Level 19 - Bustin' Buildings and Takin' Names

Transcript
Welcome to remember 64 where
this week, we crumble buildings, one crazy vehicle at a time.
Welcome to the show everyone.
My name is David Petraeus.
Hello ends whole boy.
I hope that missile isn't coming
any closer.
Oh, God, you know, quick get to
the giant robot, or, or the bulldozer or anything before
it's too late.
Yes, that's just somewhat of a
vague quip reference to the level 19 game.
Blast.
Corpse my acting is just
impeccable.
You're welcome.
A new guest will be joining the show momentarily.
So thankfully, it's not Me, that's going to be talking.
We will be talking about the game and I'm very, very excited
for it.
Just before that though.
Quick enthusiastic thumbs up from us.
Here at remember 64, we are now part of the Tokyo beat Network,
a great network of podcast, like, ours that are growing and
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Okay, let's bust out the history
books.
Everyone, I'm lending.
It's time to head back to March of 97 March 3rd the Howard Stern
radio show premiers on North
Carolina, public radio on the
10th.
Buffy the Vampire Slayer
premieres and on the 25th life after death, the second
notorious b.i.g. album is released.
All right, if you haven't played blast corpse, here's the conceit
of the game.
Well, get to it, a little bit in
a few moments, but you take control of a series of vehicles
and giant robots that Crush buildings on each individual
level.
Why?
Well, instead of a traditional clock that's going to count you
down until the stage is over, there's a missile carrier headed
to the end of a set path and it's your job to get pesky
skyscrapers Barnes storage units.
Out of the way to save the day that's basically at this Not
much of a story there.
But how did rare get this early
N64?
Title off the ground and why
this particular idea?
What was the first and one of
many that helped launch the console and to stardom rares,
first foray into the N64 in an interview.
With now gamer back in 2009, lead rare designer at the time.
Martin wakeley said, quote, during the development of blast
corpse, there were never more than seven people working on the
title at the same.
Um, time most of the time, it
was just this core group of four of us who were mainly graduates.
The concept for the game was something that Chris Stamper,
the co-founder of rare had been trying to get going for years.
His famous quote, was if you knock down buildings, it will be
fun.
Obviously, the challenge for us,
always was finding a reason to do that.
So we came up with what we refer to as the constantly moving
object and quote.
That's the missile carrier that
I mentioned earlier.
Martin goes on to add in this
interview that many people see blast corpse as an action game
or a puzzle game, but the team wasn't striving for one or the
other, they were happy to categorize it.
And anyway, Gamers felt work for them rares.
Lead artist at the time, Ricky
Berwick conceptualizing created
the robots and vehicles that are used in the game from there.
The team then, place the designs into the gameplay elements and
tweak things accordingly.
When And little tid bit of
trivia here, in case you ever get a blast, corpse question and
Trivial Pursuit or whatever the kids are playing these days.
The giant silver robot, that's named Thunder fist.
You'll hear us talk about in a few moments, it rolls around and
crashes into structures.
With like an uppercut only has
one arm.
The reason being is the
developers ran out of memory on the cart while making the game.
Well overall last corpse was a huge early hit for rare and
Nintendo the first game for the console from rare sold an
estimated 1 million copies not a top-10, not even a top 20 and
sales but pretty darn well for early 1997.
One last fun, note about the game as well.
It's included in the rare replay gain compilation that was
released a few years ago for
Xbox so you don't necessarily
have to find an N64 or cartridge to play it.
You can have this game in.
Many other amazing rare titles
in one place.
Honestly, there's so many good
ones on this.
It's worth the price even at
full price, even if it's not on sale.
And just before we get to talking about, playing the game
itself, with our special guest,
I want to carve a little bit of
Nintendo Power time.
Let's head to April of 1997 for
Nintendo Power.
We have blast corpse right on
the front, Doom, 64 is in the corner as well.
We have some Game Boy Hits that they're talking about and N64.
Previews, such as clayfighter 63, and a third and dark rift,
and also whole lot at Iraq as well.
So, Last corpse is the first main article right at the front
here, they have a big breakdown of every single vehicle.
They have a couple paragraphs on each.
They have the core concept of the game as well and they show
some of the maps which is really helpful.
Actually, I kind of wish I use this when I was playing the
game.
Yeah, anyways, they show you a
decent amount of detail on each one of the different branches,
you can take on each individual stage.
