Level 70 - Perfect Dark - Double Those Megabytes, We Got Aliens!

Transcript
Welcome to remember 64 where
this week Aliens, man, it's aliens.
Also guns.
Lots of cool guns.
Hi, everyone, we are live this time, by the way, whether you're
watching us live or hearing and listening or watching the VOD of
this, we're live tonight.
This is great.
This is a lot of fun.
We'll get more into that in a
second.
But hello, welcome to the show
if you're a returning listener or viewer and welcome if this is
your first time joining us here on Remember 64.
We play discuss the good, the bad, the ugly and everything in
between for the Nintendo 64 is funky library.
My name is David Pietrangelo and
I need double the megabytes to
run during this episode.
Plug in that expansion pack.
It's time to podcast everybody.
Jiggy, look back with me again.
Hello.
Hello.
What's up?
I I don't, I don't know what
else to say.
I'm guns, aliens, Pee pee pow,
American flag, America.
I.
Mean, yeah, sure.
Yeah, let's let's go with that.
Yeah, let's not pretend this is being focusing around America,
OK?
Clearly.
And you've, if you've been listening the last couple weeks,
I actually have already given this lovely gentleman a shout
out, especially in our Spider
Man episode, 'cause I said, hey,
wait, Matt kind of should have been on this episode too, but,
and he's got his, his Spider Man
T-shirt to to go along with it.
But for the very first time, the hilariously awesome the
PlayStation Generation and console creatures host, writer
and all great things Matz, welcome to the show.
Hello.
Hello, Sir.
What's up, What's up?
I'm very excited to be here.
I'm really start to hang with you guys and talk some classic
games, talk some retro.
I feel like in PlayStation
generation, I live in the now and I'm excited to get old
school with you folks here.
Also been bigging you up on
PlayStation generation.
Got to say myself, been shouting
you folks at last.
Little bit so excited that
you're part of the family and excited to do more stuff
together.
You know what?
That's that's what it is.
I, I've said it already before,
but you know, now we're part of the console creatures family, I
guess you could call it.
And essentially I've said in the
past too, like the the show's not gonna change, but we're just
gonna have, you know, more likely that someone like Matt or
Bobby or Steve or whoever might might be on the show.
But it's just a good way to sort of be a part of a team that
already I've been getting to know and work with over the last
several years.
Why not mesh everything
together?
Why not?
You know, And as far as I can tell, I I mean, you guys correct
me if I'm wrong, but the
Nintendo 64 is a console.
So it kind of fits.
Kind of fits.
Yeah.
So if anyone doesn't know, Matt,
let's, I mean, you said the now, but let's talk a little
PlayStation generation.
Yeah, no.
So I run the PlayStation
Generation podcast over here on
cost creatures.
We talk all things PlayStation
each and every week.
We're live Sunday nights at 8.
I'm usually joined by very good friends of mine, Deniro Kuhn and
Rice Boy and Court Lalonde as well.
Courts on a bit of a break right now, but he'll be back in the
future.
We talk all things PlayStation.
We talk about our favorite games.
We talk about the news a lot.
We, we always take a bunch of
questions from the audience and stuff.
So it's a it's a good time.
We we, we love our PlayStation.
We're the we're the Sony ponies of the channel.
And we, we those things proudly.
It's it's a it's always a fun
time too, regardless of what is or isn't happening in any of
these in particular consoles.
Like, you know, sometimes the
the news in in modern games is up and down depending on the
week, depending on the month and stuff like that.
But you guys are always having a good time.
So it's always a good listen and and watch.
As I said before, we are live, I think for the second time ever
for remember 64 recording an episode.
Normally we just right because we did a couple live streams
every once in a.
While he didn't attend
scooby-doo session and I am the only one that finished the game.
Just for the record.
That's right, snaps.
Snaps.
Also, can I just say how jealous
I am that you have Sony ponies?
You have like an animal that
goes with the Sony pony,
Nintendo.
What?
Nintendo Extendo, you are even
better.
OK.
OK, that's is that like a robot?
Like that's like a you don't.
Know what an extendo is?
No.
You know it's.
Like take the little arm thing.
It's like you.
Know it's like a weapon.
It's like a little thing.
That we're not.
Talking about in the and it like whips.
Out like the the yeah.
Yeah, yeah.
And you can.
Point at things.
Yeah.
And it was always one of those
things where in in high school people would like bring them in
and try and hide them and never went well.
And it's like, why are you doing that in the halls of high
school?
What are you going to do with
that thing here?
But you never know.
Just point at things.
Yeah, obviously.
Yeah, 100.
Yeah.
One of one of the one of the one of us points points at things.
The other one beats people with it.
Whatever.
To each their own.
Teach their own.
Now we know where we're all
coming from.
You there.
I will beat you.
That's the one thing that we
were missing from Perfect Dark was an extendo that was so close
to perfection if we only had an extendo.
It could have actually came almost.
Almost perfect dark.
Almost the almost the perfect
dark.
Yeah, exactly.
Yes, we are talking perfect dark, by the way, I haven't even
said that yet.
It's smooth sailing already,
everybody.
This is a game that's been
requested a bunch of times and it's obviously a big title.
It's obviously rare.
It's it's a big follow up for
first person shooters to the
Goldeneye, which we've done an
episode on, which is great.
And obviously that's an instant
classic as well.
In a lot of ways, this game is
too.
So we will be talking Perfect
Dark throughout this episode.
But before we jump into the
specific game, Matt, this is the sort of initiation part of of
the show.
Because you haven't been on yet,
let's chat a little bit about your experience growing up with
the Nintendo 64, if there was any.
Yeah, I loved my N64 growing up, like in in the in the early
days, I was actually like more.
I was always a PlayStation kid
1st.
And then when the GameCube hit,
that thing took over my life.
I think I was one of the few
that was like, I liked playing my GameCube more than I did in
my PS2 and the N64 was the foundation.
You guys are, you guys are are the same then.
Perfect.
We're already linked up.
I remember we got I got the PS1 on like Christmas way back when.
And then I remember the N64 came out and my friend, like my
cousin had it.
So like I'd be out of his place
all the time playing Super Mario playing what was it, 1080?
No cool border snowboarders and it was was cool borders another
one.
Am I making that up?
No, what is it?
The kids snowboard?
What is?
It something like that, Yeah,
maybe, maybe.
That Yeah.
Snowboard kids.
Snowboard kids, Yeah.
Played that all the time at his house.
And then a little game called
Super Smash Bros came out and I
became insufferable.
I was like, mom, what do I got
to do to get this thing in my home?
I, you don't understand, there's
Mario, there's Pikachu, there's,
there's crossovers happening here.
And I, and I battered her enough and then complained enough.
And I don't know what the how long she dealt with it, but she
eventually caved.
Got me one of the oh, it's
actually right here, right here, the neon green.
Fantastic Green, yeah.
Yeah, Jungle Green.
And then yeah, dude, we, we played so much.
Me and my senior brothers play a ton of Smash, a ton of Mario
Party, a ton of Mario Kart.
Tony Hawk was one of like my
most formative experiences.
I Remember Me and my like, we
had an N64, my buddy down the street had an N64.
But I think it was Tony Hawk's
Pro Skater 2 that made you have
the memory card.
And neither one of us did.
So we rented it.
And like, we basically, like
kept like playing the same parts over and over until his mom was
a hero and showed up with an expansion pack, like memory pack
for us.
And then we actually got to play
more than the first hour or whatever it was.
But man, I have, I have a lot of warm memories with the N64.
It was it was it was a very happy time in life where I feel
like laid the foundation for a lot of the games that I love
now.
Yeah.
Yeah.
A lot of good vibes.
Yeah, and I, I know Jiggy's had like lots of experience sort of
with a lot of not obscure games, but less obvious picks.
Like you had a big library growing up and stuff.
And did you, Matt?
Like I know you mentioned Tony
Hawk and you mentioned, you know, Smash and stuff like that.
Was it very much like for me, it was those games, Mario Party,
Mario, Zelda, whatever.
Was it pretty much the same for
you?
Pretty much like from what I
remember.
Like the ones like.
As far as owning sort of thing or playing the most of yeah.
Yeah, I was.
I was very much a rental kid,
you know, like it didn't grow up with with the most amount of
money in the home.
So it was always more renting
games than purchasing.
The games that I bought were
very few and far between, even like my PS1.
You know, my dad knew a guy who knew a guy who knew a guy who
modded the thing.
And then he would get a guy, he
would get games, you know, on a burnt little disk from a friend
at work.
And that wasn't really as easy
to do on the N64.
So for me, it was a lot of
renting stuff.
And then as soon as I brought it
back, like counting the hours until it'll be back on the shelf
and try and pick it back up before somebody else did.
So for me, it was it was a lot of like the the the major stuff,
like, you know, like you said, like your star foxes, your Tony
Hawks, all that stuff.
I don't really remember any like
hyper niche games that I would have played a lot of.
But I'm going to pull up a list while we talk here and see if
one like pops out at me.
But it was from what I remember,
it was mostly the big stuff.
Yeah, 'cause Jiggy, like whether
whether Matt's hurt on other episodes or or you've you guys
talked about like any of us talked about it before.
But like for me, it was a very typical stuff.
But for you, like you just mentioned in the Spider Man
episode, if anyone heard that, that you had dozens of games on
you at one point and like I feel like who had dozens of games at
that time at any point, that gets crazy.
I know you kind of like got lucky in some ways, which is I
feel like what you have to do, but like, you had those niche
titles and that's such a for me.
It just blows my mind, honestly,
I'm not gonna lie.
Yeah, it's really, it's really
crazy to grow up with, with some of those games and like, you
know, you got, you got the things that are like the
mainstays.
You got Zelda, Smash Bros, DK,
then you've got the things that are like sort of sort of people
had sometimes it was like Glover and like Buck Bubble and like,
yeah.
It wasn't like Robotron one of
them or something.
Wasn't that?
Yeah, but but I would put
Robotron down a peg if like the
games that no one else had, but for some reason I did.
And that would be like.
That's your Robotron, that's
your Charlie Blast, that's your
Paperboy 64 tonic trouble,
right?
Yeah, some of those, some of
those games that are a little more obscure.
