Skip to main content
Remember 64
Your Go-To N64 Podcast
1 year ago

Level 75 - Castlevania - The Konami Snyder Cut

Transcript

Welcome to Remember 64, where
this week we are live and we are on our way to kill Dracula.
That's right.

Hello, everyone, welcome to the
show.

Hello to our returning listeners
and viewers.

And welcome, if this is your
first time joining us here on

Remember 64, we play and discuss
the good, the bad, the ugly and everything in between on the
Nintendo 64's library.

My name is David Pitrangelo.
And hi, is there a Dracula in this house?
Oh, he's hiding.

OK, maybe I'll head to the Rose
garden.

Can you help me, lady?
OK, what about the dude sleeping in that old bed?
The child running in the maze, maybe?
Or the savvy businessman over there?
Wait, I thought this place was supposed to be doomed and
haunted.

Why are there so many people
here?

Jiggy, look back.
Hello.

Welcome.
Listen, it is doomed and haunted.
There may be skeletons, there may be demons, there may be
glass people with swords.

I don't know.
Giant, scary skeletal monster, whatever.
But it's OK because I have roast beef I've found on the ground.
On the ground, what's for dinner and it's I'm not for dinner.
The roast beef and roast chicken are for dinner.
If any of that is ringing any bells, that is because we are
talking about the first we got the 1st 2:00 3D Castlevanias
that were released ever up until this point, 1999's Castlevania
and Castlevania the oh God why did I just.
Miss the legacy of darkness.

Legacy of Darkness.
I'll just say the legend of

Darkness.
I don't know why I kept wanting to say it.
Thank you.

That sounds cool too.
It does, right?

I think it would work.
Darkness.

Legacy of Darkness kind of makes
sense based on what they did with that.
So we went, I went on, both of us, but I definitely went on a
bit of a journey this week and figuring out what the hell these
games are.

I am a Castlevania fan.
I don't think I've played anywhere close to all of them,
probably like half or something like that, but I love it. 2D
action classic.

You know, it's one of the
franchises that coined the whole

Metroidvania term that is used
in so many games and so many.

Half of the term for
Metroidvania.

Exactly.
Not that this game is one of those, although there's elements
of it here and there.

But yeah, Castlevania.
I, I, I went into this thinking that there was Castlevania and
that there was Legacy of

Darkness, and these are two
separate games.

I quickly learned, or not so
quickly.

Not quickly enough, I would say.
Learned that these are not the same game, but Legacy of
Darkness was released less than a year later and is kind of like
a remaster I would say, with new characters, similar areas, some
are the same, but they are all redesigned as well.
And then there's some added sort of graphical touches here and
there if you have the expansion pack and stuff.
So we'll get into that as we go, but we're going to be talking
about both essentially is what

I'm getting at.
Because sure, there's aspects of it that are, are very different,
but there's also lots here that is very much the same.
And we are capping off our, our time here to do the, to do our,
our Halloween or spooky season episodes.
So Castlevania is where we're at here.
Before we get going, just everyone, just a reminder that
of course you can catch Remember 64 on social media at Remember
64 show.

Of course, that is where I post
all my stupid stuff.

And heads up that we have live
streams like we are tonight.

And we are gonna continue to do
more games before the end of the year.
So lots of announcements and fun stuff and guests coming up as
well.

So lots to look forward to
there.

So just keep an eye on the
social medias and of course you can find this on YouTube like
this episode that is live and the video version of it 'cause
we usually reference, you know, some of the gameplay.
We have a commercial, we just play the intro, things like
that.

Fun way to sort of see us have a
good time while we record these episodes.
So that is where you can also find us remember 64 on YouTube,
give us a like and subscribe and all that.
And the same with with Jiggies page as well.
Jiggy look back Jiggy look.

Back all one word.
Thank you.

I.
Like Paul's comment, I'm gonna,

I'm gonna shout it out because
it's really funny to me.

New characters, same roast beef.
And specifically on the ground.

Yes, and on the ground.
It's true, it's great, it's very, very true.
And if you want to support, remember 64, you can on Patreon
and you can also support the whole Console creatures family,
which we are a part of

PlayStation generation, who
covers PlayStation news and games and reviews and all that.
And the Creature Cast, which covers all the sort of
stratosphere of games that's out there right now.
The industry, lots of cool interviews.
They just had really good review and video and audio of Outer
Outer Worlds 2 is a big one that just is about to drop.
And that was a really good listen, really good watch.
So you check that out, but that is at coffee dot com slash
console creatures and that will go towards all of the shows and
all the work that we do as a team.
So you can either do a monthly sort of subscription type thing
or you can just do like a little tip for like a buck or a couple
bucks or something like that.

Everything helps and we just use
it towards better, better production, more shows, more
guests, all those, all that type of stuff.
So now that that's out of the way, let's talk Castlevania.
Jiggy, do you have a history with this franchise?
And were these games that were ever on your radar that you
played before the two that we're?
Talking about this is one of the few series that's probably like
super, super big.

Everyone talked about it growing
up.

I didn't really play them
growing up.

I I don't really have a history.
I I actually think my experience with Castlevania is 100% like
within the past five to 10 years maybe.
OK, I think the first one I ever played, the first one I ever
played was the one that released on 360, which I don't remember
what it is.

I'll look.
At that.

Yeah, yeah, yeah, yeah, I don't.
Oh, there's a couple and then they've put out like, not
remasters, but like freshened up versions on Steam and stuff like
that.

Yeah, I've played one of those
two.

I can't remember what they're
called.

Yeah.
Anyways, continue.

Yeah.
Yeah, it's on Steam now.

But yeah, I, I always, I liked
the idea of Castlevania.

I liked the idea of playing a
vampire hunter and going and like killing.
Like, the concept's really cool.

I think when it was in its
heyday, when Castlevania was like a really big deal, I was
young and so it was kind of a more mature series.
And I, I think it's just one of those things that I like, I had
to steer clear of it just because my mom wouldn't let me.
I think if I would have been able to play it, I think I would
have found them really hard.

And I don't know.
I don't know.

I'm, I'm on the fence because
Super Metroid, even back when I was little, was like one of my
favorite Super Nintendo games.

And so I think if you put the
right Castlevania in front of me, like maybe 4 or this one,
especially because this one's becoming one of my favorite
games.

What do we got?
What do we got?

Symphony of the Night.
Oh, Symphony of the Night that that's that is the game that
that started the Metroidvania half.
Of that term. 'Cause that one is much more of
what I would say people would refer to Castlevania type games
are.

If you play ones before these 3D
versions, they have aspects of that.
And like I said, these these games do too, but it's much more
deliberate in Symphony of the

Night, and that game is.
Yeah, Symphony of the Night, you have to like actually navigate
through and like backtrack and like all that.
Whereas the other ones you're saying are more like 2D linear,
sort of like.

There's aspects of going back,
but you're kind of going back a couple screens and then you're
going up and then you're going down.
Maybe you'll reach another screen again, but it's not.
It's not as in depth, it's not as.
Like, not as in depth.

It's not the Metroid thing where
you need your ability to go back to open a door and like those
types of things.

It's not quite that way, yeah.
So as a new Castlevania, I'll,

I'll say fan, I'm, I'm just
really getting into Castlevania as a series.
Like I went back on NSO.

There's a bunch of them on NSO
on the Genesis expansion and all that.
So it's kind of cool to be able to relive that.
I know they released like the DS collection, like remastered,
like super cool time to be at

Castlevania or to like get into
it because all the games in the series are so accessible at this
point.

So I'm excited to go through and
I like part of me just wants to go like 1234, like just like go
down the train.

We'll see.
We'll see if I do that.

It's they feel really hard, the
ones that I have played.

They're not just like.
Man.

Most of them are not easy games.
I mean this one included.

I would I would say that that
these ones aren't there's as we'll talk get into the details
of of of why, but they feel like there's it's up and down with
this game for for various reasons.
Partially, I think it's, it's just sort of 3D growing pains
kind of thing.

But but yeah, even the early, I
mean, it's like a lot of

NESSNES, you know, those, that
era of games, they don't hold your hand by any means, right?
Like that.

That's not what those game,
those games were never developed that way.
A lot of them, Castlevania's just another one of them.
And they're usually pretty long games.
Whereas there's a lot of 2D platformers and stuff from that
era that are like, Oh yeah, if you're really good at it and you
keep playing it, oh, you can finish this in half an hour.
None of the Castlevania games are like that, unless I'm wrong,
but I don't think any of them are built that way.
They're not meant to be so, so that makes sense.
That makes sense.

No, they're challenging and I I
will say that I did see this game growing up specifically,
specifically the normal version, not the Legacy of Darkness.
I don't remember seeing that one in particular, but I do remember
like seeing the box at the store of Castlevania which is like one
of the few I have a few games that I saw in like the Walmart
kiosk that I can like remember

Majora's Mask, Kirby Crystal
shards.

Castlevania was one of them.
That was playing that you could actually try or.
No not playing just like I remember seeing the box like for
sale like I have like this like small little window of like the
Walmart kiosk when I was younger.
Actually, Majora's Mask is one that was playing.
You could try, but like there's like a small, you know, there's
just like those those few games

I remember seeing on a shelf
growing up.

That's one of them.
I I got a few of those.

I do remember this.
This wasn't one of them, but I know that Majora's Mask was, I
think because that whole, that whole mask box art is pretty
iconic and it's kind of hard to, to not remember that if it was
out there.

But yeah, that, that, that, that
makes sense.

I mean, there's things that I
remember in the at the rental store and stuff that were movie
posters or that were game box arts and stuff like that.
So that's, this wasn't one of them for me.
But so so you never, you never played this one.
You never played a lot of

Castlevania's?
Kind of never played it, this was my first time.
OK, cool.

I never played this one or
either of these again.

I, I, I know of them and I've
seen some video and screenshots and like, that's pretty much it.
I was like, OK, it's Castlevania going into 3D.
And I would say growing up because despite being, you know,
a few years older than you and being maybe having more
opportunity to play these, they just weren't in my wheelhouse
when I was 8 years old.

Like it just doesn't seem like
one of those games that I would

I would gravitate to when I got
my Super Nintendo or when I had my GB AI was just playing other
things.

I had some experience, but I
honestly could not tell you which ones I played when I was
younger.

I definitely didn't own any.
I probably rented them.

I probably borrowed a couple,
but there's so many in the 90s that they made that I, I don't
remember and, and I do and I do know when I had the GBA, I did
own one.

I I don't remember which one it
was.

I wish, I wish I did.
I think it was gifted to me at one point.
I don't have it anymore.

It's one of the few game board
cartridges I don't have any more for some reason.
I probably lent it to my cousin and then it disappeared kind of
thing.

But but in the last, I would say
20 years at least, I've played five or six different
Castlevanias leading up to this one.
Symphony Tonight is one of them.

I never had APS one, but I
definitely played that game eventually and played it late.
Love that game.

That game's awesome.
And I don't, and I think I've played three, I think I've
played four before.

Almost all of them that are on
GBA I've had some experience with, if not played all of them
'cause I just feel like that's a really cool handheld way to play
it.

And, and I've had experience
doing that either on the emulator devices I have or in
the actual GBA through the years.
So.

But yeah, going into this
absolutely 0 experience playing these games just knowing.
Cool, we're in the same boat.

Which never happens.
Yeah, it almost never happens, especially because like it feels
like you've played like 80% of the games that we've that we've.
Covered I well, I mean part of that is the N64 that was like my
life and I came in at that at that time where it was like
going out.

So it was like as, as I'm super
into games, it's going out.

That's the much cheaper option.
That's the option that my parents could like find games
for that weren't like, you know, $50 apiece.
You know, I did have a Game

Cube, but it would still be a
happy day whenever I got an N64 game.
Of course, Yeah, yeah, of course.
And and you know what?

Or some of the And it still is.
And things have not changed.

We have not grown up at all.
And we're going to keep it that way, Tim says in the chat.
He says, yeah, that's fine.

Honestly, even since having a
kid, I just want to be more of a kid.
So yeah, exactly.

It just makes me more.
More.

Motivated to be a kid, I I don't
want to grow up, Tim says in the chat.
He's never played one of the

Castlevanias in his life, but
maybe this podcast will send him down a rabbit hole.
Let's hope so.

We'll see.
Let's.