All the buildings that are along the path of the carrier as well.
So it's actually really helpful.
It's a little bit of a hint game
here, too.
Most of it is just on the easy
levels though.
And then you have a couple of
hints on some of the medium and hard levels.
But all right.
You're only here for me anymore.
Let's get our special guests in here and let's talk blast corpse
trying to impress me.
All right.
Yes, of course, it is that time to talk about the game and the
N64 with a special guest.
This time on this level of the
podcast, we have Jake from The
Press B to cancel podcast.
Jake, thank you very much for coming on the show.
Hello, thanks for having me,
I'll take any opportunity.
I can to talk with the N64 and especially today's game.
I quite like, like it quite a bit.
Yeah.
And I'm excited to talk about.
I have a lot of thoughts on it from the past and and currently
in the last couple of weeks.
So before we get get to the game
itself, let's talk about your experience with the N64.
Up to now.
So did you have one?
Was it more of like a friend's place type of thing?
What kind of Library did you have?
Or they have, let's, let's start from the beginning, you know, so
I like to say that I lost every generation of the console war
growing up, really like, the last winning I had was the NES
and after that is just downhill from there, right?
It's like a Genesis over this
Ness.
I bought a Dreamcast for some reason and I never did get a
PlayStation.
I had the N64.
Not that any of the consequences.
As I had were bad consoles.
Mind you?
Of course.
Yeah.
But I mean, we all know the history N64 and it's library and
it's very expensive cards.
So, I did have an N64 though and
I loved it.
I loved intend do stuff, but I
did not have many games.
I maybe had six titles and total
over the lifespan.
It just, I mean, up here in
Canada for a while, the carts were really expensive.
I remember my uncle bought to
Iraq for me and it was and it
was $120.
That's what I remember.
Whoa.
Okay, I was just going to say I
saved up a, some coin for, for
No Mercy.
Because that was a, I was really into wrestling.
Right?
Right.
When that was coming out, it was perfect timing.
Good thing.
It was a great game.
But for me to personally, save up like $90 to $100 was I mean
that's a lot, right?
Like, my parents were like, we
don't want you to get a wrestling game.
It's violent but something like that, right?
I'm assuming that's what the reason was.
I actually don't really remember.
But, but to get that much, you know, Two, knees and loonies.
And ten dollar bills together was was, that's a lot of money.
It's a lot of money.
Yeah.
Like 120 is a lot, and I remember, he got really upset,
because three months after Turok came out, it dropped to the
Player's Choice tear and I think it was like seven.
Ridiculous.
No, that was the problem.
The n64's all the cartridges were at least 90 and that's why
I get a laugh.
These days when people complain
about the cost of games today, because up here, they're still
$90.
They are Yes, yeah, that's
that's what the problem.
That that we run into you up
here because we're from the same area.
And it's just like, it doesn't matter where you are in Canada,
really?
It's just the price has just a
little bit higher on stuff like this.
If think for a while it was pretty even and then recently
it's gone up.
I mean stuff is gone up
everybody but at the same time it was like it was an investment
and and at that age when you have something in and 64 or even
a Dreamcast, or GameCube, whatever generation it would be
even if it was a hundred dollars out of 120.
That's that's a lot at that time.
Like to have, like you said 67 games or something.
That's understandable.
That's understandable.
Yeah.
And like I mean, honestly if it
wasn't your own allowance, how often would you get a game as a
gift?
Maybe your birthday and
Christmas.
Maybe two year, if you're really
lucky for me, it was like, one gimme here.
I mean, really the only console as a kid.
I got a sizable collection for was the Gameboy and that's only
okay.
Nothing was out for a decade,
right?
So yeah.
Games are cheaper, the games are a little bit cheaper and then
plus there were all kind of
Cross-platform, you know, you
could play an original Gameboy on your Advanced, you can play
your Advance on your SP, like things like that.
Like, all those, I think that's part of the reason why to, but
yeah, you can get a game for 40 bucks or 50 bucks.
That's literally half the price, like I still have a lot of
those.
I it's a great game boy.
The Game Boy Color.
And Game Boy, Advance so good.
Yeah.
And the backwards compatibility
is what really sold me on that.
Like, you just exactly.
And it's it's why I like when it comes to things like the switch
today and they have the Virtual
Console.