And that you don't think of automatically like there's,
there's so many obvious picks when it comes to games in, in
this generation, even even for
PlayStation, even on GameCube,
there's particular ones that that you think of.
I think until we got to like probably like the PS3 and 360
era and stuff like that, like those.
Then maybe there was a lot of like way more third party and
things like that.
But like when it really came to
that generation and then in the 90s especially, it was, and
especially with Nintendo, it's very obvious that you're gonna
pick the Mario and Zelda games and whatever.
One, one of the things that I, I keep thinking in my head is it's
just so disappointing.
I don't know how they would have
done it but or what the best way would have been, but a, a
Metroid game on the 64 would be, would be cool just to see what
they would do with it.
And it's one of the only
franchises that doesn't show up.
And it's really disappointing.
It sucks 'cause I, I love those games, but at least what we got
after that was and before that was really good.
But yeah, I don't know any, any standouts matter?
No, not really.
Not nothing that's popping out
at me, but something that did pop out at me as I made my way
through this list is the magic that I experienced playing Hey
you Pikachu for the first time.
I again, like my buddy had it
down the street and we were just like, we can talk to Pikachu yet
close the front door.
There's no way.
And I mean, it was, it was janky as all as all, you know, but
like, I mean, it still was just like only Nintendo gives you
those like weird out of left out of left field experiences.
And I mean, like, Hey, you
Pikachu.
I just remember being like, what, what, how far can we push
this?
And now it's just like, I
genuinely am terrified for the day where we have like a full
out AI Pikachu actually responding to our queries.
And I just don't want to go there on the rabbit hole.
Jesus.
Did you ever see that?
There there.
There was some people that took
hey you Pikachu and they actually, I can't remember if
they discovered it was the interface through the controller
that made it really bad or if it was the microphone itself that
was really bad.
There was it was one of those
like end pieces that they basically just bypassed it and
they put like a better microphone on and the games
programming itself worked super well and like every prompt
worked no problem.
All the jank came from the
controller interface in that microphone.
Really.
So there were issues that with
the N64 controller.
That's just a shocker for me
that people had problems with that specifically.
That's loud though.
I, I'll have to look this up
because no, I've never heard of that.
And that just blew my mind a little bit.
Yeah, so like.
If you have an emulation with
the microphone, you probably probably have a better time.
See what Hey see the unlock the true power of Hey you Pikachu.
I've been waiting for the.
Day all my life.
Now you, hey, you learned something new every day.
Here we go.
Here you go.
All right, guys, this has been a great show.
I've I've got everything I needed to premiere.
I'm going to go.
Through that I'm glad we're
we're here to help we're here to help is is what we're here to
help.
All right, so let's let's jump
into perfect dark.
Let's talk a little bit about
some of our experience with it.
Jiggy, I'm going to go to you
first because I know that you've
I know that you've played this.
I know that you have some pretty decent amount of experience with
it, at least probably more than than the rest of us on this
show.
So yeah, probably, which is
actually a lot of the games that we play.
It seems like that let's let's what was it like for you growing
up?
And then like obviously you've
revisited it since then, probably at least a couple
times.
Does it feel the same?
Like perfect dark?
Let's go.
Let's get into it.
Why not?
Yeah.
Yeah, yeah, So Perfect Dark.
Perfect Dark is a game that I did not get to have as a kid
because it is rated M This along with Conker's Bad Fur Day are
the little like.
I had to.
Hide to play them sort of a thing.
I, I didn't get to do it till I was like a teenager till I was a
little older just just for that fact.
It was, it was a no, no,
Although I'll be honest with
you, conquer.
I definitely wouldn't be able be
able to swing when I was little, but I bet I could have convinced
my dad, 'cause he was a super sci-fi nerd.
I bet if I would have been able to like explain him that it's
about aliens and stuff, he would have been like, oh, that sounds
great.
But it's basically James Bond
aliens.
Let's be honest here.
It's Goldeneye aliens and it's pretty freaking awesome.
My my experience with it is it's awesome.
I love the single player experience.
It's so much fun.
Sometimes the game could chug,
but I think that's part of the charm 'cause they really pushed
the N64.
This is arguably one of the best
looking games on the Nintendo 64.
It's just, it's great, it's rare, it's quality, it's got an
alien with an American flag vest.
Like what?
What more can you want?
I mean, if you're looking for anything in a sci-fi setting,
that's, that's what it is, right?
That's what it is.
Yeah.
For myself, I, I dabbled with this game.
So because it was so late in the console and around this time, I
think I was probably playing a whole lot of No Mercy.
I think, you know, in 2000, it was like I just played wrestling
the whole time.
Like that was my life.
And then I probably went back to like the stuff I always went
back to, which was, you know, going back to Banjo Kazooie or
Zelda or something like that.
And I didn't own this game.
I did have an expansion pack if
I if I needed to, but probably
for other things.
I don't even know why I had one,
but 'cause I didn't even have DK 64, so I don't even know what I
was using it for.
But so I had a couple of friends
who had it.
I did rent it a few times, you
know, talking about rentals and stuff like that and knowing, I
think I remember knowing at the time, oh, this is like the
sci-fi sequel sort of speak to to Goldeneye 'cause it
recognized the logo and I was like, oh, that's the rare logo.
They made Diddy Kong Racing the best game ever and they made
Goldeneye.
Like it was at that point where
like, oh, I've seen it enough that a lot of the games I really
love is made by made by this team or made by the same
company, which is probably like one of the first times I ever
really paid attention to any of that was games like this.
And, and, and like a lot of their games, pretty much almost
every single one that rare has made this game is freaking sick.
It's great.
Like it's, it's really, really
good.
Is there?
Is there?
Another instance of a company
that's not the company that developed the console being
almost more influential in the games they made for that
console.
I mean, sure, Zelda's very
successful and Mario was very successful, but I mean, when you
think of N64, most people think think Banjo comes to mind right
away.
And then Goldeneye, like so
many, it was just banger after banger after banger after banger
after banger.
And that's all rare.
Like like you said as a kid you recognized, hey, I've seen that
logo, these people made this game.
I can't remember any other company that I would have made
that connection with as a kid other than big developers like
Nintendo or.
Sega for example.
Yeah.
Like, you know, Nintendo makes,
I mean, honestly, as a kid, if it was on a Nintendo console,
like, oh, Nintendo made this.
Like that's just sort of, you
know, it's like the joke of parents calling every console an
Xbox or a Nintendo like that.
It's that kind of thing.
Yeah, we have Nintendo at home.
We have you guys, you have a
Nintendo at home.
You don't need to do this or
whatever.
Yeah, you already have a
Nintendo.
No, mom, that's a PlayStation or
vice versa, you know.
But yeah, I think and also too,
like, I'm, we've talked about it too, but like those 2D Donkey
Kong games are among my favorite games of all time, especially
the second one, which is my favorite game of all time.
Like that logo is in my face, like in so many ways.
So my, my point being is that like, I, I kind of latched onto
that in a way that I probably never did before.
And when I played this game, I,
I never finished it as a kid
because I never owned it.
It was more just like, let's
play some multiplayer like you would of course, and let me run
through a few levels.
I know one of my friends, you
know, pretty much probably played the game over and over
and over again.
We'd go in and just play random
stages or we would play the multiplayer and stuff.
So there's a particular house that.
Would be the place to play perfect Dark, but it was never
one that I was that I ever said like, oh, this is one of my
favorites on the console.
I think because I never did the
start to finish and I only played half the game and then
played multiplayer.
So wasn't like Goldeneye where I
owned it and it was like level after level, pick a stage, pick
a stage, play multiplayer like, and it didn't have as much time
because roughly 1011 months later, whatever it was, it was,
it was Xbox time, you know, So, and I got the original Xbox and
then the 64, aside from a couple games started to collect dust in
my house.
That's basically how how that
timeline worked for me.
So replaying it now and going
through the whole game, not playing multiplayer this time.
I yes, it looks amazing at times we'll get into it, but at times
I feel like it looks it's trying to do too much almost.
It's almost too busy, which is impressive that they pulled it
off, but I kind of wish like sometimes, OK, I need a little
less of a lens flare from that light or something, you know,
like things like that, like the extra detail and sometimes felt
like it was overdoing it.
But but the gameplay itself is
great.
It's tight.
It doesn't feel like it's ripping me off like I never was,
you know, smashing my head against the wall thinking like,
Oh my God, I'm gripping my controller like this is I'm not
going to do this.
Like they're, they're really
good at balancing rare, always has been.
And you feel that in Goldeneye and you feel that here.
And then you can mess around and kind of do stuff however you
want, just like you could in
Goldeneye.
And then it has a really crazy story.
It's not just a James Bond story, you know, Like there's a
lot of wacky shit happening here and it's, it's cool.
Yeah.
Yeah, and I and I like that part
of it, which I don't think I ever really remembered as a kid
either.
Like I don't remember 25 years
ago going, Oh my God, the perfect dark story is so cool.
It was I'm just going to go and and shoot some stuff like
that's, that's.
Really what it was so.
Yeah, Matt.
Man, talk about getting caught
off guard.
I never played this growing up.
Similar with like you know, with with with other folks.
The M rating was enough to dissuade my parents never
letting me go close to it.
I had a couple friends that were
in love with this game.
They still are to this day, but
I was never really I, I never got the opportunity to play it.
So when when Dave reached out being like, you wanna come talk
perfect dark, I was like, this was one of those games that kind
of always sat in the back of my mind.
I mean with that with with the remake being so much in the
headlines, it was kind of top of mind.
I was I was kind of like, I'm gonna play this ahead of when
the new one is coming cuz that looked cool from what we saw.
So when you reached out and I.
Honestly thought the same thing.
I seriously thought the same thing.
Yeah.
Exactly.
So that's why I was like, oh perfect dark.
What a great time to to hop in and play.
I'm sure we're going to see more about it soon.
Rest in peace to the initiative and the new game.
So when I hopped into this, I was like, all right, I, I had AI
had a adventure of a time just starting to play this game
because originally I I picked it up on my steam.
I brought it up on the steam deck was running it through an
emulator there and I was like, all right, you know I, I, I'm
enjoying this.
I'm I'm liking what this is
doing, but my God, I even messaged Dave about it.
I'm like, these trolls are like killing me because I'm not
really a retro gamer.
I'm not usually one that goes
back to games ever.
