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Remember 64
Your Go-To N64 Podcast
4 years ago

Level 7 - Dashing Through A Galaxy Far, Far Away

Transcript

I've seen dead ass an infinite
space.

I've seen 360° of tomorrow and
for once lived to tell about it,

I guess I've got the fighting
machine.

Welcome to remember 64 where
this week, we head to a galaxy far far away.
My name is David Petraeus, yellow.
When I'll be your host for this adventure, as I collect play
study, and discuss the classic

Nintendo 64 console with you,
and fellow nerdy guests.

You've now entered level 7,
where we'll explore the Star

Wars.
Galaxy with a potentially forgotten gem, Shadows of the
Empire.

Don't forget the results of the
nerd.

Question of the day for this
episode, I took to social media to ask you which Star Wars
character needs their own video game.
And of course, as always patreon.com slash remember 64
show is where you can support.

Remember 64 and help me build my
collection.

So I can play more games, get
episodes early and even vote on what I will be playing And
discussing next.

Okay, let's bust out the history
books, everyone.

It's time to head back to
December 1996 for hockey fans out there.
Wayne Gretzky is the first and only player to ever reach 5,000
points, scored between the regular season and playoffs on
the 18th.

The TV industry in the u.s.
agrees to implement a rating system.
For network shows, just two days.
After that on the 20th, scream is released.
And on December third Star Wars,

Shadows of the Empire is
released in North America.

Now, Luke Skywalker goes
undercover with Soldier of

Fortune Dash rendar.
Is he rips through space in his battle transforming out?
Right?

But can they stop slave one in
time?

It's the ultimate ships for the
ultimate battle, dare to enter the shadow Star Wars sold
separately from Kenner like many, Nintendo 64 games work on
this game.

In particular, began in 1994 as
deaf.

It's and specs were being sent
out the Studio's who are set to make games for the first year of
the Nintendo console, LucasArts began, crafting.
The game around Dash rendar, who was also featured in the comic
series.

That will release alongside the
game.

Taking place between Empire
Strikes Back and Return of the

Jedi.
That Blank Spot was filled with a story that became the focus
early on.

But gameplay is largely where
the developers hit bumps in the road.
You hear us talk about that in just a few moments in our chat
using a previous engine to craft.
Voles LucasArts was eyeing up to 20 of them for the game, but due
to the Nintendo 64 cartridge limitations.
Nintendo said, they could only fit 12 eventually.
That was cut down to just 10 in the final product.
Over a year before the console was released developers were
given a prototype controller to work with it featured a modded
SNES game pad with a joystick and until the fully featured
N64, three armed controller was available.
That's what they had to use and they weren't The only ones doing
this of course, but it is pretty wild to think about motion
capture was also a goal for the team, but due to Hardware
limitations, once again, all the work that was done at industrial
Light & Magic.

If you don't recognize that
name, that's the company that also works on Star Wars movies,
and many others.

It was started by George, Lucas
himself.

All of that had to be scrapped.
I know the thing you'll hear us talk about in a moment is the
music.

Sadly, the John Williams score
could not fit properly on the cartridge.
So in order to fit the MB game into it, 15 minutes of music and
total was squeezed in all one.

All Shadows of the empire was
still a large success despite some of these downfalls and its
lifetime worldwide, it sold, 2.6 million copies, good for 18th.
On the n64's all-time list.

All right, Nintendo nerds.
Let's chat about playing the game and our memories of it.
Alright, let's dive into talking about the game itself.
I have a new guest once again this week.
Luigi's.

Apartment is joining me sir.
Thank you for for jumping on the show.
Hey, thanks for having me.

I love the 64 and yeah, I'm
happy to be here.

Awesome.
So before we jump into talking about the 64 and Shadows of the
empire were, can everyone keep up with all your great stuff
online?