I love how N64 is kind of being brought back with that.
Yeah I love how they brought back that god-awful controller
for the switch.
I love it.
So I really do love the N64.
I know it's not the greatest
amount there but in hindsight when I look at today versus the
PlayStation, I'd rather play in 64.
I think it holds up better than the PlayStation titles.
Yeah, I agree.
I had friends couple friends
that had an N64.
A couple friends had to play
stations pretty pretty spread out between My friends group in
the area.
And yeah, I think I would, I
would revisit whether I was doing this podcast or not.
I think it would, it would be an easier console to revisit.
I don't know if it's because I just have more memories playing
Mario Party and Mario Kart and smash and stuff with friends or
whatever.
But, you know, it's a good
difference in games.
It's good to sort of revisit
both, but there's something about that 64.
I don't know if it's just, you know, it's unfair because it's
Nostalgia and just like I had it.
So I love it more, but You know, a game like this.
Like we're talking about last corpse and honestly, like, I
have very little experience with this game.
Coming into this.
I remember it.
But not very well.
So, you were pretty excited.
This was, this was your suggestion and I was more than
happy to say yes to it.
Why this game I don't want to
call it a Hidden Gem because I think back in the day it's sold
really well.
And it was definitely well
reviewed.
Yeah.
But when you talk with the N64 titles today and you mentioned
something like blast corpse, most folks don't even know of
the game probably because I never got a sequel.
This is entirely a one-off game from rare, which is
disappointing because it's a very unique title and I remember
I rented as a kid from the
Blockbuster, you know, when that
was still around and I liked it enough that I went out and
bought it.
That's so much a The game while
the rental system worked on you.
Look at that, totally.
Yeah.
This is the work once in a
while, once in a while, it's just one of those games were in
a rental.
In a weekend.
I couldn't beat it, right?
There's just enough hidden stuff
enough stages and then there is metals and time trials.
And that kind of stuff.
So kind of hooked me to want to
play it more.
And I had been burned in the
past with some N64 titles.
There is, there are there are
some great games on the N64, but there are some that are not so
great.
Absolutely well games.
And I used to rent them.
Yeah.
And this is this is what I liked and I liked it a lot.
And now in hindsight rare, such a great company and they put out
mostly Stellar titles.
I don't think they've done many,
many stickers.
Yeah.
When you look at their, at their library on the N64,
specifically, like, it's it's to me like this is their console
like this.
They, they elevated this
console.
I think to another level,
especially in that, mid-range know, you got Banjo-Kazooie.
I mean, even this like this was the first one that I did but you
know you have GoldenEye, you have perfect dark if and the
Banjo Kazooie series like that that's enough.
All you need is just like two or three of those and you'd be like
well, these are systems sellers because they just are, you know,
and this was the first one they did.
You know, when I was researching the game and sort of how and
when it was made and everything like this was put together in a
year.
This game.
Like that is really Speedy.
That is crazy a very impressive
which what they did like you just mentioned.
There's all these like hidden In things whether you're renting it
or owning it, it's not, you know, it's not a grind.
I wouldn't say that there's a necessarily a grind in this
because there's enough variety where you don't feel like you're
always doing the exact same thing over.
There's enough different stuff in different areas but like,
yeah, this is not a game that would be easily completed.
I mean, I went through the last couple weeks and I didn't fully
complete it.
I unlocked every level but I
definitely didn't hit like the 100% mark on it.
It's It's very interesting, you know, what I like to do for,
when I do these kind of episodes, I like to look at the
speedruns to see.
We ask your in records are just
just to make myself feel insignificant when it comes to
playing games, the yeah 100%
Speed Run for this game. 100%,
so all levels, all stages gold and or sorry platinum and
everything right?
There's an hour and 30 minutes
com'on.
I know it probably took me 30 40
hours Is when I was a kid to get gold and all the stages because
together you got Gold
Everywhere, You are luck, a
bunch of bonus stages at the end of the game, so that's what I
did.
But yeah, it's it's while we're
in at home.
I got, you know, I think I think
looking at this game on the surface, you'd be like okay,
yeah couple hours.
I could see that I could see you
like, you know, if you're really good at it you could you and
played this a lot when you're younger and stuff or or had this
a game that you rented all the time?
Yeah.
Okay.
Sure.
In a couple hours.
Realistically from start to finish.
