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Remember 64
Your Go-To N64 Podcast
1 year ago

Level 56 - Playing Long Enough to Become the Villain

Transcript

Engine, check.
Fuel off?

Check.
Tires, check.

Helmet.
Helmet check.

OK, aerodynamic he's not, but he
sure can make some tracks.

Mickey Speedway, USA Check.
Welcome back to the show, everyone.
If you have been waiting for the next new episode of Remember 64,
we're back, or at least I'm back.
Jiggy Look back has been here for quite some time working away
on YouTube.

If you're listening to this,
this episode will be releasing in early 2025.
We're recording this as 2020 four winds down.
It has been six months since

Jiggy Look back at myself have
sat down, actually more than six months at this point.
This week, we're going to be speeding through the US and your
podcast feed.

We are back, everybody.
Jiggy Look back.

Hello, how are you?
I'm great as in it's in my name.

So I'm always back.
You know, it's just kind of the way we're always here.
I was always back.

You're always here.
Yeah.

So you're always back.
I'm here.

It's good to have you.
It's good to hear your voice.

Good to see your smiley.
Face I know like it's If anyone doesn't know the reason why
there was such a long hiatus was my wife and I had a kid in June
we welcomed our first child to the world and it's been
fantastic it's been great it's been very busy.
Obviously I need to take some time to sort of make all that
happen and and and get the family get the family going sort
of speak and then work gets in the way life gets in the way and
it's just a matter of sort of trying to find the days the
times to not just record but play these games as well.
You know, that's something too.

We're not just trying to half
ass our way through this stuff.

We want to play these games.
We want to analyze them.

We want to talk to you and talk
to each other about them.

So I'm happy to be back and 2025
is going to be kicking off sort of a new, I don't know if you
want to call it era or something like that, but we are going to
be going through a bunch of games, the good, the bad, the
ugly and everything in between.

As I've said before.
And we're starting off with with a banger.
But but in the meantime, Jiggy, how's sort of the second-half of
2024 been for you as we sort of wind down another?
I was going to say another year of us doing this, but it was
kind of only just half a year.

But how's things?
How's it been going?

Oh, it's been absolutely busy.
Things are kind of stacking up exponentially.
I just passed 10,000 subscribers on my own YouTube, so that was a
milestone for this.

But yeah, I've been really
missing our chats on Remember 64.
And I am not alone.

I have had multiple people reach
out and ask more.

Like, you know, people listen to
the podcast, they know you were going to be on hiatus, like you
said this.

And yet they're still like, is
it done?

Is it gone?
Are you good?

Like I'm like, it's fine, he's
coming back.

I was like, give him some time.
I, I will, I will say I, I definitely thought I was going
to be back sooner.

Like my, my thought was, OK,
it's going to be a few months at least realistically, you know,
And then if anyone who has had a little kid, some at certain
points in the first three to five months, the, the baby will
hit a sleep regression, which is essentially they just do not
cooperate with sleep.

And it just, you have to it, it
varies of how they respond to that.
And when that happens for us, it was very much, oh, we need to
like really, he's not sleeping for long stretches at all.
So having anytime in the evening was very difficult.
And then I started going back to work in person a lot more.
And it was just like, well, all my days just disappeared.
I'm not playing games, I'm not having a chance to sit down and
talk.

I want to make sure that I'm I'm
back, that we're back, that we're going to do this show the
way we always have, which has been awesome and why I'm
thankful that people are happy that they they want it to come
back and we're looking forward to it.
And so are we.

So this is where we are.
This is how this is what's going on.
Jiggy, you've been kicking ass on on YouTube.
So Congrats on on the big number and and we'll keep one of the
reasons why the game we're going to talk about today is because
you have at least I have this recording have recently just
gone through it and it was one that we've been talking about
for a while.

We are talking about.
I want to get like the, the full name, the full name because I
always called this like Mickey's

USA or something like that.
That's what they always called it.
So Mickey's Speedway USA from 2000 on the N64, a late addition
to the console, which I didn't realize until I started playing
this again.

And a rare title, a rare Ltd, if
you want to say title so.

That's right.
Yeah, so, you know, we're going to go through a bunch of Rare
games.

We have already.
We've done Goldeneye and I will say I'm going to tease Banjo
Kazooie is coming up.

Everyone, if we if anyone's
going to be talking about Banjo

Kazooie, you know, someone with
Jiggy in their name is going to be, yeah, that's right, a part
of that.

So it's been a long time coming
for that.

That's definitely one that we
want to spend lots of time with and sort of get it right, sort
of speak.

So 2025 is the year for Banjo
Kazooie, so watch out for that.

But OK, so let's start with
this.

What Jiggy?
What was and has been your experience with this game?
Do you have a little bit of a history with it?
Let's let's start from there.

Yeah, so my history with this
game, I, I, I would say it actually starts with the prequel
that is the Game Boy Color game.

OK, no.
Is it the one of the same title?

Is that like?
The there is one of the same title that's not a prequel
that's just the same game just on Game Boy Color which I have
played that that too but the one before it was Mickey's Racing
Adventure.

That's the one I have.
That's the one I I grew up with too.
I.

Have that game is actually
really fun.

I love this this weird thing
they did on on Game Boy.

They're just like, Oh well, we
need to make a racer, let's make it an RPG.
Oh, we need to make we need to make Mario golf.
Let's make it an RPG.

Like they did that so often with
Game Boy Color games.

But it was.
Awesome RPGs with sports attached to them.
And I would say that I mean,

I've probably, I think I've said
it on this show before and especially in the Mario Golf
episode, that Mario Golf Game

Boy Color game is one of my
favorite games of all time.

I think it is perfect.
Yes, perfect.

So Mickey's Racing Adventure
RPG, it's great.

It's got a little hub world
you're walking around, you've got, you can visit all your
little friends in their houses and stuff.
You upgrade your vehicles.

Like you can check your mail.
Yeah, you can check your mail.

Pluto's around there somewhere.
You can dig holes and stuff.

It's so random I I so I, I after
playing a decent amount of the game we're talking about here
for N64.

I I still have the cartridge.
I'm not sure if you do and I I do put it in my my GBA works my
game what color doesn't anymore.

So I played in my GBA which is
just behind me.

If anyone can see the video
version and yeah, there it is.

Yeah.
Also see through cart like that's Yeah, that's cool.
That's great.

Got all this gameboy color
carts?

Love it, love it.
And and then I was reminded I, I don't know what it's been so
long since I played it and I don't know if you have any
experience with old like NES racers at all, but the first
thing with the perspective, because it's sort of like a top
down.

Yeah, yeah, yeah, yeah.
It's like pro AM.

Pro AM and, and Micro Machines I
used to play the shit out of

Micro Machines at a friend's
place on the NES 'cause he had it and it was super fun.
And on the NES that was like crazy cool, you know, idea for a
racer, which I still think is very cool that I think they
should.

I mean, the Hot Wheels games,
the recent Hot Wheels games are kind of similar to that.
But that's what it reminded me of just with, you know, the
Disney and the Mickey flavor on it.
Oh yeah, I mean, Rare basically took the Pro Am formula and just
skinned it with Mickey and then made it sorted into this.
It's it's a hodgepodge of a few different things on on Game Boy
at least, which is pretty cool.

I I, yeah, I really enjoyed that
one.

I played that one quite a bit
growing up there.

We go.
I I really enjoyed that one quite a bit.
And then and then they, you know, they had to follow it up
and fun fact about that game, which I learned when I was
making my video, but I just think it's amazing.
David Weiss did the soundtrack for Mickey's Racing Adventure on
game. 10 I didn't know that.

Yeah, super cool.
That's great.

He did not do the soundtrack on
Mickey Speedway USA, which I'd have to look up.
I'm totally doing it right now.