See, let's let's.
Let's get into it.

Let's let's talk about it.
Let's let's talk about the games, the game and games
themselves.

Let me, let me, let me just
glaze Castlevania Symphony of the Night real quick because it
is becoming one of my favorite games of all time.
It's just really, really freaking good.
So, Tim, even if you don't play,

I don't know why, I'm like
cupping my hand to emphasize the point in the Yeah, you don't.
Have to whisper, it's OK.

Even even if you haven't, even
if you haven't played all the

Castlevania games, just play
that one.

It's the best one.
Yeah, I'm, I'm pretty.

I don't know if it's the best
one, but I have a hard time imagining any other game being
better than that one.

It's really.
There, there.

I so this is the I put out a
little video earlier this week about getting in the middle of
playing the, the first version of this game, the Castlevania
game, saying, yeah, I've I've heard that it's not very good
and blah, blah, blah.

Things like it doesn't have a
great reputation.

I've at that point I was
enjoying it quite a bit and I was like, what the hell are
people talking?

About, how about this one?
About the about 99, Yeah, How about this one?
Yeah, I've heard that this is like poo poo, stinky poo poo
garbage.

Like everyone's like, oh, that
game is awful.

It's one of the worst N64 games
ever.

I was.
No, it's not not true.

Spoiler alert, it is not true.
I I.

Don't think it's not even close.
At all, Yeah.

No, no, we've played, we've
played worst games and already on that.
We've played worst games.

I would even venture to say that
this like I know I'm like, I always try to be positive.
I always try to talk about how.

It's fun.
You're more positive than I would most.
Of the time, but I would dare to say that this is actually a good
game.

Like this is not.
I would say it's past OK.

It's actually a good game.
Yeah, I was having a lot of fun.

It's not a masterpiece of by any
means, but that doesn't mean it it's a shitty game.
Yeah, it's a solid like maybe 7/7 and 1/2 if I just had.
To like, there you go.

So I feel like we're kind of on
the same page.

We'll get into some of the
details and stuff like that, right?
But yeah, I think.

That's an arbitrary score that
means nothing.

Or does it mean everything?
Or doesn't mean everything.

Doesn't mean everything.
Yeah.

Maybe it does, Maybe.
Maybe not.

Probably.
Yes.

Probably.
Yes.

It's coming from us.
It matters.

Yeah, for sure.
The man, what was I going to say before?
I can't remember.

Yeah.
Symphony of the Night.

No, no, no, what was I going to
say is is I've said this before about other games, and I said
this a little bit in in my in my video, is that the 3D Mario
games, for example, are all pretty good.
You know, whether it's Mario 64, which I think is sort of like
towards the top of the list for me as far as 3D Mario's go of
what I enjoyed.

They do awesome things, they're
fun.

I mean, even, you know,
obviously the Galaxy games are awesome, but I think they kind
of are their own version of 3D in a way, just because of the
way that everything is formatted or whatever.
But I always gravitate towards the 2D versions of a lot of
these games.

So Zelda included, you know, I,
I obviously the the two games on 64 are kind of hard to to match
in my opinion, but I love the top down.
I love Minish cap.

I I love link between worlds.
Like I, I just, I love those games.
Mario's the same thing.

I will play Mario World before I
play or or even Oh my God, what's the one that they just
came out two years ago?

Wonder.
Yeah.

Wonder wonder I'll play that
over the Galaxy games like I just I'd I'd like Castlevania is
kind of the same, but that doesn't mean that this game is
shitty like I like I was hearing

I kind of like the 2D version of
these games, but they're not this these games are not bad by
the way, I found the the 361.

It is called oh, where did I put
it jiggy?

Where did I put it jiggy?
I don't know JG I don't know if

I was oh here we go.
If you can see my screen, yeah,

Lords of the Shadow is one of
them.

That's.
Yes.

Yeah, and then there was a
sequel.

How many are there?
I think there's 2 looks like

Lords of the Shadow and then
Mirror of Fate I think yeah I don't.
Know if that's just bait?

I don't know if that's just the
name of the HDHD remake 1.

I don't know if that's, but
yeah, anyways, those are.

So there's two of them.
Yeah.

And they're they're they're like
3D castle.

I actually.
Would say look pretty similar to this game.
Oh, OK, there you go.

Yeah.
Like but 360 so but.

I but ten years later.
Ten years later, but I would I would actually say that I think
the N641 is better.

Nice, OK, all right I almost
they had like a Castlevania sale like I wanna say like 2-3 months
ago or something like that I was like oh, I've never played these
ones like it's the HD remake ones like that'd be cool.
I I didn't do it, but, but maybe next time like they're on my
like my steam wish list kind of thing.
Maybe next time I'll go.

They were like super cheap like
just like 3 bucks or something, but.
I'm cheap as shit, so I didn't buy them, but anyways, OK, so
let's get into it.

So we've said to her overall
that we really like it or, or have like a decent amount.
I'm going to pull up the the.

There we go.
Yeah, yeah.

There's the yeah, and this is
the original 60. 4 This one's the original, yeah, the the sort
of, I guess just Castlevania,

Legacy of Darkness.
I have I have some gameplay pulled up of that too, but I.
Think going forward we should just refer to this one as
Castlevania 64 and the other one is Legacy of Darkness?
Yeah, just for sanity.

Yeah, I think for ours and
everybody else's sanity, yes, let's do that.
I'm going to see.

I think this carries into the
little intro.

I want to play that because it's
got some voice over.

Absolutely.
It's that loud and it's really loud for me.
I I can't even hear it.

Can't hear it?
Or you can.

Can't.
I cannot hear it.

Oh, really?
Oh yeah, really weird.

What is going on here?
He's reacting.

If you can't, if you can't hear
it, then it doesn't matter.

That's fine.
OK, so I started this game.

Paul was there when I started
it, actually, when I live streamed this for the first
time, when I first started playing it about a week, week
and a half ago at this point, that Oh my.
Gosh, I I was going to pop in.

I like, I listen, listen, what
happened?

OK, I just want to say what
happened, please.

I was, I was doing something, I
think I was playing the new

Pokémon and I saw you were
streaming and I was like, oh,

I'm going to pop in.
I want to see what his like reaction to Castlevania.
I was like, I know we're going to talk about it.
And I went on and I saw your live stream and then I like
hovered over it and you were playing Mario Tennis.
And I'm like, I'm like I'll

I'll, I guess I'll, I'll get his
thoughts.

Later.
Oh, God, the game's that bad.

Oh, God, that's hilarious.
Oh my God.

Yeah.
That's what I eventually got to.

That's.
That's how that happens.

Yeah.
So basically what happened is part of the journey in the last
couple of weeks, is what I said before.
What we're talking about.

How.
Oh, I didn't realize that these were kind of similar games in
some ways.

Not in every way, but in some
ways.

So that was one thing I learned.
Second thing I learned, which I messaged you about a couple days
ago, was if you play Castlevania 64 in easy mode, which I wanted
to do because I was like, I don't want to struggle to fly
through it.

I want to get, I don't want to
fly, but I just want to like get through it right.
I want to finish the game.

It's not a suit.
I didn't have a ton of time last couple weeks.
I'm like OK, an 8 hour ish game that seems to be about the
average on how long to beat, for example, which is I kind of
check in on every once in a while.
I was like, OK, I can do that, but if I'm not struggling to get
through some areas, so let me just play it uneasy and
whatever.

So what happened is you get
literally about 2/3 of the way through the game and the game
just fucking ends.

It says something like a message
comes up, like a scroll text comes up and says you've
completed the game on easy.

Play on normal if you want to
see if you want a bigger challenge and to play the rest
of the story or something like that.
And I'm just like a.

Demo.
Yeah, but it's like a like a 5 hour demo.
I was like, what the fuck?

What the heck?
I mean, it definitely took me longer than five hours 'cause I
was doing lots of sort of trying to figure out what to do.
Not in a bad way, it's just trying to figure it out, but.
Yeah, that's that's super weird.

That's like you're penalizing
people for playing on easy, which this is.
This is one of those games, I'm not saying in like getting into
this game and playing it.

I wouldn't play it on normal.
But this, like Castlevania is one of those games where I would
consider playing it on a lower difficulty because I know it's
hard and sometimes I just want to play it like it's really
story driven.

Like I want to play it for the
story and I don't want to be overwhelmed with really
difficult bosses I get stuck on, you know?
So this is what I would have considered.
Yeah, and going in, we've heard not great things.
So I'll go, OK, well, if if maybe mechanically is part of
the issue, then I don't want to struggle too much with it.
Let me get through it.

Let's get the story.
Like you said, they all have some sort of deep story I want
to experience.

I want to get the Dracula or
whatever the enemy is in that, the big boss.
It is in this I want to experience all that.
And then it's just, I was like, are you fucking joking?
And then you can't just like, open that file, switch it to
normal, for example, which I know is maybe a little bit of a
stretch for a game of this time, but the fact that I couldn't do
that meant I had to start the game over again.
Yeah, on normal.

I don't like that.
And I was like, I just don't have time.
I only have a few days.

I want to do this live stream.
I want to talk about this game.

We got to get this episode out.
Like, you know, this is like the life of a fucking parent times 2
now, because I'm like, I don't have time to do this shit.
I got other things I want to play.
I've been playing Ball X Pit.

That game is amazing.
I don't have time to play more

Castlevania.
And So what I did was instead was I started Legacy of Darkness
because I was like, now that around that time I I learned the
differences and things and how it how it wasn't quite the same.
So I was like, OK, I'm just going to do the rest of my time
playing that.

And I almost finished Legacy of
Darkness.

I played it enough that I almost
finished it on top of that before I got to that sort of
halfway on easy mode type thing, that live stream that I was
doing that Paul was there for,

Tim popped in too, I believe to
say hi a couple times and stuff.

I was at this opening area here
that we're watching on the gameplay and when we get to it,
I'll point it out.

But the reason why I switched to
Mario Tennis, for example, is because.
So first of all, my, for some reason, yeah, for some reason,
my, the connection.

My my, I don't know if it was
the the adapter I have connecting to my computer for my
64 from the Everdrive and stuff.

It just it wasn't working.
It wasn't showing up and I couldn't figure out why.
I don't know if it was my capture card.
I don't know if it was a cable or whatever.
And this was totally fine the day before.
It's one of those like tech things where it's like, hey, I
just, I feel like taking a nap today, so I'm not going.
To.

Yeah, so I loaded the game up on
on Retro Arc on Steam, which is normally fine.
I've done it a bunch of times before.
It's how I play, play anything.

If I play it on the Steam Deck,
no problem.

The game was running fine, it
looked fine, all that stuff.

But I realized as I was playing
in these first, let's say 15 minutes or something, Oh,
Reinhardt here, dude runs kind of slow.
Maybe that's why this game sucks.
It's 'cause this guy's like super slow.
It was not reading the input properly from my controller.
So when I press forward on on the joystick and I'm using an
actual N64, I have 3 controllers

I tried out on stream.
I connected a bunch because I have AUSB adapter for the N64
controllers too.

So I just kept swapping them and
nothing was making me run faster.
And I didn't realize that was the issue because I've never
played the game before.

So I didn't know that that's
what the problem was.

So the problem is there's a part
in this area here that we're watching where you have to make
a couple of jumps and if you don't, you fall into water,
which kills you automatically.

And I could not make the jump
because I didn't, I wasn't running, dude was just strolling
around, just walking.

So I was like, I can't, I can't.
I think there's an issue here.

I think there's a problem.
So I stopped playing at and was like, I got to pick this up at a
different time.

Let's play something easy that's
going to make me feel not so shitty.
I'm going to play Mario Tennis.

That's fair.
I actually, I didn't know the angle you were going to get to
it, but I knew that what you were gonna say involved the
platforming on the water.

Because this is, this is one of
those games like to save, you have to find these little white
jewels on the ground and then you interact with them and you
save and they're, they're placed pretty generously like.
I I wouldn't even say I would.

Say strategically like, well,
like they're they're.

Usually not too too far from a
boss.

They're usually not too too far
from a place that's gonna be it's gonna have some sort of
extra platforming or something.

Hazard.
Yeah, exactly.

Yeah, yeah.
So they're they're not too bad.