Sure.
You could do something like that
but then you play it and you go.
And it's not that because it's
bad, it's not because it's like some terrible experience.
But it's just I can't I can't I can't there's no way an hour and
a half of his wild to me.
That's insane.
Yeah, I watched it earlier today and just just to see him fly
through levels because like that was the thing as a kid is each
of the vehicles is feels quite a bit different and is used
differently.
Yes, you had to master them to
get the gold medals on every stage and a lot of those
Vehicles.
Well there's maybe two that are
very tricky.
Do you want to talk about the
vehicles?
Yeah, it was I wanted to get
into that for sure one.
Let's talk about them sort of
you know, as we go and then we can sort of discuss what why
their son might be our favorites or not.
So yeah go for it, go for it, right?
So I mean it's in Blast corpse,
I guess the basic story is that
your demolition crew and there's this nuclear missile for some
reason.
That is on its modest, weight
moving across everything in its path and if you don't clear the
debris and people and buildings out of the way it explodes,
that's the story.
Yeah, essentially it's just like
a Slow-moving nuke.
And yeah, I guess they don't
have the keys to the truck and they can't get the guy out of
the driver's seat.
Like, so they have to destroy
buildings.
Like, I guess that's the story.
Yeah.
Like my daughter watched me play
at this weekend.
She's like, how come they just
don't stop the truck.
Yeah, video game things, honey.
It doesn't need to make sense.
What is the whole truck and
World blow up when just the bumper Taps offense?
Why is that?
I know, I don't know if you can
touch it as your little guy because you're a little man in
the game.
Oh yeah.
That's when you No one ever tried that.
Yeah, but I wonder why can't his hop in the truck anyway?
Yeah, I mean you got your own vehicle?
Yeah, I know.
So they're different vehicles in
the game that you used to basically destroy buildings and
it starts off, you know, kind of cliche with a bulldozer.
Basically they all have weird funky names.
I think they call it the ram
Dozer but it's just a fast
bulldozer.
Yeah.
But then but then it gets into something like the was it called
the backlash, which is a dump truck now.
It's interesting because the dump truck bulldozer you just
fly Two things, the dump truck, if you bump into stuff.
Yeah, you damage it a little bit but the the mechanic that one is
you have to build a speed and then you have to go into a
controlled out of the slide and flip your back around to back
into things quickly.
It's very tough.
It was Tommy is on the N64 controller.
Automatic controller.
It's even worse because I don't
have the buttons are.
Yeah.
So so that.
Oh, that's the other thing I
share.
That reminds me.
I played this a little bit with an N64 controller and I went, oh
wait.
Wait, I have Game Pass and rare
replay is on Game Pass.
I'm going to see what it's like
on that and I played with the next spot.
So I played most of this through that experience through rare
replay cuz they're just easy.
And I was like, okay I got the
Xbox on right in front of me.
Anyway honestly the experience
is very very similar.
I think control wise you use a
and X on the Xbox controller to sort of do your abilities,
quote-unquote abilities, or you can use the triggers and that's
pretty much it and the joystick like there's really not much and
then the right joystick Is your
C buttons?
That's essentially.
Okay.
So you can press down, see up?
See, and whatever.
And you know there's not a whole lot to controls in this game so
really didn't feel like I was not getting the real experience.
But yeah so that one is honestly like I understand the idea and
why that's called backlash was exactly what it was so I
understand why you want to do something like that.
It is interesting.
It's an interesting concept but
in execution Unless you are like very close to being perfect on
every time you whip that vehicle around, it's just insanely
frustrating.
It is.
Those are by far the worst, the worst levels, if you want to
call it, like they just they just are.
And like, if you want to get the 100% unlock the bonus stages in
the game, you have to get gold medals with all the fact, last
stages.
And I remember the very first
one is kind of a time trial and
I think you need to get like
under 20 seconds or something.
Stupid God.
I remember as a kid that taking me a several hours of Just to
get right, I did not have the patience for it.
I tried the last few weeks, but as a kid, I definitely did it.
But yeah, it's just, it's out of all the vehicles.
It was the most annoying.
The rest are really great
though, right?
Like you have, they are, there
was like, mechs, there's two different, mechs ones, like a
flying things, but our pilot wings or something.
Yeah, there's one Thunder fist, which is hilarious.
I love that.