Did it?
Yeah.

Yeah, so I have the same
experience I played that one.

I, I think, I think personally,
I think I may have dabbled a little bit in Speedway USA on
the 64.

I just a little bit, cuz I, I
booted it up.

I, I, you know, turned on my 64
for the first six months and, and played it and I was like, Oh
yeah, this, this, you know, theme song or like the setting,
like in the bedroom sort of like thing in the menu and stuff.
This kind of feels familiar.

I played one of the tracks.
I was like, OK, this kind of feels familiar and, and I, I
think I played this a little bit.
I, it may have been a rental or at a friend's place, but I
didn't have a ton of experience with it.
So I'm kind of coming in, I would say mostly new to this.
OK, yeah, I did.

I did play this one growing up.
I had it.

I do not know when I acquired
it, but I had it and I remember having it and I had to reacquire
it for my collection.

But it's one I played to a
certain point.

I believe I got all the like,
gold trophies in the like base races and then I could not, I
could not get farther than the 4th Grand Prix that opens up
after you do that 'cause it's pretty hard.
And, you know, I was a little kid.
Like it gets, it starts off relatively easy, ramps up pretty
quick, and then it just gets to a point where you have to know
what you're doing or you're going to fail.
And it's really cool.

Ben Cullen, by the way, did the
soundtrack for this game and it is phenomenal.
I'm sure we will talk about it as we go, but it is, yeah.
It's catchy.

Yeah.
We'll we'll play some audio in a little bit purposely instead of
me playing it by accident like I just did a minute ago.
So guys, it's been a while.

It's been a while.
What can I say?

Yeah, No, this is this is
actually a really great game to kind of like come back as like
the first sort of return episode.
I think because Kart races are classic, you know, on Nintendo
consoles especially, you know, we both love Diddy Kong Racing.
That is our it's my favorite

Kart racer.
I really don't think that anything can can beat it.
I haven't played a lot of really recent ones but as far as the
era of the 90s to mid 2000s that it's it's the one.
Yep I I have played a lot of

Kart racers and Diddy Kong
racing played more than still the best.
Don't don't even bother with

Garfield Kart unless you want a
really buggy funny time with friends.
I, I, I think I, I actually,

I'll put a little small caveat
on on it being the best is that

I think it's like no competition
that it's the best single player, which I know we've
discussed.

Yeah, 100.
Percent of your.

Videos.
No question that it is multiplayer.
The argument could be that maybe like double dash, which I know
is is later, but double dash is a fantastic game like Mario Kart
Double dash, I think is is amazing has a lot of ideas that
I think they should go back to but anyways, just there's an
argument there.

I think the reason why that's
fair.

I say that yeah.
The reason why I say that this is a good one is because hurt
races you don't have to take too seriously.
You know, you can jump in play some races, jump back.
We can take a couple weeks to kind of you know, get our feet
wet back, at least for me, might get my feet wet and and playing
64 again and stuff.

I did play some while I was with
my son and stuff in the, in the last six months.
I played all the way through

Banjo Kazooie on my Steam Deck
because that's the only thing I was able to play in the last six
months is sort of on the go.

I played it from start to finish
and got like 95% of the collectibles in it and stuff
like I went ham on it.

It was great.
Which if you listen to the previous episode on your your
feed, I have a little story about that of, of what that was
like.

So go back one mini episode from
this and you can listen to that if you haven't already.
Yeah, this is a it's a fun game, but I was surprised at how much
that difficulty ramps up.

That was one of the things that
I jotted down in my in my head have been like, I was very
surprised at how difficult this gets so quickly on the beginner
difficulty on what would essentially be, I would assume
they want to be a kids game.

I think it's, it's pretty easy.
You're kind of in first, maybe second if you make a mistake or
something, but you're you're in the lead the whole time.
The rubber banding is not too bad.
I don't think that it's there, but it's not crazy.
You can get you can safely get yourself to A to, to 1st place
through each of the sets of races.
I think grand prixs or whatever the the name is for him in this.
But then when you jump up to the middle difficulty, I think you
already need to know what the hell you're doing, 'cause it is
not easy.

Oh, absolutely.
And that's what I started with, 'cause I was like, eh, what's a,
you know, what would the equivalent of like a 50CC and
Mario Kart?

I'm like, eh, those are always
just, I've, I've played a cart racer.
I got this.

Holy shit, I got my ass kicked
right away.

Yeah.
Listen, it's like it it, it was one of the things when I put my
video out that people kept talking about.
It's like the the beginner level the AI is stupid and like
running into walls like very.

Simple like we're.
Talking like if I had to scale the AI skill level, it would be
like a one on the beginner level and then you go to intermediate
and it bumps up to like 7 and that's a huge jump and then but
then you get to professional and then it's 10 like you have to
like basically be perfect.

It's.
It's like 12 man.

Like it's it's.
Well, I would save 12 for the the last Grand Prix because.
Oh yeah, that.

That oh oh oh France the 4th.
One or the Because there's 5, isn't there?
The frantic finale?

Yeah, that's the fifth one, I
think 1/2. 3-4 yeah.

Oh yeah.
Fifth one, yeah.

So I got I.
Got to the 4th 1.

I did not get to the fifth one.
Yeah.

So the fifth one, when you get
to those courses there, there are a lot of like quick turns,
like it's not Hawaii.

I'm trying to think of which one
it is.

Maybe it's.
Yeah, there's.

One, I think it's Oregon video
of it, it's it's, I think it's a, it's a, it's a California
location.

I can't remember something.
You have to you have to like drive in the you're like driving
through a cave and stuff and then all of a sudden you hop
into a bridge and you're just quick turns left, right, left,
right.

I mean that is like impossible.
It is so difficult and this, this game, so fun fact, it was
built, it was built off the

Diddy Kong Racing engine,
obviously, but it was built off the modified Diddy Kong Racing
engine that was used for Jet

Force Gemini.
So there's this this weird trail of like Diddy Kong Racing, Jet
Force Gemini, Mickey Speedway

USA.
And I guess you, if you dig into the files of Mickey Speedway,
you can probably find some Jet

Force Gemini elements in there,
which is kind of cool.

Yeah.
But yeah, it's it definitely has a lot of similarities to Diddy
Kong Racing as far as like gameplay mechanics go.
But yeah, there's ideas.

There that are similar, there's
not I one of the other things I noticed.
Also, I'm trying to find the the map.
Oh, is it Malibu?

Is it that one that sounds?
Right.

Yeah.
There's you're sort of like on the beach.
Looks like there might be a cave or two or something.
Yeah, I.

Know there's Hawaii and it's not
Hawaii it's like the one right after that there's.
Yellowstone, Washington,

Everglades and Malibu.
Oh, no, that's not it.

No, no, that's actually the
fourth one I played.

Malibu.
Never mind.

Yeah.
Oh, Hawaii.

I think you're.
I think it's Hawaii.

It's on the beach.
It's.

Right after Hawaii.
It's the one after Hawaii.

Oregon it is.
Oregon.

OK, I thought it was Oregon.
I wasn't sure though.

Yeah.
Oregon.

So you're like, you can, you're
on like sort of like a, yeah.

Oregon sucks walkway.
Sorry for listening to this.

In Oregon, yeah, I think I, I'm,
I really hope I'm pronouncing it right because I said, I said
Oregon and someone like corrected me and they're like,
it's Oregon and I was like I'm from the Midwest Canadian I've
probably.

Saved things a little bit
differently so I don't.

Know it's like I, well, we're,
you know, we're not that far apart where, where I'm from,
it's fine.

It's fine.
It's fine.

Yeah, sorry.
The the maps though that like that, the races themselves now
that we're sort of disputed to me when I looked at the thing
there and and the similarities to Diddy Kong Racing and stuff
is that I think these ones, you know, the racers might feel kind
of the same.

