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Remember 64
Your Go-To N64 Podcast
2 years ago

Level 53 - All the Creepy, Demon Vibes

Transcript

Welcome to the show everyone.
My name is David Pitrangelo and this is Remember 64.
If this is the first or multiple times you have joined us here,
welcome to the show and I am

Doom Guy.
Doom Guy is me.

No, I can't jump, but get too
close and I may squash you into tiny bits of guts, bones and
some goopy stuff.

That sounds really gross.
Jiggy Look Back is here with me.

Hello.
Hello, I'm here.

I don't know.
I don't know why I did that.

I mean, I kind of said it.
I kind of, I kind of teed it up in that way.
It was weird, yeah.

Yeah, yeah.
I don't know.

Maybe you just, you subtly
hinted to me to do that.

I, I don't know, but yeah, I'm
here and I got lost quite a bit and hit a couple buttons over
and over and over, so that's cool.
But yeah, but you found your way here, so that's all good.
On my way here I got here.

We got here.
At least you got here.

Also here with us.
Yeah.

Also here with us.
Matt, AKA Stormageddon returns to remember 64.
Finally, Finally, finally, finally, finally.
Matt, how are you?

Welcome to the show.
I'm good, I'm happy to be back,

I love doing the show, I'm a big
fan, I'm a avid listener and wondering by the end of this
episode if my streak continues because I don't know if Jiggy
knows this, but I am 2 for two with my games.
Dave had never played either game and Dave loved both games.
And so that's curious if I hold that record 'cause I'm, I'm
trying to only pick the really good N64 games, of which there
are like at least 10.

No, I'm kidding, there are
plenty of great games.

The next one, by the way, I've
already decided that I'm going to start evangelizing Extreme G
because it just came to switch and like everyone's like, oh,
that game.

What's Extreme G?
It's like only one of the best racing games ever made and it's
on the N64.

And it was like a little heard
of it.

Yeah.
Incredible.

I I loved it growing up.
I haven't played it since it came back though, so hopefully
it still holds up, yeah.

I remember when it growing up.
It's always the hope.

Yeah.
Well, Matt, we, we are going from a buck bumble.
Well, you mentioned the two games that that you brought to
the show, which I absolutely loved.
We're going to what is was affectionately known in the
middle of our recording, unknowingly the cutest game on
the North 64.

We, I think we said the word
cute 19 times between the two of us.
So we're doing that at least.

And it's fitting.
Absolutely.

And now we are talking about
Doom 64, which may be just as cute, if not more than Yoshi's
Story.

It's so cute, right?
So it's just adorable.

Matt, before we jump into it,
let's, why don't you let everybody know about your stuff,
about your shirt.

You have a million things going
on.

All great stuff, shirt included,
as we can see in the video.

Why don't you let everybody
know, Hey, let everybody know about what you got going on.
Sure, so I am one of the hosts of Funny Games Podcast.
You can get this fine shirt at tjstormageddon.com, along with a
lot of other cool stuff.

But yeah, Funny Games is a video
games podcast.

The main show is topic based.
We do retrospectives on video game consoles, retrospectives on
video game series or genres.

We interview guests.
We have developers, composers.

The one and only legendary N64
composer Grant Kirkopp has been on our show, which was a blast.
And mostly try and talk about the positive side of games, but
engage in like what's going on in the industry as well as the
games we love.

And then within that feed, we
also have a sub series called

Side Quests where a different
host comes on and talks about a game they love and why they love
it.

Dave has done two of those.
Dave did them on Mario Paint and the other one will come to me.
Give me a SEC.

It's.
A newer game.

Oh, it's.
Called oh Cobalt Core Cobalt.

Core, yeah, which I don't know
if many people know about, but I think it's a fantastic card and
rogue like game so.

It what it does look very cool
and I loved your episode on it.

And so that is a sub series
where each host talks about a game 11 why they love it free of
judgment.

You can talk about any game,
new, old, good, bad, doesn't matter.
It's all objective and that's been like my way of injecting
positivity in the space because

I don't know if you know this,
but you know it can be pretty negative when it comes to video
games.

No.
No, no.

And so, so that series been fun.
And then the other series that's still ongoing at the moment is
Reignite, which is my, it started as a Mass Effect
retrospective podcast and now it's evolved into a BioWare
retrospective podcast.

We've moved from the trilogy of
Mass Effect and Andromeda onto

Dragon Age.
As of when we're recording.

We just wrapped up Dragon Age
One.

We're about to jump into Dragon
Age 2, and that's a lot of fun.

We make choices in the game.
We try to play the characters as ourselves and then discuss why
we make those choices, why we fall for the characters we love,
all of that stuff.

It's really a blast.
And then I am also currently the editor of the Game Informer
show, which is kind of a dream come true.
I edit their the audio version of their podcast.
I've been reading their magazine since the 90s and so it's fun to
be the audio editor for that show.
The host over there are delight.

And then I have ATV movie
podcast called Screensnark that is currently on hiatus, but we
have a huge backlog.

It's me and my Co host talking
about the most recent thing we watched and we'll bring a guest
on interview them about what they do.
Still a great time and hopefully we'll be back this summer.
I think that's everything.

I'm also a DJ and sometimes I
live stream like I just I don't know how to stop.
I don't relax much.

It's it's a.
Problem really your passions are a problem.
I don't think so I don't think so it's it's all really good
stuff it's all really good stuff so that's awesome make sure to
check it out everybody.

It is really a great listen all
of the all of the work that you do so so we have come to the
point where we're gonna talk about the game let's talk about
Matt.

I'm gonna go back to you really
quickly here before we jump into more about the game itself, but
Doom 64, why was this the the third game that you brought to
the show?

Why?
Why this one?

Why lucky number three?
You know, third time's a charm sort of sort of approach here.
So I mean, it's a lot of things.

It's what have you covered?
Oh God, that's taken.

I love the the wave race 64
episode, but that was going to be my next choice just because
that's an underrated gem and I'm not exaggerating.
It's one of the best racing games and people are like, oh,
it's so jet skis, who cares?

And like, I'm so glad that y'all
loved it because it really is.

And so once that got taken by
the incredible Aaron of

Superpod, I was like, all right,
what am I going to do?

And then they had recently
announced this Doom 64 port to the Switch.
It had been locked on the N64 for a while.
But then when Doom Eternal was coming out, they were re
releasing and kind of a little bit remastering, kind of just
tweaking Doom 64 and putting it on the on every platform
essentially.

So you could play it now, not
just on the Nintendo system.

And I was really excited about
it because I hadn't played it since back in the day.
I love the Doom franchise.

I've played most of the games.
I've still yet to play Eternal, ironically enough.
But I was like, Oh well, let me see if you guys have covered
this.

I had kind of assumed you had
and you hadn't.

And so I was really excited
because like I for I was exposed to first person shooters on the
N64.

I think a lot of us who didn't
have PCs were right.

Goldeneye was the gateway.
I actually guessed it on a another N64 podcast called
Flashback 64 talking about

Goldeneye.
They're doing it in chronological order, which is
ludicrous.

I don't envy them because
they're between all the good there is some not good
chronologically.

But but I was like, yeah, I, I
really wanted to revisit this because I loved Doom.
I loved Doom 2016 and like I was excited to replay 64 because I
don't think I've played it since

I had man 64 and I don't even
know that I owned this one.

This one might have been I
rented it for several weeks and beat it and then returned it,
but I remembered it fondly and I love the PlayStation Doom games.
That's how I originally played

Doom was on my friend's
PlayStation and played final

Doom actually also there.
And so I was like, Oh well, let's let's continue the street
because I remember really loving this game and so I was like,
let's bring it on.

Remember 64?
Nice, nice.

Jigga, do you have experience
with this game or Doom in general?
Do you have a history with with

Doom?
Nope.

Really, you know what, you know
what it is is I think it's the age difference.
I mean like, that's probably what it is.
I don't know how how old Matt is, but I this is a game that I
definitely was not allowed to play when I was a kid, right?
So, right, fair enough.

So is this.
I will, I will, I will go even further than this, like conquer.
Maybe if I pushed hard enough, I could have gotten them to like,
like that was that was teetering the line 'cause it was like it
was rated M.

But the box art so cute.
You know, Doom, my mom will be like, we're going to church for
just looking at that box art, you know?
And so is this your first Doom game ever play you've ever
played?