Yeah, I'm I'm at Luigi's
apartment on various things, you know to which Twitter,
Instagram, good pods even and but yeah I am part of chat of
the wild which is a Zelda book club show is what we call it or
a game club that it just doesn't feel right saying that.
I don't think that term will ever catch on but you can try.
It's all good.

No one's going to stop.
Yeah, but basically we've been going through the entire Zelda
series.

He's one dungeon per episode and
just breaking the games down and in between Zelda, games will do
a zelda-like game.

So we can get some other games,
you know, some more representation of other systems
and things in there.

So, not just in 10 do stuff.
But I mean, he didn't have a fan as you can tell by my name, I'm
also on part of Need for Speed running which is a speedrun
podcast, J.

Hobbs one of the guys from gdq.
And my buddy Brad who's on my podcast Network.
And I kind of put this thing together where we look at
different speed, runs a different Speed games and stuff
like that.

So it's pretty cool.
Awesome.

Awesome.
Lots of amazing content out there so happy to add to your,
to your workflow.

I just I just like talking about
games.

So yeah, I mean can't stop
hearing about old stuff is fine with me.
Yeah absolutely.

Okay so let's let's dive in,
let's talk about as a new guest the sort of initiation sort of
speak is Asking about your experience with the N64.
Growing up.

How you got it?
Yeah, you know what you did sort of leading up to today to have
an experience with with this console?
That's now over 25 years old.

Oh God, I know.
Sorry, I had to, it's okay.

I'm I'm a big lifelong Nintendo
fan.

We were one console house so
I'll be damned if that it wasn't going to be the one with Mario
games on it.

So, for, I got the 64 for
Christmas that year but you're it came out and we had sort of
prepared ourselves for we being my friends in the neighborhood
were prepared that summer by finally sitting down and beating
Super Mario World, every single exit, we hunted all of them down
and so when we got into the room with Mario 64 it very much blew
our minds that we could just go

Where we wanted to and we spent
the next however, many months hunting every single star in
that game down.

And it was a real group effort,
is a lot of fun.

But Shadows of the empire was
deaf.

I was definitely there.
I chose it came out around the same time as Mario Kart 64 and I
spent my money on Mario Kart 64 first.
Yeah, I'm sure a lot of people just yeah.
Yeah, but it but But the next time, I got enough to get a
game, I definitely got definitely picked up Shadows of
the empire was way into Star

Wars.
I think I also got the VHS box set that year.
It was either.

Yeah, I think for Christmas when
I got the 64 and so I had complete, I was chewing through
those.

Absolutely.
Yeah.

Joe it wasn't the the gold VHS,
the no no no.

The the silver ones the Channel
addition, the astral Cuts.

So I still have a VHS player
just for those VHS.

And and for brain candy because
I bring candy on kids, in the whole movie on 98.
I so was the only four tapes II still have a VHS player lying
around.

For now coming back into this
game coming back into Shadows of the Empire I want to I mean from
OC's N64 games has been like 18 years since I've played them so
I could at least I'm just shooting.
A number out there just because but where I completely forgot
that it's it is on Hoth.

It is the Battle of Hoth, right?
Where you're there.

I mean to me that blew me away
yesterday when I played it, you know, so yeah.
What was your feeling sort of the way the game starts even?
I mean that was just that was the coolest thing ever.
That was like the first real

Hoth flight that we I mean you
know there's this super Empire

Strikes Back and stuff but
laughs yeah like you were actually flying in the snow
speeder and and Wrapping up, you got the cable lockers and
everything.

It was it was mind-blowing.
It was it was insanely hard to control back then when I first
played it you know just getting just getting it to work was
infuriating, but I wanted it to work so bad because I wanted to
do that.

I want you wanted to be mine
that wraps it around.

Yeah, you want to be luke,
right?

Exactly.
Even if I have to be Dash, I

Want You.
Luke.

So like my friends and I were
huge Star Wars fans.

So we kind of had an idea of
what Shadows of the empire was.