Yeah, they're they're actually
more frequent than I probably would have expected, honestly.
Yeah, I I think, I think they knew, they knew that there was
gonna be some problems with the platforming problems is kind of
a stretch it.

But The thing is in especially
in this part, because it's really the only part for a while
that I experienced where I struggled with platforming.
It's like you have to scale the side of the Cliff and there's
like little like brick things that like protrude out.
Platforms that are just sort of arbitrarily different shapes and
in different.

Yeah, right here, these little
Gray.

That's the exact spot.
This is the spot that fucked me, yeah.
It, it got me too, Especially you have to do the switch and it
forces you to like lower these rocks here and then you have to
like climb down and then climb up the other side.
It's it's just not it.

It's not that it doesn't work,
but you see how this person is very trepidatious about it.
That's, that's, that's how you have to be because it's like
scary because like the, the subtlest movement will send you
flying.

Yeah, 'cause he runs once, the
run kept going once the run's figured out in other platforming
areas, you do realize that you do have to be careful and stuff.
This is just the first instance of it in, in areas like this,
'cause there's a few of these that are these random platform
shapes and stuff like that and other parts of the game that are
actually not too, too far from this.
Like maybe like an hour or two later.
You know what I did when I needed to go down was I, I held
onto the the zed and and just and did like the sort of kneel
like the Crouch.

And just.
And just inched forward and he'll still fall.
It's just instead of like it's, you could, you could sort of
walk with a joystick and just sort of push it a little bit
forward and he'll actually go slower, which is how I was like,
quote UN quote running the first time, which is what annoyed me
and why I couldn't make the jump.
But if you just hold on to the

Crouch button then you don't
have to worry about accidentally pushing it too far and then
throwing you off the off the edge.
So that's what I ended.

Up seeing I, I come from the
obviously the platformer mindset of I'm gonna go as fast as
possible and so I running and I would just constantly be jumping
and like going down the platforms I'm like, oh, I'll do
this and I would jump up to grab the ledge and I would miss the
ledge and I would just go flying and then I would like shoot out
into the water.

I actually had a point where I
kept failing on the same jump and I was like, I gotta take a
break from this game 'cause I was getting really mad.
It's just, I don't know, it's one of those things.
It it's hit and miss.

It's not bad.
I just think that some of it's similar with Shadow Man
actually, which is the last episode and last game that we
that we covered, which has which isn't really a platforming game,
but has platforming elements you.
Need to say something right now.

Yeah, I just watched it on the
screen.

I did not know there was an
invisible platform to that torch because I I I didn't even try to
do it.

I looked at it and I was like,
I'm not risking it.

I'm not going to jump.
You know what I did?

I tried.
There's this area of people aren't seeing it in an area
where there's like this platform, there's definitely too
far to jump to right and once I got the run going and once I,
you know, pick the game back up the next day or two days later,
I was like, oh, this guy's this guy's a bullet Now he's he's I
can make that jump.

So what I did was I went too
far, but then I was just standing with nothing under me
and I was like, oh, it's invisible.
It's Indiana Jones.

Yes, I just grabbed it.
It's like it's just like a like

AI don't even know what the
special does.

I don't even know what that
does, but.

I didn't even, I didn't even
try.

I was like, I'm not risking it.
I'm gonna progress.

But based on what I went through
the day before, I shouldn't have tried it.
And yet you took the responsible approach.
That's the difference here.

That's the difference.
Yeah, Paul says.

I, I he was there and I saw,
quote, UN quote, the jump happened.
So there you go.

We're gonna refer to it now as
the jump because I swear to God,

I was streaming for about two
hours and I think I tried that jump for like 45 minutes.
I was.

Oh man.
Like I was trying, I was looking stuff up, Paul was looking stuff
up.

He was sending me links of like,
oh, maybe this is how you do it.

And we could not figure out what
the fuck was wrong.

And it was just the way that the
controller is being picked up either by the ROM or by Retro
ARC or by the adapter.

I had whatever it was, someone
was just not working anyway, spending way too much time in
this, in this area.

And this my, my problem.
That eventually was not a problem, but that was my
experience going into this.

So I got worried because I was
like, I don't know, man, maybe this sucks.
Maybe this does suck.

Maybe people were right.
And then I kept playing and I went a little further and I I
kind of met the game like you have to do with some of these
games that go from very heavy 2D games and influence and history
and all that.

You kind of have to meet it a
little bit halfway.

It's not perfect, but I don't
think that there's a whole lot of glaring issues that I see
that I go, oh, this is just, this is just horrible.
I can't believe they did this to

Castlevania and whatever.
I I still had a good time.

I still think that like some of
the combat is like hit and miss, but I do think that the game
overall and other areas you go in are different and you're
doing some backtracking, but not too, too much.
Largely I I just think that it was, it was, it was still fun
and interesting and the just good enough to say like, Oh
yeah, I know I'm going to keep going with this.
This is not something I'm going to toss the controller at
because there's too many frustrating elements.
It it's it's so so with it's like sort of quote UN quote
pixel perfect movements.

If you need to do certain jumps
or hit certain enemies and stuff, It's not always great,
but it's not terrible either.

And I don't, I don't think this
is something that people should avoid because they've heard bad
things.

I think it's worth a good shot.
And I also figured out as I play both of these really is that it
has a pretty good difficulty curve.
As you go, things get a little bit more complex and there's a
little bit more going on and things you have to sort of think
about where you need to go and what you do next.
There's a couple annoying parts halfway through that I'll get
to, but other than that, I, I had a pretty good time.
I had a pretty good time so.

Yeah, I I do think that like the
issues I was having with platforming were solved by me
just like taking a step back and being a little bit more patient.
Yeah.

So I don't really fault.
I mean, it's, it's an N 60, it's an N64 early 3D action adventure
with some platforming elements.

It's got a ledge grab which is
more than I can save for some games.
Yes.

So and.
Very true, yeah.

It it for most, for the most
part the and.

It's pretty generous too.
I think the ledge grab is pretty generous.
Yeah, it it works.

And once you kind of figure out
how it works, because you do, you do have to hold the A button
and then I think you pull forward with the just pull.
Forward, yeah.

Yeah, it's it's like once you
get a feel for that, then you're like, OK.
And I started to trust it more because at first I'm like, oh,
I'm not trusting that.

But you kind of need to.
But it's it's one of those things you just got to get used
to it and just slow down a little bit because I was just
going way too fast.

And once I slowed down, it was
like, OK, I can get through this.
You just got to take your time.

It's just a little treacherous.
Yeah, at times it can be a little bit like they, they do a
little too much with it, but I think there's there's not a ton
of platforming to be like, Oh my

God, this is they're just
forcing it or whatever.

It's just every once in a while
they toss those in and, and that's it.
And like we said, the sort of safe points and respawn points
essentially is what that is.

And you could you you sort of
reload and stuff pretty quickly.

It's not a huge annoyance and
all that.

Those things are all there and
don't feel like they're just trying to cheat you and stuff,
which some of these games could do around this time.
So I I'm also someone who I meant to say this before.
I'm also someone who wants to run all the time.
Like I mentioned Super Mario world before, like if I'm not
running constantly playing that game, I'm not playing that game
right.

Like I have to be running all
the time and I will course correct.
I will scoop Mario back.

I will go back like I but it's
like there's no way I'm not going full tilt when I play
those games.

I don't know what it is, but I
had that tendency in this too.

And then I had to sort of pull
it back a little bit when some of the platform and stuff got to
me unexpectedly and stuff.

So yeah, that's what it what it
So what Castlevania is not necessarily a platformer or a
combat game or whatever, but talk a little bit about the the
platforming elements of it, but the combat stuff.
What did you think about the whip, the sword, the different,
I guess you'd call them abilities, but the different
weapons you can pick up, like the projectiles essentially.
Yeah, what I what I thought was interesting is unless I'm an
idiot, which is totally possible, I don't think there's.
Don't compare.

Don't compare notes on that with
the two of them.

There's.
Stone right they're they're.

Oh, thanks.
Yeah, there's really a tutorial like, no, there's nothing.
There's nothing.

There's no, there's no like this
button uses this, this button does this and you kind of have
to figure it out.

And I don't, I don't know why.
Right C button is like pick up item button.
It doesn't make sense to me.

But for some reason I figured it
out and it actually feels OK.

Like it, I don't know.
It's it's a little bizarre and like your left, the left C
button is your sword attack, the

B Button's your whip.
Yeah.

And then a is jump and then up
does like your camera and the R button the the camera system
actually?

Oh yeah, That's interesting.
That's actually something to to sort of point out, yeah.
Yeah, the camera system.

So you basically have a normal
Cam, normal view, which is like whatever, it's just behind you
basically.

I think it's.
I think it's behind you, but also like it adjusts for you.
Yes, it's not always behind you.

Sometimes it's sort of the
Resident Evil type approach where like sometimes it's beside
you when you go around a corner or whatever.
It's not 100% predictable, but it's not bad either.
I didn't find I had an issue with it.
Yeah, it's, I would say it's not the best camera, but it's it
works, it does the job.

Yeah.
And did you have a preference of of which?
Oh yeah, sorry.

Go go ahead explain them.
Actually, that's better probably.
Better.

Well, I was just gonna say.
And then there's the there's the battle mode or whatever.
I don't know where it's sort of.

Those are the three, yeah, Yeah.
And actually I don't know the difference between the action
and battle other than seeing the thing.
Like action just kind of focuses on everything, whereas battle
kind of focuses on one enemy.

Is that kind?
Of difference battle focuses like sort of focuses on whatever
the nearest enemy is.

You know how sometimes a little
like reticle kind of shows up over the enemy, it'll focus on
that and sort of have the camera behind you and just sort of
follow it, which is kind of what the boss angle does.
Yeah, it's like the same thing for.
Like the smaller enemies and then action tries to keep it
behind you at all times.

That's what it.
Does, yeah, OK, yeah.

So there's there's a couple
different like methods they're handling with the camera
controls and because the C buttons are like your your
different action buttons.

So the I'm trying to think down
is actually your like inventory like gadgets.
Yeah, those are like the axe and the cross.
So those are like the projectile weapons that you that you can
find in a bunch of different ways.
Yep, and you you do like.

They're very helpful.
I use them all the time.

I.
Oh my God, there was there.

I use them so much, but I I
gravitated towards The reason why I ask is because IA 100%
gravitated towards one particular 1 and I probably used
it 90% of the time I was playing the game and when I didn't have
it, I was annoyed.

Yeah.
So I used the cross like 90% of the time.
So that's just sort of like it almost looks like a little what
do they call like the ninja stars like Sharukins or
whatever?

That's what it look sort of
looks like sure.

That's what I thought it was,
just the way he throws it and stuff.
But essentially, as long as you throw it in any direction close
to an enemy, it will lock onto them, bounce off them and hit
another enemy if it if it needs to.
If it, yeah, they were pretty nice.
So in some areas, which was one of my annoyances of it, in some
areas, one of my annoyances of the game, especially at the
early parts of it, the first couple areas, the skeletons and
the spiders, they just spawn too much and you can run.
You can run by them, I think like some of them, but if you
get overwhelmed with enemies, if you if I just throw that and run
away in the background, all here is and it's just like hitting
like 4 guys and then they drop items and they drop like
collected.

And I was just like OK, great.
And then they're like off camera

I'm just throwing it behind me
and they're like off camera and

I'm killing guys and I was like
this is great This is like perfect.
And then boss battles a pretty spawn.
So that's why I use it a lot is because of that.
I didn't really the the axe was

OK because I could hit guys from
pretty far away.

I never really got a handle of
the holy water all.

That see that's the one I used.
So I that's the one I used.

So.
Yeah.

So why did you like that one?
I told you why I like the cross.

Why did you like the holy water
one?

I just like the idea of throwing
it down and it's almost like a trap where I would lead enemies
into it.

Oh yeah, yeah, that.
Makes sense.

So I I don't know, I just felt
like I I could use that effectively, like consistently
over and over because I I couldn't always count on the
lock on to like target the enemies the way I wanted them
to.

That's right.
But I could always like definitively like leave a spot.
Oh, there's the spot and run over to it.
It was something I could consistently use to fight.
And I think like all the items though, are useful.
Like I think if you pick them up, you're not going to be
really like sad that you have one.
You might have a preference, but they all are effective at least
in in some way.

And you're you're covered at
least as Reinhardt.