No, I did play the well, not
eternal, the one before Eternal.

Doom 2016, yeah.
Yeah, the the, yeah, I did play that one, not all the way
through, but I did play it.

Nice, so as far as the old
school dooms, the sort of OG dooms go, this is it.
Damn, that's.

Never played it, I've always
seen it.

I've just been like, oh, why
would I play this when I have what I have now?
I mean that that's, that's fair to in a, in a number of
franchises, I would say, you know, like I, I kind of, I kind
of understand that.

I I I see.
That I would I would play it if

I had it easily accessible.
I'm just not going out of my way to to go play it.
Right, which is one of the things that Matt was mentioning
is the fact that there was this particular version of Doom was
not accessible really at all for what 15 years or something, you
know, at least, if not more like almost 20.
The original doom has been available on everything,
including tractors.

So like, you know, you could do
what everything right.

So this this has not been played
on a John Deere.

So I'm not sure if that makes it
elite level yet or not, but but it's close.
It's close.

So for me, I, I played, I guess
I played Doom earlier than both of you because I ended up, I'm
pretty sure at the time there was no, no one I knew, including
myself really had like a Windows

PC.
You know, it was, it was DOS and all that, which is what this was
originally the first Doom was really made for.
Pretty sure that's how I first played Doom.
That's my experience is playing on old school PCs at a friend's
house 'cause they had a computer that could play games and not
just word processing like ours had.
And it was, you know, the, the original Doom that you can get
through in a few hours and you kind of mess around with it and
eventually you figured out realize from people that hey,
there's cheats on this.

Oh hey, the Internet exists now
you can look them up and all that kind of stuff.
And and then I didn't get to the new Doom games 20 the 20/18/2016
and Eternal until two years ago.

I think I played them both great
games.

They're they're awesome.
So if you don't play anything modern that is within Doom
franchise, those are highly recommended.
They are very good.

So can I?
Just give a shout out to Jack

Black's YouTube channel.
Oh, yes, yeah.

Him, his, his children basically
play Doom and he's like, Oh yeah, let's play, let's play
this.

And they go in and he's like
watching it.

And his kids, kids like 13
maybe.

And then his youngest one comes
in who's probably like 9 or 10, and he's like, your mother is
going to kill me for letting.

Me play.
This Well then they continue to play it.
That guy's just a gem, you know, like he's just a gem.
So I, I should watch that.

That's great.
His channel's pretty funny.

I've seen definitely a few
things that he's done.

So all right, so I wanted to
actually mention before we get into like our overall thoughts
and stuff.

Matt, you mentioned Flashback
64, a fellow N64 podcast out there.
Really quickly I kind of came up, I want to see what other
people thought of this game because for me, I don't think I
played this one.

If I did, I don't remember it
being any distinct difference from the originals or any of
that kind of stuff.

So I was like, I don't know what
this is going to be like because it kind of looks the same to me.
I I don't know if I even knew that it existed at that time.
And not only am I3 for three, well could be 3 for three of
bringing games that you loved, which is a possibility, but I'm
also definitely 3 for three bringing you games you've never
played.

Exactly.
I'll take it.

The hot streak, the hot streak
continues 100% and and yeah, so

I just like I I didn't really, I
didn't really know anyways, so I wanted to ask I wanted to see
what other people thought of the game like I had people played
this, what do they think of it?

So I put a really quick social
media post out there earlier earlier today of this recording
really just a couple hours.

I'm super organized like just
obviously know what I'm doing here.
Yeah, obviously flashback 64 had a little had a quick response on
blue sky that said it's a classic stands alongside the
classic doom games for them.

And then also Pizza Dinosaur
also on Blue Sky said it's always been my favorite and I'm
glad that the 2020 re release gained get a new reputation.
And I think that's something that you were touching on
before, Matt.

So I think like just by those
two responses alone on just one social media post and reply that
I was like, OK, people have a good sense of like what this
game is and everything.

And I will say this game is
awesome.

It is great.
Yeah, 3 for three.

Continues. 3 for three and three
for three.

It is just flawless, Matt,
you're flawless.

And yeah, this, this is, yeah, I
get the hair.

Yeah, exactly.
This game, this game's awesome.

This game is seriously great at
times.

There's there's little things
about, we'll get into it, but there's little things about just
how Doom works in general.

That I was like, this is weird.
I don't.

What's this decision anyways?
Nothing major, nothing that deterred me from wanting to keep
playing or anything like that.

But yeah, this is a really good
game.

I played it both on the 64 and
mostly on PC because I realized

I had it on steam.
I didn't even know that I did honestly.
So I I played it like that and it and it controls differently,
obviously, but for the most part it's it's the same game.
It's really the same game.

It just looks nicer, but it's I
had a great time with this.

I can add to that mix.
I picked it up on PS5 because it was a dollar and I was like, I'm
just gonna just gonna do it.

Yeah.
See the difference?

Yeah, it's a no brainer.
I did.

Play it on 64 too though.
How did you how did you find playing it on on the difference
between the two is it?

Well, so even though you're
you're locked to just a horizontal plane for looking
around, you know, it's not like a typical FPS, it's you know,
you're locked this way.

Yeah, there's no, there's no up
and down look like with pretty much all the Doom games.
I still preferred that on

PlayStation.
OK, dual sticks.

I mean it just it makes more
sense.

It wasn't bad by any means on
64.

It just, it just feels just from
being used to it, you know, first person shooter, you know,
and then going back like, you know, it's the same with
Goldeneye, yes, it's the same thing.
It's like.

Right, because at the time when
we did that, I also played the the Switch, the Switch, Switch
One.

Yeah, I guess I think it was.
No, no, I played the Xbox One, sorry Xbox One, which was very
similar to this, except the biggest difference with the
Goldeneye thing is that you could look up and down and with
this on the at least on PC and like you're saying on
PlayStation it you still can't do that you're still locked to
just the X-plane of of looking at everything.
So I, I found it to be fine on 64.
The controls were still fine.

I think they were still
intuitive enough.

So I don't know, I I didn't see
a massive difference, but I played mostly on PC because I
was like, oh, the the IT just looks nicer.
That's like, it's just, it's just clearer.
So I was like, OK, it's kind of the same.
It's the same game.

The the difference for me that
really set it apart was on

PlayStation it was running at
like 60 frames plus I don't know.
And that smooth buttery frame rate is noticeable.
Yes, when you go back.

That's true.
That's true.

Just always prefer a a higher
buttery frame rate.

Yeah, yeah, I think I ran into
some just because it's the console and the whatever it's a
little bit darker too on the 64, you know, it wasn't things like
that that that you can remaster and definitely, you know, have a
better technology to sort of spite the spruce those things up
made a difference for sure.

So Matt, did you play this on
64?

Did you play it on Switch?
Did you play it on PC?

Was there what was?
I was originally, so I was generally going to try and play
it on original hardware or close to a very legal way to play it
on original hardware.

But because the Switch version
was available and a good price and I'd been wanting to pick it
up anyway, I just bought it there.
And from what I read, like Night

Dive Studios does a great job
with the remasters and stuff, but they kept it pretty like it
runs smoother obviously, and it's a little sharper visually,
but they really didn't change that much.
And so, you know, it was it, it ran really great.
And I mean, like we were talking, I think off air a
little bit about OLED switches, which Jiggy and I are very much
in love with.

And it popped on the on the OLED
switch so well, like the they, they definitely like color
balanced it a bit.

You know, the four games, a lot
of them could be a little on the darker side, like you were
saying.

And so I just really shined on
the on the OLED.

The blood Reds were like like
they really popped.

It was really, it really did
look really great.

Nice.
And I played it in handheld mode the whole time, because that's
the preference.

Sure, sure.
Yeah.

I think it's a good looking game
even on the original hardware.

Like I do think they did a
decent job with it.

So one of the for it being only
released in 97 pretty early game in the life cycle.
It looks pretty solid even on original hardware and and yeah,
all the what night dive did to bring it to all the new consoles
and the PC and stuff.

I think it it definitely they
did a good job, which they've done with a bunch of their
games.

So all right, so we all have
like different experiences playing it.
I want to quickly get into some of the details of the
development of the game because

I was wondering, you know,
because like I mentioned before,

Doom is on everything.
It's modded like crazy.

It's like the game for that
because it's been around for so long, it's easy to do all those
types of things.

The game, this was the next,
essentially the next game that was going to be planned for like
an official Doom sequel.