I think I had read some Star
Wars books at that point, but my friend picked up Shadows of the
Empire after we had played this game and I read through it.
And I mean it's fine.

I I think that the period
between Empire and Jedi was Was so legendary to me because my
mom's favorite Star Wars movie was Empire Strikes Back?
And she drilled into me just how awful it was to wait, three
years to find out what happened to Han.
And so, like I just grew up with that, not like I just my whole
life, that was a big deal.

Did she make you well, three
years to watch those movies as no, and, and I sort of tried to
pull that.

On my partner, when I first
showed her Star Wars one.

I was like, no, you have to wait
a while to make it worth it.

And, and that ended up being a
really bad thing.

She know, she has still not seen
Empire now.

Know, like I would have been
into it if you immediately moved into the next one.
Oh no.

I messed up.
I'm dumb.

Now you mentioned the controls
for it and I think that's something that I think it's
something that a lot of people have.
I've seen online with old reviews and stuff that that is a
problem with the game.

You know, I actually found that
that first half level flying around and, and some of the
space battles that are pretty minimal, but you spend a lot of
a decent amount of time on Hoth.

Anyway, they're not that bad,
you know, I don't think that those controls are all that bad.
It is a little bit, tricky, to stick a little bit of getting
used to, when you wrap the cable around the walkers, but I think
it's been to get out of the ship that you sort of, notice the I
don't know if you felt the same way.
Yeah, I definitely, I would replay this game a lot and I
would play the, the vehicle levels mostly yes.
When I went to, yeah, even as a kid because when Once Rogue
Squadron came out, I was over.

I was like, all right here this
is this is what I wanted, this is what I wanted the whole time.
So I think either that or some of the later levels where you
get a jet pack I would play those a lot.
Not good.

All Art, I don't know if I've
ever actually beaten Gall

Spaceport before I left, I left
the game at my grandma's house because I would go over there on
weekends sometimes and I think my aunt babysat for a couple of
kids and, and found the game and

I came back and Gall space for
did been beaten.

And I was like, oh thank God.
I've been working on it for like a week and I still I couldn't do
it.

And immediately, here's where
you were.

Sleep gaming or something like
you have to remember, like did I do this?
Yeah, it happened to be those kids.
But like, yeah, I even in the years since I've gone back and
tried to beat that and I just end up losing all my lives on
Boba Fett.

Just I've never beaten that
level.

So it's really really tough.
I got to it when I got to the replay over the last week and I
didn't get past it, I didn't get past it.
I mean, I I even booted up the game in normal and the Hearth
level and I was I just barely made it man.
Like, I just got past it because it makes sense that a kind of
ramps up the difficulty, even in that, in those first couple of
levels, like, you know, you start on hot, there's a couple
of droids and then there's the

Walkers, then there's more
Walkers and then go inside and, you know, enemies have a few
extra lives and or little bit more Health than your laser
maybe burns out a little quicker and stuff but like man it is not
a do more damage and they do more damage.
Yeah, I like it's not easy but I think part of the reason why
it's not easy is because They didn't quite get those controls
down, I do think that that is part of it.
It is a very loose floaty, slidy game the jumping and pretty much
farming is pretty is the roughest part by far.
Yeah my father it's it's not all that it's not all that great.
It is impressive for what it what it is though.
At the time like a kind of third person action shooter in a 3D
space.

Was kind of a big deal.
I mean, we did have a lot of

Doom clones back then, but those
are all kind of first-person shooters it.
You know, it's a different

Beast.
Yeah, for sure.

Yeah, and this is still a pretty
fast-paced game like you can move pretty quickly through it.
It's just tough to control yourself while doing that I was
trying to grab a couple of the challenge coins, are things
like, they call it and there's, you know, unlike this little
Cliff for there on a platform or whatever and I was just like Is
it worth it?

I don't know.
Or am I just going to throw myself off this Edge?
Like is it really worth it?