I'm not really one that replays
games that even the ones that you know that are my favorite of
all time, I'm not usually.
No, you're one of us, damn it.
I know, I know, and that's the problem.
That's why I was like, OK, this is this is an opportunity for me
to step outside of my comfort zone, play something that I
always wanted to play but haven't had an opportunity in.
So coming into it, I was kind of like, I'm sure this is going to
feel like old game is old.
And when I was playing it on the
Steam Deck, I did have that a little bit.
And then I messaged my buddy who's a huge die hard fan and
he's like, no, hold on.
I'm like you.
He's like you have a switch to it's on Nintendo Switch online.
What are you doing?
I'm like, I never even
considered to look there.
So he sent me this like entire
controller remap that made it feel much more in line with what
today's games feel like.
It's obviously not perfect, but
it's enough that I was like, OK,
I'm I'm getting back into the
swing of it.
I'm understanding how this game
plays.
I I pulled up a walkthrough
pretty much 10 minutes into the first level because I got so
lost.
I'm not, I'm not used to like
this type of like, you know, I don't know, maybe we are
handheld way more than we are.
Yeah.
So I put up a walkthrough because I'm like, I know myself.
I'm going to start getting frustrated.
If I get too frustrated, I'm not going to enjoy this.
I'm like, let me just smooth out the edges for myself.
And I, I didn't realize until I started playing this, I had no
idea what this game was.
OK.
I always thought it was your
James, James Bond kind of really
dark noir like.
And especially like when you're
going playing to that Chicago level, I'm like, yes, this vibe.
It's so like the rain, everything about this level, so
cool.
And then the alien shows up, and
I was like, excuse me, What do you mean?
What do you mean there's aliens in this game?
And I texted my friend.
He's like, I've been waiting for
this message since you started playing it because I knew you
had no idea what you were.
Getting yourself into.
And it it's a lot of fun.
It's it's a really fun ride all
the way through this.
The story is just completely
like a roller coaster to the to the 11th degree, much funnier
than I think I was ever expecting from from this game in
a in a lot of moments.
I will say I enjoyed like 75,
the 1st 75% of the game more than I did the last 25%
personally.
But it was a really cool
experience coming to a game that
I thought I knew what it was
coming to a game that I I never really expected to truly give an
honest chance to just because it was a relic of time.
And this I was very surprised with a lot of it, with how
reactive the enemies are, with how, with how good the gunplay
feels.
There was so much here that I
was like, oh OK, this feels pretty good.
Like this is surpassing my expectations in the best way.
So I I had a lot of fun with it.
Nice, nice.
I think I could.
I could see it if you talked
about getting lost in the first level.
I hadn't played this game in 18 years. 20 years.
Like it's been a long time since
I played this game and I
completely forgot that you had to like open up your laptop or
your the menu to even start the first mission.
Don't even get me started.
Don't even get me started.
How long that took me to figure out OK.
It took me like 15 minutes.
I was like, wait, I know I have
to go somewhere.
Like this is a place.
I was like, what the fuck is wrong with?
And I'd love that.
I hit the start button and I'm
like.
Even in the first level, like I
was originally like, OK, I'm like, I'm going to play the
first level.
I'm going to kick off with like
the easiest difficulty.
And then I was like, OK, I'm
getting lost here.
I keep spending all these times
on these like 2 bottom floors out of these like 3.
I'm like, where am I supposed to go?
And then I looked up a walkthrough and they're like, go
punch this lady, do this.
I'm like, that's none of there's
nothing like that in my objectives.
What do you mean I'm supposed to be doing all these other things?
How am I supposed to oh, there's different objectives for
different difficulty levels?
What a cool way to buy in.
Like at that point it all started to click, but I did need
to like do homework to get to the point where I was like, oh,
oh, I just never even considered that the difficulty levels would
affect the way that I play the game and the way that the
objectives roll out.
So cool.
But my God, I didn't, I, I didn't remember that was part of
it either.
When I streamed a couple levels
of it back a couple months ago, when I first picked it back up,
there was a couple people who were saying it on the stream
like, oh, you know, that's different.
You have to do.
I was like, oh, I see like this
hole in the wall or something.
And it was like, Oh no, that you
have to deal with or you do something with that on the
higher difficulty.
I was like, oh, OK, OK, there's
like an added, you know, offshoot, you know, side
mission, if you want to call it that, or side quest sort of idea
of progression and survival and things like that.
Like, OK, OK, because that happens in games, but not so
often in game in games like this in this generation rights
though, I thought that was pretty cool to do that as well.
I I totally forgot that that was a thing.
But yeah, I, I think that largely for me, the the game was
a ton of fun.
I think I, I, I took me a while
to be like, oh, this is this field, 'cause I was
automatically like, oh, all the controls, everything I do is
exactly the same as what
Goldeneye is.
And it's, it's similar because it's Goldeneye is kind of like
the back of my hand.
I could just pick it up and just
know exactly what all the controls are and what they, what
they're going to do.
Oh, there we go.
Here's some gameplay.
There we go, hey, there's
perfect dark.
If anyone's watching, we have it
pulled up.
So like I, I, it took me a few
seconds to get going and then I was like, shit, yeah, this is,
this is good stuff.
Like it is, there's a lot going
on.
There's a lot of little funny
fun gadgets and things like that.
I just, it was really good to revisit it because I really need
to remind myself that, yeah, this isn't just Goldeneye with
Joanna Dark as the character.
Like, there's way more going on
here.
The levels are more intricate,
the enemies are smarter.
They're not just rolling and
waiting for you to shoot them in the butt or shoot their hats
off, you know, like things like that.
Like there's, there's more.
You can still do that stuff, but
you know, it's yeah, you you can still have fun with that.
This is more of a Goldeneye sequel than Agent Under Fire.
I think it's or or is it World is not enough?
Sorry, not Agent under fire.
World's not enough, Yeah.
Which which we did roughly a year ago on the show, yeah.
Yeah.
And the thing I like about
Perfect Dark versus Goldeneye, whereas you do have the sort of
spy objectives in Goldeneye, they're they're more optional.
Whereas like in here in Perfect
Dark, it's like that's what
you're doing.
You are a spy.
You have to do these specific objectives to accomplish
something.
And then like you said, the
varying difficulty adds more objectives and more details.
And it's, it's not just a simple like you go to a computer and
you have to type in the code and then you switch to difficulty.
And then it's like you have to go in and you have to like type
in, you have to like manually type in the code or something
like that's not the difference.
The difference is you have to go
get the code from someone who's on an obscure floor who's like
carrying a package and you have to like bust open the package
and then like pull the, I'm making up a scenario.
But it's like, that's what it's like.
They just add a bunch of random crap and it's like totally
stuff, totally new stuff you wouldn't have seen if you didn't
select the higher difficulty.
Right.
You're experiencing something different.
Yeah, that's true.
It gives you incentive to push
to the higher difficulty or just play it from there from the get
go.
It's a lot of fun.
I do think it takes the
Goldeneye gameplay formula and
it just refines it.
It's good.
I'm not going to say it's better or better or worse.
It really isn't.
It's just it's the same, but
they added a bit more I guess.
Yeah.
I I think the one thing that like I never really adjusted to
and I'm I'm curious as to what you both think of whether it was
an issue for you or whether it was just me playing on the
switch.
But the sensitivity, especially
when you're like fine aiming was so fragile that like using the
sniper like that, the the beginning of like the second
level where you have to snipe the those two guys before they
shoot the, the woman on the pier.
I restarted that I think like 10 times because like moving to
like the smallest degree.
I was like, whoa, where am I
going?
I don't know if it was just a
switch thing or if it's just a, again, a sensitivity thing that
I'm not used to 'cause I usually crank the sensitivity way down
whenever I'm playing anything.
But man, like that, that was one
thing that I was just like, oh wow.
And I can't remember, I haven't played Golden Iron Hot, but that
was one thing that coming back to it, I was like, man, I did
not remember this being as like this so sensitive here.
That's.
I ran into shooting.
Is that?
Again, it's just rare reticle
shooting.
I had the same thing going back
and playing Jet Force Gemini recently on stream.
That is that's, I mean, that's even.
For some reason, rare, it's like and you don't notice it in
Goldeneyes much because you're really not aiming that often.
I mean it it auto sort of centers and you're just kind of
like horizontal panning.
It it's more chaotic though,
like Goldeneye is is welcoming that.
Yeah, running.
Done.
Like they sort of want things to be a little crazier, especially
if you're literally playing just a mess around.
Like, you know, how many times did you go back to multiple
levels in Goldeneye and be like,
I just want to see how long I
survived?
Like that happened all the time,
right?
It doesn't, You're not, you're
right.
You're not aim.
I mean, you're just kind of shooting wherever, right?
So anyway.
Yeah, this one, you want to be
precise because you want to feel like a spy.
You want to go, I'm going to go knock them out quick.
And it's like, well, OK, you got to aim.
It's really difficult and it's a trait of Rare games.
Jeff was Gemini's like that.
Star Fox Adventures is like
that.
Banjo Tooie is like that.
Like anything that has a first person control scheme in any any
way and you have a reticle.
It's it's really sensitive.
Yeah, yeah, I, I think like I just said about Goldeneye,
that's how I felt like that was a little bit different.
But for this, I did run into that a couple times, especially
at 1st and I was playing on the
Everdrive emulation.
I was playing with the 64 controller.
I played through it on the console.
Oh, sorry.
I started with the emulation and
then I looked at myself and I and I looked at my shelf and I
was like, wait a second, I have the the thing.
What am I doing?
Which by the.
Way ever drive when you have the actual cartridge sitting there
is what you're saying?
Yeah well cuz the ever drive's
like it's always plugged in, so it's like an automatic like.
Whatever.
I don't think there's really
that.
There's not really a difference.
I.
Didn't notice a difference.
I literally played the first level and I was like wait what
the.
Fuck am I doing?
It's pretty.
It's pretty good.
It's it's the closest thing you can get to playing the game
without actually having the game, if that's what you're
using.
But it's it's pretty much the
same experience, identical, I mean.
I didn't find any any difference honestly, it was just the first
level that I repeated.
But but yeah, it was it.
Was the switch version though?
The switch version though that
is different and the biggest defender at least when I played.