This was ready to be that.
So they started working on this in 1994.
So this was an early, early plan and it was originally titled
Doom the Absolution and was supposed to launch with the 64,
but it didn't happen because it's software was not satisfied
with some of the level designs.

So that's what delayed them,
which is kind of interesting.

So some of these level designs,
I would say are a little too obtuse.
So maybe, you know, I think that's that's kind of older
level design and and things like that.
Anyways, I don't think it's just this game that runs into that
issue.

But, but that's something I
noticed as well.

Most of them are pretty good,
but I could see that maybe in early development they were
like, this is too much.

We got to we got to fix this.
So it just came out about a year later, which which isn't so bad.
And for the first time in the franchise, they used 3D
polygonal models, which is basically, you know, they're
scanning something that is 3D instead of just a flat plain
like they would with the original 1.
And I think that helps with motion, helps with the way that
the characters look.

And I guess that's a good
jumping off point.

Matt, would you think about the
way things looked other than just like, you know, playing it
on newer hardware and stuff like that?
Did you feel like, yeah, these these are good designs.
They look good.

They look distinct.
The the silhouettes of them are are, you know, important for
FPS.

Is any of that stuff sort of sit
with you all pretty much this time or?
Yeah, I mean, so I know the original Doom pretty intimately.
I played it a lot.

And so like I remember what
those character models look like.
And the first time I encountered like a caca demon or like even
the like old demon, I was like, oh, these are these are brand
new character models.

They built new character models
because from Doom through doom two and final doom, they were
all the same character models, like it was all the same stuff.
And so they they really rebuilt this game for the ground up.
I love how the weapons all look a little different.
The chainsaw is a double bladed chainsaw, which is so and so
like.

I really love the design of this
game and I'm a sucker for like old school polygonal stage
layouts.

Like they don't age to me
because I'm, well, first of all, we've got games like Minecraft
still doing that intentionally.

So like it's an aesthetic that's
still around quite a bit.

But I don't know, there's
something about it that just feels video games to me, right?
And like this is a video game ass video game.
Oh yeah.

And I really loved how it
looked.

Yeah, I think it holds up really
well.

I think it's that continued
thing that like good well made polygons, but good Sprite work
will always hold up longer than like completely polygonal
graphics and this is an example of that.
I think it looks as impressive.

Now again, I'm playing the
slightly tweaked version on the switch, but I think even still,
like I did watch some videos of the original game and like I
think it really like even the original, other than being a
little darker, absolutely holds up visuals wise and that's a lot
of N64 games.

I would argue that like, you
know, it's easy to dunk on Mario 64 'cause he looks like he's
made out of blocks, but the reality is it's very charming.
He's very cartoony in that game.

And I think that these polygons
as opposed to like the realistic ones and like the old Resident
Evils and stuff hold up much better.
But but I think Doom's got that vibe also like with the darkness
and the lighting and like the the how everything is just kind
of arranged.

It really did did and does look
very good.

Yeah, I think I had.
There was where was it?

There was one I wrote down.
So there are a lot of new models for this one, new enemies, but
one specific one only shows up I think until much later.
Where is it?

Which one did I have here?
Oh, the the purple, these guys that I'm fighting right now is
the purple.

What's the name of them now?
Oh my God.

They're phantoms.
I don't remember, it's been a.

Minute Oh, the imp, the Imps,
the the guys that they they basically just look like they're
on two legs and they they throw fireballs and they have like
claws and whatever right though those guys that you've seen
since the first one brown the brown ones and I think there's a
red one or something.

Anyways, those are exclusive to
this game.

They kind of act the same as the
other ones.

I think they have more health or
maybe the fireball does more damage.
I'm not really sure exactly, but that's one of the things that
they had, you know, the varieties all here that the, you
know, for the most part, the enemies are all here.
I don't know, Jiggy, does anything stand out as like your
favorite or the one you hated the the most?
Because I definitely have some choices.
The ones I hated the most anytime they had an enemy that
could shoot me from a distance inside of like a gate.
Above me.

And I'm not like paying
attention and then I get shot.

I hated those.
There's also an invisible one that will like yeah on you, and
if you're not paying attention, you're like, what?
Those are the big, those are the big boys, right?
With the Yeah, the.

Big boys.
And basically it's a walk they.

Sink a lot of hits.
Yeah, yeah, well, those those are the guys you need for the
chainsaw with That's that's what you need.
Oh yeah.

Rip into them with the chainsaw.
Yeah, I guess I didn't even I said I I said how much I like
this game.

Jiggy, how'd you like this game?
Considering this is like your first old school Doom game,
What'd you think?

No, I liked it.
I thought it was a lot of fun.

I get the appeal.
I there's, there's one aspect of it that I'm not super fond of
and you guys tell me if this is a normal Doom thing or if it's
this specific Doom.

There was a lot of grabbing key
cards and finding the doors that it opens and like going back and
forth and back and forth.

I didn't like that so much.
Yeah, that's doom.

You, you, you look for the door.
Pretty.

Inherent to doom, yeah.
Yeah, you look for the door that has that color and you're like,
oh, I need the key for that.

That's that's pretty much every
level.

Yeah, it wasn't bad.
It was just like, it happened a lot, Yeah.
It's most levels.

It's the.
Basic puzzle.

Yeah.
The basic puzzle in Doom is, oh, there are these doors, how do I
get in them?

Oh, there's a key card.
How do I get that key card?

Yeah.
And like, it's that, you know, and they they had to, they were
creative a little bit in here.

But I do agree by like the last
stage, you were kind of like another key card.
I thought I was done all right,

I got to go find it.
Like it can it can drag a little bit.
I I can totally get that.

What I did like about it though,
was the fact that sometimes the key cards weren't, they weren't
always visible.

And you do something like you go
hit a switch and it would open the door and you go into the
like this.

I'm thinking of this one
specific instance where I open this door.
I went through the door and there was like a thing of ammo.
I'm like, isn't this where I was supposed to progress?
And then I turned around only to see a wall open up.
And then by the time I got to it, it closed and I was like,
wait, wait, wait, I have to be fast.
And so then it cost me to do it a few times before I got, you
know, got the timing right.

But I was like, that was that
was a really cool way to show a secret area.
But like, I don't know.

I like that.
Stuff it's, it's subtle, right?

Something like that feels subtle
but also obvious at the same time.
And it's kind of like a weird way of trying to do that.
But it's, it is like a puzzle,

Matt, like you said, like that,
it doesn't seem like it is 'cause you're like, oh, I just
need to find a thing to open a thing.
OK, You know, that's every game ever that has a door.
But still they found a way to, to, to do that.
And I think for the most part the that that puzzle of that,
like you said, is, is pretty well done.
I mean, sometimes it's a little obtuse, but for the most part
and I just.

It it also has a really good
distinction between areas yes which with these kind of
graphics and on the 64 in particular that's hard to do I
think without like big landmarks, cuz I'm thinking I'm
thinking like Banjo Kazooie just relating to what I know like
yeah big thing in the middle spiral mountain this is spiral
mountain that's my landmark everything's around that you
know the.

Pirate ship Like yeah.
Yeah, there's no landmark in

Doom, but you enter a room,
you're like, Oh yeah, this room, you know, And it, it does a
really good job of separating those rooms, making them look
really distinct.

It does it.
It's Maisy, but it doesn't feel as Maisy as it probably could
have.

Oh, did you?
You, did you.

Sorry.
Go ahead, Matt.

Go ahead.
I was just to say also, I think part of it is this like Doom is
one of the OG boomer shooters that like speed was important
and you were actually meant to move fast.
And the fact that you move so fast allows you to cover ground
quickly.

And so even if you unlock
something on the other side of the map, like getting there
won't take you 20 minutes, it'll take you a few minutes.
And I think that helps the flow state of the of the spaces, make
them feel like it's not that bad, bad to retread because you
you can get around so quickly.

Yeah, and most of the stages
aren't massive either.

There's definitely a few that
are are bigger like the one I'm playing right now.
I can't remember which level this is, it's probably 1520,
something like that, like halfway through the game or
something.

This one I really like, I really
liked.

I'm glad I captured this one cuz
it felt like there was a lot of twists and turns and different
ways to go.

There's water, there's upstairs,
there's sort of a mid level, there's these ramps that bring
you up and you know, I, there's like this one little spot where
you walk down 1 ledge And because you can't jump, like I
alluded to in the intro, because you can't jump, you can't walk
over certain size of ledges.