You have the whip.
So you have sort of your mid range and it's it's always there
for you.

You have your sword, which is
close range, which not ideal.

And then all of these other
weapons are basically like long range.
Yeah, yeah, I don't.

Did you just play as him or did
you play as I don't recall the name of her now?
I did not play as the girl.

I only played as Reinhardt on
this version.

Yeah, me too.
And I did go back and play

Legacy of Darkness and I played
the the first guy, what's his name?
Like, I want to say Corin.

It's not Corin.
It's like something with AC.

The Wolfman, the Beast.
Yeah, the.

Wolfman Yeah, yeah, yeah, yeah.
Colin.

Maybe I can't remember his name
I.

Should have it in front of me.
Hold on.

I'll find it.
I'll find it.

Yeah, yeah, yeah, yeah.
Look at all those tabs.

I know, I know.
I thought the the combat was pretty solid.
I I think it works really well, which is actually really good
because it's 80% of this game.

Yeah, there's a decent amount of
it, that's true.

There's quite a bit.
Yeah, I really think that the combat was like solid enough.
The my only complaint is that.

Cornell.
Cornell, by the way.

Cornell Yeah, yeah.
My only complaint about the combat is that enemies like,
which I guess is sort of just a

Castlevania thing.
They spawn a lot and really frequently.
And I just felt like, I just felt like, OK, I want to clear
this area and explore and it just you never get to that
point.

There's always.
You can never clear something unless it's a possible.
You can never clear something.

You can't like, you know, like
even when it's like sort of goofy and funny where it's like,
Oh my God, there's skeletons on motorcycles for some reason.
I like, can you stop?

I don't.
I don't want.

To I just want to I just want
like the the the collectathon platformer guy in me just wants
to like explore and like collect everything.
But I feel like they were getting in the way.
Like stop ruining my fun.

The one the one thing like the
early thing, I, you know, in a way I kind of forgave it in that
for sort of opening area because

I was like, OK, it's early in
the game.

I'm getting a handle of the
controls and different weapons and I'll get over it.
I'm sure I'll get past this part.
And you do, you know, for a little bit.
But the castle centre, I think it's called, we have to
backtrack a decent amount.

I'm not sure if you got to this
point.

This was the last area that you
could play in the easy mode, which is why it's annoying
because before you go up the castle to where's the last two
areas?

That's where the game ends.
And I'm just like, are you fucking joking anyways?
Is that the one with a lot of like writing the platform?
No, that's that.

It's after that it's after.
That it's after that, OK.

Yeah.
So when after we have to fight the giant bowl eventually, I
don't know if you got to that point.
So you have to.

So what's what's annoying about
it is like the mechanic of this area is not great because you
have to pick up this.

You have to go to the spot and
pick up like essentially what is like a bomb, I would say, but
it's in like a jar, right?

But once you pick it up.
In a jar classic.

Classic bomb a jar, you know, as
you do with jars, you put bombs in them.
Honestly, that's what I thought of.
It's like it's, it's very, very similar The you have to pick it
up.

So what happens is you get to
the area where you pick it up, you find you've run into oh man,
what was her just her name that the the girl that you run into
the kid that you followed through the maze and stuff Morel
or something like that.

The.
Blue haired, whatever.

Yeah, the kid who's a Yeah,
yeah.

Whatever your name is, blue
haired girl.

You you run it through her and
then she's like possessed or something or, or Dracula's
talking through her.

There's a whole like story
element to it.

And I was like, oh, this is
getting interesting.

OK, that's cool.
But to pick up, you have to pick up this jar and you go through
all this like this traversal stuff to get to the spot.
You pick it up and you have to go backtrack.
This is part of the backtracking area of this game without
jumping or without getting hit by anything on the way back to
an area.

And then you have to drop it by
like a, an area that has like a cracked wall.
And then you have to like blow it up essentially, right?
And it is not easy and it's it's kind of annoying because this is
where the sort of responding to the enemies comes in is that I
thought I could clear an area.

And some of these areas are the
skeletons on fucking motorcycles, by the way, which
when you kill the kill the skeleton, the motorcycle also
keeps running and could also hit you.
Well, I would go through and, and from from A to B, from
picking up this jar to dropping it where I need to is like a 15
minute thing.

And I'm not even, I'm not even
like 1010 to 10 minutes if I'm generous, right?
And I swear to God, this is part of the annoyance of why when the
game ended, I was so pissed.

I did this seven or eight times
and I had, I had the path sort of mapped out exactly how I
wanted to do it.

The speed we're talking about
the, about the platforming and stuff.
There's no jumping.

So it's platforming, but just
sort of worrying about your momentum and the way he runs and
the way he walks and whatever and going across platforms that
of course, if you fall off, you die because that's considered a
jump.

And this was the most annoying
part of this entire game.

I get what they're going for,
but the but from A to B was just way too long.
You have to open a bunch of doors, you go into different
areas.

You could defeat enemies, but if
you just.

What's the point?
What, like you could walk by them?
So the whole, the most efficient way to do it is to just run by
him.

But I swear to God, I came so
close to the fucking door.

I had to get to at least seven
or eight times that.

I was like, Oh my God, thank God
I did this.

I beat the boss.
I get to the next area.

I did all the things I needed to
do.

And then the game's like, you
beat easy mode.

I was like, are you fucking?
Kidding me?

I was so rattled, man, I was so
rattled.

And, and it's crazy that you're
saying this.

You're like, it was difficult
and you were on easy mode.

So like.
Yeah, well, so then I looked up what easy mode does.
It gives you unlimited gold so you can spend as much money as
you want and.

OK, I.
And I think there's a couple of less enemies or the bosses have
like, less health or something.

But then I looked at some videos
in like, even like hard mode,

I'm like, this looks almost
exactly the same.

Yeah.
The only thing I noticed early on, on some of the videos, I
looked up when I went back to see like, oh, what's the
difference?

The opening area, like when you
face, which, by the way, in the stream, me and Paul were both
saying when when I was playing it, that it looked like Donkey
Kong the way he was running because he's like, on all fours
essentially.

Yeah.
I was like, oh, it's Donkey Kong skeleton that area, instead of
the skeletons popping up and walking towards you, they're on
the motorcycles.

It's like little things like
that, that that they changed.

So I don't know why I got to
that story.

I'm, I'm, I lost my train of
thought of where I got to.

But anyways, that's part of why
the enemy stuff can, can be annoying 'cause that that's
where I noticed it the most.

And you know when I got a little
bit further in Legacy of

Darkness, it's not exactly the
same, but elements of that are still there.
And I'm just like, fuck yeah,

I'm enjoying this.
I like this.

Why is it thrown in here?
Right, Legacy of Darkness is an interesting.
Yes.

So we should talk about the the
differences of this.

So like you said, Cornell is an
is a different character, Henry is another character.
You can play them off like off the front.
Essentially what this is is from what I understand, it seems like
this is what they quote, UN quote wanted to make in the
first place, but what they did was to kind of change it is that
this is the same area that you're in in Castlevania 64, if
that's what we're going to call it.
But it's eight years prior and you can play as two different
characters going into the same thing.
So in the story of the original version of the game, that that
girl that we, I, we just lost the her name for, she's talking
about how Dracula came in and wiped out the village and they
were looking for a kid to kidnap and like things like that's part
of what the story is.

This is around the time that
that happened, as far as I understand.
So you're going back to the the moments essentially moments
after that happened and going into Dracula's castle to kind of
stop him and stuff.

And I was like, oh, that's super
interesting.

In a way that's almost like a
prequel game.

So I get why they would might
want to do that.

And I was like, that's cool.
I I think that's pretty clever.

They didn't just reskin a bunch
of stuff and give you a new character with different
abilities like it does.

They did actually do something
different with it.

So I can understand why this is
like seen as maybe a different game, but also because you're
going to the same areas even if they are redesigned, it is kind
of the same game in some ways too, so.
I don't know.

It's yeah, it's interesting
because Cornell, I keep wanting to say Colin, and the reason I
keep wanting to say Colin is because I watch What We Do in
the Shadows and as a Colin the energy vampire anyways, Cornell,
he essentially sort of spoilers, so I'm just laying that out here
right now.

He becomes the sacrifice that
like resurrects Dracula at the end.
And it's very interesting how this is like, you do sort of
retread the same areas with him, but also in Legacy of Darkness,
they also do like a totally new intro, even for Reinhardt.
All of them, all of them start in a different area.
They come off a boat and stuff.

You're outside the castle and
like the outskirts of like the castle area and stuff, Yeah.
I don't know about you.

I actually didn't like it.
I didn't like that change.

I like putting right into the
action.

Yeah, I think what I liked about
it is is more so the setup than the actual.
This is how the game starts, you know?
Like I like the idea, like I just mentioned.
I like that whole like, oh cool, they're doing like a prequel in
the same engine, the same game, like things like that.
Like it.

The opening area is fine because
it's cool that it's different.

I didn't dislike it, but I
didn't think that much of it honestly.
I thought I thought the boat was really I like.
I do like the intro cut scene.

I think what really got me is it
starts Reinhardt there too.

I almost wish it was just
exclusively Cornell's start and it starts Reinhardt where it did
in the base game it.

Would make more sense.
Yeah, it would make more sense to me.
It just felt a little like shoehorned in there and I
actually was going through and playing and I I found myself
actually preferring the gameplay of Castlevania 64.
For me it felt better.

What about it felt different cuz
to me, yeah the camera I mean yeah, the camera is different.
That's.

True, the camera is a little
different and I actually think it works better in the base
game.

I know they made some
improvements quote UN quote.

Or so they say.
I found that the base camera worked better for me, right.
And I, I, the one in legacy of darkness seemed like it just
moved around quite a bit.

Like it was like kind of
bouncing around like to enemy to enemy really fast.
And I didn't necessarily want it to do that.
I just kind of wanted it to lock in and I could account for where
an enemy was like I would turn and whip in a corner even if it
wasn't in my vision because I knew there was an enemy over
there and more often than not I would get it.
I'm trying to think of what else.
Oh, visually, I did notice, I think the, although you can play
this in a high resolution mode, air quotes with the expansion
pack and it does sort of take away some of those jaggies that
you see those the the aliasing in like the hair specifically on
Reinhardt is where I noticed it.

But it, it induces more frame
rate dips and you'll be playing and all of a sudden it'll like,
it'll dip like pretty horrendously.
It's not the worst thing in the world, but it's definitely like,
why would you play?

It's not.
Worth.

It's not worth switching to
that, to that.

It's not worth the ten extra P
you get, you know.

Like and no one.
No one likes only 10 PS so you know.
Yeah, but you can play it on the lower, lower resolution mode.
But I also found that the remake they changed some of the
lighting and stuff.

That's part of what part of the
things that they did, yeah.

And I actually again prefer the
look of the base game.

Oh I like the lighting in the in
the and legacy.

Didn't there was one part in
particular where you walk in and in the base game you're like,
you're lit by torches and you're like kind of like purpley red
like it.

Looks like there's a lighting
effect on it and stuff, yeah.

Yeah.
And then in Legacy of Darkness, it just looks more real.
I like.

I like the sort of like.
You like a like a pinkish hue?

The it's the over exaggeration
of the effect, right?

And that's, that's what I like.
But also the colors, the colors in general in the base game are
better.

Like they're a little more muted
and I would say like I'm.

Just gonna mute it is exactly
what I was gonna say.

Yeah, they're a little more
muted in Legacy of Darkness.

Like a little.
More, it's not as bright, it's not as bright, I think.
Yeah, I like, I like the bright and colorful, like it's already
a dark game, so it's not like

I'm talking like I'm going to
Banjo Kazooie or something.

It just yeah, yeah, yeah.
It just the, the color just pops a little more, you know, it's
just a little a little nicer, a little more, I don't know, the
Rose room.

That's a great example.
Go look at the Rose room.

Look at the legacy of Darkness
version and look at the, the base Castlevania 64 version.
And if you compare the two, like you'll find that the legacy of
Darkness version, the roses are a lot more muted.
We're in the 64 version.

The red like really pops.
And I just, I personally, I just, there was a lot I liked
about the, the base game, including the menu being far
superior.

Oh, yeah, like the menu intro.
I mean, so I love the whole like going into the castle, the bats
are flying.

It's what we played at the
intro.