I don't know.
It kind of is like I never set out to get every single
challenge point in a level.

I think maybe the asteroid belt
level where you you shoot you get them by shooting six red
glowing asteroids and since I played that level a million
times, I got all of those.

But that isn't to say that I I
didn't explore every single corner of the levels.
I just didn't get all of the challenges at in, like, in one
playthrough or one setting or whatever.
Yeah, but it is, it is quite an impressive to use that word
again.

Game at like, just the design of
it is it is one till I think it's called.
Honest geometry is like the term for if you can see it, like,
when you get to it, You, you can walk into that thing and it is
still a one-to-one space.

It's right.
It's right.

There are like loading, you
know, zones in some of the levels.
But, yeah, but not many, considering what they're doing
with it.

There's really not many at all.
And, and, you know, when you really think about it like that,
yeah, there's the expansion pack for the 64 and all that kind of
stuff that came later.

But to be out in, I think it's
December to be out in December of the first year that this game
came for this console came.

I'm out.
I mean that's it's you don't really have the most technically
capable games on any console coming out within those first
few months.

And what they did here was
unless you're a Nintendo, you know, unless your Nintendo and
you know the system would be made unless you're Mario 64.
Yeah.

Right.
But but you're right a system and the controller around your
launch game.

Right?
Exactly.

Yeah.
And this has a little bit of a complicated history of how it
got built.

They were Trying to do the
music, it didn't quite work out there, trying to do the controls
didn't quite work.

Like there was a lot that they
wanted to stuff into this game and I think, for the most part,
despite our hesitations with it.

I think for the most part they
pulled it off, I don't know, I don't know.
Yeah.

You think you can't you can't
read the crawl you know once it gets above 40% of the way of the
screen anymore.

But yeah I think they they
managed to make something really

Interesting as a is a weak word
for, you know what it for what it is.
It's it's a.

I'm also saying impressive over
and over again.

I don't know here, I'm going to
laugh the synonym for impressive.
Yeah, I'm not gonna, let's see.

So I think Gall space board is a
is a good example that Tim

Rogers when he was making stuff
for Kotaku.

Made a video about that level
and just how you start inside a ship that you walk out of and
it's still there.

And like, just how big that that
level is.

But when you see the giant
building, where the jetpacks at the top of you start out at the
bottom of it, and you look up when you ride an elevator, that
elevator goes through the that that building that geometry it
and and just to like It's kind of it was kind of mind-blowing
back then, to just have a game like that right now.
All games are, you know, someone like that someone.
Anyway, it's it's not just impressive.
It is inspiring spectacular.

Granbull stirring or potentially
Majestic.

There you go.
So we could use any of those going forward.
Yeah, it's funny that the music.

Yeah, I didn't I didn't.
That they like had trouble getting that to work and they,
you know, they were going to go with their own soundtrack.
Exactly the base period, their own soundtrack.
Yeah.

And, and they wanted the tracks
to be longer, but they couldn't because the cartridge could only
hold so much.

You know, like, there's a lot of
usable.

Yeah, it's the music is there,
it's recognizable.

It's still Star Wars, you know,
all of that.

But, you know, it's a shame that
it's, you know, the tracks are very short, and they repeat
themselves, right?

So it's hard to nitpick with
Something like that, but with

Star Wars, it's more iconic.
So maybe that's why it's more recognizable.
Yeah.

And and their those Loops are
definitely burned into my brain.

I know them very well.
Some of them are songs from

Empire.
Yeah.

And so those tracks, I'm just
like, like, when I watch Empire like, they're very, I know them,
intimately.

And then the, the songs from the
game itself.

Yeah.
They just are Those levels are long and you hear them.
You hear that song repeated a lot?
Yeah, yeah.

That's I never managed own.
I never owned the soundtrack though.
I never looked, I didn't I didn't I never really read comic
books.