So it's like, well, that seems
like such a simple thing, but now I have to find a way to get
back up on that ledge when I have the right key to get to the
door that is on the other side of that ledge.
So where else do I go?

And now I'm, you know, in a
hallway that I saw from a distance before that I shot
enemies from, you know, to from a distance like all these little
things.

And, you know, for the most,
that's pretty much every level, just a matter of different
stages.

These are the enemies I hated
the most.

The little skull heads
absolutely hate them.

I will build on that because I
didn't hate the skulls, but what

I did hate were the pain
elementals that spit out the skulls and then when you blow
them up, they blow up into a bunch more into skulls and
they're just surrounded.

And I was just like, I hate
these guys.

And they only really come in
towards the end of the game.

But like, I think it's on the
final boss of the game, like when every enemy spawns before
you fight the boss, like there's a bunch of them and it's just
such a pain in the ass.

I know, and I have this habit
of, I mean it's a great gun, but using the shotguns as much as
possible, they're amazing.

Both of them especially.
Is it super shotgun?

Is that what it's?
Called the Super Shotgun.

So the Super Shotgun is my
favorite video game weapon of all time.
So the next to the shovel blade from Shovel Knight.
But like this, the Super Shotgun is just one of the most
satisfying weapons to use in a video game.
And even in the modern Dooms, it still feels that satisfying.
It's why I love the shotgun on

Halo 'cause it has the same kind
of kick.

Yeah, I love that gun.
I used it as much as I could.

What I do like about this game
is that they give you just enough ammo that you do need to
cycle between guns, but you can stick to a handful of them.
But they do still kind of force you to switch between stuff,
which I appreciate because all the guns, like, there's no bad
guns in this game.

I just like certain ones better
than others.

Yeah, for sure.
And then the reason why I brought up the shotgun and why I
like it so much, and the difference is that with those
little skull dudes, it, it doesn't really help you that
much because you have to reload after every shot.
So it's like it, it's not that you can't kill them, it's just
if there's a bunch like a swarm, like you said, you're kind of
you need to have something faster or whatever, right?
the Super shotgun's amazing and it basically uses two or three
bullets of the regular shotgun.

So that's fun.
Definitely takes out some of the bigger guys a lot quicker.
There's still some distance to the shotguns, which is nice and
refreshing, which is good.

And I think I killed myself
about 15 times with the rocket launcher being too close to
enemies.

Absolutely.
Absolutely.

Every time.
Yeah.

If you're in a small room,
you're like, oh.

I gotta switch weapons I'm out
of.

Ammo shock.
Oh, I got the rocket launcher.

Oh no, and oh shit.
Yeah, Jiggy, what stood out to you?
Any any particular weapons?

I'll.
Tell you what didn't stand out to me and the the pistol like
you have like right dude, if I have to sit there, I'm like
laying down like fifty shots on one guy.
I'm just so freaking die freaking die.
It was awful and there were moments where I was forced to
use that gun.

OK, I did not want to use that
gun.

I do love the rocket launcher.
I had a lot of fun with that.

I only killed myself once that I
vividly.

Remembered all.
I had to say but the chainsaw is definitely my favorite weapon
hands down.

Nice.
It it was just the second I got it I would just have No Fear and
I would charge through any level.
All enemies meant nothing to me.

I I wish you had, I wish you got
it more though.

I wish you got it more 'cause
it, it is fun to use.

Yeah, for.
Sure, I do love that this game doesn't punish you for melee.
Like between the chainsaw and then the berserk ability, which
makes you just punch like it's like it's totally worth it.
And the first time you get the berserk and you punch a demon
and it just explodes from one punch.
Like it's just it's so worth it and like, and it's one of those
things that like they carried over into the modern dooms, but
that's always been dooms thing is like you are like in Halo and
other games, you're meant to feel very strong, but not
invincible, but as like the as the the space marine, you're
meant to be what the demons fear, right?
You're so powerful and I and I love that it's just very metal.
And I really think that they those weapons in particular
really convey it.

And then I do have to, of
course, just shout out the BFG because it's just, it's, it's,
it's a legendary gun in, in video game community and like
firing off 1 green blast and then watching like a ton of
enemies light up at once and fall over is just always
satisfying.

That's the other thing too is
like like this is this at this point this is a / 25 year old
game.

It is it's an old school game.
It's an old school type of game.

Yes, they're, you know, made
modern ones and everything but weapons, how they feel, how they
feel against enemies is always been what Doom had done from day
one, done well.

And it's just really great that
they just they might introduce new ones or they might use the
same ones, but in certain different environments and
against different enemies.

They still feel sad, like a
simple thing like a shotgun is our favorite weapon in this
game.

Like that's, that's something
when you have something like the

BFG, yes, it's, it's hard to get
sometimes.

You don't always have that
handy.

But the only time they punish
you is if you do die, you have to restart the level with none
of your weapons.

And yeah, it's an interesting
tactic.

And I don't know that it's great
later in the game 'cause I think you're a little, you're a
little, you're hindered by it a little too much, I think.
But I, you know, instead of having 10 lives, you have hang
on to your weapons as much as you can.
Like that's that's the goal, right?
And I don't know, I don't know,

Jiggy, you sort of like shook
your head a little bit.

You didn't love that as well or?
Yeah, I, I don't.

It's.
I don't like feeling punished for being bad.
You know it's.

Like I already lost, like just
just give this to me.

Yeah, yeah.
Well, like, you know, it's one.

Of those invisible guys.
Yeah, there he.

Is, yeah, yeah.
It, it does help and it's great.

Another thing about about DOOM
in general and, and with this game is sound helps 'cause you
can hear them coming.

Playing this game with
headphones was great 'cause there is so much fucking
atmosphere in these games and it's so simple too, right?
Like it's just some noises, some subtle, you know, background
music in a way.

Like, that's it, that's all you
need.

And that's I, I think that's
just like really good sort of sound design and, and, and music
and all that kind of stuff.

And like, I don't know if these
games would feel the same if that wasn't such a such a
success.

Easy for me to say.
I really, I really like that about it.
And like those invisible guys, for example, I think I knew.
I probably knew he was there because I could hear it.
And then he was like right up in my face.
I was like, oh, shit, got to react.
But yeah, yeah, I thought it was, Oh my God, are these skull
guys like get out of here.

I hate it.
I hate it.

I hate it.
Leave me alone.

The thing about this too is like
when you die, it's one of those games you build that muscle
memory and you really, really have to use it.
Like once you get to the point where you're you're dying at
this specific point, you reach past it.
Like you blaze through the levels so fast 'cause I there
was like, I'm going to use the first level as an example
because the first level I was really just kind of being like
really leisurely exploring and finding secrets and stuff and
which I love finding secrets anytime there's a wall that's
just like invisible.

Oh yeah, I'm like.
Oh, like it's so satisfying.

There you go, I just found one.
Yeah, that's awesome.

Like how did I know it was
there?

I don't know, it just looks
slightly different look.

Like how you know is you just
click on every wall till one opens that's.
Yeah.

Anything, anything that's not
direct, well, even sometimes direct wall.
I mean, I was going to say anything that's like protruding
from the wall, but even the wall itself, because I've walked
through walls, I've opened walls, even hit a switch where
mysterious parts of a wall open up.
Like it's, it's really cool, but it went to go back to it when
you find those secrets and stuff.
I mean, I would memorize the layout.
I would go back, I would pick things up super fast and I go
through and I blaze through the enemies.
I'd be like, oh, I know I'm gonna have three enemies on my
right.

Oh, I know when I hit the
Switch, I'm gonna have two enemies on my left.
You know, and you can get that kind of choreographed muscle
memory fire, hip firing and then you're, you just feel kind of,
you know, badass you.

You learn quickly.
You definitely learn quickly.

There's definitely a few levels
where some of them are even short where I just, I died at,
you know, let's say 1/3 of the way through.
I was like, oh shit, OK.

Then I made it halfway through
and then I did the whole thing.

I was like, well, all I needed
was to replay it a few times.

Is it a little bit of a pain in
the butt?

Sure, kind of.
But it still kind of feels good.

Like, I don't know it it does
make you feel a little bit more of a bad ass, even if you have
just the pistol for a few minutes anyway, I think.
Oh yeah.