And then you have the, the one
playing the, the violin, the violin.
Yeah.

And in the Legacy of Darkness,
it's like a girl running and she's like, oh, like she's being
hunted down.

Like, I guess it's like your
wolf form or something.

I'm trying to follow it it.
It's much, it's much more unexpected and honestly welcomed
that there's just like this, this character playing the
violin, whether you know.

It's a vibe.
It's great.

I love you know, and the song is
awesome by the way.

The song is awesome.
It's.

So, but you know what else they
do?

The text and everything is way
more stylized where I feel like it's way more basic in Legacy of
Darkness.

It's like we're talking like
they had some custom horror looking text and they replaced
it with Comic Sans.

Like for legibility.
It's like it's like someone got on to him about being accessible
or something.

It's like come on.
But they didn't and like the.

Because this.
Game's not accessible but and even the menus and stuff like
you have some cool like magnifying glass coming over
with like a blue highlight and stuff.
And I don't know if they.

Like scribbles underneath things
and.

Whatever.
Yeah, it's like it.

The first one is like a vibe and
has a lot of style, like for better or worse.
And the second one was like, they definitely, it's almost
like they got feedback and they just instead of taking the time
to make what they had work, they're like, we're just gonna
simplify it and make it like super easy to read.
And I don't know, I don't know.

I just, there's, there's just
little changes.

There's little changes I just
didn't like and I didn't appreciate.
I was like, oh, why did they do that?
And then but there's also like way more game here.
So it's like choose your poison.

I almost feel like you need to
get both to have like the best experience.
Well, the thing.

Is how they get us.
Wait, I know that's how they're suckers.
Suckers tangent over.

No, no, it's not a tangent.
It's great.

The thing is with with Legacy of
Darkness is that yes, it does have two characters that are
more that you can now play as you couldn't before.
But if you go and you play, if you've I, I don't know if it's
worth getting one over the other if you want, if you're just
strictly talking about gameplay, because you'll you'll get
something out of and enjoy.

I think both.
But if you're like, Oh my, if you're, if you're like a
Castlevania die hard and you're like, I want to see Reinhardt's
version of this.

I want to see his perspective.
I want to see.

And that's the thing.
All these characters have a different perspective and they
all have different interactions with characters.
Like The thing is with this, with both of these games is that
maybe you're going to play the same areas, but you're not going
to get the same exact same dialogue, the exact same
scenario that works out like because everyone has their own
perspective on what's going on.

So like Reinhardt, you can play
in version A or version B1.

The levels are different, so you
are going to play technically the same game.
Most of the bosses are the same, but some of them have changed a
little bit.

But the areas are laid out a
little bit differently.

The opening area is definitely a
lot different.

It's not as as flat and open.
There's more sort of levels that you have to jump around and
stuff like that.

But like I think if you want a
bigger game and you want to play this game multiple times, I
guess the Legacy of Darkness is the way to go.
But.

I didn't find I was missing
anything.

Like when I went and I played
that after the fact.

When I played it second, I
didn't feel like I was gaining anything other than I'm playing
as a different character and I opened up in a different way.
The way that the levels are changed doesn't feel like enough
for me, you know, like just because some of the layouts were
a little bit different, I didn't feel like I was getting more out
of it.

If I was playing a completely
different game, that's fine.

But I, I, I would probably just
go to the original version as well, honestly.
Like, I think that's the way you're leaning to.
Yeah, for.

Sure, there's enough of a game
there you can play as two different characters.
Yes, you're playing the exact same game with just a different
type of gameplay.

But you know, you're smashing
torches, you're picking up items, you're grabbing your
projectile weapons.

You're fighting vampires and
you're, you know, collecting jewels and all those things.
It it doesn't matter what game you're playing like which one of
these two you're playing, that part of it is all the same.
That part of it is just classic

Castlevania, right?
So.

Yeah, I.
I enjoyed both.

I enjoyed both, but I, I don't
know.

I don't know what.
I guess I would technically recommend Legacy of Darkness
because there's more game there, but I don't know that it's
necessarily better.

I, I, I think, I think the
changes to the game don't make it better.
In fact, I think some of the changes sort of make it worse.
I will say generally it feels maybe slightly faster, like they
speed up the characters or something, climbing and stuff.
And the menus are a little bit faster too.
Like when you pull up a thing that says like, oh, do you want
to open this door?

Or do you want to, you know,
flip this, this switch or whatever it it little tiny
little things like that are a little bit faster or.
Whatever I noticed, I mean, it's, it's similar enough.
It's like, yeah, you're going to get a very similar experience.
It's like whatever, like, but I,

I also, it's a 1.5 D remake sort
of a thing.

It's not a sequel.
It's not quite even a prequel.

It's just like they added more
content.

It's it's more than like Mario
64 one point one where they added rumble support, right?
It's more than that.

They added more, but it's still
not enough to be like a full-fledged.
It'd be almost like if you had like a free day one update or
something like that's sort of what it feels like.
It's, it's a patch a week later or something like that.
Like it's version, it's something like or DLC where
you're like, oh, I played as a different character like that.
That type of stuff.

Yeah, Oh, am I?
Am I stuttering?

Yeah, you're stuttering it.
It just like wigged out.

It's almost like I'm sure you.
Had a great point.

I had a it's all my points are
great.

Obviously it's like a like a
DLC.

That's what it feels like in in
some ways, yeah.

For a game like this, the thing
I want to sort of touch on too is talk about the weapons or
talk about how the enemies are.

But you know, it's I want to
kind of maybe it's unfair to sort of compare it, but because
we're sort of sitting in the whole like spooky season type
thing or whatever.

I don't think this is like, I
mean, it's it's very classic

Castlevania where like it's
dark, but it's like, oh, it's it's a castle and it's Dracula.
And OK, that's that's kind of it.
But like, I don't know if you want to compare this to like, do
you want to play like a really dark game?
You want to play something that's kind of fucked up?
Like do you still go to shadow

Man?
I think over this.

Yeah.
Oh yeah, this is not.

This is not nearly as scary.
Shadow Man is like messed up like.
It.

Might.
It might actually mess you up like it's.
Yeah, it's if you really pay attention to what's going on,
you're just like, holy shit, this is fucked.
Yeah, this is just kind of like, this is almost like that Tim
Burton Halloween, like just kind of.
It's not that it's silly, It's just it's like the stereotypical
like Halloween, like campy.

Yes.
It's like the can't be

Halloween.
Like, yeah, it's more serious than Count Chocula, but like
anybody can sort of handle it.

Yeah, that's.
Count Chocula it's, you know, classic Count Chocula 64, you
know.

Yeah, yeah.
That's it.

We got to defeat Count Chocula.
That's the that's.

The name of the game, that's the
way to go yeah 'cause it's kind of like it's kind of corny, you
know, and, and but that's just that's the writing and that's
what they were sort of doing but there's little elements of this
it's you know, the the sort of there's some voice over every
once in a while.

There's decent amount of story,
which I didn't, you know, I don't always pay attention to in
Castlevania games.

I'm just like, OK, I just got to
get to the next area and defeat the next bad guy and get the
Dracula and whatever and like

I'm just not a die hard
Castlevania person, but it doesn't mean I dislike the
story.

This one if for some, I don't
know if it's because I was trying to take more notes as I
was playing or whatever, but like I was paying attention to
the story and I was really like, oh, yeah, Death shows up and you
have the lady that's tossing the roses at you.
I think her name is Rose.

Like cool.
Like cool elements of it.

You know, I thought it was, I
thought it was pretty good.

I think it's got, oh, there she
is.

She comes back and she
sacrifices herself.

Perfect.
Yeah, she's a vampire, but doesn't want to be.
There's a there's a lot of like, interesting sort of side
characters too.

Yeah, there's lots.
One of the one of the side characters I find that was
pretty interesting was The thing is I'm I'm blanking on the names
cause all the names are super weird.
But oh, her name is Rosa.

But you were really close.
Was it?

What was his name?
The guy that's like the shop guy.
Oh, so it was an.

RR.
Like.

Yeah, yeah, yeah.
Renon Renner.

Yeah, he just showed.
Up and he's like hey, I'm here to sell you stuff like what?
What's going on here?

No.
No, no, here's the thing.

He shows up, you find like a
contract on the ground, right?

And you're like, oh, A.
Contract.

I can't find a contract.
You you find the thing called the contract.
The contract, you find the contract on the ground and you
look at it and then he pops up and he's like, hey, I'm a demon.
And your guys like what?

And like, you're ready to like
slug him or something.

He's like, no, no, no, but I'm
good.

Trust me.
And then you can buy.

You can buy your coveted roast
beef from him.

I'm like, dude, I am not buying
roast beef from a demon.

Like, what is going on here?
I don't care if he looks like a suave businessman, like what the
heck.

He's here roasted beef.
He's here to business.

Yeah, he's here to do business.
He's doing business.

He's like, he's like, hey, even
hard times are hard in hell.

You might even need some gold or
something.

Like he says.
He makes some comment like that like I need gold even in hell.
Yeah, yeah.

Oh yeah.
Even even in gold, times are tough.
Or even in hell, times are tough.
Everyone needs gold or something.
Yeah, that's right.

Yeah, I actually, I actually
think that that's a really bad implementation of easy mode too,
just because I wanted to make a comment on that.
Like giving you infinite gold, like that's a collectible.
That's something that you have to like find and and acquire.
Like, I don't like that.

No I I think easy mode should
just be like less enemies and like they don't do as much they
was.

So what I tried to do when I was
playing, I was like, oh, now I realize that I have unlimited
gold.

That's kind of it's kind of
cheesy because then like you can get poisoned or you can get
vampiric, whatever they call it, and you have to sort of take
certain things in order to get that off of you so it doesn't
chip away at your health.

And all that on top of, of
course, ground roast beef, roast beef and chicken and my beef, my
my actual beef, like literal beef or almost literal beef with
this game is that the chicken gives you less health than beef.
And I think that's bullshit.

I like chicken better.
So there you.

Go.
I think it's, I think it's just pure size of meat, right?
It's all about that's true.

It's a.
Bigger.

It's a bigger piece.
Yeah, that chicken is just like a little drumstick, but that
roast beef, man, that's like a whole screen's worth.
It's got it's got the the bone coming out of both sides and
stuff.

It's like he's.
Bigger than his head?

Yeah, like, Dang.
And then when you take it, he's like, I don't know if you
noticed that. 80% health back no matter what.
That's a heck of a beef.

Also too, talking about items,
there's a little bit of like a day, night cycle, yeah, mechanic
going, which only comes into play a few times.
It's mostly to like open doors.

That need to be open.
Yeah, I was going.

To open it.
Say I like the idea of it.

I like how it can change outside
and how that looks.

I like that it made certain
events happen.

Like to see Rosa you have to
have it like a certain time of day.
Like I like that kind of stuff and like figuring it out.
I don't like the door thing.

The like to open this door it
has to be night.

That seems really stupid and
just like holds your progress for no reason.
You'd have to go into your, your inventory just because, you
know, like that's, that's kind of what it is.
I, I thought, I don't know if this is the case.
Maybe this happens in the hard mode.
I, I should have looked this up or in Legacy, maybe this is
something, but I thought maybe like there'd be more enemies at
night, you know, that kind of in a way makes sense.
And if you don't have enough of the daytime cards to switch it
over, then you're like, OK, I have to survive the night
because there's going to be more enemies.
Like something like that, you know?
Yeah, like Zeppelin, like

Ocarina Time going out in a high
row field and all of a sudden all this felt.
Very exactly.

Wherever they are, they all come
out.

Yeah, exactly.
And that, and that's kind of what I was thinking.
I'm like, oh, this game's a couple years later, like maybe
that's something and I don't know, maybe it happens in such a
small level when you're playing on normal or easy that like or
not at all that I didn't notice it or something.
But I feel like that's kind of like the the default.
That's where my head went of what it's going to do.
But I didn't notice any differences other than the doors
and then the Rosa thing.

It just happened to be the right
time of day, so I actually didn't even noticed that until I
was reading something about it so.
Yeah, when you talk to the the old dude that you meet like
right at the beginning of the, yeah, the mansion or whatever,
he's just like, there's a woman that takes care of the flowers,
but she only comes out at dawn or something.
OK, OK.

Hey, weird thing to know bro.
Sure, buddy.