I don't know, I should start.
Let's start with that.

Let's start with the characters.
Let's start there because I think the roster is pretty small
to start with and I thought was a little bit disappointed with
that, but I guess there's some unlockables you can get.
Yeah, Louis and stuff.

And it, it's just there's not a
lot of variety in the type of like statistics, I guess you
want to call it like the the abilities that that each racer
has, Like, I don't know.

Did you notice a huge
difference?

Did you flip between racers?
It's, it doesn't feel as strong as it does with Diddy Kong
Racing, but it feels similar to the differences in like Mario
Kart 64, I think.

Whereas you have you have Pete
and Goofy, which are heavy, and then you have like Daisy and
Minnie, which do the acceleration quickly and
handling.

And then Mickey and Donald are
just kind of all arounders, the

Mario and Luigi's, if you will.
But I I did notice that at least starting out and doing all the
normal Grand prixs, I felt like

Pete and Goofy had the advantage
just because I used.

I used Goofy because I just like
the character.

I was like, oh, I'm just going
to use Goofy and I I felt like it was because they got the top
speed right.

That's their yeah.
Exactly, they have.

Top speed, which is the, you
know, the Bowser, the Donkey

Kong, the is it Donkey Kong
Junior that they call him in the first Mario Kart?
Is that what they name him?

I can't remember exactly, but
those guys, those.

Yeah.
I think I think heavy characters with a high top speed have an
advantage, especially in the first 3 Grand Prix because a lot
of these stages are very open.

Yes, they're.
Like I'm, I'm looking at the footage you're playing right now
and like this is Chicago, we're going underwater under the
sewers, which is a it's a really cool vibe.
It's a really cool level.

This is actually one of my
favorite levels.

I.
Agree.

I like this a lot.
Yeah, and there's.

It's really cool because there's
secret paths, but we can talk about that a little bit later.
But it just, it doesn't have a lot of hazards.
It's very wide and open, and when you're hitting boosts and
stuff, as long as you can hit those boosts and like navigate
your turns, you know where to turn.
Having a higher top speed gives you a huge edge over other
characters.

Yeah, yeah, I agree.
And like you said, especially when it's the more open, I mean,
the, the further along you go with the races, the more sort of
turns there are and whatever, like it does get more
complicated.

But I don't know that I felt
like I was at a huge disadvantage.
I think I ended up going with with Daisy a little bit
eventually just 'cause I was like, I'm just gonna pick
someone else and.

Usually in Diddy Kong Racing, I
pick the ones like I, I, I think who's got the acceleration in
that?

I think Pipsy, yeah, Pepsi and
Pipsy maybe.

Tip top, yeah.
Tip top, because he's usually my go to, so I was like, OK, that's
what I'm used to.

So I went with that and it, it
felt fine.

I, I feel like I, I did OK
either way.

When I got to those higher
difficulties, I think it was more my skill than it was my, or
lack of thereof than it was the actual racer that was the
problem.

So yeah.
Well, that's the thing, you can get to a point in these races,
especially if you get as you get to the higher difficulties like
professional, you can get to the point where you're just flying
through the track, which is actually amazing.
I made a comparison in my video about I like this game as a cart
racer in the same way I like

Smash Bros Melee as a fighter
because there's there is a skill sealing.
There's a certain point where you have to just understand the
mechanics and like frame perfect things.
When you hit things perfectly, when you're hitting all these
boosts, you're navigating all these turns as fast as possible.
You are flying fast like yeah, and you got all.
Coins to make you faster.

It just gets really, really
fast, which makes me feel like this game would have such a huge
competitive draw.

Oh, interesting, but it's.
Very unfortunate that it is so overlooked and I, I get, I mean
no people that knew about this.

If you don't believe me, go look
at the comments in my last video.
But people don't realize that this was made by Rare.
That's the first thing.

No, I, I.
Before we started talking about it something last year, I had no
idea.

Yeah, I knew of the game and I
and you know, because the Game

Boy won really, for the most
part.

Yeah, I had no idea.
I I never paid attention to that as a as a kid.
So like, it never was never on my radar until I got older.
So, yeah, yeah.

People just they don't know
what's made by Rare I guess.

Rare for whatever reason didn't
promote this game.

Really.
Like not even on their website.

I'm not sure what that's about.
Some license I would.

Say, I would say this is similar
to I mean, it's different because it says Mario, but like
Mario Paint is all or Mario

Paint.
Yeah, Paper Mario is also a game from 2000, I'm pretty sure,
right.

So we played that about a year
ago.

That's check out that episode.
Incredible game, just amazing game.
Aside from the toy box that's otherwise, it's an amazing game,
which I think we were all on the same page for about.
Yeah, yeah, yeah.

But I think in 2000, like the 64
was, it was not, it was going out.
It was.

On its way out, right?
So if you don't have Mario's face on the front or someone in
Mario's Party, Mario Party, you know, it's unfortunate because
it's not like this is a nothing game.
It's not like it's right, just some throwaway, sort of.
It's licensed and sometimes licensed games are just trash.
But this is not one of those games.
It's just, I don't, yeah, I don't know.
I think I, I'm just attributing that to the year.
Yeah.

And I don't.
Know if that's true?

I mean.
It's a fairpoint.

I I thought about that too.
Like the PS2 is releasing that year.
The Dreamcast was already out the GameCube and actually I'm
not sure did the Xbox release in 2002 The GameCube was at 2001,
2000.

One Xbox was 2001, GameCube was
I think probably still being called Project Dolphin at the
time would be my guess.

But it was like around the
corner, like it was they were.

You were talking about it, Yeah.
Like so the hype for next Gen. consoles was real and I know
this you know this is no 3D platformer either coming from
here, which I always wondered if if they made a Mickey 3D
platformer at this time, it would have been the best Mickey
platformer ever because it would have been off the heels of Banjo
2 E it would have been rare

Mickey Mouse.
It would have been awesome.

I don't know why they went in
the cart racer direction.

I'm not mad about it.
I like that this game exists.

I actually think it's a pretty
pretty cool cart racer.

They they did release one on PS1
as well.

I not not made by rare.
I don't know who made it.

It's.
Oh.

Goodness gracious, I can't think
of what it's called, but it's got Chip and Dale on the cover I
believe.

Mickey Speedway PS Is it called
Mickey Speedway?

No, it's.
Not Mickey Speedway.

It's it's like Disney Magical
Racing Adventure or something.

Some more generic sounding thing
than that.

Yeah.
Walt Disney. 'S world quest magical racing
tour that's a really it rolls off the tongue really it just
fantastic title you know dynamics made it that's.
Yeah, yeah, that's right.

Wow, nice.
And you know.

Looking at looking at the title
like just just to, to, to pull back a little bit here.
I always call it Mickey

Speedway.
I, I never call it unless I have to specifically specify to
someone Mickey's Speedway USA and it's it the USA part of it.
That's the part I don't like it.

It the the only reason why I
would like, I would have liked it if it was Mickey Speedway USA
and then they followed it up and they did like Mickey Speedway.
Asia.

Asia or yeah, like some like
they did Australia like they did some like different stuff like
that.

Would be super cool if they
started doing different countries this.
Just occurred to me.

So first of all, the reason why
that is, if anyone doesn't know, is because every track is based
off of a quote UN quote real location.
So you, you mentioned Chicago before we talked about Oregon
and Malibu.

There's there's New York,
there's there's whatever, there's like two dozen tracks or
something, which is not a small amount.
So there's a decent amount as you unlock more.
It just occurred to me maybe if this game came out earlier or if
they made like a an actual sequel, they were going for the
Cruisin world, Cruisin USA thing, Mickey Speedway USA,
Mickey Speedway World.