It's possible it's been updated since then and maybe with the
switch due it's a little bit better.
They had insane like motion blur effect when you got hit and you
took damage.
You like get stunned and
everything is like super, super disorienting and blurry.
It lasts forever and it's way too much on the switch.
I almost threw up when like the first time I, I get really bad
motion sickness.
So for me, like with the in the
level where you have to like photograph the isotope, the
radioactive isotope or whatever,
I just ran straight into that
room the first time 'cause I was like, what's back here?
Oh, how do I take a picture?
Oh, no.
And then the entire screen just like it's like you've had 75
drinks in 30 seconds and it lasts for like 3 minutes.
And I was just like, what I'm like, is this, is this just my
life now?
Am I finishing the level like
this?
Like what is happening?
Am I never going to play this game ever again?
I have to put this down like.
That is a Switch emulation issue
and I don't know why they haven't fixed it.
Interesting enough there's also an Xbox Arcade version of this
game and they revamp the graphics like the there.
It's not like it's not like a full it is a remake, but it's
like not a full like crazy over the top like Crash insane
trilogy sort of video.
It's like they just sort of
modernized it and they replaced the character models so they
don't look as jank, I guess.
Not that they look.
Super.
Jank, but you know what I'm
saying they're they're more modernized.
They look they look pretty good, but if you look up, if you look
up the Xbox arcade version, you'll see you'll see what I'm
talking about.
It's a weird, it's a weird in
between 'cause it's like it is a remake, but it's not like a full
remake.
But they did replace assets.
I wonder if the switch to version is that because like
just looking at like the screen right now, what I played seemed
much more smoothed out.
I don't know like if if that's
the right way to cleaner well.
And a lot of the emulation that
they've done for the 64 on
Switch in general and any game
looks it's a little bit.
It upscales a little.
Bit yeah, it is.
Yeah, it upscales it and it runs
at a consistent frame rate.
Otherwise it's pretty much, it's
pretty much the same.
And that's been sort of a a
pride about the N64 emulation on
Switch is that they're actually
like, it is actual N64 emulation versus like, you know, they're
not, they're not trying to modernize it.
They're not anything.
They're just upscaling it and
trying to make it as like accurate as possible.
But unfortunately they have been having glitches with things like
when Ocarine of Time came out, there was like really bad fog
and reflection effects and stuff were broken and Perfect Dark has
had this weird blur thing that's just, it's bad.
It's it's playable, but it's noticeable and it almost what
makes you want to get better so that you don't get hit so much
so that you can they could not happen.
I will say that like I never noticed it that badly when I
took damage, it was specifically when I got or.
Something.
Specifically with the radiation
because like I I took damage and
I died plenty of times, don't
get me wrong, but like I never really it didn't sway anywhere
near as hard.
What?
Yeah, that room perfectly as as we're talking about it just past
those doors like that, that specific time was the worst that
ever was.
So I don't maybe they just
didn't fix like a specific instance of it because when I
was taking damage and stuff, I never noticed it.
I never, it never hit me so hard that I was like, Oh my God,
what's going on that time though, My God.
Just lost it.
I I feel yeah, I.
Experienced it and I was like Oh my gosh I thought my game like
glitched and I had to like reload it because it was that
bad man that's.
Fortunate because when people
run into that and then they're just like, yeah, I, I can't, I
don't want to deal with it like it's right because it's a game
worth playing.
It's a game worth worth, you
know, like, come on.
It's funny though, because the
way that I looked at it in the moment, I was like, oh wow, I
have like radiation sickness.
What a cool way to like show
this off that like it makes me feel like more part of the game
not knowing anything else around it.
And like, like I said, not having experienced it in any
other kind of major situation.
I was like, oh, this, they have
some sort of radiation sickness.
What a hyper specific thing.
And they do.
I'm part.
Of the game.
You know what I mean?
It's just not meant to last 20 minutes.
I was like, they're really kind of committed to the bit here,
but all right, I that's on me.
OK, this, this is the lane
they're in.
I guess they're taking it.
It is.
This is my fault so.
Yeah.
I think one of the, one of the
things that really like continually stood out to me was
and, and sure, you know,
Goldeneye does have a variety of
levels, but like the, the, every stage in this to me felt
different from the last and the one that was next.
Like it really, you know, you, you can still find your way
around it.
I don't think it's too difficult
to find things to find around every once in a while.
I was like circling around me, like, wait, did I miss a door?
That happens in games like this.
Not a big deal, but I I never
felt like I was playing the same thing over and never even felt
like I had, you know, too many repetitive objectives and things
like that.
Like it really was, you know, go
to the next like act like mission, be that spy on the next
mission, figure it out, save this person.
Like all this stuff you could expect to have his objectives,
but the way it was laid out, what you did, where you were,
all of that stuff was great.
And what amazes me more about it
is because you just know that the limitations of the of the
cartridge in the console, is that like they jam packed this
thing.
Yes, they use the expansion pack
to double the memory, but really, it's not like they had a
ton of space to work with, right?
Like the thing I read was, I have it here.
Where's the note they had?
So they, they started and used
the Goldeneye engine, which makes sense, looks and feels
that way.
And of course it's, it's their
engine and stuff.
By the time they got to the
point where they're like, OK, this is the playable condition
and way we want this to be, you know, structured and how we want
perfect dark to be.
They only used 30% of what that
engine was originally.
They expanded on it so much and
it's so much work to make this what it is that it was almost
just like, Oh no, this is just really just .4 notes that got us
to this point and then we're just going to build 70% of it
from there.
So they put a lot of work into
this.
Yes, this was years later, but
it's not like this was the only game they worked on.
It's not like it's the only thing they had on their table or
plate to make.
Like it was an extensive years
in the making kind of thing.
And I think it shows.
I think it really shows.
I think it's really like a
marvel of what you could pull off with this console.
And I do.
I did think every once in a
while, like I said, like, OK, I feel like it's over detailed.
Like this light that would just show it on the screen that we
were watching.
Like why does it have to be a
like look like an alien ship is coming at me?
Like why why does that light have to look like that?
Like just just make a light, you know, like I don't I don't need
it, but hey, they could do it.
So they did it.
You know, those little tiny features every once in awhile
felt like, OK, it's it's just distracting, but maybe just.
Be nitpicky.
I mean, yes, but part of it,
part of it too is like this is the end of the console life
where it's like, let's push this as far as we can because people
are starting to get interested in next generation.
You know, it's the same, It's the same.
Conquer released around this time, a little bit after I
think.
Yeah, Very, very close.
Yeah.
But yeah, between this and
Conquer, those are like the two last hurrahs on the N64, and
both are pretty visually demanding games.
And I would argue that Perfect
Dark is more demanding.
It needed the expansion pack but it still it still had a massive
frame dips.
Nothing that makes it
unplayable, but I would say more so than Goldeneye for sure.
And Goldeneye had quite a few frame dips too.
When you get a bunch of enemies on screen and you're dealing
with stuff, you're blowing up. 50 mines and grenades.
Yeah, it's like that, but like better graphics.
So it's just a little.
It's a little worse.
Yeah, but even like I I know when you when you say like 4
megabytes is what they could work with or 8 megabytes is what
they could work with, with this, it's like, OK, that sounds like
nothing and it pretty much is.
So it's already amazing that
that's what they have to deal with to make these games.
But like just even just doubling, like if you put this
side by side of Goldeneye and play it at the same like you
will it, it is a noticeable difference.
Yes, it's years later, but every like it's so much more detailed
on even the most minor things.
Nevermind the lights, just the
enemies look better, the guns look better.
It's been placed smoothly when it doesn't dip, even though it
doesn't dip too often or too severely.
Like it's just they did such a great job of making it look and
and play and feel unique and stuff that I just like.
That alone makes me tell people you got to play this just to,
especially if you didn't and you have experience with other at
least shooters or first person shooters on the console.
Like you could play Doom but
Doom looks like Doom.
You can play Golden Eye and then you play this and then you
notice the difference for sure.
I do think you're kind of on
like spectacular with that because that's something that
really stood out to me.
Is that how varied not even just
like the levels are because they are like putting one and then
heading to the next one.
You're in a completely different
space from like the tight corridors of like the airplane
to the massive open, you know, snow covered area.
Like there's so much that like they could so easily reuse
textures and cut and paste stuff to make it feel like what you've
seen before, but you know, be, you know, swap out the colors or
whatever else.
But they never do that, or at
least not in any way that really ever stood out to me.
On top of the like so many different objectives with the
way that like you use your tools and the ways that use your
gadgets that like, you know, it's not just like one puzzle
that you repeat ad nauseam throughout the entire game.
It's like whether you're, you know, the cleaning joys to get
to the lasers or whatever else that they're doing, or even just
like riding around on that hoverbike thing.
Like there's so much that they do that like isn't really used
ever again or used many times over, but it's still there.
And it makes each different, if each level feel so different
compared to what it came before.
I kind of blew me away because I
was, again, I was expecting something more formulaic.
And maybe that's just my own bias.
When I think back to that era of gaming that I was expecting
something a little more A to
B&B, to C&C, to D, But it's not
really ever that they play a lot in the space that they have, but
they make each one so different that it's just like they really
commit to what they're doing in that space.
Yeah, yeah.
I mean, technically you do need
to go from A to B and most of these levels, but it's all the
stuff in between that really creates more of like, you know,
a spy mission like Jiggy said before, you know, like you, they
are making you feel like you're doing that.
The only thing I will say is a couple of the stages, which I
think one of them is like, I don't know, you're downtown
somewhere.
I can't remember what it is.
You start in the alleyway.
It's like the Chicago.
Yeah.
Yeah.
Is that the Chicago one?
It's like, oh, be stealthy.
And then the second you see someone, they're like, hey,
shooter, like what?
I thought I was.
I thought it was in the disguise
I.
Didn't know the first corner.
Was I was like, OK, fine,
because I'm just killing everybody.
Like I was like, that doesn't make any sense.
So I don't know like what that's about.
Like I don't know if I fucked something up, but every time I
played that level, I did have to restart it a couple times
because I got a little confused on that one where things were
like at the go in a couple corners and areas to pick things
up.
I was like, I don't really know
where I'm going here.
Every time I was like, oh, do I
sneak around this guy, But the second he gets too close, he
turns around and goes, hey, get her.