Also, you know, it's funny too,
and I referred to this in my in very at the beginning of the
episode where I was talking about the old guy in the bed.
If you go back to that area, yeah, If you go back to that
area, that dude is just in the room that you find that you meet
him in.

He just walks around.
No, he's just sleeping in the bed.
Wait, you said you're like, you're like a vampire killer and
you're just chilling.

Look.
What's going on, you whipper snapper?
Yeah, you hold your business and leave because I'm sleeping.
Back in, my dad didn't have any holy water.
Like, you know, Oh my gosh, Oh my God.
I was like, Oh my God, this is classic like 90s Konami, Capcom,
you know, Resident Evil,

Castlevania type of like
silliness or campiness or whatever.
Like that's just what it felt like, right?
And it's not a bad thing.

It's just so funny.
So yeah, I should have mentioned this off the top.
Should have mentioned off the top.
But we do have, I have a little quiz for you, Jiggy, because I
brought that back for this one.

But but before we get to that,
before we get to this, anything we might have missed that you
want to make sure that we're that we're chatting about these
games.

I just wanted to like briefly
highlight the graphics because we talked about like the
differences between like Legacy of Darkness and and Castlevania
64.

And actually, I would say that
this game feels very on par graphically with maybe something
like Ocarine of Time and and that it's very specific.
But when I was playing the

Legacy of Darkness version
specifically, I wanted to say

Colin again.
Cornell.

Yeah, look at this.
His face, the way he looked, his ears, everything reminded me of
Link I.

Straight up I was like, he
looked exactly.

Like Link look even his posture
and how he's standing.

It looks like what's it called?
Chic Shake?

How do you say the name?
Chic.

Chic, Yeah.
That's what it reminded me of

Chic.
That's.

Exactly.
If you replaced the color of his hair with green, he would look
like blink right now.

Like straight out, Yeah.
Yeah, yeah, yeah.

And also what's his face shows
up here from from Evil Dead with a chainsaw in his hand?
Dude, that guy is freaking scary though.
Like yeah, I don't just like popping out of the corner.
Like he's terrifying looking.

This maze part was kind of
annoying, but I figured it out eventually.
But yeah, anyways, yeah, no, the graphics I I think so similar.
Like we mentioned this when we were talking about Shadow Man,
how it's like, oh, it's all very muted and samey kind of with
some of the colors and stuff.

This has, I think, a little bit
more color than that game did because there's, you know, like
you, you were talking about the lighting.
We're talking about some of the areas that are a little bit
different.

I think there's more varied
environments in this and theirs in shadow man, which I didn't
really think there would be.

I thought it'd be very much
like, oh, grey, you're in the castle, you're outside and it's
night time, whatever.

But there's there's some varied
environments here and and different areas that you
interact with and stuff was like, OK, yeah, there's some
shared elements from point A to point B, but like largely it's
you get some variety here underground.
You're outside, you're inside.

There's there's a lot of stuff
going on.

I thought it looked totally
fine, honestly, like I thought it looked good.
So I, I don't think any of that was ever an issue for me.
I didn't have any problem seeing things or understanding what was
going on, which can sometimes happen if things look a little
too muddy.

You know, I, I, I thought it was
good.

Is it the best?
No, but it's definitely not an issue.
This was not a knock on the game at all the way it looked.
Yeah, yeah, it's solid.

It's solid.
Like I said, it reminded me of

Ocarina of Time, which I think
is a fine.

It looks fine.
Yeah, and I think some of the character animations are OK too.
Some of it's a little bit stilted, but.
Yeah, I think a lot of this, this guy's jump, this guy's jump
in particular was a little goofy to me.
He looked like I I remember at one point I was doing it and I
was like, FA la, la, la, la.

Like he literally looks like
he's like frolicking in a field.

He.
Yeah, because he lifts his leg up like he.
Lifts his leg up just a little too high that you have him like,
questioning, like, I don't know about this guy.
Reinhart was a little better.

Reinhart's is just sort of like
a hop, almost like he just sort of like lifts you.
Just just like a little jet pack comes out that doesn't exist
like we.

Look at this guy.
I mean, he really kicks.

He really gives it his all like.
Yeah, yeah, for sure.

Yeah.
It's hard to say, play A / B, play Castlevania over Legacy of
Darkness, but you know, if it's, if it's easier to find or like,
I, I don't know, I don't want to steer someone in One Direction
or the other 'cause I think either way you're going to get a
pretty decent game and you're going to get a pretty, pretty
decent time.

If you want more variety and you
want to play with more than just one, maybe 2 characters, then I
guess Legacy of Darkness is there, but I don't know that
it's vastly superior.

I, I think I'd steer, I'd steer
people to play Castlevania 64 first.
And I would say like for the diehards that like really,
really enjoyed it and want more, go back to Legacy of Darkness.
And then you have more characters to play as you, you
can notice all the changes and sort of appreciate them if you
like them.

But I think that the base
Castlevania 64, like that's, that's for me, I feel like
that's the one I should play because I could just get in,
play the story and get through it, 'cause I don't necessarily
need to play the same levels as different characters, even if
they're like slightly different.

I, I'm, that's something I would
do if I was really, really into the game.
And I was, I mean, I'm into the game where I, I want to go and
make sure I finish it and beat it and, but I don't think I'm
going to go back and play every single character, you know?
No, no, I wouldn't either.

Like, I think I want to finish
this game.

Like I'm going to go back
because I eventually, because I went, instead of replaying the
first one, I went to Legacy of

Darkness instead because I know
that I only have like a third of the game left.
I think I'm just going to go back and just finish it that
way.

And I'm playing as the, as the
Cornell guy because that was just whatever what I went to
initially.

But I, I, yeah, I haven't found
that I'm having like a better time per SE.
So, yeah, I, I think like you said, some of the changes are
not for the better.

And that's just what happens,
you know, that's just what they decided to do.
But I, I, I think the original is, is a good time.
And I think these games are a lot better, a lot better than
what it appears the reputation has been over the years, both of
these games, I would say.

So that's.
That's what is up with that reputation.
I I had heard from so many people that this game was like
one of the worst N64 games and

I, I hope like my heart
completely disagrees with that.

My brain completely disagrees
with that Yep.

I don't know why I said my
heart.

It felt like the right thing to
say.

You you, but.
I totally.

You look at.
That it felt like the right thing to say.
This game this game is is solid.

Good time.
Like you will enjoy it.

I I question people that say
it's one of the worst games.

Like what games have you played
on the N64?

Because this one's pretty solid.
If you don't like this one, bro, you're not gonna like anything.
Oh man.

There's there's stuff that's.
It's way worse than this.

Far worse than this, this is.
This is not even one that I put on my OK to good chart.
This is 1 I put on my straight like good like I think it's I
think it's right there.

I, I, I agree, I was, I was, I
don't know if if it's because my expectations were low or if it's
just because it is just straight up a pretty good game.
I just had a good time and I was like, this is this is good.
I am having fun with this.

Despite some of the sort of
annoyances and some of the the, the quirks here and there, those
things didn't deter me.

Like, like, like I said, I went
through that, that, that pretty like, honestly pretty annoying
thing with the jar and the traversal and stuff like quite a
few times.

But I was determined to do it
because I wanted to keep going.

You know, I didn't want to give
up.

I wanted to keep going.
Other aspects got in the way eventually because like, what
the fuck?

But other than that, I was like,
yeah, I'm going to keep doing this.
Yeah, I think everything, everything like it was so well
thought out because the First off, it's an early 3D game, OK,
it's 99.

So I guess we're, we're sort of
mid like 3D, 1st 3D generation like toward the end.
Also first for this for this franchise.
For this series, yeah, like how to So how do how do?
You do that, how do you do, right?
How do you take six or seven?

I think it was or something like
that.

I, I'm gonna look it up, 'cause
I had the list.

How do you take 10 or a little a
few less than that 'cause there's like 26 Castlevania
games or something?

It's fuck ton.
Yeah, it's like it's.

Crazy, how do you go from making
10 or a dozen 2D games to just 3D?
Like, how do you translate that?

Yeah, it's not.
It's a tall.

Test and I, I think they did a
good job because they're having the foresight to think about the
white jewels and placing them in all these different areas where
you know there's gonna be frustration.
It's sort of like a pseudo checkpoint system, which.
Yeah.

It's so helpful and you can make
the decision like to save or not, but I I would say anytime
you see a white jewel and you feel like you've made some
progress, like just save, it'll save you a headache.
That's my little pro gamer tip right there.
Yeah, you.

Just save and and, and sometimes
you end up going back to that same location a little bit.
You might pass that same jewel at a couple points.
Just just use it, Just do it.

But I never felt annoyed by the
save system, which is good.

And I would actually, honestly,
I kind of expected that too, that that would be the case and
that wasn't the case which which is so.
So there was, if you include some, there's a, it looks like
there's maybe a couple or at least one Japan only release
leading up to this.

There was 14 Castlevania games
before this.

That's a lot to go from 1986 to
this.

There was 14 games over 13
years.

Some of those are re releases,
some of those are sort of like I think Castlevania and Vampire
Killer are out in the same year, but they're they're different
characters, but it's kind of the same game.
So it's not like there was a new one every single year.
But anyways, how do you do that?

I think they they largely
succeeded and I think we're on the same.
Page, I think they've been running the strategy of Legacy
of Darkness for a while yeah yeah, like these these sort of
like added more content pseudo sequel, not sequel, prequel, not
prequel.

I still honestly do like the
fact that if you are into the story, which I did get into it,
it sounds like we both kind of did.
It's cool that it's like, you know, they have a reason.
They have a reason to make this.

They didn't just add characters
and hey, you play the same game.

It's eight years before.
This is why you're in this area.

This is why these two characters
are going it like at least there's that.
So I give Legacy of Darkness credit credit for that.
What is the reason why did they make Legacy of Darkness?
Because from what I've researched and also what Paul
had told me as well when I was like holy shit you just blew my
mind, was that this is kind of what they wanted to make in the
1st place and they didn't have.

Time, right?
That's basically what it is.

They didn't have time and they
felt like they wanted to finish their vision.
I respect that.

Yeah, Totally, totally respect
that.

Yeah.
Release the Snyder Cut.

That's what happened.
God, please don't.

I don't need to waste three more
hours of my life or however fucking long.
That's what they did.

They added more we.
I know that is actually what they did.
They just.

Added more.
That's it.

Added more that is actually.
What?

And then muted the colors?
Didn't he do?

Oh wait, he did a black and
white version, Yeah.

Oh, God.
Oh my God, that's terrible.

Castlevania.
The Snyder Cut.

Yeah.
Yes, Castlevania, the Snyder

Cut.
Brutal.

OK, we recommend these games,
whichever 1 you you stumble upon, go for it.
But I think we both are landing on just go with the regular
Castlevania, I think more than

Legacy of Darkness and and just
go from there and that's it.

Yeah, it's a good time.
Yeah, it's a good time.

Now before we fully wrap up
these two or these games, if you were to ask or if you were to
tell someone you know, hey, you, you guys or someone who came to
us and asked, hey, you played

Shadow Man and you played
Castlevania.

Which one should they?
Which one should they pick up and play if they want to play
something in this lap?

We're doing a live stream a week
before Halloween recording this, but we have the release of this
episode out in the feeds a few days before Halloween.
If people are still in the spooky mode or if they hear this
leading up to spooky season next year or during it next year,
which which do you think will be the sort of could be the go to?
Well, I'll be honest with you.

I think I'd say Shadow Man and
the reason why I'd say

Shadowman, I actually think like
gameplay wise I'd prefer

Castlevania.
But the reason why I'd say

Shadowman is because I'm looking
at it from all angles and I think Shadowman is the more
accessible title because it is also on NSO expansion.
And I think that is a great way to play that game.
So I, I think just purely for that reason, I'd be like, go for
Shadowman, play it on NSO.

But that being said, if you go
to a garage sale or something or a video game store and you see
Castlevania 64 sitting on that shelf, go for that.
So that's what I would say.

My heart, my heart leans toward
Castlevania, but my like just accessibility.
I think Shadow Man's the way to go and I.
I think I think I'm with that too.
I think those all those are all valid arguments and completely
make sense.

The only reason or the added
reason why I would say Shadow man is because it's much darker.
It's much darker, it's much scarier.
Yeah, it's scarier.