It is like a role to break
buildings, which I think uppercuts essentially like yeah,
I can punch.
Yeah, yeah.
Yeah so yeah, those ones are kind of cool because they almost
look the same and then one of them I found this actually to be
so that guy rolls and sort of like uppercuts buildings and
stuff.
I found the other guy really
funny because it didn't I didn't look ahead of time what all of
these vehicles did and how they worked.
I just sort of turn the game on and I was like okay I kind of
remember a couple of these the bulldozers fair enough as simple
little RC car looking thing.
I was like okay I get that
That's kind of interesting.
But the other, the other robot I
got to find the exact, which one it is not actually bonding
Cyclone suit, which can destroy me and says, the time is summer.
Yeah, okay.
Yes, it's Cyclone suit.
So essentially, I was like, oh, maybe this guy is just going to
roll, you know, or maybe he's going to like dive forward with
a fist or something.
Nope, he decides to do
gymnastics everywhere and he's just zip it and bopping around
and he's just like And he just really wants to be a gymnast.
And and that's the ability, it's like it's so funny.
I'm sorry to me like, when it for a game is based around
demolition, crews and construction equipment.
Then they just throw in mechs for some reason.
Yeah, it's seen.
I'd watch the behind the scenes
video on rares for YouTube earlier this week and one of the
vehicles they are considered was like a scorpion type.
Robot thing.
We really go into the crotch,
the crotches where the cockpit was a few not make the final cut
but it just it just weird enough.
Form like that could have been there that could have worked.
Yeah, I mean if you got these ones, you can you can just I
mean there's no reason for like any of these in particular to be
different.
It's just for the variety and
that's fine.
You know, it doesn't have, you
don't have to have some big deep story for a somersaulting robot
but you know, like if it's a scorpion, all right, cool, fine.
It's going to whip its tail or it's going to clip the buildings
and stuff.
Sure I could see that.
Yeah.
Why not?
Imagine have different Pacific
Rim would have been if these are
the mechs the gymnast, the robot would be in Pacific Rim.
Mm.
That the Kaiju would have stood
a chance.
They would have no chance, no
chance whatsoever.
I I'm I mentioned this earlier
in the episode.
The part that we are not
recording together, but for the
Thunder fist guy, the guy that
rolls and does the uppercut punch only has one arm.
Yeah, I don't know if you know why, but he has one arm because
they specifically like they ran out of memory on the cartridge.
So they had to design.
Him without a second arm.
That's the reason why he looks like that.
And you know what, as funny as it is at least they did
something, you know, at least they did something.
Yeah, I mean at least they had got me in the the alternative
would be to have one less vehicle in the game.
So that's crazy.
That's wild that they ran out of
polygons and triangles to get that thing to fit.
Yeah, I will say like the that's one of the reasons why is I do
like this game is that the environments are pretty varied.
Look pretty good.
Even today, get quite A variety
of buildings to destroy and fences and all kinds of stuff.
There's Hills and water.
It's a pretty detailed map.
It's pretty good.
Yeah.
Yeah, each level definitely is different enough from the
previous or the next one.
Like they're not sure some of
the the colors or textures might be the same or similar.
But that's what you're going to get from a early. 97 early N64
game.
That's just the way it is,
right?
That's totally fine.
But but they don't look bad.
They don't look muddy, they
don't look You know, undetailed or anything, you can tell where
you're going, what you're doing.
And once those arrows start
pointing at those buildings, that's why, you know, like
you're good, you got it right?
It's it's fairly straightforward
as far as that goes, but but I do like the fact that every time
you go into it and some of the levels you can choose which, you
know, vehicle you want and stuff and some of them you can just,
you know, you can just zip from one to another.
You can walk from other ones but all of that is part of the
variety and the level themselves are like these mini hubba.
World's almost in a way, which are, which are fun.
I like them a lot.
It's neat because Ashley hides
some vehicles to there's some
Vehicles like a mundane cars,
right?
There's cars there's like a
American flag covered car and there's an 18 van for some
reason.
I couldn't figure out how to get
to that thing.
I saw the A-Team van, I was
like, how do we get to this thing?
I was like, I drove around it on top of the cliff and I was like
mr.
T, where are you, man?
Like help me out if I remember right there.
Hidden tunnel, I think to get to, it is what it is.