And then the map.
The map is a thing too.

I forgot.
Yeah, it's.

It it's just so PC game.
It's such APC game map, especially an old PC game map.
It reminds me of like the old

Diablo maps too.
And like Diablo one and two.

It would kind of just show up
over the game play.

I love.
That I yeah, 4 doesn't do that right.
They don't.

Have no, I don't think.
So that's one of the things I miss is I always played.
I don't, I don't know if three did.
I'm pretty sure it did, but I definitely always played two
with the sort of translucent the the see through map on top.
When we started, when I started playing four, I was like, wait,
where's that option?

What the hell?
That is Diablo to me anyways.

I wish in some ways you can do
that here.

I don't know the map is.
Yeah, a little bit.

You can kind of guide yourself.
You can't see any of the enemies on the map, but you can help you
get stuck if you're not sure what to click on or kind of
where the path is.

I wanna go back to the sound and
the composition.

So the sound design in this is
the sound design in Doom games is some of the best.
The shotgun sounds satisfying, the demons sound scary.
The boss cries are really great, like you can always know when
you haven't.

You've missed an enemy, or maybe
an enemy fell off a ledge because you can hear their
cries.

All of that.
But the composition in this game is really interesting because a
lot of people associate Doom with Metal.
Rightfully so, because both the modern games and the original
two games have a ton of heavy metal influence.
This game, however, doesn't really.
There are a couple of hard hitting tracks but for the most
part this game is really ambient and I love that the
differentiation from the basic the original Doom games is that
this one went more for ambiance.

There are still some really cool
tracks but like it's not as pulse pounding as the original
Doom was or the modern ones are and I think that's a cool choice
to make.

And I I I'm not 100% but I
believe Aubrey Hodges who composed for this wasn't the
original Doom composer.

He worked on the original Doom
games but he wasn't like the lead composer on those games.
He was someone else who just came back for this and like,
it's so cool to see that he kind of put his stamp as something a
little different.

And he's done like a ton of
stuff, not only just on the N64, but like just, you know,
throughout the years he's worked on some really memorable games
and like, it's just kind of cool to see his take on this.
He also worked on Quake, so like worked on.
Two of the best shooting games on the N64 he composed for,
which is pretty neat.

Yeah, I I love the design.
The sound design of this game, like the chunk of the shotgun is
still weighted, like you feel it every time you fired.
It's always so satisfying.

Yeah, some one of the best
sounding video games I think ever is the Doom franchise as a
whole, but this one for sure.

Yeah, it's, it's great.
And I think, you know, it's, it's subtle things, you know,
like you're mentioning that there's not a lot of like a lot
of big bombastic music and stuff.
It's just, it's going for those vibes.
It's going for those creepy vibes.
Like sometimes I was legitimately like, I did a
little, oh, you know, sometimes it's because an enemy just
popped up in front of me.

But it's just those little hints
of, of the, of the enemies crying out, like you said.
And then you turn the corner and it's like, oh, it's that enemy.
Oh shit, now I got to switch on.

I got to be prepared.
You know, there's different ways to approach all of them and, and
the more you play it like once, once it kind of got a third way
through the game, I was like, hey, I'm listening for certain
things.

I have a feeling this level
might have this kind of enemy here.
And then it surprises you in different ways.
And that's partially due to the sound design, partially due to
just the design in general of it.
It's just it's great.

I had such a good time sort of
just feeling like I was playing that old school Doom again
because it's been so long since

I have and, and I found it cool
that like, I don't know what it is.
I just didn't expect.

Maybe I didn't even know this
existed when I was younger because I just didn't expect
like Doom to be Doom 64.

There's something about it where
it doesn't feel like this is the game that would be out on this
console.

Like there was supposed to be a
PlayStation version of this, but it never happened.
That maybe just because I was younger at the time and I was
like, oh, PlayStation is the adult console or whatever it
was. 64 is meant for my Banjo

Kazooie and my Mario.
Yeah, the fun.

Machine, The fun machine.
Yeah, the kids fun machine.

Yeah.
I thought it was.

I thought it's great.
I think it I think it fits well, it plays well, all that kind of
stuff.

So did you guys have any
particular like, I don't know, favorite stages like early
stuff, late stuff?

It's tough, like a lot of the
stages bleed together just because the I played it in like
a sitting or two.

I didn't really take my time
with it.

Also, if you're someone who's
like, I'm not really good at first person shooters, first of
all, I'm awful at them constantly.
I'm not a good at first person shooters.
So don't feel bad.

But also, this is this game is
from the era of cheats and I love cheats because it's not
cheating, it's augmenting the game accessibility options as we
call them now, because none of it is really cheating is if they
allow you within the game to do it.
And with Doom itself, like the franchise, especially the older
ones, they, they build all these in because they know it's fun.
They know it's an option that like it's, it's been like Doom
is meant for cheats and mods and things like that.
So that's also.

Completely and so I won't go for
it.

I won't get I won't get on my
accessibility soapbox.

Although I will say no, go for
game lets you do it it it's OK.

Like I remember getting yelled
at and Elden ring because I got a a mage spell early that was
like a kamehameha practically and like devoured early bosses
and they're like, Oh, you're cheating.
I was like, no, I secrets broke something the game let me do.
And then I made it easier for like 3 bosses and then I still
got stopped.

So be quiet.
But like I about halfway through this game, I turned on immense
ability because it's like, I want to see the levels, I want
to see the, the, the stages, I want to see the bosses, I want
to see the quote UN quote story.

And it was still hard because
like they're still, you got to find stuff like they're still
challenges even if you're invincible.
But like I the the cheap menu is great.
They have a lot of options in it.
You can skip stages and all of the stuff.
And so the fun thing with invincibility, though, is you
could get soft locked because if you fell in a pit where there
was no way to climb out and you are invincible, you couldn't
die.

And so I would have to like,
restart the stage or skip the stage, which I thought was funny
because.

But yeah, I, I, I really think
that this is worth it for anyone to play because not only is it
available everywhere now, but it is, like I said, completely
accessible with the cheat codes and everything else.
And it is worth experiencing on some level, especially if you've
been curious about Doom.

This is a great way to play a
really good version of it.

And I agree, Dave, like I would
have never thought that this would be in the N64's catalog
and that would hold up so well.

Like I really expected it to, to
not have aged well in a similar way to some other N64 games
have.

But it really does.
And, and, and I'm really stoked about that because I wasn't
sure.

I just knew I wanted to play
Doom 64 and I'm really excited to have seen how well it held
up.

It, it feels great to play like
honestly, it just, it just does.

And, and part of it is, is that
nostalgia thing where I'm like,

I'm playing Doom again.
And I'm, I can picture where in the house at my buddy's place
that we played it.

It was in like his dad's office
on the main floor, like, you know, a few feet away from the
kitchen where our parents are always would hang out and stuff.
So it was like, you know, they could watch over us in case
anything happened or we're doing something we shouldn't be doing
or whatever.

You know, I guess Doom was OK
when we were 10, but I guess that was fine.
But maybe because his older brother was there and he's like
3-4 years older than us.

I don't know what the excuse
was, but but I like it felt like

I was playing that game again,
even though I clearly wasn't.

It still feels old school
enough, but also feels just modern enough, partially because
it played mostly on PC, but it's still it didn't didn't go and
and like make this.

Some did it.
They have the new ones if they want.
You want to play a new Doom, play the new Doom.
You don't have to play this.

You don't have to play some
remade version of this.

You know what I mean?
So the only other thing, the only thing, this is a doom
thing.

It's 100% of Doom thing.
It's not just this game I really hate sometimes when you have
when I mean, this is again,

Jiggy.
This reminded me because you were talking about the keys and
stuff.

You press a switch that opens a
door or brings up a ramp or whatever it does.
You hear the sound and you're like, all right, great, I can
progress.

Where the shit is this thing?
And then the switch turns off.

And then yeah.
Oh, that's, yeah, that's the worst, yeah.
Yeah.

And then like the switch turns
off and you're like, all right,

I didn't see it and it turned
off, so not going to turn it back on again.
But I still don't know where it is.
And then you spend this like running down each hallway after
you press the button to see where it is.
And like, yeah, that's a Doom level design thing.
But I mean, it was it eventually it just ended up being
entertaining to me because I was like, oh, here we go.
All right, where are we going?

Or like, what's even worse, I
think, and I think Jiggy, you were talking to this a little
bit earlier.