Like if you if you want like,
look, you're not going to have jump scares, you're not going to
be freaked out like you're going to watch a movie.
If you want to do that, if you can compare it to these games.
But if you want something that's got some really dark elements
like we talked about in the episode, Shadow Man's the way to
go.

But yes, gameplay wise, as up
and down as some of the combat can be in Castlevania, I did
enjoy it more than I did in

Shadow Man.
So you're not just pressing to shoot in that super loud pistol
over and over and over again?

Yeah, we could do a Shadow.
So there's much, much more variety, much more variety and
more everything.

Yes, I.
Agree.

I would actually say game play
wise they're actually fairly like similar in their
platforming and movement which is kind of funny.
Like walk on, jump hang.

Like, yeah.
Yeah, the hanging.

Yeah, that's true.
An action adventure, horror, survival.
Game and out out only a few months apart from each other too
so.

Yeah, whatever.
That's crazy to me.

And I was gonna say just a
passing comment about the the main, like, castle, like when
you first enter in and like that main area looks so Resident
Evil.

Oh my gosh.
Yeah.

It's like, it's like they
literally just like took that and put it in this game.
And I was like, guys, what are we doing here?
If it was, if this was like the layout, if this was a Capcom
game, I would have been like, oh, what do you like?
Did you just reuse your assets like?
Yes, yeah, it's like 100% the same.
Like you go up the main stairs and there's 4 doors.
There's the yeah, it's like, guys, the first Resident Evil,
the sort of opening area.

Yeah, exactly.
There was no shame with that.

It's like quiet but too quiet,
you know, like, yeah.

Yeah, like they did.
Yeah.

I, I was that that just sort of
made me laugh because immediately it was like, this
looks exactly like Resident

Evil.
Like exactly.

Had a lot of vibes with the
campiness that you talked about before.
Like there, there's a lot of that and the remakes of I think
of the of the Resident Evil games kind of don't hold that in
the same way.

Not in a bad way because those
games are still pretty good, but the original versions of those
first few Resident Evil games are super campy and obviously
the controls lead to that and those types of things.
But like, the voice acting's terrible.
The writing's.

Bad.
Yeah, yeah, yeah.

It's actually the voice acting.
'S better in Castlevania than

Resident Evil.
It is like, especially that opening crawl, the guy that's
reading it and stuff is great.

I thought it was.
He was, he was into it.

Yeah, yeah, he's into it.
Yeah, it works.

It works for me.
So OK, Castlevania, check it out.
Shadow Man, check it out.

I think both of them are are
worth are worth your time.

Spooky.
Season.

Yeah, worth for Sperky season
for sure and take some time.

Both pretty large games are
going to take you some time.

So if you're if you're watching
this or hearing this, I think that it's going to take you a
little bit of time.

But I think stick with them.
I think these games are worth are worth playing to completion.
So I would stick with it.

Yeah, for sure.
OK, let's get into a little bit of music quiz for Jiggy.
Music quiz I love these so we did one but it's fun.
Yeah, really, I love these are these are my favorite things.
But also I only did one.

So the first time we did this,
if anyone hasn't heard it, we did it on the Hot Wheels episode
and there was a couple of choices.
So what I basically am going to do is I'm going to give them
multiple choice.

But before that I'm going to
play 2 songs, one of them of of

N64 games and I'm going to give
them multiple choice, 4 choices.

You're going to guess what they
are this time.

So last time what I did was I
just played the song, I just played the soundtrack.
No sound effects, no nothing.

This time one of the songs does
have some in game.

It's like in captured in game as
opposed to just the music.

OK.
So what?

That's the second one.
But the first one, let me pull it up here.
I'm going to play it, and Jiggy is going to guess what this song
is based on the multiple choice.

Let me also pull up the multiple
choice.

Hold on here.
OK, here we go.

OK, Jiggy.
Yeah, I'm going to hit play.

Yep, I heard it briefly.
You heard it.

I'm gonna.
I'm gonna press play again.

So is it too loud, too quiet?
I don't.

Even know no, it's good, it's
good.

It's good.
OK, All right.

I'm gonna hit play.
I'm gonna stop it in whatever 1015 seconds or something, and
I'll give you your choices.

Ready, set, go.
More.

Coming.
Pretty good.

Pretty good.
Yeah, it's quick, Joyful.

Different from Castle V?
Oh yeah, I know what this is.

I I, I thought I knew what it
was at the beginning of this.

Just solidified it.
It's Earth Room Gym 3D.

Oh it is Earth Room gym 3D damn
it.

Yep, then and then.
Yeah.

So the choices were, yeah, the
polka.

Yeah, the choices were GEC 64,
Earth Room, Gym 3D, Milo's,

Astro Lanes or Paperboy.
Those are the three or the four.

I thought it was.
Oh yeah.

Good.
Paperboy could have been a it does have a similar vibe.
But yeah, it's it's the polka.

It's the polka accordion thing.
That's Earthworm Jim.

Yeah, and it's called if anyone
wants to work it, it's I think it was like called pizza, no
pizza delivery or some random name like just and and it's like
it's like the music from like the opening sort of like farm.
Yeah, area.

I think it's just like, why is
that the name of it?

Yeah, it's just random.
Who knows?

Nobody knows.
No one knows.

Now if I press this, can you
hear this?

Is it playing yet?
No.

Oh no, not Yep.
There.

OK, there we go.
I'll let that play for a bit and then give you your choices.
This is the one that has the gameplay, obviously.
I think I got it.

Oh, you think you got it?
OK.

All right.
I think, I think there's a few there's.
A few more seconds left.

I keep going and keep going.
I'll give you your choices.

Give me my, give me my choices.
If my choice is in there, I'll know.
Otherwise, maybe let's do it again.
Yeah, maybe I think, OK, so the choices here are a Penny Racers,
B Top Gear OverDrive, C Iggy's

Wrecking Balls, or D Rampage 2
World Tour.

Oh, that's C That's Iggy's
wrecking balls.

That's why I thought it is.
Iggy's wrecking.

Balls.
Heck yeah.

It you know what the sound was,
I wouldn't have known.

Yeah, but the the sound of the
like little whip that they do to like the the tether, the leash,
it's like a very specific like sound because you.
Have to keep going up and up.

And up, yes.
If it didn't have that and it was just the music, there's no
way I would have gotten that.

But the music is is is good.
But it's somewhat like, yeah, it's.
Like electronic N64 music.

It's like that.
What was the one you got me with where it was like Robotron or or
Tetrosphere?

And I was like, I was going
between those two and I'm like, those get tough, those get
tough.

OK, so there.
Wow, 2 for two, So you're 3 for four?
Oh yeah, yeah, you're. 3 for four, look at you.
I think you got to, you got to test me at some point, you got
to test.

I'm going to get all of them
wrong.

I'm 100% going to get all of
them wrong so.

I will test you and.
I don't know why the the sound was acting up this time, but you
got to hear it and it's fine.

I'll just.
Edit in So we got it.

We got it.
OK, So this has been a lot of fun.
I'm happy that we got to do a live stream, which we'll do
every once in a while.

And I appreciate people checking
in, including Tim and Paul for sure.
Keep an eye on social media.

We'll sort of end YouTube and
we'll try to sort of do things like this every once in a while
if we get a chance to.

But otherwise, lots of fun
episodes coming up.

If you are sitting here in late
October when this episode comes out or you're sitting here in
the chat room with us, I have a couple games and a couple guests
coming up that are going to be a lot of fun.
December, we're going to have at least one game that is going to
be a Mortal Kombat based game because there is going to be a
Mortal Kombat collection coming out out there that are just
going to have like I think it's like 15 Mortal Kombat games or
something on Switch and Xbox and

PlayStation, Steam and stuff
like that.

And I thought this is a good
opportunity.

Yeah, this is a good opportunity
to revisit one of the few Mortal

Kombat games on the N64.
We have a couple to choose from, but but here we are.
And you know what, Tim?

You know what, since you just
mentioned it, yes, Space Station

Silicon Valley is on the list
very soon.

So just so you know, I've had
yourself and a couple of other people say like this is
something that you guys got to cover, you got to play something
I know Jiggy has lots of experience with.
I have absolutely zero.

I know almost nothing about it
despite the hype around it and the sort of demand that we
should cover it.

So that is going to be coming up
and the plan is at the moment, the plan is to have that come up
before the end of 2025, along with Mortal Kombat being one of
those as well.

So lots to look forward to.
Jiggy, look back, how's everything going on YouTube and
what's coming up maybe?

Oh, fantastic.
OK, two weeks or so.

First off, I wanna, I wanna, I
wanna just shout out the channel right now.
This channel.

Remember 64.
We're just trying to grow it, trying to make it a bigger deal.
You know, we do the podcast where all podcast things go,
Spotify, Apple Podcasts, all that good stuff.
But there is this YouTube variant, so 231 subscribers,
let's get that up to 23,100 subscribers, like the next week.
That'd be great.

Definitely drop a like,
definitely drop a like if you haven't.
It really helps us out and it'll be cool to keep growing this
channel and get this, the more it grows, the more production,
the more effort we put into it.

So it's going to be awesome.
And Speaking of production and effort, go check out my channel
because that's where all my production and effort goes.
Jiggy, look back and actually this coming Friday, I'll be
playing Grab by the Ghoulies on

Halloween.
I'm going to be doing from start to finish Grab by the Ghoulies.
It's going to be a good time.

I'm going to have some little
special video clips that I'm playing in between that are
going to be like funny little skits and stuff.
Yeah, it's gonna be, it's gonna be a a different kind of live
stream, something I've never really done before.
So it's gonna be it's gonna be

Friday Night Live instead of
Saturday Night Live.

Is that what you're?
Saying yes, Friday Night Live, grab by the Ghoulies, It's gonna
be legit.

That's awesome.
That's great.

That's a, that's a great game.
I'm gonna try and I usually start a little bit earlier than
I'm available to, to stream or to, to record or things like
that.

I'm gonna try and pop in my goal
at the moment.

I know we're we're saying this a
week before this happens.

You'll get this episode out
audio and video form before

Halloween.
But my my hope is that I can play if not on Friday night, but
soon after and release a video, but I hope to live stream Kirko
MoD's new mod of Banjo Kazooie.

That's my goal 'cause he made
two full worlds that are very like dark Halloween based in in
Banjo Kazooie, which if anyone hasn't and watched her, listen,
we did Nostalgia 64 a few months ago, which was just such a blast
and like a completely full new game, which is awesome.
It's in the same vein.

It's a couple of worlds you sort
of themed things around the

Halloween season and stuff and
he's releasing it to the public on Halloween early access if
you're a patron before that, I'm gonna grab grab it and play it
and hopefully do a live stream of it because it's 2 worlds that
maybe I could stream it in a couple hours kind of thing.
So that's my goal.

If not, I'm going to play it and
put a video out regardless.

So we're both doing some end of
end of spooky season type stuff.

But grab by the Ghoulies man,
Great game, great choice.

That's awesome.
Oh, it's gonna be a blast.

I'm so excited to play it.
Had you played it before or?

Oh yeah.
Yeah, I don't I.

Don't know.
Oh yeah, yeah, yeah, yeah.

I grab by the ghoulies.
I played through it.

I actually have my original Xbox
copy.

Oh, I guess it's actually on the
shelf.

You can't see, but it's on the
top shelf.

It's a top shelf game.
Yeah, it's a top shelf game.

It's really fun.
I just love it.

It's so silly.
It's one of those games you just go in.
You don't really have to take anything too seriously and just
have a good time.

I like to play it like every
Halloween and I actually like every year I'm like, I'm going
to do something on Luigi's

Mansion and then I see like a
billion channels do things on

Luigi's Mansion.
And now it just dropped on NSO for GameCube.
And so it just sparked another like billion channels doing
stuff on Luigi's Mansion.

I'm like, I'm not going to do
anything on Luigi's Mansion again this year.
I I'm so excited to play that because I have most of my
Luigi's Mansion experience on the 3DS.
That's my favorite.

Oh, really?
Yeah, so I've played the

GameCube one, but like we've
talked about before, I never owned 1.
I had friends that had it, but

I've never played that from
start to finish.

I've played a decent chunk of it
I would say.

But the 3DS one I I think is
amazing.

I've played it like 6 times or
something.