But I would assume there was because I tried to throw my
vehicle over the edge and I was just like, hitting a wall every
time and just got but yeah.
No, that's true.
There's all that.
And then another part of it to a
part of the presentation, the fact that it's still kind of,
you know, holds up like you're saying, the way things look is,
there's a lot of like cinematic parts of it too.
So like there's some levels will start in a train.
For example, I think these are like a medium and hard levels
and you're in the train from the start and you're driving a
Across the tracks on these
Bridges, and it's sort of the
camera sort of like, turns a little bit.
And you can kind of see the missile truck in a distance on
its own bridge and I was like, oh, this is, this is great.
This is so cool.
It's not just a behind the
vehicle View and you just go for it.
It's actually showing you and give you perspective on things
which they really don't have to do.
They can just give you a path to follow and they really try and
make and give you a sense of the space that you're in.
And I think that is excellent and and I was very surprised I
didn't expect that at all and I thought was a welcome surprise
for sure.
I really like how to when you
get near the the nuke or if you can't use the camera to do the
pull up the birdcam it has that sound along with a nuke that
that I don't eat.
I can't reproduce it.
There's like this nuclear a hum sound whenever you're close to
it and you hear that sound then we get close, even closer to you
see it on the screen.
It's awe-inspiring as terrifying
because you know how close you are to lose in that stage.
If you don't hurry up and take some buildings down, but
whenever you have to, sometimes the stage will get you to get
close to it for, for driving past it.
Yeah, it's always interesting atmosphere.
It's really a really well-done atmosphere and theme to the game
with how they did that nuke.
It's yeah, yeah, I think so like
like we like we were joking before why, I don't know, but
it's just happening.
So now deal with the situation
but at least the situation is not throw away, you know?
Like they're trying to do something with it, you know, at
least the other the only other one of the other funny things
that I do.
Quite understand is all the
little like, characters that pop up on your screen.
Like who are these people?
And why?
Why is one of them like a hillbilly and the other ones?
Just some girl, it's cheering you on like I don't understand
who they are and why they're there but but they are
There is a comic for this.
I never did track it down the to
read it but there's that's apparently as you know, video
games back then, if you want the story, you got to read the
manual or you got to read the in-game comic book, right?
The thing that stands out for me is because the N64 was never
great with like full motion video and they didn't want to
remodel those characters.
So it's all pre-rendered poorly.
Like the Happy character models, the eyes and the lady are feel
like they're bulging out of her head.
Maybe look different as A kid on a CRT, but on a modern TV, it
looks terrifying.
Those bottles like I'm glad
there's there's voice in the game and I'm glad they do some
stuff like that but yeah you're right they don't really explain
much in the way of plot of how important they are to the story
or if they're I mean they're not really relevant like even at the
end of the game of the bonus stages they try and throw in
some, some lore bits at the end, but it's mostly tongue-in-cheek.
Pointing out like, every, how far did you make it?
Yeah, so I made it to unlock.
So, according to rare replay,
and I was just checking to see
Like, there's like an
achievement many achievement list for each game, and I got 85
percent of the way through the game.
I don't think that includes like, the amount of metals that
I got or, like, like level of metals, like, I don't think that
means I got 85% gold, or platinum or anything, because I
really don't think I got any platinum's.
I think I just completed every level and got a decent amount of
goals, and then, just sort of moved on.
So I think I reached 85% of the levels, and I think that also
includes, however, many bonus stages.
I unlocked along the way.
Okay, do you want me to mention
the ending is spoilers are probably a 30 year old game
because honestly, there's a couple of hard.
There's a couple of hard stages that I honestly don't think I'm
going to be able to beat.
I'm not gonna lie.
So the new thing is like, after you've eaten all the stages on
the globe, then it's like you've the nuke has been saved as made
it through through the city's.
Everybody's happy.
And then gives you like a text crawl.
Basically, saying, oh, the blast course, can now take a long
deserved vacation until next time.
And then all the sudden flashes and alert and Like a shuttle in
space is Crash Landing and you have to go clear a city for the
landing wave.
I was going to people going to
die, so then you go that's your mission.
You have to stop the you have to bulldoze these buildings so that
the shuttle lands, you know, way too cool.
That's a cool ending measure evil, that's great minutes like
tech scroll and then blast corpse they can they can now
take their well-deserved holiday that can rest.
And then if you it says, if you got all the gold medals.