It's like when you press the
button and you see where the door is, but it's like on the
other side and over a ledge.

And you know, you have to do a
little bit of platforming to get there with no jumping.
Which I will say that some of the platforming when running is
really fun because you're kind of like hopping, but like you
see it and you're like, all right, I got to get there.
And then you just keep falling because you can't get to it in
time and like that, which is also a very doomed thing.
Actually the first time I I I I played this.
The first time I, I started playing, it was on the 64, but I
didn't know there was a run button.
It didn't, it didn't include it didn't occur to me.
And I think it's maybe like the second or third stage where you
need it to get over those little, you know, hop over those
little ledges and stuff like that.
And I'm like, I have no idea what to do.
What the hell.

Like there's nowhere else to go.
It's not a big level, nothing crazy as like, what could this
possibly be?

And I actually had to look it
up.

I was like, how do I beat like
the second level, which should be somewhat quote UN quote easy,
And it was like, oh, there's run.
I felt like such an idiot.

Let.
Me, let me say so I've had two instances in this game where I
was like they they should have just they should have just given
me a jump button.

One was when a secret door
opened up and it was slightly elevated so you couldn't get
into it.

You had to walk.
But what they put out was this tiny little circle of a step
like or opens.

There's this tiny little circle
in the corner.

So you have to get to the corner
and then go up.

You can't just like run
straight.

You have to like go against the
wall and then go in and then the second one was there was a small
gap, OK, and there's enemies all around.
So I'm like shooting the enemies, right?
They got all the enemies.

I run and you auto hop that gap
and then you turn around the corner and then there's the same
exact gap.

I'm running, I'm still running
and for some reason I don't make the 2nd jump.
And it happened like three or four times in a row.
I don't know what was up with that.
I stopped moving after the 1st jump.
This is just how I conquered it.

I stopped moving and then I
turned on auto run again and then I, I bolted and then I was
fine.

It was like keeping that
momentum didn't happen when I continued running.
I had to stop for a second and compose myself.
That 2 foot jump.

Literally take a step back like.
Literally.

I mean, you could have.
If I was in the game I could have done no problems.
Oh, for sure, For sure.

Yeah, yeah.
Punch demons and kill him in one hit but he can't hop over a 2
foot gap.

Come on, come on, Doom guy.
Oh, I can't jump.

Oh, no, he's not.
He's not really fully suited and stuff.
Come on, buddy, let's let's just a little, you know, extend your
legs.

You know, you don't have to go
to the gym to do that.

Just just one little, you know,
you don't have to work out.

You're you're fine.
You could do it.

I I, I had AI had a really good
time with this.

I think I haven't played every
old doom game old or you know, the style of Doom game.
I can't remember which one I'm missing.
Maybe it's two.

I don't want it anyways.
They, like you said, like early on, Matt, they they kind of feel
the same because the enemies are the same and you know, but level
design matters, I think.

I think that's a big thing, but
this is, this could be the best one that they've done.
It is so good.

Like even when I was getting
frustrated, I was and going back and having to like start the
level again and all those kinds of things.
Like it was really, really great.
And I thought it was just like an excellent, excellent time.
And, and it's just, it's actually a lot longer than I
thought it was going to be too.

I thought it was, you know, 1520
levels, something like that and whatever, but it's 30 something.
Yeah, I think 32 or 36, something like that.
Yeah.

And I think that's what the
modern ones, I don't know that the so I played it to completion
on PC, but I think I think they added stuff to the PC ones or
the modern, you know, re releases of them.
They're like lost levels that were like interspersed that they
added that like were I think unfinished in the original or
whatever that they finished and added to this game.
Yeah, yeah.

So it makes it a little bit
longer and everything too, which is which is fun.
But I also played, Speaking of, of, of unfinished or finished
stages, I played a couple mods because you can do mods on on PC
on this and not on the original 1.
And there are some levels that people made that are using
original assets from this game, but also creating their own that
are just so cool.

Like a lot of these are really
interesting, but a lot of, you know, just like every other sort
of mod community, they go and they, you know, people are so
creative and they use these assets in interesting ways.
And it is just like Doom is like the mod machine.
And this is just another one.

You know, I didn't associate it
with mods 'cause it was on the 64.
But if you're interested in, in, in playing through mods and
stuff with a game like this, just find a version for cheap
'cause you can definitely find this on PC and just look up mods
'cause it is it.

It can extend this game, you
know, tenfold just with that.

The Doom modding community is
still one of the most successful and vibrant modding communities
in existence.

The the WAD scene is really
interesting and I, I didn't know a ton about it until not too
long ago.

There's actually some really
cool narratives that people are creating unrelated to Doom using
Doom's engine, right?

And using the level, the level
creator and stuff.

It's just, yeah, it's really
impressive and really awesome.

Yeah.
Yeah, it's, it's just, I'll never be creative enough and
never be able to make mods like that, but I'm happy to
experience them.

Yeah, same.
I I I can't even Mario Maker my way through.
Oh, me neither.

Nope, Nope.
Games kick my ass.

So it's like if I made a level,
I would kick my own ass.

I know you have to like complete
it to like release it or whatever.
I'd just find a way to frustrate myself and it would just be like
the worst experience ever.

Anything we missed along the way
for the game?

I mean, it's, it's an FPS game.
It's definitely really, really good.
I think because there's no, you know, vertical look it you don't
miss the fact that you're not playing with twin sticks in it
like it were for modern game.

So I think that's totally fine.
The sort of auto aim that they do with it is, you know,
accessible and sort of easy to understand and stuff.
But yeah, it's just it's just vibes, man.
It's good FPS vibes.

That's yeah.
I'm trying to, I'm trying to understand, OK, I was trying to
look it up to just let people know if if I could understand
it.

So on the PlayStation version,
there were different kinds of looking returning and the
differences were roll, Yaw and standard, I think, or something
like that.

And I still don't know what the
differences are.

I'm looking it up and it sounds
like other people have looked up like what does this do?
So.

It's very possible that it's
just a thing they said and it didn't make a massive
difference.

I don't know.
Well, it's got to do something.

Why would you have it as an
option if it?

Yaw sounds really weird, like
why would there be like a like a tilt almost isn't like a Yaw
like a tilt?

Isn't that what that is like
when you when you edit like a photo and there's like a Yaw?
It's it's something with turning, so it's.
Gotta be, I think it's it's how you turn, maybe how fast you
turn.

I don't really remember.
But yeah, I used the standard controls also.
I mean, I, I, I mean, I think in the modern version, you, you,
you use both sticks, but you don't aim up and down.
You just turn with one stick and move with the other, which is
really great on its own.

Where's on the N64?
I think you moved with the analog stick and then you turned
with the with the C buttons, the

C buttons, which I while in a
game like Goldeneye, I feel like that wasn't didn't work as well
because this you didn't have the freeform aiming it much easier
to play on an N64 controller.

Probably better designed for it
too.

And also the analog.
So in I don't believe in the N64 version, there is a run button.
I think because of how good the analog stick was, like Mario's
tilt run.

You just pressed it all the way
to run.

You pressed it slightly to walk,
which I I love The N64 has the best analog stick in existence.
It's a bummer that I mean the the new ones can do the same but
like there was something about how it clicked and fit like it's
just.

The digital to analogue is is
just it's different like it's.

Yeah, it feels different.
It's different, man.

It's.
Just it's different dudes.

It's it's it's interesting too,
because I've had, you know, a, a replica N64 controller and
played some of the games and the accuracy, I mean, it's not the
same.

It's not the same.
They're cheap controllers.

Let's be honest, they're 20
bucks or whatever, right?

So I just got like an easy one,
but I was playing, I think it was actually maybe when when I
was playing DK 64 at the time, and I switched between the two
controllers at the time.

And I was like, you know,
there's really like small platforms that you're walking on
as, as the characters.

And I was like, this is
impossibly hard.

How am I not getting across this
really simple ledge?

This is ridiculous.
And then I played with the actual controller and realized,
Oh, it's the freaking joystick.

Like that's that's what it is.
But this had those C buttons and stuff was very similar.
GE we played the world is not enough recently, and it was
this.

It was the same it it it worked.
So when I played that when we played that, which was before I
played this around the same time and I've played mostly on PCI
was like, wait, this is familiar, but but not and it's
it worked in both of these games.
And this came out in 97 World's not enough came out 2000.
I think it was so huge difference and it still controls
well, like it just it still works.
And because there's no extra luck or you pretty much just
have to strafe and kind of move your way around and stuff.
I don't know.

