Level 83 - Blues Brothers 2000 - We Got the Blues...

Transcript
Use of unnecessary violence in
the apprehension of the Blues
Brothers has been approved.
Are you the police?
No, ma'am.
We're musicians.
Brilliant.
Welcome to Remember 64 where this week we are singing the
Blues.
Hi everyone and welcome to the
show.
Hello if this if you are a
returning listener or viewer and welcome, of course, if this is
your first time joining us here in Remember 64 as we play
discuss the good, the bad, the ugly and everything in between
in the Nintendo 64's library.
My name is David Petrangelo and
I'm headed to Chicago with a full tank of gas.
I got cigarettes even though I don't smoke, it's dark and I'm
wearing sunglasses.
You could look back.
Will you join me on this journey?
Hey 3D platformer collecting musical notes, I'm in.
Hey, look at that.
Wait.
A minute I I definitely thought of that as I was playing through
it too.
I go wait a.
Second, they look exactly the same they.
Look so much the same if you if anyone's watching, you can kind
of see the background behind us here.
This is just like straight from the box art and the outline of
the of the note and just the the colors even exactly the same
like it is.
They made the musical notes look
exactly the same as in banjo.
It's Banjo Kazooie Brothers
2000.
That's like, that's right.
What that is.
Yeah.
Yeah.
We are talking about Blues
Brothers 2000, just a game that they kind of threw out there a
little while ago between the two of us.
And I thought, you know what?
Yeah, let's let's try that.
I've never played it.
I remember seeing the movie when
I was younger.
Don't really know much about the
game, honestly can't remember much about the movie, but I did
grow up watching the Blues
Brothers movie from time to
time.
I don't know if I remember much
of the details, but that little thing, little ditty that you
heard at the beginning of the of the episode is from one of the
first trailers.
I think it's like what they
would have considered a teaser at the time in like 79 or 80
when the movie came out.
So it's just a wacky time, an
excuse to get SNL characters on the big screen.
And then in 2000 they brought them back in a movie and I guess
they decided to make a tie in game because that's the way
things worked 2530, forty years ago.
So we'll get to we'll get to a little bit of Blues Brothers and
Blues Brothers 2000.
Just a second.
One of the first things I want to mention is I have now
officially put up that poll.
I've been talking about the last
couple of episodes about the
Zelda games that we are hoping
to play leading up to our playthrough and episode of
Ocarina of Time.
As of when this episode
releases, it will be out for at least a few days, so we'll
definitely have a couple more votes in at that point.
But it's up on the Remember 64
YouTube page, which is where you
can find it.
So it'll be on our posts on
YouTube and of course I'll share it on social media at Remember
64 show.
But right now we have 3 choices
that you can help us narrow down.
So we have the Legend of Zelda on NES, the very first Legend of
Zelda game, and a little bit of trivia.
The very first game to ever have saving in it on a console.
First game ever to have the save.
Yeah.
Then the Adventures of Link,
also on NES, which is Zelda two, it says on the box.
And then just a couple years after that, I don't have the
exact year on it actually.
Is The Legend of Zelda Lynx
Awakening the first one that was released on Gameboy, which I
believe is the 3rd or the 4th and the sort of, you know,
releases of the Zelda game?
So those are the choices we have
right now.
As of this exact moment.
We are sitting in the middle of
February and right now Link's
Awakening is ahead in the voting.
So get your votes in.
We have a couple dozen votes in
already.
And I just put it up a couple
hours ago.
So that's nice to see that
people are engaging with that.
But the post will remain out for
some time.
I'm just giving everybody a
heads up that it is, it is new and it is out there for you to
take a look at, but.
O G0G 0G0.
G right now the OG is in last.
I'm actually kind of surprised.
Man, but Link's awakening.
What's wrong with Link's
awakening?
Nothing.
I just really want to play the old.
I want an excuse to play the old one and beat it.
To play the first one.
Yeah, I've never beaten it and
I.
Honest, yeah, I don't think I
have.
I've definitely beat Link's
Awakening back in the day.
I think I had the is it EX or DX
that they when they like re release them?
Or something.
Yeah, DE.
XI think it's DX?
Yeah, it had like a black
cartridge.
And stuff, just like Sonic.
Just like, like they just come on, they just borrowed from
Sonic, stole from Sonic.
Earlier.
That's the one that I played.
I would really like to play the
Switch one that came out that they re released.
Yeah, I got that one.
Oh, you do?
Yeah.
You ever finished it though?
Honestly, mainly because it looks really cool.
Like I love the style of it and how they changed it.
I, I heard there's some tweaks to it and stuff like that too.
I just can't remember offhand what the details are.
But yeah, Link's awakening so far ahead.
This could very easily change.
The pole will be up for quite
some time.
I'm not planning to put a hard
deadline on it just yet or anything like that.
When we get closer to the day, when we realize and when we
pinpoint when we're gonna be covering these games and playing
them, I will do that.
But let's be hearing of it
officially could be right here in this episode.
So head over to our YouTube page at Remember 64 or Remember Dash
64 and keep an eye on social media as I'll push it out there
for people to get their votes in.
And then on top of that, I haven't really mentioned it too,
too much in the last little bit because I'm trying to figure out
what to do with it.
But I want to try and revamp a
little bit of the Patreon page for the show.
I I've I've let it sort of stay a little bit stagnant in the
last little while.
Just over the holidays things
got and then the early new year,
I was very sick.
All the obviously holidays are a busy time for everybody, but I
think I'm going to try to make sure that I focus a little bit
more on that kind of use it as like, I don't know, like the
show's website almost.
I know that the fun and games
podcasts, Matt and Jeff do a fantastic job of of putting up
different posts and reviews and videos and things like that for
their page and they do a really good job of it.
So check theirs out and support those guys too.
But I kind of want to do something similar or at least
try to do that.
Finding the time is difficult
here and there, but feel free to, you know, hold off on
supporting the show if you want in the meantime, Totally fine.
But I'm gonna, I'm gonna actually put a more conscious
effort in improving things and making sure that the, this, the
content on the Patreon page for
Remember 64 is a little bit more
consistent, I would say.
And I'll go from there and maybe
sort of change the tiers and what they offer and stuff like
that, like early episodes or get in on live streams and like
things like that.
So that is, that is a little bit
of housekeeping, I think.
I think that's it.
And then hi Jiggy's Doggy's here.
Hello.
Is she just chewing your hand or
is there?
Something she's chewing.
She just decided to be a menace.
Hello.
You're a cutie boy.
You're cute.
You could say that's all good.
Sounds like cute.
You're a cute little face.
You're a good girl.
Give me your face.
Give me your face, lady.
How's she been?
Dog's been good.
Yeah, look at this.
She she knows tricks.
Oh, I'll show you the little face.
Ready.
Ready.
Sit, Sit.
Give me howdy.
Give me howdy, Give me howdy.
There we go.
You can barely.
Once again, Jiggy bringing the
content for for the video for the video.
That's my little golden hi lady.
And there's my beautiful.
And the cat.
Oh wait.
Where'd she go?
Where'd?
She go, oh, you know what?
She's behind the computer now.
I love how you, I love how you found out through pan in your
camera manually, but the cat wasn't in the bed anymore.
She's always, she's always there, but the dog keeps hanging
out.
Every once in a while she's in
the background too, like in the corner.
You've had it before and stuff.
Yeah.
Just before the.
College video content from Yeah.
Or on you?
Yeah, exactly.
Which is, again, totally fine.
Totally fine.
OK, now the housekeeping is behind us also.
Just stay tuned.