I'm like, all right, well, I guess I'm not spy in.
Chicago.
That's the beauty.
Of it, you got to find the little path, the little tunnel
way to to crawl under and avoid everybody.
It's like some sometimes it's just unavoidable and it forces
you into a fight, right?
Sure, but this was like
literally the first guy you turn the corner and he's like, it
looks like he's selling drugs in the in the alleyway with a
trench man and all of a sudden it's just like.
Knock him out.
Don't get knock him out.
I usually ended up waiting.
I what took me like 7 three
starts was just like hiding, hiding around the corner and
waiting for him to like Mosey on by and then knocking him out and
then taking the guy out, other guy out immediately because
similarly around the corner he's like, Hey, what's going on?
I'm like, what are you doing here?
Hey, hey, nothing to see here.
Just a normal person.
Out doing normal things at a trench coat in the middle of the
night.
That's the only thing.
Maybe I just wasn't patient enough.
Maybe that's my problem.
Yeah, probably.
But I mean there there's a learning curve.
You got to figure out what to do.
And that's the thing with like every single level you have to
figure out what to do.
You're inevitably going to fail
multiple times until you know exactly what you need to do,
where you need to go.
There's a.
There's one particular level, and it's the level where you.
It's either this specific.
Level or a level around this
where you Air Force One crashes and you have to recover the
president and there's a clone of the president and the clone is
evil, naturally evil twins.
You got to take out the clone
and save the president.
And there was one or two times
where I was like, I can't remember if this is the
president or the clone.
And then I would just like take
him out and be like, oops, that was the president.
My bad.
Sorry, Mr. President, I did that
a few times and then use the rewind feature to immediately
jump back like 5 seconds and I was like, nothing happened,
we're good, nothing happened.
I wish, I wish I had, that I had
to start from the beginning.
Rewind feature is nice.
Yeah, yeah, it is a nice.
That stuff is, is key.
Yeah, I wish, I wish I had that on some games.
You know what?
And The thing is with with a
game like this, actually don't mind every once in a while,
like, OK, I got to redo it again, 'cause like, like you
guys sort of both said, you almost like perfect and it
encourages you in a way to kind of do it better.
So whether it's a higher difficulty or you're replaying
something just like and we don't have to, I don't we keep
referencing Goldeneye, but it's hard not to and compare.
It to gold, yeah, that's the game to talk about with this
game.
Yeah, but like, you do that with
that game too, you know, same difficulty or higher, whether
you're messing around and doing funny things, just trying to
survive as long as you can and blah, blah, blah and things like
that.
Like, you know, taking less
damage or making it through this particular spot or whatever.
Like those things are fun in games like this and there's a
few first person shooters or a few action games or third person
ones like around now that have that idea.
But I feel like it is sort of an element of its time to where you
don't get that kind of structure in missions and stuff like that
anymore.
And let.
Me, let me tell you one of my favorite things about this game
because they just played it in this long play, I'm gonna I'm
gonna pause it real quick and
I'm gonna.
Yeah, I literally just like I had my mind blown looking at
this.
OK, so OK, so they blew up this
wall.
Right, secrets.
OK, secrets and Easter eggs and things like.
That I live for.
OK one of my favorite shows of
all time is Psych.
If you've ever seen the show,
Psych.
I.
Just started watching it like a couple weeks.
Ago it's a fantastic show and at some point, I'm not sure what
season, maybe like season 3 or so, they started doing a
challenge called Spot the pineapple.
And I remember I used to do this live where you could like tweet,
you could be like, I found the pineapple and like where it was.
So they would just put like a pineapple in every episode, like
a random thing it it would just be like in the background and
you'd be looking.
For it, right, it was it.
Was a fun way to engage OK, and
I I even extend that into my
content in my content in my mystery videos, I tend to put
little like scavenger hunt things.
I'll be like like I I did one on spiral the dragon and I'm like
find all the dragon eggs in the video right.
I do stuff like that and you got to really like look at the
details, like I'll hide it perfect dark does it.
Perfect Dark has.
Areas throughout the game where
you can find and I'll pause it when it shows up.
Yeah, I noticed that when they.
Yeah.
There it is, cheese right there.
They put cheese all throughout
the game in various random.
Places every level.
Every level has that.
That's why they need to double
the memory.
Yep, It's for the cheese.
It's for the cheese and it is, I mean it is.
It is a treat to find it's.
It's so funny I stumbled across
one.
I wish I could remember what
level it was, but I stumbled across one of them and then
realized after what, once I started looking at more info
about the game and stuff like after I played it going, oh,
that wasn't just like this random thing that I found like,
oh, they purposely did this for there's Rare games like Matt I
think you mentioned off the top 2.
He's like, Oh yeah, there's some like humor in this that you
didn't expect.
There's humor in so many of
these game of Rare's games and like, that's just like this
doesn't present itself like that kind of game, but.
It's there and that's why it's 'cause like when I, when I ever
I thought of Perfect Dark, I thought of this like, you know,
this noir detective spy mystery, like again, like something with
rare.
No, I like for what I know the
mess is kind of light hearted and, and fun company to do this,
to do this like dark and, you know, different thing, which is
one of the reasons I was like,
OK, well, I have to check this
out.
And then like the tonal whiplash
through the first couple levels and then that alien shows up and
things just go utterly sad.
Like when I started running
around with like a, what was it like a like scuba gear on.
I was just like, everything, everything's done, man.
Like it's, it's over.
Whatever, whatever, some
semblance of, of seriousness that was still here.
That's the window at this point.
And.
Then you have an alien, a great alien.
Even when you get to that point where you're in Area 51 and it's
like, find the alien bodies, you're still like, you're,
you're locked in and you're like, whoa.
And then you save an alien.
You're like, holy crap.
And then he gets up and he's.
Like, Oh my head and.
I have a lot of it.
What's your name?
Elvis.
It's like.
Oh my gosh, like there's rare right there.
Yeah, that's true.
I totally forgot.
I I did not, did not expect the whole that that whole part.
Like, I don't, I don't remember that.
I don't even know if I ever got to that point.
Like I knew maybe I watched someone play it or I've seen
videos or whatever, but I don't know.
I ever actually got to the point where I saved the alien, you
know, previously when I was younger and stuff.
So I think I knew of it.
So I wasn't super surprised, but
I think the voice is what got me.
This was like Uncharted one all over again when like most like
90% of the game is like grounded or whatever and then they pull
out like the friggin yetis or whatever it was in the last 15
minutes.
You're like what?
What's going on?
Yeah.
So that obviously it's much earlier in this game compared to
that, but I was like, I just never, ever expected any of
this.
You know what's really cool?
Because Dave, you said, did you say you didn't know that there
were gonna be aliens?
Or like straight up.
I, I knew that there was, but I didn't.
I don't remember you like interacting with it, with the
aliens the way that you do.
Like I remember the whole bodies
thing, vaguely remember that.
And I know that I've like seen
videos, screenshots, whatever it is over the years since I've
last I played this, which was so long ago that they're in it.
But I don't remember the the interaction type of it of the
extent of that.
I'm I'm not sure who did the art
off the top of my head.
Is it Kev Bayless or not?
Maybe not.
I'll look it up.
I'll look it.
Up whoever did the art, because
the cover for the box is really cool.
It's the face of Joanna Dark,
OK, And if you look in the one
eye, there is a Gray alien like in her pupil, like the
reflection, which is such a cool.
Detail that is very easy in.
This face dude, I never noticed
that either.
I just thought it, I noticed
that something was off with one eye, but I thought it was like,
I don't know, like a spy or like, I don't know, like, you
know, I was like some spy gadget or something to show like, oh,
it's like techie or whatever.
I never looked so close that I
was like aliens.
I was completely caught off
guard.
No, not by any such imagination.
You can give me 100 guesses.
I don't, I don't think.
I don't think many people noticed that detail on the cover
art.
I just like, it's what I do.
I just stare stuff like this for like a billion, a billion hours.
I just think it's neat.
It's a neat detail and sort of
shows you what you're getting into because it does start off
like a spy thriller, like right at the beginning.
And then you.
Obviously detect it's like OK,
it's future like there's obviously some sort of like
sci-fi elements to it and then it just it just gets weird and
it's great.
I love it.
I I love that they go for the weird like it's, it's, it's cool
whether you know it's there or not.
It's, it makes it, I don't know if it makes it more fun, but you
know what I mean?
Like it has this like person,
this unexpected personality that
I think Bond, Bond games, Bond
movies, you know, especially if you're looking at the ones that
are, have not come out in the last 12 years are, are kind of
they go for the cheese a little bit more.
Sometimes it's on purpose, sometimes it's not, but you
know, you're going to expect some like there's no way a
human's actually going to pull this off.
Oh, of course he's he's getting the lady.
Of course he's jumping off a building.
Of course the the boat does this and that and whatever.
And like you almost expect that to to to happen, which does in
Goldeneye and does in the game as well and gives the
opportunity to play those and tomorrow never dies was the same
way and stuff.
But this is an original idea,
original concept that starts the way it does and then goes for
the cheese or goes for the goofiness while also being
serious at the same time And and
I think nails it, which is they
easily could have could have fucked that up.
I.
Think, you know, what's the, you
know what's the craziest part too?
This game?
OK, so it came out in 2000 and
this is sort of their depiction of the future and they could
have gone like.
Way, way way over.
The top and everything could have been crazy.
This feels like a very grounded way to look at the future.
And the future in this game is 2023 and they are dealing with
aliens, obviously, and they have an artificial intelligence.
I'm just saying we're two years past this date and we we have
artificial intelligence.
That's right.
And we potentially have aliens.
We're just, we're just waiting.
To get the the the full confirmation that we basically
have it.
But for some reason, they're
like, oh, we're we're gonna hold that back from the public, but
they'll do.
But I'm just saying this is a
pretty like unintentionally accurate depiction of the
future.
If you ever meet anyone named
Elvis, be skeptical.
OK.
That's yeah, especially.
If you've got like a giant head
and a little body, like if some something about that feels off.
No.
You know what the real tell is.
You know what the real tell is?
If they're wearing an American
flag tank top.
That's how you know.
You know, I'm an American.
We don't do that.
Yeah, yeah, you do that.
You're you're, you're in it, not
us.