Yeah.
Then it's like now we're going
to the Moon, there's a lot of, there's a lot of Debris on the
Moon from years of space travel.
You need to go there and clean
up for some reason it even even in tongue-in-cheek is like going
with this narrative the blast corpse goes to the moon and you
do the moon in your bulldozing, all the crap on the moon and I
think, I think if you have all the gold medals, I believe you
can go to like Mars, Venus
Neptune.
There's a few different our user
Space level, what?
Yeah, it's wild as a kid.
So it was, yeah, it was gold
medals and you have to find six scientists on the earth.
There's in in the stages or six inside hand.
Yeah, yeah.
You get all you can.
So you 100% it.
Then you get these these space
stages where the gravity is different and it's just bizarre.
It has really cool seeing.
Yeah, it's really funny.
And if the story is all kind of like your, the rocket has served
you.
Well, the blast course as you're
on the planets but now you're going to come back to earth.
It's just it's really stupid but they know it's stupid and they
just go with it for the front for the phone.
Right?
Well I appreciate that, that's a
man.
Okay.
So who cares if Thunder fist?
Only has one arm, you get to go
to the moon and Mars and see.
Save the Earth a couple times.
There's a missile.
Oh man.
No, wonder they ran out of space.
There's a lot on this cart there really is.
I thought I did not know any of that stuff.
That is awesome.
That is awesome, really?
I mean, it just goes to show you the, the, the ambition that rare
has with its games like this is early, new technology rare, you
know.
It's not like they didn't have
games before this.
They Lots rare replay is a
perfect example of all the games that they had previous to this.
I think there's at least And that you could play that are
from the early 90s to mid 90s and you know, it just shows that
this this studio from the start was looking to do stuff.
That was different and fun and knew that if it was ridiculous
like you're saying at least, it didn't take itself too seriously
because you could very easily, make something about a nuke and
destroying buildings and saving people very serious.
And then just keep it at that.
And it kind of presents its self
that way a little bit.
It.
But yeah, with a little comments of the characters in the fact
that youth, like you said, he could other planets and stuff.
That's, that's excellent.
That's, that's amazing.
Yeah, it's a really polished game and like you said, rarely
does wrong.
Honestly I look, I got again, I
look at the PlayStation titles.
There's a lot of shovel work on
the PlayStation like titles that you can see, were rushed out.
Not to say N64 is now.
It's bad games, it certainly
does.
But I feel there's more terrible
titles on the PS than there is on the N64.
Yeah.
And it's great to have The title
like this one where, again, it's it's so unique and I don't think
I've seen, I don't think I've seen anything remotely close to
the concept of the bulldozing buildings for stopping this
thing.
I nuke.
It's like part puzzle game.
There's action destruction.
Like I mean, you look at you remember and the PC before.
There's Minecraft right there was, was it what was that a read
something?
There's already a shooter red
track had been struck by a train and stuff that was like the Big
thing on PC Shooters.
Meanwhile, you lazy and 64 and
64 had destructible buildings before all that.
So it's really cool.
It's kind of ahead of its time
and I'm surprised with things like write a faction and that
technology coming out on PC.
How can we get anything similar
to blast chords?
I'm really surprised it didn't
get a sequel.
Well and you know what's cool
too.
Is like even if this sequel came
on the GameCube or when you know the Xbox and PS2 and PS3
Generations came around like oh you know that you know even more
recently like you know rare is is owned by a.
By Microsoft and Xbox at this point, they could make a game
like this and all the breaking down of the buildings isn't just
big chunks of polygons like they are in this which you know, it's
totally fine.
It's not a negative against it
but that's just what the tech was at the time.
Now you could like, really get into the details of, like, how
you want to chip these away, which those Red Faction titles,
like you said, doodoo in some of them from.
I think, the last one was like, 10 years ago or something at
least.
Yeah, it's been a while.
They do that, but you could do it with these like crazy cool.
Check robots and vehicles and whatever, like they could do a
lot with.
They could bring this back, they
can revive this game and this series and just you know it
doesn't have to be a to it can just be plus corpse and that's
it and they could they could do so much with this and it would
be so cool with look amazing.
It could be stylized or it could
be realistic.
I think, either way would
actually work because you could just do more with the
environments and with the buildings themselves for sure.
I think that's a great idea.