Towards the end of our episode,
I got a little music quiz for
Jiggy.
Once again, I'm going to play a song or a piece of score, I
guess you could call it, from a game released 30 years ago in
1996.
And Jiggy will have 4 choices to
tell me what that game is.
We will do that at the end of
the episode after we talk about
Blues Brothers 2000.
Jiggy, look back.
My question to you begins with
any history with Blues Brothers in general, and none, None.
Not even.
Not even the characters, Not the
movie, not the game, any of that.
Stuff the only I I guess there is a little bit of history with
the Blues Brothers themselves.
And that history includes when
Drake and Josh did the I'm a
Soul Man thing on, on an episode
of Drake and Josh for the talent show.
That was my first exposure to that song.
And my friend's dad was in a
Blues Brothers like cover group
or whatever where he would be
Dan Aykroyd's character.
And then our other friend's dad was the other guy, John
Belushi's character.
And they would.
They would go and perform on stage with a backup band and
stuff.
Yeah, that's awesome.
Cool And they they.
Opened everything, the outfits.
Yeah, they did.
And they opened for an Elvis
Presley impersonator.
Oh.
My.
God, it was a pretty It was
pretty entertaining.
Unreal combo.
I think there may have also been a not Tom Jones.
No, no, no.
Who's the one from The Monkees?
Oh.
Davy Jones is.
That Is that right?
Or is it just David Jones?
I know exactly.
I I know.
It's something.
Is it Jones something Jones,
Right.
I'm pretty sure I'm terrible.
I'm terrible with this stuff.
Monkeys.
Yeah, it is David Jones.
Yeah.
Yeah, it is David Jones.
OK, All right.
That sounded right, but I wasn't sure.
Yeah.
Yeah.
So that was all that that.
That's it.
Did you know or do you know, like The thing is, Blues
Brothers in general is obviously before both our time, you know,
they were around, came and went before I was even born.
Obviously you because you're younger than me too, but like,
you know, they're SNL characters.
That's where this came from it it originated as these guys
creating these characters on
Saturday Night Live when that
show was only a couple years old or a year old, like second or
third season or something.
And they just said, you know,
let's just let's just be a band,
Let's just tour, Let's just do
make an album or two.
And and that's what they did.
And this is just like the type of music that I just like in
general.
I love Blues music in general or
rock music that's that has Blues aspects in it.
Like that's why I like The Black
Keys or Jack White, like that
kind.
That style of music is what I
always, always gravitate towards, or at least the stuff
that I gravitate towards the most, I would say.
So when I realized what the
Blues Brothers were, when I was,
I don't know, let's say 10 years old, I don't even know,
something like that.
You know, I didn't know that
this was music I was going to love when I got older or
whatever, but I was like, oh, this is fun.
I had no idea it was related to
SNLI.
Remember watching the movie when
I was probably too young to
watch the movie and just seeing like these cool guys in suits
and ties rocking out and being crazy.
I was like, this is cool.
And Blues Brothers 2000, like I
said before, I think I remember watching the movie.
Don't really remember enjoying it.
Had no idea there was even a game at the time, honestly.
So most of my experience, yeah, it it's, it's one of those tie
in games, one of those licensed games that that just dominated
so many cartridges in the 90s, especially on Nintendo and and,
and the Genesis, I would say.
And this was just one of those,
I never played this game before.
I know that there's one that
came out for NES I believe in like 91 or something. 90 yeah,
just like a, a, a platformer, you know, very as you what you
would expect from something like that at the time, but also
somewhat strange that it's like 10 years after the movie came
out and like.
Yeah, that is bizarre, isn't it?
Yeah, I guess they just didn't have.
It's not like they had the NES in 1980 or anything, but like,
you know, that kind of thing.
So we're both going into this
mostly blind, I would say.
Yeah, I don't even remember
seeing this like it's stores or anything to be honest.
Like, no, this one, this one sort of like I, I've, I think I
found out about it on like a
Reddit thread or something,
'cause I was just like scrolling online and I'm like, I've never
heard of this game or I'm like, that's the game's based on the
Blues Brothers and I thought it would be entertaining.
Yeah, I mean, you know what I I think?
I think that what they created in the Blues Brothers in general
is super cool.
Like I said before, I just, I
love the fact that these guys and Canadian icon, of course Dan
Aykroyd involved in this.
Amazing.
Still kick and still doing awesome stuff, but like.
Made by Titus baby.
Made by Titus that's one thing
we'll get to 4 sure and all these license for all the
licenses at the beginning of the game the scroll of all the.
The and, and the fact that all those, all the text is like
super hard to read.
And it's yeah, you can, you can
barely see it.
Like, wow.
Can't turn you loose. 1965 and 1993 urban music, I think that's
what that says.
Stuff like that.
So 1972, like, you know, all these older songs, this is stuff
I also grew up with, like just listening to songs and music
from that era because my parents always had it on.
So yeah, I just, I think that what they create in the Blues
Brothers is so cool, but I don't know that Blues Brothers 2000
ever did all that well in general.
And I'm sure I think both our memories are probably pretty
spot on that I don't really recall seeing this game in too
many places.
Again, a late life cycle for the
N64 game.
It came out in the first half, I
want to say of 2000, I think it was March or April of 2000, and
it was supposed to come out the year before.
What did I find?
I found, oh, oh, this is funny.
OK.
I tried to look up reviews or
information on, on some of the games that were most of the
games that were covered because they're not too, too hard to
find, right?
One of the only things I found
about this game was in 1999 from
IGN 64.
So this is when IGN was the 64 website, right?
This is when it was in its infancy.
And this was apparently updated in in 2012 for some reason.
I don't know what the update was, but it's I don't know why
you would update it in 2012 of all things.
The title of the article says singing the Blues.
Titus Tightest delays Blues
Brothers 2000 until, fittingly
enough, 2000.
And that's essentially what they
wrote here.
It's like a paragraph and that's
it.
Because it's so short, I'll just
read it mostly.
Titus Software told IGN 64 today
that has decided to push back the release of the game.
It was originally scheduled to hit the Nintendo 64 this fall.
So this is 1999, but Titus held off because Player one developed
3D platformer was reportedly, and we'll get to this, too easy
to beat.
That was the reason that they
gave Player 1 is currently tweaking the gameplay mechanics
and control system, in addition to increasing the length of the
title.
So according to Titus, the game
will be ready for release in
March of 2000.
So yeah, a lot as brief as that is, there's there's some things
to unpack there, probably related to some of the gameplay
here.
Jiggy, what'd you think of Blues
Brothers 2000?
Let's start with a little bit of
some overall thoughts.
Well, there's stuff about it I
like, and the level design is not one of them.
I would agree with that which is.
Which is like a huge part of enjoying a 3D platformer.
Yeah, this is one of those, like, you got, like random
platforms to jump on.
You've got lots of sort of just
random things that don't make sense in the world.
Like, I don't know, there's some silly things that I like, like
jumping on trash cans to like get extra height and.
Oh, yeah, yeah.
You sort of get like, it's acts
as almost, almost like a trampoline.
Yeah, but but it's sort of, I don't know, it just felt flat.
It just felt really like all the level design felt really basic,
like really open spaces.
Like you get, you're running on
a big rectangle like all the time and you can move around
quite a bit and they'll just stuff a couple enemies in there.
It's just really basic.
And if you don't know, if you,
if you can't visualize how I'm trying to describe this, just
like look up a little bit of gameplay and you'll see exactly
enter big room.
It's a big square with a few
things to do inside of it.
And rinse and repeat over and
over and over in different.