I thought it was.
It's it's interesting to play a game like this because growing
up I've lived in more of the timeline that we've had modern
first person controls.

Some of us can say that.
Some of us.

Can't.
Yeah, I've lived more in that timeline than the dark timeline
before dual, dual sticks.

And I got to say though, it it
doesn't bother me.

Like going back, it plays fine.
Like there he just had in the video where there was enemies
above you, it basically auto shoots up and it it can be a
little disorienting.

But if you're paying attention
and honestly, let's be honest, you're going to be guns blazing.
So you're going to be out there just firing anyways half the
time.

So you're like, oh, there's an
enemy up there.

It kind of helps you sometimes.
Yeah, well, I, I, I multiple times I I would realize I would
be I'd get to you have to be basically a certain distance to
that spot if it's up on the ledge or below you or something
like that.

And that's pretty much how it
triggers.

But it was good because it
actually would eliminate enemies, eliminate enemies
before you got to that spot.

So it's the auto aim is like,
all right, cool.

Yeah, great.
It works, you know, and.

Yeah, I think in most modern
settings they would they would call that an aimbot.
If you're playing, yeah, If you're playing Counter Strike at
the time that I was around the same time that this game came
out, that's what that would, yeah.
That's what they would say, yeah.
Well, thankfully there are no players here.
It's just demons and demons don't.
Have demons don't have feelings, just turn them into goop screw.
That screw, I tell Dave this, but I'm like, since we played
Earth from gym 3D, I've just been setting every game I played
to easy mode and I'm really enjoying myself, Yeah.
Oh, you should be there's.

There's another accessibility
thing.

There's no difficulty.
Like what I love about the doom series is they pulled away from
this.

They used to pick on people for
using easy, but like I played the, the, the the modern
Wolfenstein game and they made easy mode, baby mode.
And I was like, I'm never playing your games ever again
before.

I'm just never playing a
Wolfenstein game because it's not baby mode.
It's it's a different people have different skill levels.
But yeah, playing on easy is the best thing you could ever do,
especially if you're frustrated with a game.
Or I mean, Earth from gym three

DI just I don't Earthworm Jim's
one of my favorite franchises, even though that franchise only
has two good games.

But like it's just that 33D is
like just kills me.

It's yeah, such.
Promise.

And it was such a bad game.
Yeah, it kind of destroyed us too.
Yeah, but I love this game.

I think that I think this is my
favorite Doom game.

I do like Doom 2016.
I think it's one of the best modern shooters, but I think of
the classic Dooms, especially like all the way through Doom 3.
This is definitely my favorite.

I just think it's it it took
what the the original PC releases one and two did and
final doom did and like just kicked it up a level.
And I think and the fact that this is an N64 game and I think
it's one of the best doom games.

Like I'm going to say to the end
of time that Mario 64 is one of the best Mario games ever, but
arguably Mario Odyssey is just that but better.
Like especially revisiting the the bad Switch ports and so like
this, but this?

Hands down, I think is even
better than Doom 2016 because it's different.
It's just a different kind of game.
And, and I love this game for what it is, yeah.
It's it's.

Really similar opinions.
Yeah.

Absolutely.
I mean everything.

You said yeah.
Elias love to love to find common ground.
Camaraderie.

Camaraderie, everybody.
I I appreciate, I I prefer visuals like this, Yeah.
Yeah, that's great.

Yeah.
It's your whole brand.

I like, I like modern games, but
I feel like we've reached a point where a lot of modern
games, if they're not heavily stylized and doing something
creative, they look very much like I'm like, oh, that's an
Unreal Engine game, you know?

And it's not always a bad thing.
Like some games I think suit it really well.
I'm thinking of like Batman

Arkham Knight.
I'd love the way that game looks.
It's very Moody.

It's very like rain particles
like looks really cool.

But then I think about every
Call of Duty and every, you know, I just they don't stand
out to me at all.

They all kind of mesh together
to be the same and especially a lot of them control the same.
And this was like a very fresh.

I know that's weird saying
because we're going back, we're going back in time.
So it's actually the opposite of fresh.
It's actually probably spoiled at this point, but I love seeing
these almost looking these sprites that look like they're
3D clay model, like super cool.

Like you see every access that
they've drawn for these sprites, but it's, there's something
special about that.

And then combining it with the
3D polygonal maps that they have really makes it visually stand
out.

And it, it's stylized.
It's like a thing people would go for nowadays for like as an
indie developer to make a, oh, we want to make a game that
looks like this, You know, it's one of those looks that you're
like, I want to emulate that look and I, I love it.
It's so cool.

And blood.
There's tons of boomer shooters on steam now that like a new
blood half of new bloods catalog is these kinds of games.
And there's a a game that that

Apogee just put out two, the
first two parts of called Wizard

Room, where you're a mage in a
world like this.

I played the demo on on Steam
Fest earlier this year or late last year so it looks.
It looks like a Bright Mage version of Doom.
It's crazy.

Brilliant and like this is, it's
games like this that led us to stuff like that and I think is
an important piece of gaming history graphically, but
gameplay wise as well.

I love that I don't have to hang
him up.

I'm a terrible shot.
Like I the fact that the game does not for me welcome that
every time.

It should be more games.
One of the one of the new games, that is, I think it came out
officially 2022 or 2093, is called Proteus.
It is pretty much doom like and and they're not shying away from
it.

They know that's what they're
making it.

There's demons, there's crazy
guns, there's levels very similar, you're finding keys and
all it like it is so much that and it and it plays well and
wants to just be doom.

And so if if you played one of
these or you're like, well, what does a new indie developer do
with this idea?

That's what they've done with
stuff like this.

It looks just like it.
It plays great.

That's another one that you can
you can definitely I was trying to find that it was on game
pass.

I don't think it is anymore, but
definitely worth picking up because it's not like super
expensive or anything.

And it's it's super good.
So.

And then I always like to look
this up when I remember, of course, when I remember how long
it takes to beat this.

So if it's something that you're
not sure, oh, I don't know if I should dig into it.
I said earlier that's longer than I thought it was.
Doom 64, at least the 64 version of it.
The original version of it on how long to beat averages at
7:00 to 9:00 hours, somewhere in between if you've done some of
the secrets and done.

Yeah.
So that's really good.

I would say that, you know, the
more the the re releases that we've been talking about,
probably closer to the eight or nine hour 1 'cause there's more
levels, but that's it.

That's all you're going to get
to it.

And yeah, you'll replay some,
but if you do it at a pretty steady pace and you restart a
couple levels here and there within 10 hours, I think
realistically you can get through everything and find a
handful of secrets here and there as well.
So yeah, I, I recommend this game.
I think people should play it.

I think it's great, Matt.
What the hell, man?

Like 3 for three for three for
three for three.

So it's unfair.
It's just unfair.

I gotta keep the streak going.
I gotta.

Eventually I'll run out of good
N64 games, but.

For now, gonna.
Keep bringing the hits.

How dare you?
I guess never.

Next time we'll just I mean, I
guess I'm I'm foreshadowing, but next time we'll just have to do
if someone else doesn't claim it before me, we'll have to do
extreme G right.

I mean, just keep that streak
going and there's.

Two of them too, so we can even
if it's one, it's the other, right?
So, all right, Matt, thanks so much for coming back.
Thanks so much for bringing another fantastic game for us to
play and talk about and and showing Jiggy just won at what
these games were like.

And two, showing just how old we
are compared to him.

I don't know.
Oh yeah.

Yeah, well, that's fine.
I knew, I knew Jiggy was a baby and that's OK.
The, I'm glad that I, I'm actually really glad that you
enjoyed the game Jiggy, just cause like watching your content
and stuff, like I know your preferences, platformers, your
preferences, a certain kind of game.
And that the fact that you enjoyed this too.
Like I always let you know, I try and be open minded about
games and I have preconceptions like a lot of folks did.
And for a long time I said I didn't like first person
shooters 'cause I assumed I didn't 'cause I didn't like Call
of Duty.

But it turned out I just didn't
like Sami repetitive, boring military shooter games, which,
which to me are boring.

Plenty of people love those
games and I'm not faulting them.