Yeah, like normally I'm I don't
like the idea of reboots rebooting everything, but this
is a game that it kind of makes sense.
The story was not the strongest thing of it.
The gameplay was and there's been nobody doing gameplay like
this and years ever.
So I'd love to see a remake of
this or reboot to this.
It's interesting.
Forget, Donkey Kong, Frank.
Give me blast corpse.
We're done with Donkey Kong the doc.
Yeah, I think, I think I think you're onto something because
there's there's a thirst out there.
I think, over the last Several years.
Really, you know, there's lots of indie games that feel like
that look and feel like old games but they have new
mechanics, this could look like a new game, feel a little bit
newer than what it was.
And then also, just not really
quote-unquote care too much about the story and just give
you the game, and it would feel like you're playing an old game,
but it would also look and feel a little bit new.
And I think that there's, I mean, we're the perfect
generation for that, right?
Anyone that's in the 30s and
40s.
This is exactly Really the type
of experience that they're looking for every once in a
while with all these other big titles around it.
So I think I think we're onto something man, I think I'm not
going to take, I won't steal the idea, but I think you should.
I think you should call it
Microsoft and be like, hey guys,
guess what?
I got.
I got something.
Yeah, I'm gonna have to tweet
Phil and ask him.
Hey, I got this idea for you.
It was Pitch.
What else is there are doing
these days?
There.
Are you doing anything else?
Perfect, our man, not so good.
No, it's also concept that the still holds up gameplay-wise
like I said I did play this with my girls several times and they
had fun with it, right?
Game that even kids can still
play and have fun with it.
But yeah, some of the later
stages are certainly challenging.
So it's definitely a universal appeal to this title.
Yeah, amazing.
All right, man.
Well, I really appreciate it for coming on, and thank you for for
suggesting this game because I had a great time with it.
You know, later stages, like you said, I think they'll difficulty
ramps up quite a bit, but on the way there, and even in those
stages, it was a good time.
So, I Ooh, she ate.
I appreciate the suggestion.
I had fun and it's another game.
I'm happy to revisit when I had very little experience Before.
I Let You Go though.
Jake, where can people find your
good stuff online?
Sure, I'm shockingly.
I am also on a video game podcast called ready to cancel
where retro games podcast, what are the odds?
You can find us a press P to cancel.com or you can find us on
YouTube Ustream live on Friday evenings at 8:30 EST.
Or you can find us on all your favorite podcast apps for the
audio episodes.
You can find me personally, I
kind of gave up on Twitter.
You can find me on Master tan or
on Tick.
Tock sick, Jake SI CJ.
A ke amazing amazing.
Check out their stuff.
Such a good show.
You guys have been going.
I think at this point as of this recording over 130 episodes, you
guys are kicking.
But right now I most recently,
press play on your Wolfenstein episode if FPS games and old
school games like that are your thing, especially if you listen
to a retro, the game podcast like this, that's one of the
ones that are Stand Out So Far.
So Great Stuff, keep it up and
Jake.
Thanks again for coming on the
show.
No thanks for having me.
This is my great.
What a pleasure to have such an
awesome guest.
Once again on remember 64 just
an abundance of riches.
When it comes to our guests,
that we've had over the course of the show.
Again, check their stuff out.
Press B to cancel podcast.
Awesome, awesome.
Listen out there with those
group of guys but before we let you go I just wanted to say
shoot us a rating on your podcast app of choice.
Apple Spotify know for sure.
They have them good pods as a
great place to find us as well.
You know if you don't want to
talk Sending money or can't on patreon.
Not a big deal.
Shoot us a rating and tell your
friends.
Give us a thumbs up, a star
rating, whatever it is.
Always much appreciated until
that time though.
We can find us at remember 64
show across all those social media apps of choice as well,
including Tick-Tock Instagram,
Twitter, or also on hive.
Macedon might happen at some point.
We'll see how things go Twitter.
Is an interesting situation at
the end of 2020 to as of this recording.
So anyways, find us there at remember 64.
Show easiest place to find us across the internet but thank
you for listening, really appreciate it.
We'll see you soon as we cover our next game and until next
time stay pixelated my friends.
This week Jake from Press B To Cancel is here to chat about his experience with the Nintendo 64 and our feature game, Blast Corps!
We're breaking down skyscrapers and saving the world one crazy vehicle at a time!
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