Areas you hit a few switches,
you jump up like this particular spot in the first, I guess in
the first stage, you know, maybe you'll get up a platform or two
or something like that, but not a lot of like really, I was
gonna say generous verticality, but not a not a lot of like
incredibly entertaining verticality to it.
It's more just another excuse to put the character on a different
platform.
It's really.
Yeah, and I the same thing that.
Happens 2 levels up.
Could be the same thing that happens on the ground like.
I sort of hate that they put on this thing.
Like every time we enter a room it's like, oh, there's two notes
here to find.
Oh, right, right.
And the notes are basically, so you mentioned the notes off the
top notes look like yes, they're from Banjo Kazooie, but in a way
they act as like the puzzle pieces in the.
Stages.
They're the main collectible.
Yeah, that's right.
But let's just let's just
highlight the gameplay 'cause we're going there.
Yeah, yeah, of course.
Do you want to highlight it or
do you want to just poke at it?
I want to describe it and I
would describe this gameplay as sort of a weird amalgamation of
it's definitely got some Mario 64 influences here.
And then it's also got jank.
It's it's it's I it's some it's
something I don't.
I don't necessarily dislike the
controls like I think I think there's.
Good movement.
There's like one thing I just
hate though is the hit boxes for attacking are very precise and I
think if that was fixed it would have been a lot more enjoyable.
Like you have to.
Be right in front of an enemy to
punch that enemy.
And you have like fast moves
like a, a slide or like a, you have this like jump dive sort of
thing like Mario, except it's not as like it doesn't give you
like a long jump like Mario's dive does.
How you sort of like lunge forward.
You just sort of like angle forward and sort of like roll.
Yeah, yeah, but that doesn't hurt.
Your enemies so like you What the slide?
The slide.
Doesn't the slide does?
No, the slide does, but not.
The jump like little like tuck
thing.
Oh, the sort of tuck that.
Yeah.
Yeah, yeah, yeah.
Cause 'cause like with Mario 64, that is that is effective and
with with other 3D Mario games after that, yeah, yeah.
It's kind of weird.
It's it's, I don't know, it's
got you got a basic like couple hit combo, like a three hit
combo.
You've got a ground pound
basically that's a little more like you can, it's sort of like
a free flow ground pound that's like really fast.
You jump with air press C and you can kind of like angle it in
whatever direction you want to go.
It doesn't just go straight down, which is kind of nice
actually.
Right, right.
Yeah, there's there's reasons why they do that every once in a
while.
Is it like a critical thing?
No, but it's, you know, at least it's not just like you said,
just a straight shot down.
I I found the the IT completely
pointless to be just frames or half a Polygon away, pixels away
from an enemy trying to punch them.
It was.
It was so it was stupid.
Because they attack faster than you like they're they're
animations you have to finish.
Essentially your swing, your
attack, your animation before the next one can start.
So your kind of getting close every time you hit them or
closer almost so that you can get that combo that you
mentioned.
I found all I did was like run
on a small circle and just do the slide because the slide is
the same as hitting them.
It still does one hit.
And some of the enemies actually get hit twice when you slide
because you kind of go through them and a lot of the enemies
take three hits to do.
So all I do is slide twice and
boom, they're done.
So it was a way to kind of like
cheese the game.
Yeah, It just happened by chance
'cause I noticed that the when you hit the enemy, they flash,
right?
They have like a a hit
animation.
And I realized it flashed twice
and I was like, oh, that's interesting.
I wonder if I'm actually hitting them twice.
So I tried to punch the enemy three times and when I did, I
realized, oh, they take three hits of my punch, but only two
of my slide.
And I just did that honestly
through the whole game and that was pretty much it.
So as repetitive as parts of the game are, the way that I
approached the game was also repetitive 'cause it felt to be,
to me, like the most effective.
Yeah.
Did you do?
The breakdance slide.
Did I do the breakdance?
What's the what's the difference
to the breakdance slide?
Am I missing that?
Did you not?
Did you?
So it's kind of a secret move that I just, I don't know if
they ever tell you how to do it.
I just figured it out and I'm
trying to.
I think you press Z&B at the
same time and you literally do a slide but you like get on your
head and spin with kicking while kicking, no?
I don't think I did.
I just I, I ran in circles,
press Z, press Z and then just slid and that was it.
And he kind of like does like the splits on the ground inside.
Did you throw your hat?
Yes, I did do.
That that was also an accident.
And I was like, oh, cool.
Yeah, yeah, yeah.
I did.
Did you do a backflip?
Yes, I did a.
Backflip.
Yeah, I think the thing you're
saying though, I guess you could hit enemies twice with that, I
guess because yeah, you do it.
You did like a little helicopter
kick on your on your head basically and you would slide
forward.
Yeah, that's fine.
I mean, that's.
It's not as reliable as the
slide, though.
It looks really cool, but and
you feel cool when you pull it off.
But the the actual slide is probably just way easier to just
keep doing over and over, you know?
Yeah, like the effectiveness.
Does it?
Yeah, 'cause like when you stand still in this game, it's hard to
not not defend yourself, but it's hard to kind of fight back
more than it should be.
Like, it's not a hard game, but
that those aspects of like the combat are not forgiving in any
way.
It's like either you do it or
you don't.
There's no in between.
There's no like, I guess in this section that we're watching
right now, you can technically jump on a couple of enemies and
stuff, but like when you're playing that in a more 3D space,
trying to figure out where you're jumping and jump on an
enemy doesn't really work that well.
So that's why I just almost always use the slide at any
chance I could get.
So I just, it's like you said,
you go into these open areas, mostly open areas.
It's a big rectangular square as enemies running around.
There's some obstacles, like the first stage here is like the
prison, you're trying to break out of prison.
And I think the last or second last spot that you go to, you
know, they have spotlights on the ground and every time you
hit a spotlight, for some reason it takes a heart off your
health.
It's a weird, weird thing.
But little, little things like that.
Nothing too outrageous, nothing too unexpected.
I would say.
I like that it did this little
section here where you're sort of doing like a 2D thing.
I don't think it was super fun to play, but at least it was
something different.
But you don't get a lot of that.
It was.
It was.
Interesting.
But yeah, it was.
It's way too slow.
Like it's, it slows the pace to
a crawl, especially when you just sit there and watch an
elevator animation as you're going down.
It's lowest elevator ever.
It's very slow.
And you know what's, you know, it's probably a good way to
describe the just the basic mechanics of like running,
jumping and how you attack.
Very similar move set to Crash
Bandicoot where he has the slide, he has the jump, and
there's even like a little
Crouch crawl movement.
But imagine the spin that Crash has.
You have to stop and place and it hits only directly in front
of you.
You can't move at all while
you're while you're doing it.
And all the enemies take
multiple hits.
So yeah.
Every single one.
I thought that was actually kind
of annoying, like I.
Understand.
Yeah, I think, I think I understand having some variety
and and enemies and like there's, there's a few, but at
at the same time, basically you just go to a new stage.
They act the same, they just look a little bit different.
That's pretty much all it is.
It's just a different model.
You know, the first stage is the prison, second stage I think is
the city.
I think you're in Chicago just
like in.
The movies and.
Stuff, yeah.
And then the third of the 4th is
a graveyard.
Yeah, the third is a graveyard.
And then?
The swamp, yeah.
Or other way around.
One of those I think I'm pretty
sure.
It's graveyard, then swamp.
Yeah, and.
That's kind of it, yeah.
That's it.
It's not a long game.
It's not a long game, so the little like quote I had from
that IGNIG N64 article from 1999 or paragraph from 1999.
