a lot of these these types of games and stages and
stuff.

I'm one of the last things I
want to mention is I'm a little disappointed in myself that I
did not get a chance to do my homework like I normally do.
I didn't get a chance to play the Game Boy Color version of
this.

I really wanted to try it
because that's what I always do with these games.
Is they try?

Yeah.
I've never played it.

I don't think I've even seen it.
I saw.

I'll see if I can pull it up
here so we can sort of get a little bit of like a video of it
that was loud in my ear.

Ouch.
It's like a 2D platformer type thing.
So it doesn't feel, doesn't look like it feels quite as not deep
or quite as like yeah, yeah, as this because you you kind of
can't when it's just 2DS.

So there's that.
Let's see if.

It oh look at this.
Yeah, look at that little dog running around.
It's that's all right.

Wow.
Yeah, Game Boy Color, you know, it's, it's it's early Game Boy
days.

It's just sort of.
Can you skip ahead?

Is there like a?
Let's see, I.

Want to see like other animals
and what it does?

What is this?
Oh, those are hearts.

Oh, OK.
Oh, little dude.

Oh, my gosh.
Look at these Sprite dogs.

Are you always the dog?
Oh, no, there's the sheep.

OK, OK, Sheep is just chilling.
Race, race like a rat.

OK, so oh, this is also from the
64 games.

So you're racing as a rat?
Yeah, that's kind of cool.

The dog.
It does.

Follow it follows it pretty like
structurally like the same but.

Yeah.
Every level you probably just get a different creature to play
as.

And there's probably not as
many.

There's no way there's going to
be as many because there's like.

No.
Like 100 creatures in this thing.
So yeah.

So it's, it's there.
You know it exists.

Look at that.
Little turtle guy, Look at him go oh, wait, and the oh, I
forgot about the motorcycle hyenas.
Yeah.

Oh, that's right.
Yeah, yeah, yeah.

It's like a like a chopper.
Yeah.

Yeah, yeah, the turtle is great.
I actually did like that.

This is one of the levels I like
vividly remembered.

Yeah, with the the lava and
stuff.

Yeah, yeah.
Yeah, so Space Station Silicon

Valley still holds up as as one
of the ones you really enjoy,

Jiggy.
I am happy that we got to play it finally.
And I was pleasantly surprised.

I got a little worried at first,
like I said, and I was like, I don't know.
And then they just, you know, they just charmed my pants off.
That's my pants just flew right off with with I, you know what,
like I'm really, I'm a huge fan.

I grew up a lot and like many
people, you know, around our age at least really grew up watching
a ton of like Looney Tunes, for example.
Yeah, I used to watch that before school, after school.
Then there'd be Inspector

Gadget, like those were like my,
my go to's.

If it wasn't Ninja Turtles or
Batman, like those, that was it.

It was that those groups of
shows.

And this kind of feels like
you're kind of playing like a

Looney Tunes game in a way
without that property.

And that's, and if that's your
jam, just just I, you know, give it a shot.
I think it's, I think it's worth playing.
So yeah, cartoony, fun, decent, decent puzzle platforming and
Space Station, Silicon Valley, everybody that's.
Space Station Silicon Valley, the game that takes your pants
off.

Doesn't charm them off, it just
takes them right off.

Just takes your pants off.
Right off, don't wear this game with pants because you won't
find them afterwards.

Yep.
We're warning everybody.

Still, you'll never find them
again.

And steals them and your pet
too.

And your little dog too.
Yeah, they fly right off, Paul.

Yeah, they fly right off.
Just boom, they're gone.

OK, let's let's say thanks
everybody for joining us in the stream and for for this episode.
I think Tim, thank you for constantly I say this like
actually like I say constantly as if it's a bad thing.
But no, it's not a negative for for constantly reminding me that
we should be playing this game, that we should cover this game
because because it's so not on my radar growing up, I would
have probably forgot about it over time and it really
shouldn't have.

But it's it's a good time and
and definitely something that I enjoyed and something that other
people should play as well.

So jiggy, I'm assuming this is a
thumbs up for me as well.

It's an absolute thumbs up and I
just like fast forwarded to the very end of the game.
Which I never saw.

So yeah, there's the big brain
controlling Silicon Valley, and it is on a crash course to
Earth.

I don't know if it's originally
on a crash course to Earth or if that just happens.
I do not remember.

I don't remember exactly.
But it does bring us to the sequence where we have to like
destroy all the animals and stuff as our evo like robotic,
our proper robotic body.

Fully assembled.
Fully assembled, of all the pieces we get, it's a.
It's a nice little send off.

Yeah, he kind of looks like
Clank from Ratchet and Clank a little bit.
A little bit.

Reminded me of that a little
bit.

Oh yeah.
Oh, the the dogfights.

That was the one I was trying to
remember.