I have very few 3DS games, so
maybe that's why.

But, but, but I like it.
I mean there's it's a fun game and then I've played what
there's one of, is it 2?

I think 2:00 I've played two,
but the first one I've never actually really played a ton.
So I'm like, I'm so excited that it's on there.
That might be something that I play over the course of the next
week on my own time.

Like I think that's like what
I'll play on the train to and from work and.
Stuff.

It's a good one.
I'm so excited to play it, it's great and I have yet to play
three I want.

To pick that up.
So you're not very versed in the mansion of Luigi?
I I do not.

I'm not much with the Luigi
vacuum lore so OK.

And it's funny.
So the 3DS one.

So you're talking about two or
the remake?

Whichever the one is on 3DS, I
don't.

Know well there's they remade
the original it's called Dark

Moon.
Dark Moon is the sequel.

Yeah.
OK, so that's so they did, they had the original Game Cube one,
which is the first Luigi's

Mansion, and then they made the
sequel that released on the 3DS, which is Dark Moon.
And then they made a remake of the Game Cube one also on 3DS.
Just the original Luigi's

Mansion.
So I've played that one, OK.

Maybe.
And then they made Luigi's mansion.
I've played two different I've played two different Luigi's
Mansions on 3DS.

Yeah, so that's a remake of the
GameCube one, but the GameCube one's superior.
It is.

OK, so Dark Moon is the one that
I've played five or six times.

That's the one.
And now they have now you can play all.
If you have expansion expansion pass, you can actually play all
three on switch, which is kind of cool.
All switch to I guess Is gate cube NSO on switch or just
switch to switch?

To it's just switch to.
OK, yeah, So you can play, you can play all three on switch to,
which is kind of how I would do it.
I, I will say in my opinion, 1 is the best.
The vibes are just unmatched, then three and then two because
2 is very linear.

It's kind of different than the
other two, right?

That's not to say I.
Like it.

Yeah, I know.
I, I, I've liked the Dark Moon quite a bit.
I don't, I, I think again, part of it was, you know what's
actually interesting?

I've played it a lot because I
don't have that many 3DS games.

I'd play it when I first got it
and I was like, oh, this is great.
I've never finished, you know,

Luigi's Mansion at the time and
played it fully and I would pick it up like a year later and I'd
play it on, you know, summer vacation sort of thing over the
course of a week.

It's not super long.
It's like maybe like 5-6 hours like that.
And I could do that over the course of the week while I
wasn't working.

I could play 3DS with or without
the 3D on like at the dock or having a beer, you know, at the
cottage sort of sort of idea.

And like, oh, this is it just
feels like it's got the vibe, but it's also very goofy and
friendly and things like that.

And like this is just like a
perfect different type of Mario game.
If I want to play Super Mario

World or if I want to play a
Mario game, I'll just.

Play that but or I play Yoshi's
Island for the 7000 TH time or something but I want something a
little bit different but still with the Mario vibes.
That's I think why I kept going back to it so.
Yeah, it's cool.

It's definitely cool.
I think the Luigi's Mansion was such a good like one of those
unique spin offs that feels still Mario but feels like
totally different at the same time. 100% and I really
appreciate it.

Like, yeah.
They it's awesome.

They needed to do something with
Luigi.

That was his own thing.
It was worthwhile.

And it's, yeah, it's worthwhile.
It's very unexpected, but it it fits.
And maybe it just fits because like it's been 25 years since
they've been doing it, but also it still just works.
Even if it was brand new this year, like even if 3 was the
first one, you'd be like, oh, that's great, that makes sense.
That's the that's the Luigi vibe and that and that works.
So yeah, you're right.

It's just one of those ones that
just feels right.

And it's anyways Luigi's
mentioned.

You want a super weird a
connection to Luigi's mansion?

I did a video which you might
have seen about Mickey's magical.
Yes what is it?

Mickey's magical mirror or
something like that.

Magic Mirror.
Magical.

Mirror.
Yeah, I think it's magical

Mirror.
I can't remember.

It is on the game cube.
It is a super weird point and click game.
Yes, a point and click game in a mansion.
Similar vibes to Luigi's Mansion and the reason it has similar
vibes to Luigi's Mansion is because Shigero Miyamoto like
produced it.

Oh I didn't know that part.
I meant I or forgot about.

That such an odd such an odd
game because it's like it's a

Disney Mickey Mouse point and
click and Shigero Miyamoto had a hand in it and it definitely
like graphically and like even.

It looks I like the way it looks
I like.

Yeah, it's, yeah, it sucks, but
it's so I just, I feel like I need to mention it because it's
like Mary Luigi's mansiony.

And it's kind of a it's kind of
one that I would say if people want like a very unique
experience for Halloween, Like it's, it's really not a scary
game, but it's still like it deals with a ghost and it deals
with like a a Haunted Mansion.

And it's, it's kind of one of
those things like you want a really bad game to play for
Halloween that you might have fun.
Like it's so bad you might have fun.
Try that one.

All these other games were I
guess we're just recommending good games.
So it was like, I'm going to recommend a bad game.
Yeah, I can't.

I can't think of like I've never
been like a massive like horror game like more strictly horror
type games.

I want to.
I want to let me.

Grab the box because.
I Yeah, yeah.

Grab it.
Yeah.

You're not going to believe
this.

No, so I, I, I while while Jiggy
walks away and grabs that I, I watched the video.
Not really.

I think I knew of the game, but
I didn't really know anything about it or whatever.
I I don't frequently seek that out.
I mean, sure, me and Jiggy are buddies and stuff, but like I
don't, I don't really seek out stuff of games or movies or
something that I don't, I haven't seen or at least
partially experienced.

This was one of the ones I was
like, I'm going to just, I just got to watch what he's saying
about this thing.

And it was you got to know.
It's all a video.

Yeah.
You got to know.

Honestly, you got to know.
So I got the Luigi's Mansion box and the Mickey Mouse box.
So I bought this game.

How much did I buy for $20?
Which is actually way more than it's worth in my opinion.
Oh really?

Oh, I thought it was like, oh,
that's.

Good.
Oh, yeah, it's, no, it's like a $5 game.
But I mean, it's, I mean, it's, it's a good price.
It's a good official price, but like, the game itself is not,
you know what I'm saying?

Yeah.
Yeah, yeah, I hear.

You but the back.
This is what sold me on it.

Look how awesome it looks on the
back.

See if I can get it to focus.
Come on, see if we.

Focus, focus, focus.
Focus you Dang.

I can see, I can see the, the
art, the art style of it and stuff, right?
The sort of.

So it it it like you're actually
hold?

On let me, let me zoom in.
Wait, you can zoom in?

Oh, wrong, zoom in.
How do I zoom in on you?

Three times the charm.
Extreme close up.

There we go.
Hey, there he is.

I can't really seem to get it to
focus.

I want I want this to focus.
Come on here, focus on my fingers, do something.
Oh my gosh, camera.

Come on.
I don't know why it won't do it, but it it's got like all these
things, all these elements that make it look like this awesome,
like platformer, like Mickey's on the couch freaking out.
He's like giant with some forks.

He's like changing a light bulb
on a chair.

Like, yeah, it looks crazy.
Like everything about it just looks insane.
And then you get to the game.

It's freaking point and click.
And it's not a good one.

But yeah, it's apparently it has
some Game Boy Advance connectivity functionality that
I didn't know if you connected.

Something.
Connected to a Game Boy Advance that's playing Disney's Magical
Quest starring Mickey and

Minnie.
But yeah, it's and it's official title is Disney's Magical Mirror
starring Mickey Mouse.

It's just such a bizarre game
and you'd think it'd be like

Luigi's Mansion.
It's just, it's not, it's totally different.
But it's very, they're just, they're just trying to trying to
get you trying to get.

You it's just very interesting.
Definitely.

If you haven't watched, go watch
my video on.

It, it's pretty funny.
Yeah.

I watched a video.
I, I, I was, I was, again, like

I said, if I don't have any
experience with something, I'm just like, I'm going to avoid
it.

Maybe there's spoilers.
Especially with movies.

I'm just very much like, I don't
like even like we're watching like TV shows or movies or we're
watching an episode episode of something the other day, or
maybe it was a movie.

It was a movie.
And my wife's like, oh, she wanted to go to bed.
She's getting tired.

And I was like, oh, she's like,
how much time is left?

You know, you you're streaming
something.

You just press like the arrow
button and it shows you how much time is left.
I'm like, I don't even want to know how much time is left in
this movie because I don't want an expectation of when the
resolution is going to be coming.
So I turned away and I'm like,

OK, I'll listen to it while you
look at the thing.

Tell me when the little graphic
goes away.

And that's how it so that's how
like my brain goes.

So when it comes to a game and I
haven't even had any hands on with it, I typically I'm just
like.

Fair you.
Know I don't have a game cube so

I'm not even gonna go and like
potentially even play this and because it's you I was like I
gotta watch this I gotta take it in and it was worth it.
It was worth it.

You know what?
It's funny, like it's just sometimes I make content
regularly about Rare, right?

That's my thing.
Like here's my thing.

And then it sort of branches off
into Nintendo a little bit.

And, you know, I got Earthworm,
a couple Earthworm gym things, a couple Sonic things, couple
PlayStation.

Yeah, couple PlayStation like
platformers too.

Like I stick in that, that
little area.

But then I just found this
Mickey Mouse game.

I'm like, it's the most odd.
Like I got to make a video.

Like I just bought it to play it
because I thought it looked interesting and I played it and
I was like, this is something I need to make a video on because
it's ridiculous.

It's, it's not that simple.
It's not that simple.

I got to keep going.
I got.

I got to do.
More so I played through the whole game and I beat it and
then I made a video on it and it's like, it's like one of
those really odd.

Like you look at all my channel
stuff, you're like, that makes sense.
That makes sense.

What is this?
What?

The.
Fuck, and there's a reason I'm glad I could talk about it for
no reason, because I just decided to.
All the reasons, All the reasons, man, All the.
Reasons like even now in this markets I'm like why am I
talking about this?

I'm all for it.
Hey, let's, let's just just so weird Talk about we gotta talk
about the oddities.

I like it.
You can't.

You can't just be in in one
lane.

Sometimes you gotta.
You gotta, you gotta.

View it a little bit.
It's like, but like it wasn't just a viewer, it was like a
total like just random, like just pull something out.
Watching the video, yes and no,

I don't, I don't know.
I mean, it's still your style.

It's still you.
I wouldn't say that It's completely out of out of
nowhere.

Well, the game is.
The game, the game itself is,

Yes, the game itself is.
That's fair.

Chicky's got to do Jack and
Daxter.

I agree it's on the list.
Oh yeah.

Oh, man, I have.
I'm I'm all over the place with

Jack and Daxter.
I couldn't tell you which ones

I've played, even though I've
played like at least three of them.
Probably the first, probably the third, but after that I could.
I couldn't tell you.

Yeah, those are those are cool
games.

There, there you go. 3D
platforming good, you know,

PlayStation era stuff.
There you go.

OK, Thank you everybody for
watching, listening here live or afterwards.
I hope everyone has a very safe and fun candy filled Halloween.
Yes, and enjoy your spooky games or semi spooky games or Mickey
Mouse point and clicks, whatever floats your boat.
And that's pretty much it.

We got some good stuff, like I
said, coming up.

So lots to look forward to End
of 2025 is going to be hopefully a banger and everybody stick
around to to be on this journey with us.
Find us here.

Remember 64 on YouTube and
across social media and of course on your podcast feed as
well.

Jiggy look back on YouTube, play
some Castlevania, play some

Shadow man, Enjoy spooky season
chat to everybody soon.

Goodbye.


We cap off spooky season with a LIVE episode recording covering both Castlevania games for the N64!

Both Castlevania and Legacy of Darkness carry a not-so-great reputation, but are they really that bad? And why were they released only months apart from each other?

Plus we talk other favourite spooky games and play our second round of the Nintendo gaming music quiz!


Leave us a message completely free at: ⁠⁠⁠⁠⁠⁠⁠⁠voicecast.app/remember64⁠⁠⁠⁠⁠⁠⁠


We've ⁠⁠⁠⁠launched a ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon page⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ where you can get episodes early and pre-show chats about pretty much anything and everything!

PLUS, some free content is dropping on the page as well like mini reviews! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