Apparently they wanted the they wanted the game to be longer and
not as easy, I guess.
And I, I don't know that they
succeeded on either of those things.
Yeah.
Yeah, yeah.
What?
What?
What about this game would have been easier?
I don't understand what they would have like.
Like some of these spaces are so sparse and longer than they need
to be for a lot of for in a lot of ways.
And it just feels like they're just extending the time.
So I don't for a game that was released in 2000.
I've said this about a couple games that we've played.
I think Paper Mario's like the only one.
I have yet to say this, at least in recent memory.
This is a late release game, and it feels like this was out in 96
or 97.
Yeah, I agree.
This does.
Not feel like something that was
this feels like they had ideas they didn't have a dev kit and
they said, oh, we need a tie in with Blues Brothers like this
should be like Blues Brothers 97.
Like that's what this feels like.
Yeah.
And that's the actual.
Blues Brothers 2000 movie come out in like 98.
Let me just see.
Actually, I was looking it up
before.
It did come out in 98.
Yeah, that's right.
It came out in 99.
Yeah.
So not only is this not only is
this 2 two years after the movie came out, which I don't, you
know, I, I understand things in, in like, you know, the late 90s
that the whole like new
Millennium thing, they put 2000
in front of things.
That's fine, I get that.
But for this game to not only be out two years later, but to be
not even really related at all to the movie.
I I don't I don't understand that that either.
Unfortunately, I think this is another another Titus blunder.
So good blunder.
I was going to say failure, but
failure I don't know should be fair.
It does.
Get better.
And by it does get better, I mean it does get worse because
there are.
These.
Random.
I freaking hated them.
Rhythm button input, timed events that completely style
stall the game to a halt and you have to sit there and do several
rounds of some guy teaching you hey man, you gotta learn these
dance moves and then you have to hit it on the beat.
Right on.
Left.
Right up down BA And it's like press it and then and then you
press it and it's like only on the beat and there's no music.
So you have no, it doesn't sync with with any music and it's
like totally just like randomly.
So you're just counting like OK,
it's on the 4th like time this square it counted in your.
Head yeah, essentially this is this is what it sounds like as
an example, cause basically what you do is the way that you
described it is it's pretty much spot on where you meet up with
this character that randomly has a keyboard and drum set like in
the middle of like a prison yard for some reason, for example, at
the beginning.
And he's like, do these moves
and you, it you, you just, yeah, you press this corresponding
button, which are not difficult combinations, but the way that
you're supposed to execute them and how they're basically
trying, they're almost trying to say like, hey, this is a rhythm
game.
This is Parappa the Rapper.
But it is.
But it's, it's all.
Much worse.
OK, so here, here's what I'm
gonna do.
I I want you to play it with the
music and I'm gonna, I'm gonna say something.
I'm gonna say hit when the input's supposed to be pressed
so that you can hear how it doesn't line up.
At least I don't.
I don't remember it lining up.
So let's see.
This will be the test.
I don't think it does it definitely.
Doesn't obviously.
So here we go.
Just walk it up to walk it up to.
The guy.
Yeah, Here we go.
So this is the music that plays.
Hit, hit, hit, hit, hit.
It's like, it's like if you've ever been at a concert and the
audience is like clapping off beat and then sometimes they're
on the beat, but then they go off again.
You know what it is?
It's those.
It's the the big outdoor concerts where the people weigh
in the back, hear it like 3 seconds later.
It's like one of those.
That's what it's like.
It's awful.
So.
The music itself isn't necessarily the issue.
It's the fact that they're making it seem like this is a
rhythm game, rhythm aspect of the game and you got to get that
beat on.
But like you just, I, I know
people weren't necessarily seen it if they're listening to this
episode, but that music and what you were saying does, it doesn't
line up.
Even if it lines up once, it
didn't line up the next time.
Maybe it lined up every other
time.
And that just completely throws
you off, especially going and playing a game like this after
we have like, essentially a, what, 10 or 12 years of games
like Rock Band and Guitar Hero and games similar to that.
Like it just is so much worse.
And at this point, we had rapper
the rapper, which is not only a better game but more fun.
The music is cool.
Not that this music's terrible,
but like, it just did it better.
And this is trying to, like,
insert that idea in here.
And it just.
It's so stupid.
Yeah, it.
Just it really doesn't.
I don't know.
I did not.
Like that aspect of the game and
it keeps making you do it throughout the entire game.
You have to do it at.
Least four or five times, right?
Like you have to do it every level in every.
Level.
And then the final thing is a
rhythm game where you're like dancing.
They just needed to find some excuse to to put music in it
that isn't just the background tunes, I guess.
Like, I don't, I don't know, I know the whole thing.
I don't think the music really.
I mean, it's never lines up with
the music, so what's the point?
I mean I exactly.
I have no, I I am not defending it, believe me, definitely not
defending it.
I do not understand.
I also would have had.
Because it just popped up.
This is sorry, this is a this is a side note I really got a kick
out of after you beat a level.
Rather than there being.
Some sort of cut scene or like any sort of context.
It just shows images like just like a like a jpg gets thrown on
the screen of like the characters doing something and
then it pops to another one and then you're like basically in
the next level.
It's like picture the Spider Man
comic in the Spider Man 2000 game.
How you like?
Yeah, except it's one
screenshot, it's no text and it just like goes to the next thing
and and.
That's it's more like the.
When you beat Smash Bros as a character and it says thank you
for playing and you get a random screen of like some character
it's.
Was this game not also released
on PlayStation?
I think it was, wasn't it?
I thought it was.
I looked it up because I.
Wanted to specifically look up and see if that one had
cutscenes but Nope.
It's only on N64.
It's only on. 64 which yeah, I guess a little tab on the top
says that sometimes these they get re released as like APC game
or something like that.
Anyways, point is it's just
random like I, you know, it the the the sorry the spider man
ones that you mentioned the game that we played last year for
this for this console made more sense 'cause they're, you know,
they're comic strips they're comic frames, things like that.
Whereas this thing that we're looking at right now is the
start of the second level.
You got giant sideburns in your
face, which I know that's the character, but it's just the
still of your main character, I think.
What was his name?
Is it Elwood?
Elwood.
Is it Elwood?
Staring at a laundry truck, which I guess has something to
do with someone you're looking for, like, OK.
Oh.
Yeah, watching this game, I
forgot you're trying to, you're trying to get.
You're trying to get the band back together.
That's that's the trying to get the band back.
Together and you're in prison and you gotta, you gotta save
the save the guitar player and you gotta also find his guitar
that's just like randomly in the prison, somewhere in the corner
of the prison.
Yard in the corner of the yard.
And yeah, and I wonder if you could bypass the rhythm games by
not saving the disco prisoner that like does the rhythm games
that actually does it.
That would be awesome that.
'D actually be.
Great because then the game
would keep moving.
What's crazy is it puts the game
to a stall for a couple minutes each time at least.
And this is a very short game.
I don't have the exact time,
probably like 2 hours.
Long Yeah, like.
If you don't, you could, you could definitely play this in
one city.
You'll you'll, you'll probably
die a couple times.
You might have to reset a couple
times.
So maybe that'll extend your
time by half an hour, some version of that, but nothing
crazy.
For example, this is a long play
video that I have.
They're they're going through it
in a pretty steady clip.
Obviously this is someone who's
played the game before and they're not necessarily speed
running, but they're going through it pretty effectively.
The entire video, which includes the credits, which includes the
intro, it includes all the little scenes that Jiggy was
just talking about in between one hour, 44 minutes.