Like I wonder if that's what
they were thinking of as why they did that because those
games are largely the same.

I would say, in my opinion at
least, they feel largely that they're arcade games just ported
to consoles, right?

You're just in different
locations with different vehicles.
That's mostly the difference.

This could could have been the
same if they made another one.

I wouldn't be surprised if they
just called it world or

International or like you said,
name a continent.

Yeah, you know, Mickey Speedway,
South America or something would be kind of cool.
You'd go through all these areas in Brazil and Peru and like,
that'd be that'd be awesome.

Which is what you do in in
cruising world as you go through those types of places.
But this would have like the

Disney spin on it, so yeah,
maybe.

And that's one thing that's also
kind of weird.

The Disney spin like really
isn't there for a lot of tracks.

No, it's really just like a
cartoon look on what they say is a real thought.
Like, yeah.

They they go for almost realism
when it I mean as far as realism goes on an N64 in the year 2000
with a.

Cart racer with a cart.
Racer driving around, yeah.

But for the most part, nothing
about these tracks is Disney.

Nothing about these tracks is
rare really.

I mean, they're they don't look
bad by any means.

Like don't get me wrong, I'm not
like saying they're bad looking.

They just they don't have a lot
of finesse to them.

They don't have a lot of style.
And there there is exceptions though.
Like New York, NY has a Statue of Liberty, Mickey, and a bunch
of like if you look in the background you'll see a bunch of
statues of different Disney characters.
I actually just noticed that the

Indianapolis track has a blimp
in the background that has the

Disney logo on it, which is kind
of cool, but there's not a whole lot of that.
No, I think there would be more even then.
I think I noticed the Statue of

Liberty one because I don't
know, I feel like that one's.

Pretty obvious, pretty.
Obvious, yeah.

And I think I've probably seen
that in other cartoons and stuff.
So like, it's almost like something that I've recognized
before or seen before.

But yeah, there's not, there's
not a lot.

Like, where's the other one?
Oh, the Philadelphia one, which is like you're sort of on like
the docks and stuff and.

Yeah.
There's opportunities like you, why don't you just like put a
character sort of by, you know, every once in a while that pops
up and does something silly or does not interfere in the in the
race.

But like have you can have ideas
here Chip and.

Dale fishing or something in the
background.

Yeah, like it's really just the
the core characters that are the racers.
And then I don't know which if it's Huey or Louie or Dewey or
whatever that's doing the the countdown for the beginning of
the race that's.

It think it's Louie, that's all.
Yeah, I don't remember the colors, the green.
I don't remember.

I get them mixed up every single
time.

Yeah, I.
Used to know.

I used to know, I think.
I think Dewey's blue.

No, wait, no, I think Dewey's
red.

I think.
Should we look at up?

Or should we just keep guessing?
I think.

We should just give someone give
give stuff for people to talk about.
What do you think on the podcast?
Which one is?

Is Huey, don't look it up Huey
Blue.

Louis is green and Dewey is red.
That's my guess.

OK, I think.
We agree on Louis being green.

Yeah, for some reason that
sounds right.

Yeah, Everything I look up is
like the old comic where they don't have any colours.
The mystery continues.

Yeah, the mystery continues.
As far as this picture shows,

Huey is red, Dewey is green and
Louis is blue.

I do not remember what I said,
no.

I think we said Louis was green,
but anyways, not critical.

But also basically the point is
they they could have maybe

Disneyed this up a little bit
more and maybe, you know, these are licensed properties, maybe
they weren't able to.

There could be some sort of, you
know, small reasons why that kind of stuff happened.
Who knows, right?

But but I think that largely
it's just it just feels like a eraser.
And it's not yeah.

That it didn't necessarily have
to be Disney, but I there's some, there's still Disney
personality in it when it comes to, I would say like the sound
effects and some of the voices and things like that that pop
up.

So that I think is where it is.
How do you?

Feel about the voices.
The so they're OK.

The the racers voices are fine
they but I think they talk a little too much sometimes.
You can turn it off in their settings you can.
Turn it off because there's stuff happening behind you that
is like going off like, you know, mini or whoever is like
saying, Oh my God, I got hit or whatever her her quote is and
it's like I don't I don't care you're 5 spots behind me.
Why, you know, why is that playing?
I'm going to see if this actually I'm going to pull up I
if.

I had to listen here.
I I.

Loved it.
I I like people complained about it all the time but I've found
it hilarious.

Lori.
Lori, OH.

Gee, like.
And then again, they are the actual actors too.
Yes, which is, which is great.

Look at no matter what it sounds
like.

That's great.
That's awesome.

I think I think I get hit here
too.

Gee, so it's it's it's good.
I think it's pretty well done.

And then, like we've said with
other games, like the sounds can be hit and miss on the 64, but
like largely it's usually pretty good.
And I think the music goes a long way with something like
this, like the personality of cartoons and like this kind of
cartoon music matters.

And it's pretty good in this.
I liked it, yeah.

Yeah, the music, the music is
one of the highlights for me.

Yeah, He he did a great job.
It just like especially that title track.
But even even the little things is like the menu, like the menu
is pretty, Yeah.

Let's go back to Sticks in your
brain.

Oh, we have to talk about the
menu because there's other parts of the menu that are just
awesome.

Yeah, the.
Menu's pretty cool.

These are the kind of menus I
love if.

Anyone's not watching it?
What this is is a sort of pan back and forth of like a bedroom
that has a Nintendo 64 plugged in with a yellow controller.
I will say it's a yellow controller plugged into an old
school sort of TV that looks like it's from like the 50s or
something, very like Disney

Mickey style kind of thing.
And it just sort of like pans around, you know, the room and
you have like pictures of the

Disney characters and whatever.
And you can just honestly, you can sit here forever and just
watch it and listen to this music.
Yep.

And as you like navigate the
menu, you you have to press a, you have to select your
character before you can actually get to the other parts
of the room.

That lets you select things in
the menu.

Yeah, which?
Is a little weird.

I thought that it's a.
Little weird.

I wish you could just like pan
left and right with the joystick.
Well, I I don't understand why you can't.
Why you're not picking your character like after you pick
your your race that that's what was weird to me.
It feels a little.

Backwards the back.
Like it should be, it should be that should be after you pick
your race.

But I don't know, maybe that's,
although I guess the other cart racers don't do that.
Just feels weird because of the way the menu is set up.
Because you you start with this shot of the room like we just
said, and then you'd like exit that and you see characters on
the road and then you go back to the room.
So it kind of feels disjointed in that way.
Yeah yeah, Cuz then after you pick your racer, you go back to
a bed, the bedroom and another part and all the races and stuff
are on like toy blocks like wooden kids toy blocks that are
that are stacked top of each other.
I love that.

I thought that was a nice little
touch.

I thought that was cool.
Yeah, it.

Is cool.
And then whenever you select a race, you go to like a pegboard,
like a bulletin board kind of thing with the different tracks
laid out.

And then if you go to like
multiplayer, you go to like there's a little.
I'm trying to think if that's practice mode or if that's
multiplayer.

I think it's multiplayer takes
you to the little race car track with the little toy cars.
Yeah, yeah, I think.

So yeah, I think that was
multiplayer.

Yeah, Yeah, I just selected.
I never actually played it, so yeah.
And then there's a computer for like the options and stuff and
cheat codes, which you do.

You actually unlock cheat codes
as you go, which is pretty cool.

Games do that.
I like when games do that.

Yeah, it makes.
Sense they don't have to.

Hide it behind a manual or
whatever, yeah.

And you and you don't have to
enter a specific code.

It, it feels like a, it feels
like you unlocked it rather than you're choosing the game.
You know which I like that, right?
Right.

It's a reason it's another way
of having unlockables when that wasn't always a thing at that
time, you know, like it was about entering a cheat code that
was.