I love that, that you're
literally a dog, A plane as a dog and it's a dogfight.
Like it's just love that.

Like that, that humor alone,
that's all I need.

I need dad jokes.
That's all I need.

It's literally a plane with a
dog's face on it.

Yeah, and you dogfight.
And it's a dogfight.

It's it's great.
Yeah.

Oh, man, I wish I got to.
I got to keep going.

I want to play the sequence.
This looks great.

Oh yeah, laser vision.
Yeah, holy shit, look at this.

You got to take out like, Oh
yeah, 52 must be. 50 Oh my God.

Yeah, you just.
It's cool.

You're flying around the city
and jumping and stuff.

That's cool.
I like this.

Yeah, it's Doom.
It's almost looks like a Blast

Corps thing.
Yeah, it does look like Blast

Corp.
It looks just like it, like a couple of the levels kind of
look like this.

You're not necessarily blown up
buildings, but you're going around trying to blow stuff up
like that's, that's funny.

I love that.
Save Earth.

You gotta save the earth,
everybody.

At least at this time it was
worth saving.

I don't know about now, but.
Let it burn.

Let it burn, people.
My God.

My God.
OK, so we have a couple good games or a couple cool ideas
coming up to end off 2025.

One of them are going to try and
do sort of Christmassy themed.

I know there's not like
necessarily a Christmas game per

SE, but Jiggy came up with a
cool idea that will sort of,

I'll just tease right now before
we sort of figure out all the exact details of it.
But we'll have a couple fun games coming up to end off the
year.

And and a couple guests as well
if you get a chance to.

Also, if you're listening to
this when this comes out, head on over to the 3D O Experience.
3D O Experience is a couple of guys.
We have both both Bill and

Thrac, who have been on the show
before.

Thrac joined us for our Banjo
Kazooie GBA games and Bill's been on for Rocket Robot on
Wheels, for example.

And we're going to be on their
show talking about one of the

Sarge's Heroes games, which is
also a 64 game but made by three

DO.
So that's going to be something we're going to be talking about
and then we're going to try and have them on if it's not right
after or soon after the other

Army Men game we're going to
have on our show as well.

So just check them out.
They do great stuff current covering the 3D O console and 3D
O games and gaming news.

So check them out as well.
And then our episode there and their episode on our show.
So that's going to be coming up before the end of the year as
well.

But until that time, jiggy look
back on YouTube perfect dark and any other future plans that
aren't perfect dark or just not perfect dark is the plan.
Oh.

Oh well.
Oh, that's an excellent question.
You don't.

Have to have, I have, I have,
well, I do have lots of plans.

There you go.
And they kind of got derailed a little bit because I'm doing
different plans because companies decided to send me a
game and I'm like, oh, be fun to make a video on that.
So I'm like, you know what, I want to make a video on that and
then go back.

But I've been planning stuff
related to grab by the ghoulies.

Oh, that's perfect.
Dark itself.

Hey, you Pikachu.
Just some bizarre stuff that I wanted to to do to branch out
maybe a little bit.

I mean I still got my good old
rare, but I also want to do some weird stuff.
Are you Pikachu's weird?

I always.
Think weird.

Super weird dude.
I got, I got to find a way to play it.
When we get to that, the point of needing to play it, I know
it's not.

Yeah, I don't think the simplest
thing play it without having the microphone attachment.
I don't think I can.

I don't even know if there's a
way to.

There must be, there's got to be
some sort of mod or ROM out there where I'd be able to play
it on, like on my computer for example.
But I don't know, yeah, if any of it's ever reliable, which is
completely fair because I can understand why it would be that
way.

I just hope there is a way and
eventually we'll we'll.

Try yeah, it's a super weird
one.

I I, I've only played the first
like couple of missions in it, but it's like you have to plug
the so you still use the controller for things and but
you also like you have to plug the microphone into controller
port 4, which also just threw me off.
I'm like, why not 2?

Apparently it's four.
I'm not going to question that or dive into it too much, but
yeah, and it actually, I'm not going to say it works like super
well, but it actually works better than I thought it because
I was going into this expecting it wasn't going to work at all.
Like a mess.

Yeah, that's what I assumed too.
At all is impressive to me.

Yeah.
That's fair.

I can see that.
Yeah, I'm sure I'd be impressed with the fact that it's
functional in any way whatsoever.
Right.

So.
Yeah, exactly.

Yeah, that's fair.
OK, that's awesome.

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Everybody, thank you so much for
joining us.

Once again, head to Space
Station Silicon Valley.

Have a good, fun, goofy time,
and we will talk to everybody soon.
Goodbye.

Bye bye.

What is Space Station Silicon Valley and why is it so damn charming? We venture to find out!

Dave goes into the game playing it for the first time, while Jiggylookback gre up playing it, and listeners like you have requested we cover it for months now.


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