That's everything.
And I don't think you'll
necessarily beat it that effectively if you've if you are
that quickly, if you've never played it before.
Like it definitely took me probably like 3 hours, but
roughly 3/3 and 1/2 I would say with some restarts and stuff.
But like the fact that that is all you get out of this.
I keep going back to that.
That look like quote I said, you
know, a little while ago, like how did what what about this was
longer or or what what about this game made it shorter and
easier last time?
Like what the Yeah it?
Makes you wonder I I feel like.
I feel like maybe in response
they just added a a crap ton of enemies.
Like there's nothing.
Heavy.
Like I mean you have.
Random little ladies that slap
you with their purse in the middle of the street.
In this game, that's true.
Chicago also was apparently just
one St.
Oh yeah, the dog.
Yeah, that's true.
Like this section that we're
looking at here.
You mentioned this earlier when
you're kind of describing the gameplay overall is just you're
in a sewer somehow.
The sewer has a door, by the
way, as opposed to the giant pit that look like, oh, this will
take me to the sewer and killed me instead.
Like, no, you have to go through a door to get into the sewer.
So there's that.
I thought that was supremely
stupid when I tried, when I couldn't figure that out.
And it's like, oh, here's a bunch of platforms on this
super, super high sewer, by the way, that is like 50 feet tall.
And there's just platforming for the sake of platforming.
Oh, to be fair, this.
Isn't the sewer?
Oh, it's not to the sewer.
Oh no, right.
It's leading to the sewer this is leading to.
The sewer and I thought this was like, I'm, I'm saying this
because I literally did the same thing and it was like you need
to get to the sewer.
And I went in here.
I'm like, I am in the sewer and
I couldn't figure out.
I mean, it has big freaking pipes.
For crying out loud.
When you grab this wrench and
stand on that thing, it does tell you, hey, use this to pop
open a manhole to enter the sewer.
Yeah, so.
One of the things it has is it
has these little areas where it gives you like a hint of what
you need to do.
But.
You don't know what the sewer is, for example.
In this particular level, you don't know what door you're
supposed to go to for what it's hinting you at.
And there's.
And there's what's, what's crazy
about this part here is this particular one really, because
we're looking at it right now, which is why we're talking about
this specifically, is there's two manholes on the street of
the Chicago level.
You can only open one.
Only one of them opens.
And this sewer, this this
platforming sewer part is so long and so repetitive.
This is the kind of shit I feel like they added because I'm just
like, why is this section insanely long?
It's just the same tunnel with like, what are these like angry
landlords in the sewer and some angry turtles?
Like what is going on here?
Again, enemies for the sake of
enemies, platforming for the sake of platforming.
Let's just throw a couple like gaps in here.
Let's put a couple of platforms on the side of the wall.
Like unfortunately, it's just one of those games where they're
going for a bit of a cartoony style.
They're going for a bit of a goofy type of thing.
And I think one of the things one one credit I would give the
game is that it does have some like fun cartoony sound effects
every once in awhile.
Like when he jumps, it kind of
sounds like a spring or whatever, but that doesn't mean
that it plays well.
Yeah, it feels great too.
Looney Tunes vibe.
To it.
That's a good one, yeah.
Here let's see if it if the
sound comes up.
Yep, there it is, my own.
It's fine.
It's fine, you know, just
jumping through the.
Sewers.
That's what that sounds like.
That's it.
Just jumping across.
Pipes.
That's it.
Barring, barring, but again,
only sound you get when he jumps.
You know, I don't know.
I just, I don't know what, I
don't know what I expected, but
I expected a little bit better
than this honestly, I guess.
I guess I sort of expected like
a back flip.
I expected a little more, a
little more to the gameplay than there is 'cause it's, it's
essentially run jump.
And then there you have like the
punching move that's like not really viable.
Thankfully they give you a slide move which is more viable.
And graphically, just to throw it out there, it's very OK.
I wouldn't say it's bad, but it's definitely like for a late
release.
For a late release, it's bad.
For an N64 game in general, it's
OK, yes.
IA 100% agree again, I I just I don't know I can't get like I
understand we have to put ourselves yes, we're reviewing
this now, yes, we're talking about this now, but you still
also kind of have to put yourself in the mode of being
playing this game at this time and like I don't I I would I
would just not anticipate this being anything that that got me
excited or blown away at the time.
I mean the fact that I.
Would probably argue Mario 64
looks better than this.
And that was launch title, yes.
It does.
It does.
And it's and it's also, you know, obviously Mario's a
colorful game.
This isn't as colorful, but like
you said, it's going for a little bit of a Looney Tunes
vibe.
The character designs are very
cartoony.
I believe there was supposed to
be a cartoon Blues Brothers at the time that I, I don't think
released or didn't release.
So maybe it was based on that or
based on a comic strip or something like that.
Like I don't mind the character designs, especially of like the
actual band members and Elwood and stuff, but character design
doesn't mean the game looks great like that.
That's just, I mean, that's just art.
Design.
You know this is not too.
Far off from Conker's Bedford, which looks.
A billion times.
Better than this?
Yeah, Moves better.
Looks better sounds better like
a lot a lot of things and you know, maybe it's a smaller team.
Sure, it's not rare if you wanna, you know, if you wanna
sort of compare things, but like still.
Even so, it's it's also got big black text boxes with.
They're very simple, very simple.
There's some things that feel like there was care put into it,
and then there's some things that just feel like they just
put it in there to put it in there and you're like, that's
yeah, yeah.
Whatever that term would be for
that that I I had those had all these sort of like mixed
feelings as I was playing it too
I'm like I feel like OK, I got
the hang of this or I feel like
I I get what they're going for
OK, I'm going to do this to kind of move on to the next area.
I understand how they're operating this way.
OK, this is simple platform, but that's fine.
It happens.
You know, it's a 64 that
happens.
It's almost 30 years ago.
Like totally fine, but I don't think there's much of an excuse
for it this late in the life cycle and stuff.
And I and I think like you said, this is another not so great
Titus Titus title.
They did a lot of tie in games.
I wanted to pull up some of their games just to kind of
compare because like I don't want to shit on a company.
I don't love doing that.
But like in some ways I was
like, Oh yeah, OK, this was
Titus.
Like I feel like it just was this way for a lot of their
stuff.
They made old Prince of Persia
games for Super Nintendo.
They did.
I'm trying to find one that was, oh, they made the Hercules game
that we're going to play eventually for the 64 also out
this year.
So that's exciting in 2000.
And I don't think Kermageddon 64 came out in 2000, but it came
out on Give Away Color.
Karmageddon 64 was one of the
first games that that I played when I launched the show years
ago at this point.
And it's bad.
Like it's just.
It's just a bad.
Game it's just it's worse than this like it it again it's
trying to go for crazy stuff and
Karmageddon supposed to be like
this mature racing thing or mature run people over it's it's
just not good.
So Titus has had, it's kind of
synonymous for, you know, infamous for not making great
games.
And didn't Titus also do?
Superman.
Yeah, that's right.
Yes, yeah, yeah.
So there you go.
There you go.
Superman, the new Superman
adventures to be to be exact.
We also have virtual chess and
Virtual Chess 2 to look forward to.
And we also have the Xena game.
I guess they had the Xena and
Hercules the combos.
And what?
Else we have a game called a game called Roadsters
apparently.
So that's what we have left
still on the 64.
So yeah, combos Xena and that's
for sure yeah.
So.
Yeah, I, I don't.
I don't think this is great,
sadly.
I, I wish, I wish there was more
here.
I wish this was better.