That's usually how that stuff
works, yeah.

And that's a big difference.
Yeah, a lot of the cheat codes are like cosmetic stuff too, to
like items like changing, changing the way things look,
which is pretty cool.

And and the game has some some
cool like here's a Mount

Rushmore of Disney heads.
That was pretty that was pretty neat.
I don't think I noticed that before, but you're not worried.
About the track, you just look at the stuff around.
Yeah, you're.

Just looking at the background
like it's great, yeah.

Yeah, so it's and, and, and I
would say like the style of it too, like the the characters,
like you said, it's it's based on a version of the Diddy Kong
racing engine.

I think that the other racers
when they're not right beside you, it kind of looks like the
sort of flat pre rendered stuff that is in in Mario Kart 64 a
little bit more than it is in

Diddy Kong.
So I don't know if that's a difference.
And like, to me anyway, that's what it looked like.
Like they almost have like that that, you know, that paper look
where you spin around them.

Not your character.
Your character looks fully 3D.

Yeah, like, but I think when
they're.

Locally memory and.
Rendering type of thing where they just have to sort of make a
choice yeah of how that looks, but I I think it changes when
you get really close when you're far away they kind of look a
little bit more flat.

It doesn't bother me.
I just noticed that as like a little graphical like flourish
or yeah, probably rare.

I guess rare put a lot of.
Details into the characters.

If you if you play, yeah, they
do like it.

You're just playing as Daisy and
Daisy you can see the individual feathers on the back of her
head, which is pretty cool.

If you play as Goofy, his ears
flop in the in the air, which is super cool.
One of the first things I noticed.
I was like, wow, that's a great little detail I.
Learned after the fact that this followed Disney's like strict
rules about Mickey and Minnie

Mouse.
Their ears are always supposed to be like recognizable as a
silhouette, and so they're always supposed to be like flat
have to be.

Even Yeah.
So whatever angle that Mickey and Minnie are in this game,
their ears are noticeably like the same.
Yeah, yeah.

So.
A rare like paid attention to that, which is really cool
because not all games it was probably a.
Requirement, but it's but it's like it like you, like you said,
silhouette is how to how to do it.
So if you ever see that you know the iconic Mickey Mouse
silhouette shape, you know it has to be the even ears on
either.

Side if you look when they when
they turn their heads, it's like their ears, like one goes up and
the other goes down rather than like turn like physically
turning the ears.

So you don't see the front of
the ear ever.

You always see behind the ears
basically.

Yeah, yeah.
So there's little little touches and stuff I want to talk about
about the items because this is a curd racer, a curd racer.
So those items, right?

There's always there's always
something to either screw you over or screw your opponents
over.

And then I think included in
that can be like you talked about it a little bit, but like
the environment sort of like boosts and things like that.
I want to mention the boost stuff first because I don't
think there's very many of them.

And I was a little disappointed
in that.

To me, it felt like there wasn't
that many.

I don't know if that mattered to
you or if you even agree with me.
Some stages, some tracks, I can see that because it's like you
get these big large, actually the one you're on right now kind
of has a few.

There's there's only a few.
It just, it, it feels, especially on the lower
difficulties, it just feels like the boosts are few and far
between.

So you're moving kind of
painstakingly slow and the items don't really help balance that
out so much.

I feel like I don't know what
the percentage is for like getting specific items, but I
feel like the ones that give you boosts of speed or like there's
a.

A.
Bubble that you go into that gives you like like a turbo,
like it just maxes out your stats and everything.
It's essentially the star.

Yeah, it's.
Essentially the star.

It's very hard to get that.
I got it like like a couple times.
That's it, yeah.

It's like even if it was, even
if you're at the, even if you're in last place, like it's just
it's hard to get even then like it will not show up for you if
you're in like above 3rd place.

So that's.
A big difference with this like

I mentioned I think a little
while ago that like the rubber banding is is here, but it you
know, until you're the later difficulties, it doesn't feel.
As egregious as it does, especially in Mario Kart 64,
like it's terrible in that you're always, no matter what,
what speed, whenever, what difficulty you're playing at, if
you're in first, that second place guys up your ass no matter
what you do.

Like it just happens.
You're going to have like a couple seconds of breathing
room.

This, you know, as you get to
the harder difficulties, I think just all the racers are pretty
good.

So it doesn't feel like it's
always just one guy or 1 character right behind you the
entire time or you're always trying to beat 11 character.
That's actually one thing that I noticed is and the medium and
higher difficulty, it's not always you and one other racer
that are getting all the points essentially.
Sometimes the if you come in 2nd and you know, let's say Mickey
wins, wins the first race, you come in second.
If you win the next one, Mickey could come in fourth in the next
one.

Yeah.
Right.

And I, I think that's
interesting.

I think that makes things feel
more balanced and you're not always just looking for one sort
of enemy racer.

You know, I, I like that that
was the case.

And I think that's part of the
balancing of just how they programmed it and stuff and the
lack of the rubber banding and things like that.
So I thought that was, that was a really good choice.
And you know what?

Else they do, yeah, they offer
retries.

You can have two retries per
Grand Prix, which is actually very helpful if you're stuck
because inevitably it's one particular track that you will
struggle with.

Like it'll, it'll just be one.
Like you'll be fine on all the rest.
For me, in professional difficulty, playing on New York
track, which is what's being played on right now.
I was Pete.

There was a point I just could
not win and I played the track perfectly.
I mean, I hit every single boost, every single turn as
quick as I could.

I was getting decent items.
I just could not win and I retried several times.
It just was not happening.

I think I I think I maxed out at
like 4th place and I had won every other race.
So I still was like I don't remember if I got first or
second but I ended up having to switch characters and do
whichever 1I unlocked whichever one of the the triplets I
unlocked.

Whatever color, I don't know, I
think.

It's the blue one.
I'm I can't remember, but I know

I know that Louie is actually
considered to be the best racer in the game because his stats.
OK, I missed.

That, yeah.
His stats are the green one.

If that is Louie, I'm pretty
sure that's Louie I'm getting.

I'm confused.
I wasn't as confused going into this.
Now I'm gonna let so.

Keep going.
I'm gonna let this get.

I'm not gonna come to you.
I.

Believe Louie is the best racer
in the game.

His stats are fairly high.
You know what, I think I actually have the stats over
here because he is.

Huey has yes.
OK, so Huey's red, Louie is green and Dewey is blue.
So I think we're wrong.

Yeah, So Louis, Louis is the
best possible racer or regarded as the best possible racer.
He has two out of five in weight.
So he's not actually super heavy.
He's on the lighter side, but he's not.
He's not light light.

He still has a little weight to
him.

His handling is maxed out, which
is very important when it comes to the later races like that
helps you so much.

His acceleration is nearly maxed
out.

It's missing one dot at the top,
so that's very fast acceleration and his top speed is average.
So he basically has like the highest stats without being just
average and everything, right?

So I and.
And he's the, he's the is he the first unlock or second unlock
that you get?

He's.
The unlock you have to.

Get 3.
You have to get first in three cups on amateur and
intermediate, which is not crazy difficult to get.
Like it's not easy, but it's not crazy difficult to get.
It's not like he's, you know, impossible.
So those are the 1st 2 difficulties of the races so
that that's, you know, that's manageable and stuff.
So you don't have to like play this thing for dozens of hours
just to get him.

So that helps.
The other thing too is I want to talk, go back to the to the
items for a minute too.

Is that what's you mentioned
that and this is kind of how we bounced off it, I think is that
the rubber banding stuff?

Is that like the items don't
even respond that way, which which is interesting, right?
Like there is like this percentage of each item.
I very often got the baseball, yeah.
And the sludge thing, which is like the banana.
Listen.

I am I.
I was very in my video.