He's like hiding the the tank
just off screen like.
Right on his.
Yeah, yeah, yeah, yeah.
So I'm saying when you find
someone that wears it, you, you know they're an alien, right?
I mean, if you weren't says before.
Like, like in men in Black, right?
Like there's always the particular people that they
recognize, like, Oh yeah.
Look at the post office aliens
100%.
I couldn't quite find the the
design, but there are multiple oh marketing and release.
There's multiple covers for this as well and I wanna find I wanna
pull up this one so we can see it.
I gotta I gotta zoom it in 'cause it's a little too small
if I don't, but this was like one of the.
Oh, wait.
Enhance Damn it, I need to
enhance.
This is one of the covers I'm
going to pull up the share screen thing here.
This was one of the ads for in
Japan which was like super cool.
I like that this ad came up.
This is 1.
Of those ads, this is one of.
Those Yeah.
What is this on?
Oh sticker.
Mule.
I love sticker mule.
Shout out not sponsored.
There you go.
Look at that.
I love it.
That's stylish as fuck, right?
That's cool.
That's.
So like Japanese?
And it is Japanese.
It's.
Giving me like the ring kind of, you know what I mean?
Like.
One of the this the one of the
things I thought of was and it's written down as one of their
inspirations.
X-Files is one of them, which
makes sense, but another one was
Ghost in a Shell, which this
kind of kind of feels that way, you know, like the the
protagonist and the sort of like vibe of this ad.
Anyways, when I was looking stuff up, I thought this was
like, oh, imagine that was the a cover too.
Like that was an ad you saw.
I don't know what it says
underneath, but I thought that was perfect.
Really cool.
If you kind of just read it.
Well, that says perfect dark.
Thanks.
There's that little expansion pack disclaimer in the bottom
right.
Yep, Nintendo 64 also down
there.
What I'm what?
I'm is that is that also the rare logo?
I've never seen that one before.
What I'm wondering about can you
make this bigger?
Can you zoom even more?
Yeah, probably I can.
Can I enhance?
Hang on.
We're in a Pythagoras A-23
algorithm.
Yeah, there we go.
There we go.
Where?
OK, so this bottom right here did this.
Come.
Yeah, yeah, yeah, yeah.
So right there where the expansion.
Pack.
Oh shit, look at the box.
Yeah, exactly.
That looks like a big like
Perfect Dark sort of included expansion pack box.
I have never seen before. 2002 there you go.
Oh, 'cause the every time I looked this up and I saw this
pop up a couple times, it was, it was saying that this was just
an ad and I sought a couple different in different places.
But yeah, I actually.
For ¥7100 what does that
translate to?
Like 5 bucks.
Roughly.
In this economy.
It's like 1010.
Canadian dollars, like 5
American dollars, right?
Something like that.
Let's see, I'm.
Gonna is that how?
Currency works, right?
Yeah, that's how currency works
right now.
As of today, 7800 Japanese yen
is 5240 US.
Oh, what a bargain.
But yeah, I always remember that it's like ¥1000 is roughly like
10 Canadian dollars.
Like roughly obviously.
Actually, that's almost exact right now it's 72 per $72
Canadian is ¥7800.
Yeah, So pretty close.
So it's still kind of around that range.
That's cool.
That's crazy.
Anyways, sidetrack, I just noticed that while I was looking
up the other stuff.
Something that I wanted to shout
out as we're kind of talking about like some of like the
doofier kind of tone with this, with moments in this game.
The thing that constantly killed me, like through the entire game
was just the enemies and their design.
I loved how doofy they were like when they like run at you and
they're like and like they kind of do this whole like big half
turd swivel like every time I ran into just like any of the
normal enemies, I'm like, all right, buddy, give me something
here, work it like let's go.
I just, I love how ridiculous
they were.
Yeah.
And that's again, I think that's the whole rare approach thing,
right?
Like we, we talked about it when
we did The World is not Enough.
I guess I said torn over dies
before the world's not enough.
When we when we played that game
last year, Jiggy, we were talking about it and how.
We just called it.
We called.
It the wrong James Bond game like 3 times between us.
I called it agent under fire.
You called.
It it was octopus, right?
It was that.
One do you mean Casino Royale I.
Just wanted to yeah, yeah, it
was whatever the last one was called, it was that we, we sort
of mentioned how like, yes, obviously it's made by different
companies.
So that's all part of it too.
But they're it's sort of missing some of that goofiness fun that
Golden I had and this has, which is why this reminded me of this
man is that like you can mess around with the enemies.
They'll do some funny things sometimes, whether you shoot at
them or not, like, you know, roll around or they'll turn
around kind of funny and stuff.
And like, not a lot of that was
presents in that other Bond game.
And at least they they kept that here.
They kept that here.
Like it, it starts with a
serious tone, like we've said, but then after that it's like,
Oh yeah, there's all these little hints of, of fun that
they keep inserting in it.
And it's a dark game largely.
And I think that sort of lightens things up in a lot of
ways, which I think it needs.
I think, I think sometimes it,
it kind of needs that.
So there was something else I
was trying to find there.
Oh yeah.
And then talking about sort of how the game looks, how it how
it acts and things like that.
The the expansion pack was
basically necessary to play this game.
You couldn't play any of the campaign I believe without it.
You could play like deathmatch or something, I think it was in
multiplayer and like that's it.
And then a couple like side
mission things or something, but otherwise forget it.
Like you couldn't really play this game.
So it's pretty much a necessity.
I think there were some boxes
that came with it, but at this point I think it was, well, if
you if you have Donkey Kong, you probably have it.
Or if you have another game that needs it, you probably have it.
But yeah, this is one of the this is one of the games that
was like absolutely necessary because what we're watching in
the campaign, you wouldn't see this, like you wouldn't be able
to play it.
And it was only 30 percent, 35%
of the game was playable without the expansion pack.
So it's nothing.
It's nothing.
Yeah.
None of the story necessary.
It's none of the story.
Yeah, none of this.
Sorry.
Yeah, and here we go.
Alien weapons, baby.
Yeah, that's why I wanted to.
I wanted to skip ahead because you do get it reaches a point
where you're basically you're in alien ships, you're navigating
through them, you're getting alien weaponry, you're raising
heck like it's awesome.
And it's the aliens are very
interesting too, because there, there are a couple different
species you got here.
And for the people that called
me out on my Wonderful Mysteries of Perfect Dark Video for
mispronouncing virtually all of them, I won't.
I won't pronounce them because every time I go to pronounce
them, I completely forget how to pronounce them.
I gotta pull them up.
I'll try.
I'll try.
Yeah, they're pretty.
They're pretty crazy.
There is one alien species that
you actually go on the ship and you basically stop them from
being able to use their weapons.
But that alien species isn't
shown.
And there's actually concept art
of what they look like and they look like little ships, like
they look like mini ships.
It's it's very interesting, fun
little tidbit for you.
I I was half expecting some of
the the ants to run across from
Jeff Force Gemini.
Right, right.
I was like, oh maybe they're
gonna have like 1 enemy that just like runs across the screen
or something, you know what I mean?
Or like in the background.
Yeah, like a bunch of stuff like
that or like in Jeff Force
Gemini, you can make all the
enemies look like Mr. Pants, like something like that.
That'd.
Be awesome.
Yeah.
Like, just.
I just expected like, that to be one of the Easter eggs, you
know, to throw one of those guys in or something.
Or even like one of the crew, one of the, the Gemini crew,
like to just be like standing there in the background or like
on a poster or something like that, 'cause what was that?
I think it's in in Banjo Kazooie they have.
The posters for Banjo 2.
Yeah, and and conquer that has a
poster in in at one of the levels or something.
Yeah, yeah, there's OK, so here we go.
Here's the here's the alien names.
The I would just say Mayans, but
I don't think that's what it is,
MAIANS.
Hey, if it's an if it, if it's
obvious on how to pronounce it, it's probably wrong because
that's what I did so.
And this and the the Skadar, I'm
going to say it's Skadar instead of Skadar.
I think I said Skitar and people got really mad at me.
Did did Dave just take himself out because he mispronounced?
OK.
Oh no.
Everyone Dave.
Dave, did you just?
Dave, what did you do?
Nothing.
I didn't do anything.
What just happened?
I don't know.
You disappeared first.
I, I everything disappeared at the same time for me.
Dave.
Yeah, Dave, you just totally,
like disappeared and it's really fun.
It's like I.
Shut the whole thing down.
You're like, they're not going to catch me mispronouncing these
names.
I'm going to force.
An error.
Distraction.
What names?
What?
Are you talking about?
We're not.
We're talking about different game we're talking about.
We're talking about Spider Man.
What was I going to?
There's something else I had pulled up too.
What was it?
I lost it man.
Man, I hate it when that happens.
Man, I'm so organized, but not at all.
There is one thing.
I don't know if he's still.
I don't know if Tim's still in the chat with us live or not,
but he was a few, but yeah, but he has when I was asking people
to send in their thoughts of the game, he sent in a voicemail to
voice cast, which is yeah.
So I wanted to make sure I
played that because he's got some thoughts in the.
Record.
Man, got to play it.
I'm going to pull that up.
Even if he's not, if he's not
watching live, well, he'll catch it in the in the replay.
But he.
Said he's going to watch the
vibe.
Here we go.
If you guys can't hear it, just let me know, but I'm going to
try and play it now.
Hey guys it's just submitting a
short voice cast about perfect dark because it's this game is
awesome.
I think what I'm going to do is
just compare it to double O 7 as it's basically the same game if
Natalia was an alien and Sean
Bain was an alien.
So I think Perfect Dark beats
Double O seven in three key
categories which would be weapons.
While Double O 7 has better base guns, I think the secondary
features of Perfect Dark guns like the Super Dragon being a
grenade launcher is way better than 007 level design.
I think perfect dark beats 007 as there's way less returning to
the same levels over and over and multiplayer, multiplayer and
perfect dark is so much better with way more guns and
variations of things you can do and the ability to play with
Sims.
Keep doing what you're doing.
Guys are really enjoying it.
So nice.
Well, Tim, thanks buddy for for sending this that that's you
know, I, I forgot to mention that too about the multiplayer
that there's bots as well, which is great.
I I booted that up just a tiny bit.