I didn't read the comic book
that went along with this, but this was like a whole big
project that probably should have been a movie, but I assume
the actors, you know, I don't know.
Did we probably couldn't have gotten, you know?
Mark and Kerry for it or something.
Yeah, I mean, something like that.
Yeah, but you know what, it's in a way it's a little bit of what
Disney, and, and Star Wars are doing with the TV shows, now is
what you could see with this type of story, right?
I mean it was a comic book for a little bit and then it was the
game and but this is exactly what they're doing, they're
filling in the blanks, right?

So to do this 25, 26 years ago,
is that itself is impressive to me, is just the fact that they
went for it.

Yeah he feels kind of familiar.
It kind of feels like he's Hans

Solo a little bit and his ship
is somewhat, similar to the

Falcon and all the ending.
Yeah.

But that's fine.
You know there's other big of a falcon crossed with a b-wing.
Yeah.

Yeah but I hear was supposed to
fold out just like a b-wing so but they didn't do that.
That'd be cool.

Yeah, exactly.
So, you know, I think that that to me a lot of people are saying
that.

Oh I wish I had something new
from Star Wars.

I wish I had something away from
the Skywalker Saga, which I don't.
Disagree with, but if you're going to get something, that is
at least tangentially related to the Skywalker Saga, like they
should do this.

I want us to be cool.
I think it'd be awesome.

I think, I think, you know, they
probably won't because then you have to cast young, Luke and
young Leia.

Yeah.
So yeah, maybe not.

But it is a really cool story
and dash, doesn't play a huge role.
I mean, kind of A huge role in the book but like he's more than
just the guy who's there for a lot of the like action scenes
and they're girls, they can make a game with all of those, you
know, tense moments.

Yeah, and build it around this
one character and then, yeah, they sort of leave it open-ended
for him at the end.

Mmm, what do you think?
What do you think?

The way that it's sort of wraps
up their will, because it on easy mode, if you beat it on
easy mode, it goes, hey, Beat

It.
It on normal mode armor.

Yeah, that's a see, the real
ending.

And the real ending is he snuck
away and was like now, dude, we weren't going to get paid for
that we you know, we're probably if they think we're alive.
Someone's going to try and kill us.
This is much better and so yeah he just kind of skates away.
Yeah.

This is something I completely
forgot about because like I said yeah me too.
I tried to play through normal and got my butt.
Kicked a few levels in and just made it past the first Couple
but I when I, when even when I was playing it through easy,
over the last week, I didn't make it to the end, but I was
like, I can't remember what this ending is.
I'm getting close.

I'm getting low.
So, you know, and with any good, it is pretty good.
I think.

I like, I like, I like not
everybody likes this in like movies and shows and stuff, but
like, an open-ended ending to me, it's not so bad.
Like, I, If you could interpret where you want to see that
character, go and you think you're not going to see them
again.

Like to me, I think that that
Makes could make things more interesting.
Maybe not.

You know, if you have a bad
story leading up to, it doesn't really matter How It Ends.
But I think for the most part I think for the most part, the
story is pretty good and it and it lends itself to a little bit
of interpretation.

And, you know, the kind of
character that he is like a Han

Solo for example.
Like I think it makes sense to do that and they're not forcing
him to be quote unquote, the hero, you know what I mean?
Something like that.

That's just what.
Yeah.

Yeah.
And I even think the lead up to the nth like the Three levels
are all basically back-to-back.

Like you go into the sewers and
the reason you go into the sewers, it's a to sneak in to
the penultimate level which then leads to the fight above you
know up in space and like alter such a cool idea.
Yeah.

And all three of those levels
are actually really fun.

I love I think my favorite just
walking around dude.

Level is the sewers and And you
fight the crap, the trash monsters on the the the ganas or
something.

Yeah.
Yeah, you said a brain fart, as you said it to that bar, love
that level.

It's great.
And you get you you end up like in some, you know, pipe systems
and looking for keys and stuff.