I wish there was something here that I could say, you know, give
this a shot, even though it's short.
I don't know.
I don't know.
Fortunately.
I.
Can't recommend it from my obsessed with platformers
mindset.
It's just to, it's almost like
if you just play the first level for like a little bit, you'll
get a taste for the whole game and that's all you need to do.
If you want to like really know what it's like, you really don't
have to dive into this game.
I would argue that this
graveyard actually, the level design is a bit better, but it's
not like dramatically better.
No, it's just.
Slightly more complex in some areas it's.
It's less simple go.
Ahead, yeah.
No.
No, it's it's it's just less
repetitive, I guess it feels a little bit better than some of
them.
It's just the one that I
actually enjoyed the most of of what I could enjoy of it, I
think.
Yeah, I just, I look at, you
know, we played a ton of trouble not too long ago.
I know slightly different games, but not not too far off.
Again, that is a, you know, proof of concept type of idea or
a precursor to Rayman 2.
And it's still better than this.
And it came out years before and that's unfortunate.
Yeah, it's just a.
Very like not, I don't even want
to say it's awful.
It's a, it's a, it's not a very
offensive 3D platformer.
It's just also not a good one.
So.
I would I would put this at a
solid like if I had to rate it with points that don't matter, I
would probably put this at like a three or four out of 10.
Like it's it's bad.
It's bad, OK.
It's it's playable.
It's.
Playable, and you might even find some charm out of it.
Like the music's good there.
There's some redeeming qualities
about it.
I like the characters.
I think it's silly.
I think I think it's got a bit
of charm.
I think really the biggest
problem I have is if they just fix the combat, tweak the combat
a little bit and just completely overhauled all the levels.
Just just do.
What you were doing, but just do
it all over again.
Listen when I.
Played the very first part of this game in the prison.
Like literally the very first part, when you first like the
guard comes in and drops the key and you start moving around, I'm
like, OK, this feels good.
Like this actually feels pretty
good.
And I was running around, I was
jumping around.
I was hopeful.
And then I got further into the prison maybe about 5-10 minutes
and I was already already ready to be done with the prison.
I'm like, this level sucks.
It's slow paced, a whole 10
minutes.
Everybody a whole 10 minutes,
dude, I'm.
Telling you you can you can tell
a bad level from a mile away.
Excuse me, you can tell a bad
level from a mile away when you're played enough 3D
platformers and I can tell you that this game like that's its
main issue.
And then if you just tweak that
even that just make your your attack like so you can like run
and punch at the same time, like if you were able to move and
punch at the same time and that would that would probably fix
it.
I mean, even if you didn't, even
if you didn't have the skill to mess with the hit boxes, I mean,
yeah, which is, which is, yeah, which is part of the problem.
Yeah, yeah, it's true, 'cause like it's again, not like this
is riddled with enemies.
It's not like it's something
where like, oh, you're playing a 3D brawler and there's some
platforming in between.
It's really the other way
around.
You can avoid most of the
enemies in this, but with the times that you can't and the
times that you need to sort of fight them off or find a way
around them or whatever, it just it slugs things down when it's
supposed to be something that's supposed to be kind of, you
know, it's a platform, it's a 3D platform.
You got to be able to sort of move a little bit quicker and
it's just yeah, there there's frustrating and disappointing
aspects to this at at a lot of turns and it's just unfortunate.
You know what one of the?
Redeeming qualities of this game
is though.
The death.
Animations.
Or are I should?
Say, getting hurt animations maybe more than death animations
because there was a pretty sick even right in the prison when
you hit the electrical fence.
You do a whole like Marvin home
alone and you like your full skeleton and like your underwear
is still there.
Like it's just silly and over
the top.
And I love that there was a
couple more.
That's the one I remember off
the top of my head.
But yeah, that that's the one
that.
Happened to me a few times.
I think that's why it's one of the first ones that would come
to mind too.
And then like when you when you
quote UN quote die, he like spins on his on his toes or his
heels and then falls over very, very Bugs Bunny, very Daffy
ducks, sort of like Looney Tunes just like you said.
And that's all fun.
It all feels like a cartoon, but
the game doesn't feel like it's matching what that idea and what
that animation is.
There's parts of it that I'm
like, Oh yeah, like this.
This is one of the reasons why I
like this.
Like, oh, you're you're you're
fighting this giant ghost like mobster head.
Cool, This is fun.
This is I would love this like
this is, but doing it sucks.
Like the act of doing it sucks.
The idea can be fun, but the fact that you have to like
actually fight it, like can I just like do like a like a chase
scene with it?
Let me run in like a like a 2D
section like you kind of did in the first stage and let this
thing just chase me and I'll do a couple platformer platforming
sections.
That's all I needed.
That would have been like a.
Like a boulder or like the
dinosaur in Crash Bandicoot.
And then you get to the end, it
smacks into the wall, it falls to the ground, and then you sit
there and lay the hammer on him, and then he gets up and you do
it again.
You do it like twice or three
times.
I'm kind of, I'm kind of against
the whole like stereotype doing 3 times to kill a boss.
I think I, I appreciate when levels like change it up, yeah.
Yeah, at least like, that's so donkey.
Kong 64 they always do like three hits until they do like 6
and you're like whoa, when does this boss fight end?
But a lot it's.
Not the only game that does it,
that's for sure, but just like.
And then the other thing.
Think Mario.
That is very typical, yeah.
Yeah, exactly.
I think the other thing too is
this is one of those games, unfortunately, that's still
struggles with the camera.
These are not very I I found
what was what was good about it or what I like about games, and
I've said this before, but others is that's funny.
He gets hit and he likes flattened like a piece of paper.
Like that's fun.
That's cool.
Is I like when games give me the option to put the camera
directly behind my 3D character, my third person view.
I like that and it has that and you can move the camera left to
right like you can control it.
It's not the end of the world.
But what happened was sometimes
I would have the camera set
either to like his left or right side or behind him.
And then the second I would get up on like a platform or
something, the camera would would be locked into place or
would change at inconsistent times.
And that change which way the joystick had to be pointed at
because he would jump in a different direction.
And then I would fail to make that jump or I wouldn't see the
platform properly on it at that angle.
And then I would just wouldn't make it or and then I have to do
that jump over again and realize, oh, the camera wants is
going to push this way automatically and have to reset
it and whatever.
And I just didn't understand why
it was doing that.
I ran into that a few times.
It's a little weird to me that a camera gets stuck in a stage
that doesn't have that much going on in it.
It's pretty empty for the most part.
So that part of it was, you know, is it the worst?
No, but it definitely could have been better.
And I think that added to some of my frustration.
I think it's a.
It's a competent camera.
I'm not gonna knock the camera too much because I I still feel
like. 80% of.
This game's problem is level
design, right?
They just, they just don't have
any creative level designs.
And when like all the issues you
mentioned, like it's 'cause you're platforming and it
changes your perspective and you're like, oh, like, like
right now this person is, it's almost like top down at a slight
angle.
I don't mind that, but this is
like a locked camera position and that's fine, but it's when
it wasn't locked that I found the issue.
That's what I like.
It changes all the time.
It changes all the.
Time and it's fine to kind of be
in this locked overhead thing.
If anything that adds a little
bit of variety to design that you're saying is not great.
So that's fine.
But I just like, I don't know, I
don't know.
I was I was disappointed
overall.
I think we're disappointed and
it's unfortunately something that that you should miss.
I think we have two games back-to-back that or three.
I guess if you want to count the the Olympic hockey that are
mostly misses.
February is just play the
curling game in the negative
Olympics game.