I didn't get too, too much time with it, but the fact that
that's an option is awesome.
And I didn't play multiplayer
this time because it's hard to.
But Jiggy, because you grew up
playing this more than we did.
Was multiplayer a thing for you?
No.
No, it wasn't.
Oh no.
No.
No, sorry, just keep the question like virtually never
played multiplayer in this game.
I did play multiplayer in
Goldeneye.
No, it never came up.
I, I don't, I don't know if it's really, I can't even remember
one time really playing it, if
I'm being honest with you.
Crazy.
Like Goldeneye was the
multiplayer game that we played.
I don't think we even bothered
to look at anything else.
And.
If we did go.
To something else, It wouldn't
be the same genre, it would be something different, like Smash
Bros.
Or.
Jason Racing or you know, something, something totally
different.
Mario Party put the red mark on
her hands.
Yeah.
No, we didn't.
We didn't.
Maybe.
I, I I.
Also think like maybe I'm sort of a a weird judge for this game
because I like it and I know quite a bit about it, but I also
didn't get into it till like way after it was sort of mainstream
out there.
You know, because because I was
younger, I was probably what 6 or 7 when this game came out.
Ain't no way a little 6-7 year old was allowed to play rated M
games.
So like multiplayer at the time
that this game was a thing like would have been much older, much
older than me.
That's.
True so.
Yeah, it was it.
I mean, I, I said earlier like I did play it, but it wasn't, you
know, if you're gonna go to AFPS shooter on 64, like, yeah, we
were, we were going to Goldeneye largely.
It was more just the, the main house that that did have it.
My buddy that did have it was yeah, let's just play that
'cause you're the guy who has that and we have a few
controllers and stuff, right.
But.
And I never played, I mean, to be fair, like the James Bond
route.
I did have Quantum of Solace and
I never played the multiplayer like.
Was it Quantum of Solace?
Or was it the spy who shagged
me?
Or what was Yeah.
Yeah.
OK.
OK.
Now we're just going into Austin
Powers.
Great.
Yes.
Yeah that's true 'cause like all
these games had that it's a matter of but but what what
hooks people was pretty much cool than I like let's everyone
was familiar and comfortable with it too right I guess it's
part of it but.
Whether it was Goldeneye or
unannounced Tom Holland Double O 7 project, like either one of
those was like just a classic on the N64.
Classic, classic.
Classic.
The other thing too is Jiggy, I sent this to you the other day
when we recorded something, but
I I can't, I still can't find if
this was.
I can't tell if Chris Seaver,
who is someone who worked at
Rare, basically the the creator
of Conquer, I guess if you want to put it that way, he's.
The voice of Conquer.
What's that?
He's the voice of Conquer.
Voice of conquer.
Yeah, Voice of.
Conquer.
Sort of creative creator of
Conquer.
Yeah, yeah.
Well, this is loading really
slowly.
I don't know why he was posting
something and this was around.
Matt alluded to it a couple
minutes ago too, about or earlier about the shit show
around Microsoft and firings and
Perfect Dark and all that kind
of crap, right?
We don't have to dwell on it
too, too much, but point is, he posted this, which was a bunch
of screenshots from a presentation that he and others
did with when they were still with Rare about a Perfect Dark
sequel.
I don't see it anywhere where it
says specifically this was a 64 game, but it would have been one
of the follow up or ideas for follow-ups and stuff.
And there's a whole bunch of notes about the story and the
setting and the fact that it could potentially have involved
her sister and all these sort of like concept arts and stuff like
that.
Like, I'm gonna go back to his
oops, back to his profile and stuff, 'cause he posted a bunch
of these.
I'm gonna have to go like way,
way down.
But like, now look, it's
Epstein.
Look at that.
Lovely.
There's an.
Epilogue.
That's the kind of thing Chris
Seaver would post about for sure.
Yeah, there's lots of stuff.
So anyways, there's like he
posted 1415 different posts of different ideas and stuff here,
like the death of Joanna, Joanna
Dark, like all these different
crazy things on here.
And it's just what this game or
what this franchise could have been is so sad.
So.
That it hasn't happened.
Forgive my ignorance here for a
SEC but like I know we had
perfect dark 0 which like I know
I from what I understand the
fans of these games are more divided on.
Is there a reason we didn't get like a more direct sequel to
this?
Like did it not sell well in the
time?
Because I I've always heard
about how good this game is and how many people like Revere and
love Perfect Dark.
Do we know why there wasn't like
a actual like Perfect Dark two in the moment?
No, there there was a planned sequel with her sister.
I forget what it was.
It was called supposed to be
called Velvet Dark.
Velvet Dark yes, that's right.
So that was planned and they started doing things like that.
You can see like their character models and stuff like that.
Yeah, like pre production.
Stuff.
And then I, I think honestly, this might have just been a
Microsoft buyout sort of lost in translation situation, which
happened with quite a few games.
And the games that were in
development at the time were the games that sort of transitioned
and got later releases.
And so perfect Dark, like a
sequel was planned scrapped.
Sounds like another one was
planned scrapped but they wanted to do something with it and they
ended up making a prequel.
Probably just because they
didn't.
Maybe they had intentions of
doing a proper sequel and they were like, well, maybe we can
just do a prequel like right now so we can kind of lead up to
where she was like explain her origin.
Or maybe that's just what interested them a little bit
more, like explaining her origin before they expanded upon it.
But yeah, I don't.
I don't know if there's a
particular reason why they never properly made a.
Sequel.
I mean, they were.
Wait there.
There are aliens in this game.
Yeah, right.
I don't.
I didn't see any.
I don't know.
What's part of it I think too is, is, is that I think
definitely the whole Microsoft thing and Nintendo and all that
stuff was part of it.
But, and I didn't realize this,
but a lot of the people that obviously that that made
Goldeneye have made this game and significant names on the
project.
Like what's the I can't remember
that guy's full name.
Is it Martin Hollis?
Yeah, Martin Hollis was one of the guys that was like he was
the director of Perfect Dark and left halfway through the
development because of because of working conditions is what
what it's referring to in the, in the things that I've seen,
whatever working conditions meant at the time.
He left halfway through, which would have been probably, you
know, late 98, maybe sometime early 99, something like that,
'cause then the game came out in 2000.
I doubt it was in development like in an insane amount of time
because if this is built up the
Goldeneye engine when that
release.
Couple years maybe at the most.
Yeah, yeah.
Not the.
Most crunch must have been brutal, especially in that time
frame.
Like good luck and relieving.
Yeah.
And that's, that's the thing.
They were, they were small teams.
They were divvied up.
They were doing things like it.
I didn't even know Chris Seaver was involved with Perfect Dark.
Not that I've ever really.
I haven't really dove into the
development of Perfect Dark so much.
I plan to, but I didn't know
Chris Seaver was involved in
that.
So it's interesting that he's
the one posting because he's focused on Conquer as far as I,
I mean, you know, same time frame, like he's focused on
Conquer.
And then right after that he
went into conceptualizing a
Conquer sequel and then ended up
doing Live and Reloaded, which I suppose you could be working on
multiple projects at a time, but it seemed like once they were
kind of in something.
For the most part, unless you're
like in the music department, you were pretty much stuck in
like 1 particular game until it was seen.
To its.
Finish.
Well, these these series of posts he wrote when he sort of
introed at the beginning, which is the one I had it before.
He says he first of all, the way he wrote it was this is after
the announcement that the that the new one was being cancelled.
He goes, not that it matters anymore, but I might as well
serialize this again here.
He said that this like these
shots that we're looking at here in these posts that he had.
This was a pitch that they made and was put together in a week,
so it was one of those things that happened really quickly and
put together and stuff.
So these are ideas that they
had.
Look at that Alien actually
looks.
Look at.
Look at Elvis.
I don't like his, I don't like
that new model.
Yeah.
Give me the big head.
Yeah, his head went from like
vertical to horizontal and I don't.
Like it.
His head went from like I'm a
genius alien with telepathic powers to freaking Hey Arnold.
To Hey Arnold, yeah.
Yeah, exactly.
Also a fantastic show.
Let's let's be honest.
Great show.
We could have said Stewie for
Family Guy, but we both went to
Hey.
Arnold, so perfect.
Hey, Arnold is much better.
Let's be honest.
That's much better.
Yeah.
So and then the other thing is I
mentioned that those, the Hollis and a couple of the guys left.
The reason why I brought that up too, and I meant to earlier, was
that they went on and created a new studio which is sort of a
semi spiritual successor to what
Perfect Dark and Goldeneye was.
What's the name of it?
It was Free Radical Design and
they made the Time Splitters games which have been.
Yeah.
Yeah, and they very much feel
like they have.
They have that rare personality.
They're a little bit goofy, but science fiction, kind of like
Perfect Dark is cool guns, different missions.
Like I haven't played them in a while, but I do remember those
games being a ton of fun.
And I think I owned the first
one and played the second one quite a bit.
But, you know, those are known to be great games.
And then what happened was that studio I think either got bought
or got shuttered by Crytek.
And then some of these guys that
made the time splitters, not everyone, but some of them
helped make the Crisis games.
Well, the first, first two at
least.
Yeah, well, those games are
also, you know, cool games.
As well, following that trail
makes total sense and the the fact that crisis crisis is that
like cutting edge graphical game like even to this day, like it's
a joke like can it run crisis be like yeah, to see that stem from
perfect dark and the the boundaries it was pushing on the
N64 total sense makes total.
Sense I remember when the first
crisis especially and and definitely the second one too,
when those came out, it was like push the limits of everything
like and I don't think it was on consoles at first.
I think it wasn't began on yeah, it began on PC and it was like
you gotta you gotta get a beefy motherfucker to even get this
thing to run the menu like it it's just it's not going to
happen and I never played it until much later until they hit
consoles because I couldn't I didn't have that machine.
Cool games, though, really cool games.
I don't know if we missed anything about perfect dark.
I think, I think when it really comes down to it, Matt, like you
said earlier, you're like, oh, this is great that I got to got
to play for the first time and stuff.
For anyone that has minimal experience, barely remembers it
or someone who hasn't played it before, do you recommend kind of
going in in the way that you did like semi blind?
I mean, if anyone's listening or watching this, they know there's
aliens now.
Or at least I think, I think we
think that there's aliens, maybe there isn't.