And yeah, I spent so much time
on that level as a kid and yeah,

I yeah, I really like the end of
that game.

It's good.
Yeah, I think it wraps nicely or at least does it if that's the
type of story that you like, but

I like the way it flows.
I like the way that the way it all comes together.
Now overall, do you feel like, you know, we talked about the
story, we talk about the controls, we talk about the
sound and all that type of stuff overall.
Is it something that holds the test of time or is it more so
that it is shaking her head or is it more?
So another one of the impressive synonyms or is it just more More
of a imposing Majestic, magnificent, Magnificent,
Presence, because of what happened at the time and how
they made it at the time.

Yeah, I think it's important as
I still think it's an important game, just that being in a 3D
space.

Like Mario, 64 is a massively
important game, but LucasArts was clearly working off of
something like that to, like, this is what we can do with
this.

Let's, let's, you know, make
Thing out of it and and yeah, you know, Mario, 64 has plenty,
eat you, you run into the castle but it's not.
You running like running around the castle.
There's a loading zone and then you're in a giant space, right?
Whereas Shadows, the Empire would look at Peach's castle and
then you would step in there, and it would be exactly the same
size as what it was.

You know, it's a constant thing.
And so just that is pretty cool and like, I can't stress enough.
F, how incredible that was back in the day.
And if you can skip the train level, yes, the trail of like
everything to mention that.

Yeah, I remember just that's one
of those, bang, your head against the wall type
experiences.

I remember that way back, like
having a, like you mentioned your friends and you guys made
your way through Mario 64 and and then start Super Mario World
and all that.

And I remember my I never owned
this game as a kid but I Played it a lot at one of my friends
places.

We were the Big Star Wars fans
and this was the one that we just like, okay, diet your turn.
Okay, I died your turn.

Okay, I died your turn and it's
just God, I wish I wish I was better at these older games now
so that I can be like oh what was I doing?
As a kid that was nothing like no big deal.
Yeah, like a mile.

It's the same.
I know I played it this week and

I burned through all my lives
and just Going to ig-88 and then he wasted me immediately.
Yeah, I said, I don't think that g88 is awesome.
I love ITT.

It's such a low.
Yeah, cool looking character.

Obviously the same Droid has
popped up another story lines at this point, everything.
But that's the first that I knew of that character was ig-88 and
I think it might have been introduced in the comics, but I
don't know that for sure.

I'm not, I, he's hanging out in
the Bounty Hunter seen, and I do.
Yeah.

An Empire duh but So I was we
that was a super cool moment to be like oh man he's here.
Yeah.

So but then he killed us again
and every time every single time as you don't you don't get many
weapons.

That's another cool thing is
that when you get to the end of a level you can save that data
be like this.

You know what?
Your ammo count was, how many lives you had the more challenge
points you get you get extra lives for And and so going into
the trash level, like you don't really have much ammo built up
and so you don't have a lot of crap to deal with with ig-88
successfully.

Like, you know, if I had some
disruptors or you know, that pulse Cannon ammo, I I dragged
him but I don't.

So I have to use the Seeker
awkwardly.

Yeah, the secret is just like
wait, this is supposed to be the

Homing missile and it's like, is
it is it though?

Is it It is made first in the
first level, maybe on Hoth, but after that, you've got enough
space, it'll home in.

That's what?
That's exactly it.

Yeah, the second you go down a
hallway, you're like, oh geez.

Yeah, I tend to just like, get
real close to two people and use it as then if it misses.
Yeah.

Yeah you gotta sit there and
watch it and the whole time Dash is going.
Oh, oh.

And I'm just like I can't do
anything about this.

Sorry man, what do you want from
me?

It's a shame, but like you said,
it, I think it is still an important game.
I think it is still something that stands out.
And I do to me, I think, if you're really die, hard, Star
Wars fan, it's worth a try.