I was very reserved when I
talked about how much I hate the.
I think it's called the Racer

Tracer.
It's like the red remote controlled car that you launch.
It's like the red shell and

Mario Kart.
That's what it.

Is it's like the red shell and
Mario Kart?

If it didn't work, that's what
it is.

It doesn't work as.
Well, you're, yeah, you're not running.
The the there's, there's an RC airplane that works perfectly.
That is, that is what I consider the red shell because that's
great and functionally it's the same.
The only difference is the the

RC plane one flies and it homes
in on the opponent, but it will actually make turns.
You cannot hit with the Racer

Tracer unless they're right in
front of you.

Oh yeah, I guess so it I'm.
Telling you if they, if they turn, if they do anything, it
will not hit them.

And in fact, more often than not
it would just go straight into the wall.
And so every time I got it, I would just immediately press Z
and just get rid of it because it was useless.
I'm like, forget it.

But to get that other one, to
get the plane, to get the RC thing, see here it is.
Right here.

Let's see what happens.
Yeah, well, no one's in front of me, so it's not gonna do
anything.

I think I just held onto it.
It doesn't.

The plain, the plain one is is
was again one of those ones that's really hard to get.
I got like a handful of time.

That was it like, and I guess
that's OK that it's not always, you know, you only get the thing
that gives you the advantage, but that does increase the
difficulty like that makes it harder if you are on the middle
or God forbid, the harder, the hardest difficulty, the
professional 1 and you don't get the item you need.
That's it.

You're done.
Like if you've done a lap, I found if you've done a lap and
you don't get the item you need to help you get back and or the
OR the computer doesn't doesn't screw up in some way, you're
done.

Like you races aren't super long
like most cart racers, so a couple minutes is all it is.
But like you use those retries, like you said, you got to use
those retries yeah.

Otherwise you're you're kind of
screwed and the.

Thing the thing that kind of
stinks about the items and it's there.
There's only two items, unless

I'm wrong about that number
count, but I'm pretty sure there's only two items that you
can use forwards and backwards.

Yeah, that's the.
Baseball.

Yeah, the.
Baseball and the goo, the slime or the paint and the.
Slime.

Yeah, I think that's it.
Yeah, 'cause you can.

Throw it.
You can throw the paint forward or you can just drop it like an
oil slick right behind you.

Yeah.
And the baseball's the same.

You can launch it forward like a
green shell, or you can like just drop it immediately behind
you.

It doesn't move.
It just stays there.

And it's sort of like a little
trap you set.

I did like that.
I like that.

That's cool.
I feel like if the eraser Tracer could do backwards it would have
been useful.

Oh.
For sure, because the guy would be up your up, up your butt and
you're just like, oh, we're going to get the guy behind me.
That would be great.

It would be an that would be so
useful if it did that.

I did like with the baseball,
there's a little bit of like a a spin on on the shell sort of
idea.

Is that when you when you it's
called, what's it called?

Baseball chucker, by the way.
Yeah.

Baseball chucker.
That sounds right, yeah.

And like.
There's a voice every time you pick it up.
Baseball chucker.

Like, I like that.
I thought that was, that was kind of fun.
I like that.

The, The thing is about that one
is if if you throw it, no one's in front of you or you don't hit
someone.

It bounces off the wall a couple
times and it stops at a certain point and just sits on the
track.

Wherever it loses, it loses
momentum.

I thought that was kind of cool.
Like, you don't plan on where that's going to go, but that
also means like, oh, that could be yours too.
Yeah.

That you're going to dodge
later, Right.

So I, I thought that was kind of
interesting.

It's a very small idea, but I do
think that at least it added a little bit of a different
personality compared to, you know, if you're comparing this
in Mario Kart, for example.

So that that was interesting.
But I for the most part, I don't think there's enough items and I
don't think they're that great.

I think it's one of the greener
parts of this game for sure.

They're definitely, they're not
horrible, but they're not no good.
They're just that exciting.

Like they're just not that cool.
I don't know what the limitation like why there's such a
limitation on them and and all that, but they're.
Not, you know, they're not.

It doesn't have the variety.
Oh there there is the the

Thunder Club 1-2, which is also
really hard to get.

I I honestly, I think I got that
once, yeah.

That one's also really hard to
get in a.

Few hours of playing, I don't
even know exactly how long I played it, but going through two
difficulties completely I think

I may have gotten it once.
Yeah, that's.

That's crazy with like some
retries and stuff in there too.

It's it.
It was not nothing like I played this enough now that.
We're now that we're like sitting here chatting about it.
I'm just thinking to myself like

I don't think it's that there
weren't enough items.

I think it's you don't get the
variety of items that you should.
Yeah, maybe as you're doing the race because you only you really
get. 3.

The baseball chucker, the slime
and the racer Tracer over and over and over and over and over.
And then occasionally you get something.
That's the Magnum Flyer.

That's the name of it.
And then the the the boost.

The the Oh yeah, I forgot about
the boost.

There's a boost.
Again, something that is that is like the mushroom in Mario Kart.
I'm gonna keep comparing to

Mario Kart but like the
mushroom.

Compared to Mario Kart is so.
Is so rare to get.

Why, Yeah.
It's like we're talking, if I, if I had to list these into
percentages, it's like Racer

Tracer, probably like.
Baseball.

I would say 40.
Percent chance, I would say the baseball chucker, like 30%
chance, I would say the slime.

Let's see, what are we at?
We're at 70.

The slime's probably 25%.
And then the rest of the items are in that little window there
for the rest of the percentage.

Yeah, that's what it feels like.
It's.

It's crazy that that doesn't
make any sense to me.

Like, I don't know, it's just,
it's just how they did it.

They just, they took a different
approach with the items as far as like when you get them and
how you get them.

And like I said, I I do think
that makes this more difficult than it needs to be on the
higher difficulties.

I think that would have made a
made a bit of a difference.

Yeah.
And it's.

Interesting they went the Mario
Kart route with like individual items as opposed to Diddy Kong
Racing, because that's one of the things I loved about Diddy
Kong Racing was that you could, yeah, we both loved that you
could plan out your items and have strategy to it.
Whereas this is, it's just the random, you know, it's a, it's a
party, party racer versus yeah, competitive.
That's how I see Diddy Kong

Racing as competitive.
Yeah, I mean it, but it's, again, I think that that's very
much like the single player thing too is, yeah, you're in
this, you're in this experience, you're in this, the story, which
by the way, there's a story to this.
We'll get to that in just a second.
Just reminding me that there is a story to this game that the
sort of like World of Diddy Kong

Racing is you, you're the racer,
you're going through these races for reasons.
Like all those things add to the whole choice that you were just
talking about and being able to have like strategy.
It's not an RPG, obviously, but like, you know, you are planning
within a race and that's interesting.
And then this is, like you said, just randomized essentially is
what it is.

So what did you think of the
story?

Actually, Gigi, why don't you
explain to me, explain to the audience what the story is here?
Because there's a story to this game.
Yep.

So the weasels, those darn
weasels who we we just met, decided to steal Pluto's diamond
collar.

And so in an effort to steal
Pluto's diamond collar, they stole Pluto.
Because, you know, the collar doesn't just come off the dog.
It doesn't come.

Off.
It doesn't come off.

Also it's fake spoiler.
Mickey.

Yes.
Spoiler Mickey literally is is so terrible to his dog that he
glued the collar to his neck.

Yep.
That's it.

It's.
A combo deal you have to have so.
The weasels leave a note saying that they did this and how nice
of them.

Yeah.
And for some reason, they require us to be professional
racers to.

I'm not even joking.
It's not even the like we have to go across the country and
chase him across the country.

And he calls his friends for
help because that is that is what happens at first.
But if you go and you start beating races, the professor
literally says the weasels require you to be professional
racers.