I just think that I'm always
looking for something interesting.
And so it's always fun when I bring, it's like I brought Buck
Bumble on for the meme.

It's got the best time, but it's
got the best title theme of any game and that's why I brought it
on.

But I did genuinely remember
loving it.

The fact that Dave ended up
loving it.

Also, like Yoshi's Story, there
was no second thought.

Like I knew that was going to be
a hit.

But like, yeah.
And so I always love when folks, you know, I like recommending
stuff.

So the fact that you enjoyed it
and like understood the faults, didn't love some things, but
still understood the full thesis of the game and really dug it is
always.

Fun.
Oh, yeah, And I think I haven't even played it, but I can tell
you that my preferred way of playing this game would have
been on the Switch in handheld as well.
It feels like one of those games that this is very specific that
I would be like laying in bed at night, like in the middle of the
night.

And I'd just be like, oh, I just
got to be one more level.

You know, I got this on my
PlayStation.

I played it on my 64 as well.
I definitely got sucked in on my

PlayStation and I had my
surround sound and everything.

And it's very it's just very
Moody to play at night.

And, you know, I just, I love
that kind of stuff.

It's just so addicting.
Yeah, it's I mean, and it's just more more proof that like it's
not just about the visuals that are going to give you creepy
vibes and feelings.

It's just the it's the overall
mood.

I mean, like we said, the sound
effects and and sound design, everything is definitely a
massive part of it.

But like that's it brings it all
together and it is a quote UN quote old school game and it is
very successful at all of that.

So yeah, I'm glad.
I'm glad we all enjoyed it.

That's awesome.
I really think people should check it out if they haven't.
And Doom 64, everyone, Matt, before we before we let you go,
where can everybody find your awesome stuff online?
Sure.

So the one aggregate for
everything is djstormagain.com that has my Kofi, my merch
store.

We can buy this fantastic
T-shirt to the audio listeners.

I lifted my shirt that I'm
wearing not lifted lifted.

I didn't take it off.
But you know, that's for the, that's for the, that's for the
only fans content.

Yeah, for that.
But you got to join the the

Remember 64 Patreon tomorrow and
then you'll get that.

No, Yeah, you can find
[email protected].

You can find all my podcast on
every podcast platform.

If you want to follow me, I'm
still on Twitter.

I refuse to call it X.
I'm there at I'm there at DJ under score Storm again.
I'm on Blue Sky at DJ Storm again because they don't like
underscores for some reason.

I'm also on Instagram at DJ
under score Storm again.

Those are the best places to
interact with me.

If you check out the podcast,
please let me know.

Also, if you could rate and
review this podcast you're listening to, I always like to
plug that for other people's show because really it does.
Like when folks start searching for Doom 64.
If you rate and review the show, then it'll pop up to the top of
the search.

So help these folks out if you
happen to listen my shows want to rate and review them too.
I won't say no.

And if you're looking for the
one stop shop for fun and games,

I highly recommend patreon.com
slash 20 games Pod because we have a free tier.
There are paid tiers as well, which we're very grateful for,
but we have a free tier that gets you every episode of the
regular show in side quests, any articles I write, I'm updating
constantly.

A list of all the games that
I've beaten this year that goes out to patrons as soon as I
finish a game.

And it's going to be the default
place we end up as the inevitable heat death of all
social media eventually happens.

So that's again, it's
patreon.com/funny Games pod.

Definitely go check that out.
And if you want to throw us a couple bucks too, we won't say
no.

You know what, honestly, the
whole Patreon thing and doing something a little bit different
on it and as social media collapses around us, I have
thought the exact same thing.

I'm trying to do the same thing.
Like it's just it's like a like a one stop shop in general, like
regardless of paid unpaid, like whatever it is is nice to have.
And hopefully that's, you know,

Patreon has this whole like
everyone just automatically assumes, Oh, you have to pay for
everything, but the free tier is there whenever you do it, the
the people get everyone gets updated and everything.
And that's where I'm sort of trying to trying to tailor
things as well as as time goes on.
But as people may know at this point, I have as of when this is
releasing, I'm not exactly sure

I'm either just a new dad or
about to be.

So I'm going to be a little bit
quieter out there at the moment if you're hearing this when this
releases in the summer of 2024.

But but that's probably going to
be where I'm going to be able to do things because I can't keep
up with 19 different social media apps while I'm wiping poop
off my shirt.

So I'm just gonna do everything
I can.

And so, yeah, baby poop.
Well, I don't know.

Not his own.
Poop.

We'll see.
We'll see.

I don't know how I'm gonna be
feeling.

Maybe I won't make it.
I don't know.

I have no idea.
Is the first kid.

Who knows what's gonna happen?
I will not, I will not rule it out, but patreon.com/remember 64
show and remember 64 show on social media as well.
And just like what Matt said, there is free content and if you
throw a couple bucks our way, you'll get episodes early and
extra content as well that I'm starting to work on.
But yeah, episodes all would come out early, especially these
ones around this time, more recent ones, because I'm editing
everything ahead of time and putting it on Patreon super
early.

And and I'm going to sort of let
it sit there early as I as I become a new parent.
So in the meantime, Jiggy, what about you, man?
What's what's happening?

Oh, man, we're growing.
We're growing.

We're growing.
Yeah, my Discord is reaching 200 members, pretty active.
It's kind of awesome.

Yeah, YouTube is reaching 6000
subscribers.

Oh yeah, Every time I check I
get like another like 1020 subscribers.
Yeah, you do.

Things are just growing.
I do not have a Patreon so you can just go give your money to
these guys.

I actually get paid by YouTube
so just watch my videos that that works for me.
Do it up worth it though, like this.
There's so much like you know,

Matt mentioned it earlier too,
like your content is a lot like there's a lot there and it's a
lot of unique stuff too that you don't even see, you know,
necessarily like repeat on your own channel, but you don't see
it on other ones as well.

So like, it's not like you're
just going in and watching some random thing like, yeah, there's
a video version of this show, but there's lots of video
versions of podcasts out there.

I'm not doing anything like you
are, Jiggy, where it's unique and special and sort of, you
know, standing out from from the.
Rest So I don't really know how to describe my own content.
Sometimes it's kind of theories and yeah, ideas and
retrospectives and defending games that I love by just
talking about how much I love them.
It's a lot of that.

It's a lot of that.
It's very positive though.

I think you'll you'll really
enjoy it so.

Any person who's willing to go
on the Internet publicly say they are defending Star Fox
Adventures really deserves your time because that game is
actually not as bad as you remember.
It's not great, but it's not as bad as people make it out to be.
It's really not.

No, it's got what I love about
it.

It's got that rare charm.
Any game that has that rare charm, I'm just like, I love
this.

I'm so excited to play that game
because of hearing that multiple times, definitely hearing it
from Jiggy and I just, I really, yeah, when, when the craziness
is, is behind me, it's going to be one of those games that that
I definitely pick up.

And also looking forward for
what me and Jiggy are going to be covering too.
We, we did cover one mod earlier this year, but we're going to be
covering more mods or some exciting ones that we saw that
are coming out that are mods of

Zelda games, Banjo Kazooie,
stuff like that.

So we have some stuff lined up
that's going to be Speaking of mods of Doom, these are going to
be mods of classic and 64 games and we're very excited to jump
into those as well.

So look forward to that later in
2024.

But everybody, thank you so much
for joining me.

Thank you for joining us, Matt
and Jiggy, nice to chat to you.

We will see everybody soon.
And remember 64.

Bye.
None.

WE ARE DOOM GUY!

Matt aka Stormageddon joins Dave and Jiggyloookback for a classic FPS game with all the gore, demons, keys, wild guns, and creepy vibes you can imagine: DOOM 64!

The trio jump into all the games mechanics and dig into this being Jiggy's first ever DOOM experience!

You can ⁠⁠⁠⁠⁠⁠watch this full episode⁠ on YouTub⁠e⁠⁠⁠⁠ as well!


We've launched a ⁠⁠⁠⁠Patreon page⁠⁠⁠⁠⁠⁠⁠⁠⁠ where you can get episodes early and pre-show chats about pretty much anything and everything!

PLUS, some free content is dropping on the page as well like mini reviews, and your chance to take home a free holographic Remember 64 sticker! ⁠⁠⁠⁠⁠⁠⁠patreon.com/remember64show⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠ Find more of Remember 64 on TikTok, Threads, Instagram, & Twitter @Remember64Show