That's basically that's exactly right.
Play the.
Play the.
Curling mini game and this is a sign of things because I pulled
up the Nintendo Power issue that came out in August of 2000 when
this game came out, I believe it came out in July or August of
2000.
And when Nintendo Power does not
give you a great score, you know something's up.
Nintendo Power gave it a quote
UN quote overall rating of 6.8,
which for them is basically a fail because they usually give
everything super high when they serve it and it was a 6.8.
It was the lowest scoring N64 game on that issue.
In its defense, it had to deal with Mario Tennis and Ogre
Battle 64 which were 9.1 for
Mario Tennis and 8.3 for Ogre
Battle.
So like you know, tough
competition, but still just an example of how it was received
even in the Nintendo Power issues.
So sadly, everyone, it's a miss, but you're welcome.
I guess because we played it so you didn't have to, but the
music's good.
The.
Music's good.
Let's hear, let's do one more
taste of what this music has to offer.
Very noisy if you're not seeing what's going on, picking up some
collectibles.
So yeah.
And I should add that.
The the basic gameplay loop.
Aside from collecting notes, you have to rescue your band
members.
You have to find their
instrument and basically every part of the level is locked
behind like a keyhole and you have to randomly find a key in
the level to unlock that keyhole.
And it's just rinse the color-coded key literally.
But it's it's every single level.
I'm like, why does every level have doors with keys that we
need to open up?
Like it made sense for the
prison.
It doesn't really make sense for
the.
Graveyard.
It didn't make sense for
Chicago, for crying out loud.
Why do I need a key?
To open a door in a public space
in Chicago makes no sense.
I don't know.
I I.
Haven't been to Chicago
personally, so maybe that's just how it was in 2000.
Take it from.
Me I.
Don't need a key.
To get into stuff and if you do
need a key in Chicago they don't use keys, they just break in.
Oh geez.
Oh, and now another dancing
section.
Yeah.
So, Blues Brothers 2000.
Sorry, everyone but Archie.
You're welcome.
It's got no.
Soul, man, it's got no soul.
Man, it's not this game.
As they say in the movie, they're on a mission from God,
which is what they say a few times.
This game is not that.
It is not on any mission, and
it's definitely not coming from
God.
Mission from the.
Devil.
Mission failed.
Maybe not that bad.
No, it's not evil.
It's just not good, that's all.
Yeah, OK, let's do before we get out of here, Music quiz.
I figured this was my roundabout way of saying, hey, Blues
Brothers are related to music.
They're a band, they do music
stuff.
Let's do another music quiz
thing, which I haven't done in a little bit.
I only have one 'cause it kind of came up with at the last
minute here to be like, hey, let's do this.
But these are all, like I said earlier, your choices will all
be from 1996 and across various platforms.
I'm going to play, I think I have about a 2025 second music
clip here.
It's not sound effects.
I believe it's either title music or or music in the
background from one of the stages of what this game is.
So I'm going to pull it up here like that.
I know it's a blank page, but I made a little little way to play
it here on our program and 321.
Here we go.
OK, and then it repeats it.
It's it's mostly that it goes up
and down a couple times, but that's a clip that I took from
it.
OK, so I can play it again if
you want, but these are your four choices.
Guess that 1996 game we have
Resident Evil, the first
Resident Evil Wave Race 64, Tomb
Raider, or Knights Into Dreams,
all from various platforms, but these are all released in 1996,
thirty years ago.
Resident Evil.
Wave race 64 Tomb Raider or
Knights into dreams.
It's actually.
OK, well, I don't think it's
wave race.
I think that's out.
My gut tells me it's not
Knights.
But as I'm.
Listening to it, I'm like, it
kind of sounds like it could be
Knights.
Like I'll play it again for just a couple.
Seconds.
Here you go.
I feel like I remember.
It if it was from Knights, if I
get this wrong, but I also think it's too happy to be from
Resident Evil.
And if there's a little more
fantasy, I'm gonna go Tomb
Raider final answer Tomb Raider
Final answer Tomb.
Raider.
And that is I should have a sound effect.
Ding Ding Ding.
That's correct.
Hey, Tomb Raider.
Is the only one on that list.
Funny enough I haven't really played so I'm like I know it's
not wave race that was out immediately.
I was like Knights in Resident
Evil actually pretty good picks
to like throw me off 'cause it sounds like it could be
something from those games like the music.
Cause Resident Evil choice has been missed.
Yeah, Resident Evil throws in these sort of like kill moments.
Yeah, yeah.
Kill moments especially.
In the early ones because they're slower games like stuff
like that.
The Knights, Knights I threw in
there because I know that that game is a little bit more
fantasy esque, you know, feels like that kind of thing.
I I haven't played it, but I've seen lots of gameplay of it and
stuff.
Yeah, the like, the like.
Dreamy harp sound is something that could totally be from that,
but I'm like, I got I had to trust my gut.
I was like, I know that soundtrack.
I was like, this is not on that soundtrack.
Yeah, see, I don't.
I if you gave me these exact
options that I heard that I probably would have picked
Knights because I don't know the game that well.
And I would have assumed that
Tomb Raider had something maybe
not more amped up because it's not exactly the fastest game at
at all times, but something that was less, like you said,
dreamlike.
You know, it feels like it
didn't quite fit it, but you are right, it felt, it felt a
little.
Bit too fantasy like it sounded
like almost like a Zelda or something like more than more
than a Resident Evil.
So it was just like eliminating
the options.
I'm like, I'm just going to
trust that this is it.
That was I like it, man.
I'm proud that that worked out.
Golf clap.
Golf clap.
Yeah.
Yeah, I'm gonna play some Tomb
Raider.
Yeah, man.
You know, if there was a way to
tie in Tomb Raider to a 64 game, maybe we'll find a way because I
haven't played those first two, man, probably since they came
out.
It's been or very close to when
they were released.
It's been a long time.
I played the new series, which was great.
I really like that, but completely different games.
And Speaking of Tomb Raider, they're doing re releases that
are coming.
At least one of them's coming
out in 2026.
They're re releasing the first
or the second one like sort of remaster type style.
And then one of them is a brand new game that looks a lot like
the style of the old ones, or at least that type of gameplay.
There's dinosaurs in it, there's tomb raiding in it, you know, so
a little less sort of for the realism, you know, that's what
the newer style, newer ones did.
And they're fun.
Yeah, they're cool.
Like definitely a different
feel.
Typical third person.
Shooters.
I know I went back 'cause I'd
never played Tomb Raider.
It's one of those game series I
just never played, and I didn't have a PlayStation growing up.
I have one now, but I didn't back then, so I never played it.
But I do have one Tomb Raider.
I think it's Tomb Raider
Chronicles on Dreamcast.
And I was like, OK, I'm I'm
going to play this.
And I actually broke out, broke
it out with my little nephew.
And I was like, let's try this
game.
And we went around and to be
honest, both of us were kind of like, how do we move and like.
It's it's if.
That one is the same as the.
Yeah, if that one's the same as the first two were game.
Game play wise, it's very similar.
They're they're essentially.
Tank controls in an action game.
Like even more so than what
Resident Evil ever was at the
time.
So those controls are of their
time.
I would, it would be.
It's interesting that you played it because I would be curious
what that feels like.
I do remember at the time not
really getting it fully until I played it a lot.
So it's interesting that you had that that same feel.
That must be like the third or fourth one that came out of its
Dreamcast.
So that's crazy.
Yeah, Play some Tomb Raider people.
This franchise is awesome and it's coming.
Back it's coming back I.
Love this.