Yeah, I don't.
It's OK.

It's fine.
Like just like this.

Part right here, Mickey says
hey, everybody's got he's he's calling him up on his blue
phone.

Hey, everybody, the weasels took
Pluto.

Meet me at Ludwig's shop.
We have to get race cars to go after him, OK?
I'm with you so far, Mickey.

Yeah, I get it.
That's awful.

Wait for me.
Oh, and.

Pete's just there.
And Goofy gets his own giant screen like think it's so funny,
keep in mind.

Very similar plot to the
Mickey's Racing Adventure, except last time it was Pete and
his goons stealing all of

Mickey's stuff.
Mickey's.

Stuff.
Yeah, yeah, that's right.

And then that's pretty much it.
Like why do they need you to race in the closed race against
your friends that are supposed to be helping you, right?
Your friends are supposed to be helping you, but you're all just
trying to like they're very enthusiastic.
That they want to help you too.

And yet.
The second.

You start, you are racing
against them.

And they all yell at you like
every time something happens.

They're just shocked.
You're saying with the sound effect, Donald?
Well, you were supposed to be helping.
Yeah, I should be yelling at you.
God damn it.

Oh.
Man, it is.

Yeah, it is great.
The only person who's actually helpful is the professor because
he just soups up our vehicles, gives, gives us there's.
Four or five collectibles that you have to like car parts that
will oh, I.

Love that part.
That's one of my favorite things because that reminds me of Diddy
Kong Racing, collecting the keys and it makes you want to explore
the tracks.

So I believe, which I did not
pick up on this at first, but I believe the areas on the map,
when you're looking at the map and it shows you like the next
race, the areas that have the little weasel icon on them are
actually the areas that have the hidden part set.
Yeah.

So Indianapolis right there has
a hidden part, Yeah.

There's a little weasel there.
I was trying to figure out.

I didn't want to look it up.
I looked up.

I looked up what they were at
1st and I was like, oh, OK, yeah, there's various.
I looked up the last one.

I can't remember which one it
was.

I couldn't find one of them.
And I was like, OK, I'll look it up.
But I didn't actually really know that.
I knew there was collectibles.

Yep.
But I oh, OK, interesting.

OK, Yeah.
So.

You get that and I, I think
that's how you unlock Frantic

Finale.
You get all the, the hidden parts and then it unlocks the
last Grand Prix and that's the one that's super hard and you're
super fast.

I unlocked it.
And I never played it like I got to the effort of doing it and I
never played it 'cause I just ran out of time or whatever.
So I.

Mean it's not an easy game to
beat.

It's it's honestly like the more
time I spent with this game, though, the more I was liking
it, which usually I get usually

I get sick of games like I'll be
playing it for a while and then

I'll get sick of it.
But this one I I was finding myself enjoying it more and more
as I kept going.

I just kept getting better at
the mechanics, getting a little bit faster, paying attention to
my times.

It was fun unlocking characters
because unlocking Huey, Dooey,

Louie and the professor, those
are all the unlockable characters.
There's 4.

But you do, I feel like they
give you a steady pace at unlocking them, that you don't
feel like you, you have to do something to unlock them and it
feels special and significant every time you do.
Yeah.

And.
And they feel different enough.

It's not like, oh, you're just
getting the skin right, you know?
Right.

Like you said, they do all have
their own stats and stuff, which by the way, other games were
comparing this to in in the same

Gen. as Mario Kart 64 and Diddy
Kong Racing, you do not see the stats of the racers.
Exactly.

It's just about feel like when I
was younger, I think I talked about this with Diddy Kong
Racing me and you have, I had no idea there were stats on any of
the racers.

I kind of, I kind of knew like I
had a feeling like, oh, this guy's heavier, but other than
that, I never noticed that the acceleration with enough
nothing, right?

The slow guys you can understand
cuz you're like, oh, he starts slow.
That's simple for any kid to kind of understand.
But for me that was it.

It's as far as it went with
this.

It's right in front of you.
You pick your character, it has all the stats right in front of
you and you notice the difference pretty much right
away.

I would say.
Oh.

Yeah, it's much easier to pick
up on when you know exactly what you're trying to like, feel for.
Yeah.

Because I know Mario Kart 64,
that one, I did notice it in

Diddy Kong Racing.
Because I think the difference in handling as like crunch
versus like, say, Pipsy is very, very obvious.
Yeah, yeah.

Oh my God, he is so frustrating.
Yeah.

By the way, but like Mario Kart,
I don't think I really noticed handling as much as I did like
acceleration.

Acceleration and.
I just, yeah, and I just really felt like, oh, Toad's the best
because he just went the fastest, the fastest.
But yeah, this one, I, I think having the stats laid out adds
another element because then you know what you're looking for,
because it's, it's not even a one-size-fits-all.
Like it's not like someone as

Pete is always gonna win against
someone as Mickey.

It depends.
It depends on the skill and how you, because Mickey will have an
advantage over Pete, like turning corners, whereas Pete
will have it if you're, it's a straight stretch going, going
faster if you hit the boosts and stuff.
So then it's based on your skill how good you can.
Turn familiarity with the, with the tracks.
Yeah, yeah, it, it, it pays off because like there's, like you
mentioned earlier, there's some shortcuts like this one's the
Grand Canyon one.

There's a particular shortcut in
this one that I, I just found I stumbled upon and I used it a
couple times.

I, you have to really like
navigate them well to, to really take advantage of them, which
clearly in this shot that I'm, we're watching here, I did not
hit the wall like 4 times.

You know what?
The shortcuts in all the different tracks are amazing to
look for though, that's part of the fun.
It's cool, it's good.

It's a, it's a very classic idea
for games.

I I like that.
I like the idea that they're there.
You know, often it is it helps with to add variety to whether
you know it's there or not.

You have it right and and it can
help you with the higher difficulties and stuff.
I think so I, I overall, I think the game's pretty good.
Do I absolutely love it?

No, but I I have fun.
Yeah, this is.

One of those, if you find it
somewhere, it's actually probably going to be pretty
cheap and it's totally worth a pick up.
I have mixed experiences with

Mickey games, mostly because I
got the Mickey's Magical Mirror on GameCube at a video game
store not long not long ago, like maybe last year, and I did
a review on it.

I actually was expecting it to
be really cool 'cause it looks so cool from the cover and
stuff.

And I thought it was gonna be, I
was going, I was looking for epic Mickey like platformer
again, and that's what it looked like on the back.
And then it ended up being a point and click and a very
mediocre one at that, Yeah.

If it's not, if it's not a great
point and click, it's not good.

Dude, they.
Really sell you on that one because they're like Shigeru
Miyamoto also had a hand in that game design and it had like a
Luigi's Mansion vibe, like very similar animations and stuff.
Really.

Yep, and then it ended up being
a really mediocre point and click and that sucks.
It has its charm, but it's not that great.
But this game is great.

I I'm going to go as far as to
say it's great.

It's just if you want a fun cart
racer and you have a 64 and you find this game, it's totally
worth it.

You will have hours of fun and
it's one of those if you get good and you have your friends
and you like you all get good.

It could be really competitive
and I like that, yes.

Yes and it still is because
there is the difficulty variation and because there is a
decent amount of of tracks and like like you said, unlocking
the characters is still pretty fun.
Playing it single player like I did was still good.
Like I still enjoyed it.

I I, I don't personally, it's
not a great game for me based on probably just my lack of skill
with it.

So I was like, oh, this is, you
know, whatever, But that's part of the reason why I would say,
But I I don't disagree that it is definitely worth playing and
definitely something that if you're in the mood for a cart
racer 1, you haven't played and one that will probably surprise
you at least a little bit.

I think this should be on the
list from this generation for sure.
And it's a.

Cool piece of history with Rare
because it's how.