I don't know that you're
necessarily going to get too far because it might be a little
frustrating control wise or if you play it on a harder
difficulty, it's just going to be very difficult.
But mmm, I do think that looking back on it, it still does make
sense to these.

Give it a shot, you know.
I know you know if you have an

N64 and you want to pop in the
cartridge, you can find it for not super Expensive out there
because it's it was a very common game and its not super
rare or anything so early and it's early game.
So, a lot of people bought it.

Exactly.
And it said Star Wars, so a lot of people bought it, right?
So yeah, that's pretty much it.

So it's a fun game that the
enemies aren't too difficult and like, he keep the laser on he
will, he will home in on them from very far away.
And you can and when you die, the anyone that you've killed or
even damaged stays that amount.

Their HP Remains the Same and so
you can kind of wipe enough people out and then just kind of
explore those levels because they are kind of cool.
Yes.

Tough to move its just oh that's
the other thing.

Is it more so works for the for
the ship and the sort of, you know, vehicle levels.
But there's a camera angle that's like cinematic which is
so crazy that that's even possible.
At that point that you hit it and it's, yeah, it's a little
too tough to control.

It's not really The goal in any
way, but the fact that they have that the fact that you can hit
the C button, one of the C buttons, I think it's left.
Yeah, it's the one that I hit and then go crap.
And then cycle through they met and and it does the same sort
of, like, pop in zoom on your face above you, and then pans
behind you.

And I'm just like, that's
another thing that is just burned into my brain, is when I
accidentally hit that button, I hit it three more times and I
know exactly how the cameras going to sleep.
Aishwarya, it has a, I noticed two, I decided this time I was
like, let's see what what these different camera angles actually
look like because I've never used anything other than the
behind the default one.

Yeah and it's got a fixed camera
like Resident Evil style 12 and like if you move into a
different room it'll oh yeah that's a cinematic one.
Yeah that's a cinematic went basically the off.
So it's it doesn't make any sense.
You can't see anything which I know is part of what the re
games Do like that's part of the intensity of them, and that's
totally fine because that's what those games are.
But not for this, you know, no, because it doesn't work.
Once it moves, you have to like, like the, the, the direction
that you push to move Dash changes to depending on where
the camera is and it and how you also know how you supposed to
know.

I did that for like 5 Seconds.
It was like nope this is this is why we didn't do this.
I did a little bit of first person in in the ships which
isn't as bad because you know, whatever it's it is what it is.
But you know, I like the default, I mean, I just like
third-person Shooters better than FPS games in general even.
Now I just sort of like, seeing the environment, I like see what
my characters Dewey.

And I like, sort of have a
better feel of what's around me.

Maybe it just makes me feel more
comfortable that I can see what could potentially.
The be just behind my shoulder, maybe that's what it is.
And I'm just not as good as I used to be.
So I don't know.

But I like the way it looked.
Yeah, I think especially with vehicles.
I'm the same way.

We're like driving a racing game
Enemy outside.

Yeah, I gotta know who's next to
me or, you know, like it's someone coming up on me.
It just doesn't feel right if I don't see my car, which is
counter-intuitive because I drive a car everyday and I'm
inside it.

But yeah, but also to, with some
of those card games, it's like you spend all this time,
customizing it.

And now I don't get to see It.
I don't go see my my anime lady plastic on the side of my for
tomorrow.

I won't know exactly what that
sweet bright orange car right in front of my face the entire
time.

Alright, we've got fun on to the
big tangent.

Now, this is the real issue.
This is the real problem at hand.
Yeah, yeah.

And I think the, I think the
vehicle levels are are fun as well in this.
But like you once Rogue Squadron hits like like okay.
This is, this is like now they have a they have one idea that
they're working with.

Whereas there's just so many
different ideas folded into this game and some of them work, some
of them don't, but it's cool.

And I you know, I love old
LucasArts games you know Star

Wars or not and day of the 10th
a man.