Don't play Bruce Brothers 2000.
Don't play Bruce Brothers.
Go play Tomb Raider.
Go play Tomb Raider.
Don't take out your N64 from 1996 or sorry, from 2000.
Play your PS1 from 1996, not your N64 from 2000.
For these particular games.
Look at that beauty.
Throw that controller.
Away that that.
No, don't throw it.
Don't throw it.
No, I won't throw it.
It's valuable.
It still has a joystick on it.
Yeah, I got my.
I got my purple 1 handy beside me.
Oh nice, I.
Also have my NSL one.
I have a spare NSL 1 and I have more in the back.
Well, aren't we fancy?
Aren't we fancy?
All right, Jiggy, we are now a couple months into 2026, it's no
longer a Happy New Year type of thing.
But how are the first couple months going and how we looking
going into like into March, I guess, because as of when this
episode's going to be out there to people, we're going to be a.
Couple.
Days from March when this
releases.
Oh man.
Well.
March is going to be an exciting
time, I know, at least on my channel.
But I think I think we're also going to cover it on the
podcast.
But it is Conquer's 25th
anniversary.
So being the rare channel that I
am, I will be doing a bunch of
Conquer content that actually, I
haven't really I, I hinted at in a post that I'm working at a
conquer video, but I'm gonna have a, I'm probably gonna have
a couple So, and I'm gonna be live streaming it, which is
great.
And if you know me, my my
channel's pretty PG, So Yep.
Perfect for Conker's bad.
Perfect.
Yeah, perfect.
We're gonna try and I'm gonna, we're gonna try and and, and
cover that game as close as we can to the actual release date.
We'll try and do it within March or within a week or two of its
release and stuff.
But I, I remember, I think
before or just as we were having our son, I guess now a year and
a half ago, I was like, we're gonna play conquer.
That's gonna be 1 of the games we cover.
And then our kid was born and we never got to it.
And now's the time.
Now's the time.
Look at that conquer shelf.
There's your.
Cartridge.
There's your banner.
Yeah, I got a big banner.
I've got a whole shelf dedicated
to conquer.
Yeah.
So I think at the.
Time was the first time that I
went back and played that game for the first time in like 20
years probably, which is actually not that far off when
it was released.
And I played through the like, I
think the first three, I guess you could call them worlds or
areas, whatever they refer to them as.
And that I might go back and just start from the beginning as
opposed to like I played the mighty Poo like I did all that I
I went to that.
But I'll probably restart and
that'll be one of the games coming up and so yeah.
So look forward to that March.
Lots of stuff that Jiggy's going
to be doing because if you want to watch his awesome coverage of
Rare games and live streaming and stuff, you you'd live stream
on Friday nights, Friday nights at 7:00. 30 EST We're trying to
finish battle Toes, which, oh, that's great.
I'm on the clinger.
Winger and for for people who
know what that is.
I thought you said your show
was.
PG Clinger winger does not sound
well, the clinger winger.
I wish.
I wish it would go.
Away because you wish it was.
PG Oh my gosh.
Dude, that that freaking level
for those.
Just that mention of people like
the mention of those words, that series of words to people who
played Battle Toads on NDS.
Know why this is annoying?
It's triggering.
It is.
Triggering and apparently it is like one of the hardest retro
gaming levels in like video game history.
It is like one of the hardest levels.
Yeah, I, I actually the last time I played through a lot of
levels the last stream and I but
I got to this one before I ended
the night and my thumb hurt.
And.
I I was like what the heck?
What controller are?
You using?
Actually?
I didn't even actually even check.
Oh, I'm actually using.
The NSO 'cause I'm playing it on
my Switch, I'm using the NSO
Super Nintendo controller.
Yeah, got you.
Which probably a slightly better
than the normal NES controller, but yeah, it's as close as
you're.
Gonna get yeah, yeah, I'm like.
Oh man, dude, could you imagine playing with this stupid like
Xbox D pad like Oh my gosh, trash.
I don't.
Yeah, it wouldn't.
Work.
It wouldn't work.
It'd be awful, but.
Yeah, it's it's rough.
I had, I had my friend sort of gave me like a mini, not a
therapy session after that, but we, we were playing games and
he's like, hey man, I just got to ask you something.
And I was like, OK.
And it got really serious.
And he's like, are you, are you going to finish Battletoads?
And he's like, because I was watching, he's like, I could
tell you were getting really like frustrated.
And he's like, and I I don't blame you.
That looked really, really hard.
And I was like, yeah, but I
don't quit and I don't run.
I'm going to finish it.
Boom.
Boom.
Any way I can?
Just like you.
Did with Perfect Dark in in the last couple months of 2025.
I commend you for even trying in the 1st place Sir.
Honestly cause Battletoads for the NES is very well known as
one of if not the hardest game pretty much ever, especially of
the of the night it's hard man era.
It is.
It is.
It's.
Insane.
It's really and that's coming.
From me who loves earth from gym
and I thought earth from gym was hard.
This is harder.
It is hard Earth from.
Gym is hard.
You're right.
Yeah.
You're you're, you're dedicated
and you're skilled and I'm a man.
My.
My Blues Brothers top hat is off
to you.
Like it would drive me crazy.
It would drive me crazy.
I don't think I could do it.
Not not now, maybe maybe 10 years ago, maybe 15 years ago
when I probably wouldn't get sore thumbs after 4 minutes but
and frustrated as easy I don't think I've ever gotten.
A sore thumb from playing video games before even even the
stupid Mario party like doing the palm thing, my palm like
maybe got a little red, but it never hurt.
But my my thumb was sore from playing Battletoads just from
the peers.
Well, it's that.
And then you get to like, frustrating points and you don't
even notice that maybe you're pushing it different.
Yeah, like the forces that you like you're bending differently.
You're.
I fully expect to.
Have to get a new Super Nintendo
MSO controller in the near
future because that D pad's gonna be trash.
Oh my God.
I hope it's worth it, Sir.
I, I again, my hat's off to you.
So that's, that's, that's
something.
So yeah, I actually, I was going
to mention this earlier too.
I, I've been having trouble with
my capture card and trying to be able to like stream games and
stuff.
Yeah, I think I figured it out
today was actually a good turning point.
I think I had to like uninstall and reinstall drivers and
things, which at first didn't work and I was really frustrated
and whatever might have figured it out.
So I think I might try to do a little bit of streaming coming
up as soon as I can find time.
And obviously, like I've said in
the past, I don't necessarily have a consistent schedule like
like Jiggy does, but I'll try to give people a heads up on
YouTube and on social media as I can.
But yeah, couple good games, couple guests coming up over the
next couple of months as well and some pretty cool games.
Cross our fingers for them to be to be home runs and not Blues
Brothers or most.
We're bound.
For a good one next, Yeah, let's rebound.
For a couple weeks at at the very least and and and we'll go
from there.
But yeah, that's it.
Everybody, thank you so much for joining us for this episode.
Don't play bruise brothers 2000.
Go play Conker's bad fur day win
back is also coming up on the show.
And also if you have a
PlayStation or a way to play
PlayStation games, Tomb Raider is there too.
Good times, good times, everyone.
OK, thanks for joining us everybody.
We will see you next time on remember 64.
Goodbye, bye.
This time we're headed to Chicago with a full tank of gas, we've got cigarettes (even though we don’t smoke), it’s dark, and we're wearing sunglasses!Sure, that's a pull from the first Blues Brothers game, but why not reference a classic as we play and chat abut Blues Brothers 2000!Send a text or voicemail to the show completely free at: voicecast.app/remember64