I don't know.
We're still trying to figure it
out, everyone.
Yeah, it was.
Did you like the way you approached this and how it went
in?
And do you recommend sort of
someone going in and playing this for the first time?
I do because I think it surpassed my expectations and
admittedly, I think I was expecting a much rougher
experience overall.
And what I got was something
that was surprisingly surprisingly well put together,
surprisingly smart, a lot of fun.
I do recommend, you know, messing with the controls to
updating it for anybody who hasn't really played a lot of
retro in in recent years to kind of update those controls where
you can.
And again, like, don't be
ashamed.
And I I went to game fax for the
first time and Lord knows how many years.
But what a fun memory like walk down memory lane that was for
me.
Like I did this game in its
design does feel old game design at points.
So I feel like for anybody who is turning into it, I think it
is well worth your time.
I think it's a lot of fun.
I think it's surprising in a lot of ways that might not that you
might not really be expecting.
Just don't be afraid to mess
with the controls and don't be afraid to look up a walkthrough.
If you're getting frustrated because you know these games are
meant to be fun right like you know, try try and do whatever
you will, but if you start getting stuck, just look it up.
I, I, I had a lot of fun like and genuinely, I am now looking
forward to exploring more retro games in a way that I haven't
really in a long time because because Perfect Dark surpassed
my expectations have kind of brought me back to a space that
I haven't really been in in a long time.
So yeah, no, I would definitely recommend people go back and
check.
It out nice.
Well we got we got another what, 200 ish games left on this
library Jiggy, something like that.
That's it.
That's right.
So we're gonna, we're, we'll, we'll pick a doozy next time.
How about that?
Or what is a perceived doozy?
And then, and then we'll see what you have to say.
But don't worry, we've already played Superman.
We've already played Jiggy's favorite game, the Power Rangers
game and and I don't know, I oh, and Carmageddon.
Carmageddon's really bad.
Let me just tell you, the Power
Rangers game made such an impact on Dave.
Dave can't go one single episode without bringing it up.
Like he.
Said it's my favorite, but it's
really his.
Now I'm curious.
OK, let.
Well, let me sell it to.
You OK, hit.
Me.
It's it's sort of like in over the top.
It's it's not a twin stick shooter, but it's sort of like
that style like you, you press A and you you shoot, but you're
doing like epic karate moves like shooting energy.
OK.
And so you have like beat em up
sections where you're navigating through a window and then it
switches to Megazord battles and you can customize your Megazord
and you fight and it's like first person.
Say, say no more, I'm in.
Yeah.
I was a huge Power Rangers kid, so you're speaking my language.
There's nothing else to say 'cause there's nothing else in
it.
There's nothing else to.
There's not.
That's not.
You don't need this anymore.
Oh.
There is more.
There is more you can.
Oh, this is the the driving section.
Yeah, Yeah, there's driving sections.
We'll leave it at that.
Is this Power Rangers?
If you want to call it driving.
Yes, yes, Lightspeed Rescue.
Fantastic.
What do you mean it has a it has
a a massive 25 or on Metacritic and 34% on game rankings.
Dave, you're being far too critical here.
I am just.
I'm a terrible.
It definitely is not the worst game that we've played, I'll say
that much, but it's definitely not even.
Greedy.
Mine, what was?
I don't know.
I feel like I feel like it was.
Maybe I'm forgetting something, but I feel like it was.
I don't know.
I mean, I think.
You, you had better things to say.
You had better things to say about Superman than I did.
That's true.
That's true.
It's mostly about the.
Sandbox nostalgia base.
Treating like a sandbox mode.
But I did it.
I did my Power Rangers, I have the game way game way version
too which is more like classic like NESTMNT.
That's that's different.
That's a whole other thing.
That's that's even better.
So.
I was going to say I was.
I was just going to say if if
you're looking.
For you know, rather than
customizing the controls to how you want them or almost want
them on the Switch version.
Don't underestimate the Xbox
Arcade version because that is twin stick like modern controls.
So there you go.
You.
Can go and just.
Play it like that right off the
bat.
Yeah, which which they did with
Goldeneye as an option as well.
If you play the re release that
they came out with last year, two years ago, whatever it was,
same thing.
You can play that fully twin
stick if you wanted to.
It's on the one that's on Game
Pass.
And I mean, everything's an Xbox
nowadays, so you can play that anywhere you want.
Everything's an Xbox you know?
But I played this on an Xbox
cause mom says I already had an
Xbox so I had to play it on my
Xbox JG.
Obviously you recommend people
playing this and stuff as well.
Yeah.
This is this is a no brainer.
This is this is 1.
This is a big one.
This is a good one.
This is one of the better in 64 titles.
It may not be like my favorite rare game, but it's it's
awesome.
It's a great first person
shooter.
It's got elements of rare that I
really like, but what?
What's not the love?
Here it's great.
Yeah yeah, it's just got so much
to offer.
It does so much with the console
like it even, you know, especially if you have
experience playing other games on this on the N64 and and
knowing the type of limitations that they had at the time of
this and what they pulled off like I I feel like that enhanced
my experience playing it was knowing like holy shit, they did
this that's freaking cool.
Like I, I, I don't know, I, I
really appreciate that, that, that that was even able to be
done, which at the time, as a kid, you don't notice those
things.
You don't know how all this
stuff works or have any idea that it's even, you know, art or
a task or anything like that.
It's just, yeah, they made a
game.
Cool, let's go rent the game.
Like that's, that's pretty much it, right?
So looking at it when, when you're older and sort of
understanding how everything goes is, is great.
So play perfect arc everybody, regardless of how you do find a
way.
So it sounds like the switch
version is great.
The Xbox one's an option and on
the original hardware like I did, was was honestly was great.
It it ran well and and had a good time with it.
Oh, also, and I completely forgot I I played the Game Boy
Color version because I also own that because I'm a crazy person.
It's right there and it has a rumble pack.
That's right.
It has a rumble pack on it.
You put a little AAA battery in it and when you when you get
shot or when you shoot, it's got that and.
Pokémon on the ball.
Both.
Both have it, yeah.
You ever hear the you ever hear
the thing about the Game Boy camera and, and you could like
potentially transfer your likeness as like a model on the
face.
Onto the onto the multiplayer
faces.
Yeah, yeah, yeah.
That's what you're supposed.
They they did that and then they
dropped it.
Yeah, there's seems like there's
a couple of reasons potentially why, but I don't know if it's.
It's probably just like inappropriate pictures.
I I don't know.
I I feel like it's not
technological.
I feel like it's like a Nintendo
being like we don't want people to take pictures of
inappropriate things and putting like I would definitely like do
a butt faced.
Like that's hilarious.
That would be hilarious.
Yeah.
Like what is that was a picture of my butt.
It's just.
Like it would go South very
fast.
Yeah.
And that's just the beginning.
And that's, that's just the
first picture.
Yeah, yeah, it's probably stuff
like that.
Yeah, for sure.
But before we get out of here,
Matt, let's chat a little bit
more about PlayStation generation.
You guys go live every week, I'm pretty sure, right?
So let's check with that and what might be coming up in the
next over the course of the summer because this episode as
of this recording will be out in a couple weeks around this time,
PlayStation still going on strong.
So what's what's happening?
Yeah, I mean, PlayStation
Generation rerun, 8:00 PM
Eastern every Sunday here on
youtube.com/console Creatures.
We we pick topics based on the
news.
We kind of run with what's going
on.
We talk about whatever is going
on in the industry.
We talk game of the year stuff
and everything in between.
You know, Bobby's been trying to
get us to do some some old school episodes talking about
the PS1 and stuff.
So maybe that's an area that we
venture into and maybe do a bit of a crossover with some
remember 64 folks who might be willing to talk about the PS1.
But yeah, come hang out with us.
You can find us each and every
week here.
Amazing Jiggy if if the if the
kitten allows you what's what's happening over chomping away at
your finger, scratching your face.
Look at it go.
Look at it go.
I love this.
Once again, the visuals come
from come from Jiggy's window, not mine.
She's very sweet.
What's happening, buddy?
Working on a fantastic, actually, I was doing it right
before this call, right before we hopped in the podcast, I was
working on my Viva Pinata video, which I'm super excited about.
A full like development retrospective style video.
People don't talk about that game a whole lot, so I'm excited
to give it some love and just moving into some more rare
stuff.
As usual, I always find
something to talk about.
There's always something there,
man.
It's great.
Check out those awesome videos.
Jiggy digs in in a lot of unique
ways, which is great.
Oh, full Segway from this.
Check out my Mysteries of
Perfect Dark video.
So there's a lot of cool stuff and things you can look for in
the game, including maybe some stop and swap references.
Some cheese, yeah.
There's lots of cool stuff.
Yeah, there.
You go and then here remember 64
you can catch us on Instagram and blue sky remember 64 show
also support the show on Patreon for remember 64 show as well.
Episodes early, extra videos, pre chat, post chat, goofy
stuff, random videos and I'm going to start doing some small
shorts of sort of previews of the games that are coming up on
the show saying like, hey, this is how I feel in the first
couple of hours that I played this.
It's perfect dark.
You know, at this point you
probably have seen the one or about to see the one about F0X.
You probably know how we feel about those games, but I'm going
to put one up anyway and Patreon gets it first and then it hits
YouTube after that.
So that's a way to sort of get
some extra content on your on your eyeballs and your ears.
Also rate the podcast and tell your friends.
That's always fun to do and subscribe to the YouTube
channel, but also make sure you check out consolecreatures.com
because that is where you'll find these shows.
You'll find writing for myself and Matt and many others.
A lot of the time it is indie games that I'm covering.
Matt kind of covers the gamut of a bunch of different types of
games, but I'm largely the indie guy.
So that's where you can find some of my writing as well.
And every once in a while some news pieces from him and I as
well.
But the creature cast
PlayStation generation remember 64 all part of
consolecreatures.com.
And until next time, everybody
play some perfect dark.
We'll see you next time.
Ciao.
Goodbye.
Well.
Peace, Peace.
Before Microsoft dumped this awesome franchise, Rare Ltd. created a eye-popping shooter in Perfect Dark!
We welcome Matt from PlayStation Generation to talk about the 2000 game that pushed the N64's limits and what the sequels could have been if we lived in a different, more alien filled world.
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