Yeah.
Oh dude that is my by far.

My favorite scum game.
Love it, float over.

Here, so I can punch you nice.
That's good.

But but yeah.
So like they were, they were trying stuff and they made
something really cool.

Yep, exactly.
Yeah, exactly.

So we'll get to Rogue Squadron,
at some point.

I'm gonna definitely be playing
that.

I have it.
Oh, yeah.

In a pot.
Right beside me.

Anyways of my cartridges, so
it's coming up for sure.

So, but until that time, sir,
thank you for joining me.

Absolutely.
Thank you for having me.

Yeah.
Just just a quick Neither was ever gonna be able to find your
stuff.

Hey, I'm at Luigi's apartment on
Twitch and Twitter and insta-mom on chat of the wild, which is a
Legend of Zelda book club podcast, part of the hyperx
podcast Network.

And you can also Follow Need for
Speed running @nf speedrunning on Twitter and insta-mom and we
just put out an episode about

Final Fantasy 10.
Yeah, that is a long game.

I was going to say Yeah, it's
our.

First of, we're doing these
Pitstop episodes were calling them where for the usual
episodes we actually break.

Go watch 30 to 60 Minute Speed
Run.

And then talk about like how,
you know, the watchability of it and how it kind of works and
stuff.

But for these what we want to do
things for longer games or you know, off-topic sort of things.
And so this is our first one on that and we got a Dave stereo in
Talk about.

Yeah, all things Final Fantasy
10 speedrunning, so awesome.

So while wild things going on,
when I get back to you could speedrun anything Final Fantasy
to me, just blows my mind.

So that's that's the cool part
about RPGs.

Like that's one of the things I
want to look into is every RPG is, is different, you know, like
the way the the RNG works and the, underlying systems, and
even the system in the game, you know, everything's different.
So the ways you break them are entirely different Right.
And that's it.

That's cool to me.
I want to, I want to I want to look into that kind of stuff.
Awesome.

Awesome.
Alright, well, everyone can find you there and some cool
different stuff to look forward to as well.
Thank you again for joining me on the show.
Absolutely, thanks for having me.
A bunch of really good answers for the nerd question of the
day.

Thank you, everyone who has been
participating over the last couple of episodes.
Again too many responses to go through but I'll mention just a
few.

Some responses on Tick-Tock came
as just a general bounty hunter game, you know, Mandalorian
maybe more specifically in some ways.
We did have a couple of answers on Twitter that said man do as
well along with grow goo.

Thron was an interesting choice
and I will say for sure and named the Multiverse of Badness
podcast who responded on Twitter and saying Cobb van.
'The, and the reason why I'm pointing that one out in
particular is because that is actually the first character
that I thought of when I asked this question to you also
another funny response ahead on

Tick Tock as well, was from
leftover soda that said a gonk

Droid Thank you again, everyone
for listening to the episode and thank you to Luigi's apartment
for joining me as well.

Make sure you check out his
great stuff and just a, reminder once again, patreon.com slash
remember 64 show where you can get all of these episodes early
and you can be a part of the show as well and help shape,
what games I play and talk about next.
You can always email me as well.

Remember, 64, show at gmail.com?
And find me at remember 64 show on Instagram Tick-Tock and on
Twitch as well until next time.

Stay pixelated.
My friends.

Welcome to Level 7 where we head to a non-cannon galaxy far, far away with this early N64 hit!

Luigi's Apartment from Chat of the Wild and Need For Speedrunning is here for a trip to play and chat about Star Wars: Shadows of the Empire! What did we think of the first SW game for the console, and does it hold up today? 

Plus, the Nerd Question of the Day asks... which Star Wars character needs their own video game?

>> I've launched a Patreon page where you can get all episodes early, help me shape upcoming episodes, and even hear what else I've been playing away from the N64!

Find more of Remember 64 on Tik Tok, Twitter, Instagram, and Twitch.