How often did Rare make Disney
games?

A couple times, but.
But you know, it's just, it's, you know, it's in its own unique
spot where it is, it's a, a license, like the, the biggest
license you can think of in the world and it's rare and it's a
cart racer.

Like it's just a very
interesting cross section of all these things.
And for the most part, yeah, I,

I think that they, they pull it
off and it's, and it's a lot of fun and there's a lot you can
dig into and, and enjoy.

So there's me coming in 2nd
place instead of first because I suck.
Give it.

Give it.
Let's just take my word for it and give it two hours.
Yeah.

Play it for two hours and I
guarantee you'll be hooked.

And if you're not?
If you're not hooked, it's

Dave's fault.
Hey, I'll take it.

I'll take.
It at least I get credit for something and if you're.
Struggling.

Just try a different racer.
Yeah, find.

Find your niche.
But that's that's true though, that is definitely something
that that will actually help.

I I had to do that because I
started with goofy and I just moved on to like Donald and
things like that.

So I do think that it's it does
make a difference I.

I started with Mickey because I
wanted to do like the base average and then I I went on to
Goofy.

I liked Goofy, but Pete was like
dominating in the races.

Like he was always right behind
me and I was like, well, maybe I can just eliminate Pete if I
just be Pete.

And so I was Pete and my
strategy worked and no one else.

Yep, if you can't.
Beat them, join them if you.

Can't beat them join them and
nobody else, nobody else was holding that tight grip on 2nd
place that Pete was so that if if I lost a race, he didn't
automatically win, you know what

I mean?
Like it was, it was great.

What's?
The What's the Batman quote?

You become long enough to become
the villain or whatever.

That's basically what you do,
yes.

Yes, you either die of the hero
or you live long enough to see yourself become the villain.
And I just said, you know what?

We'll just forget about being
the hero.

Let's just go right to the
villain.

Let's do it.
Become the villain, the jiggy look back story.
Yes.

Become the villain, Jiggy.
Look back 2024.

The last quote of 2024.
Oh, I guess this is the first quote of 2025, hey.
We're sitting in 24 right now.

It's fine, we're close.
We're close to the end already.

We're very we're.
Very close to the end in a lot of ways.
Yeah, in a lot of different ways right now.
In a lot.

In a lot of ways.
Life anyway, Speaking of life,

Speaking of 24 and 25 Jiggy
exciting year coming up great year behind you, which is which
is awesome.

Congrats again.
We don't need to sort of, you know, spoil sort of plans that
are coming up and stuff, but I assume, you know, letting
everybody know that plans are in the works for for another
exciting 20 and another exciting year for 2025.
Oh.

Yeah, absolutely.
Got a lot of cool projects, so many projects, so little time.
That's where I'm at.

I just I have so many ideas and
I want to do them all, but it's it's a pick and choose thing.
I've actually started asking on my YouTube like community posts.
I'm just like, OK, so out of these, what do you like?
Because I have so many, so many things I wanna do but.
But that's OK 'cause 'cause it gives you a lane to go in for
that time, and then you can go back to the other ones if you
want to after, right, Like I have.
To say the end, the end specifically of 2024 has been a
banger of good games too, which sunk sunk a good chunk of my
time.

Like somehow I found a way to do
YouTube videos, live streaming and play new games.
And it, it, it was just wild.

But I'm telling you, October,
like Zelda, Echoes of Wisdom, great game.
Shadow Generations, that was a great game.
Dragon Ball Sparking Zero.

I was actually playing before we
started this podcast, which I was like, give me 5 minutes
'cause I'm doing online matches.

It's pretty fun.
And there's one more in there I totally forgot, but yeah.
It's been a it's been a solid end of the year, yeah.
It's like all at the end of the year though.
Oh, Astrobots, but I.

Have to play Astro bot man I, I,
I just I've only I've honestly 95% of the time in the last six
months been on my steam deck because it's just been I picked
one up.

I, I, I bought one that was on
sale.

It was an OLED one.
I was I'm really, really happy with it.
But like the PlayStation, the

Xbox, my PC, like it's just.
Yep.

Anything that hasn't been on
Steam, I just haven't really played that much this year, at
least in the second-half of the year.
So but yeah, and, and fitting games like this in I think is
always great.

Like now I can play some of
these on my Steam Deck if I have to.
I would prefer to sit and play with the 64 controller in my
hand.

But if I have to, at least I
have the option and it can also follow my progress when I do
play on Steam Deck on retro achievements, which Diggy you
have to get on.

You have to get have to get on
that.

Yeah, I.
Do although.

You can't match it up with with
like every driver for doing that or the physical like actual
cartridge.

So but if you are emulating it's
cool.

Gotcha.
Puts achievements on retro games if you're emulating, I do.
Love that.

That's pretty cool and retro.
Arc and retro arch and stuff like that.
So it's it's been fun.

I did that as in the last six
months as well.

I got that account going.
That's fun.

As far as this show goes, this
is the first of 2025.

I want to say again, like, thank
you for people for just, you know, dealing with my life
getting in the way and stuff.

It's all good stuff.
Like we have a family, we have a child now.
It's amazing.

But you know, I always wanted, I
was always thinking about the show.
What am I going to come back?

What am I going to do?
I hope Jiggy still loves me, You know, things like that, like the
stuff that kept kept me up at night, you know, and I just, I
want to, I want to do it proper.

So, you know, if there's any
suggestions people have, if they want to want to suggest games as
well or formats of the show and stuff, I'm happy to sort of take
those ideas and we can, you know, we'll talk about them and
sort of implement what we can or what we feel works best.
I'm happy to sort of pivot and stuff.
There's been a bit of a break here.
Why not, you know, try something different every once in a while
and and that's just exciting to do and and it's just exciting to
be back.

So great game to start with.
We're going to get in some heavy hitters probably in the first
half of the year for 2025 as well.
Yes, I said Benji Kazooie.

It will be here this year.
I promise.

Hopefully sooner rather than
later it will be here.

I'm so freaking excited to talk
about it.

And then we have the sequel that
we have to get to eventually as well.
So remember, 64 show across the board on social media everywhere
but Twitter at this point.

So just so.
If anyone's looking for me.

Not there anymore.
And other than that, tell your friends that we're back.
If they don't know, get the word out there that the show is back
and in full force, and we'll just keep going through the
library of the N64.

It's an exciting, wacky console.
This is just the beginning of I guess sort of like I guess phase
two maybe of the show, let's just call it that for now,
phase.

Two phase.
Two, it's the phase two of of the boss fight against,
remember, 64.

So that's where we're at.
Everybody, thank you so much for joining us.
Check out Mickey's Speedway USA on Game Boy and on the N64.
Yeah.

Thank you everyone.
You know, thank you so much for joining us.
I just, I, I just thank you.

Thank you for waiting.
Thank you for being patient,

Jiggy, You too, man.
Like, thank you.

We're here.
Man, glad to be here, doesn't.

This feel right it.
Feels right it.

Feels right just so it's the
winter as we're recording.

It's so warm and cozy, isn't it?
Isn't it is?

Just it is.
It's oh man, that's what the 64 is all about.
You crank that baby on and leave it on for 10 hours.
It gets nice and cozy.

Put a you snuggle with it under
and you know, in bed and just sort of oh childhood.
Oh God, I feel so old and tired right now that it feels good to
feel like it's childhood again.

So anyways, thanks everyone.
We'll see you next time.

Remember 64, that's it.
OK, bye, bye.

Rare Ltd. and the N64 go together like PB & J. But did you know they also made a kart racer towards the end of the console's lifecycle!?

Dave and jiggylookback return after a hiatus to race their way onto Mickey's Speedway USA! Find out how it compares to others in the generation and why jiggy played it so much he BECAME THE VILLAIN!



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